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LEGO The Lord of the Rings (Windows, Wii)
LEGO The Lord of the Rings |
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Developer: TT Games
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LEGO The Lord of the Rings is a condensed version of Peter Jackson's Lord of the Rings trilogy, containing the classic TT Games slapstick humor expected out of all LEGO games.
Contents
Unused Graphics
Demo Leftovers
demosplashstartup_english_nxg.tex
A leftover demo splash screen, found in GAME.DAT/gui/textures/demo.
DLC
Downloadable Content was not implemented in the Wii, Steam or DVD-ROM releases of the game.
Character Icons
The game is really excessive with its icons. As such, there are icons for every character in the game, including NPC characters. However, there are some icons that don't go used anywhere in the game.
Fang from Harry Potter apparently wormed his way into LotR.
The Fell Beast. although you do fight the fell beast in two levels, the boss battle uses the Witch King's icon for the battle of Pellenor Fields and a Nazgul for the Black Gate.
The One Ring isn't a usable item in the game, so the twilight variant of the Witch King goes unused.
Debug Images
Six vertically mirrored number textures used to test split-screen functionality.
Unused Text
Development-Related
gameversion.txt
BuildRecordId: 496174 TTBuilder-Version: 1.03.26 Date: 2012-10-29 20:29:53 AccurevStream: LLOTR-29-10-12-v47o-PC_SUB_TAG_Hotfix AccurevTransactionId: 4995792 SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-29-10-12-v47o-PC_SUB_TAG SVN_Revision: 153768
This is the game version from the initial Windows disc release.
BuildRecordId: 519643 TTBuilder-Version: 1.04.15 Date: 2012-12-19 15:53:09 AccurevStream: LLOTR-19-12-12-STEAM-v2_Hotfix AccurevTransactionId: 5149627 SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-19-12-12-STEAM-v2 SVN_Revision: 156193
This is the game version from the latest available release through Steam.
BuildRecordId: 493558 TTBuilder-Version: 1.03.12 Date: 2012-10-23 19:12:46 AccurevStream: LLOTR-23-10-12-v46m_Hotfix AccurevTransactionId: 4975770 SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-23-10-12-v46m SVN_Revision: 151761
This is the game version from the Wii release, which was built 6 days before the initial Windows release. The AccurevStream version number can also be found in GAME.DAT/stuff/version.txt.
stuff/status_screen/status_screen.txt
music "Status" ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !! :)
filetable.txt
"__dlc4__\chars\minifigs\faramir\faramirgondorarmour.txt","19/09/2012 18:24:13" "__dlc4__\chars\minifigs\faramir\faramirgondorarmour.cd","19/09/2012 18:24:13" "__dlc4__\chars\minifigs\barrowwights\barrowwights.txt","19/09/2012 18:24:13" "__dlc4__\chars\minifigs\barrowwights\barrowwights.cd","19/09/2012 18:24:13" "__dlc4__\chars\dlccollection2.txt","03/10/2012 14:52:27" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.360_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.360_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.360_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.360_shaders","23/09/2012 18:56:26" "__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlccollection1.txt","20/09/2012 10:26:21" "__dlc1__\chars\dlcsmall\smeagol\smeagol.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcsmall\smeagol\smeagol.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\theodred\theodred.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\theodred\theodred.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\sauron.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\sauron.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\annatar.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\annatar.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\beregond\beregond.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\beregond\beregond.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlccollection0.txt","24/09/2012 15:02:09"
Leftover Text
stuff/text/american_credits.txt
company colour 1.0 1.00 1.0 heading colour 1.0 1.00 0.5 title colour 1.0 1.00 0.5 name colour 1.0 0.80 0.4 credit colour 1.0 0.80 0.4 thanks colour 1.0 0.80 0.4 duration 30.0 ;;;gives enough time for 24 concept art frames to pass by smoothly company "LEGO® Pirates of the Caribbean™" company "THE VIDEO GAME" credit "" heading "DEVELOPED BY" company "Traveller's Tales" credit "" credit "" title "DIRECTOR" name "Jon Burton" credit "" credit "" title "HEAD OF ART" name "James Cunliffe" name "Leon Warren" credit "" title "HEAD OF ANIMATION" name "Jeremy Pardon" credit "" title "HEAD OF DESIGN" name "Jon Burton" credit "" title "HEAD OF PROGRAMMING" name "Dave Dootson" credit "" title "HEAD OF PRODUCTION" name "Paul Flanagan" credit ""
A very small portion of the game credits from LEGO Pirates of the Caribbean.
stuff/vehicles/setups/batcopter.txt
// **** GENERAL VEHICLETYPE "FIRE_HELICOPTER" DYNOOBJECT "autofind" COMOFFSET 0.0 WHEELBASE 0.4 WHEELTRACK 0.4 ;;0.4 ENGINEPOWER 400.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 1.0 MINVELOCITY 0.0 MAXVELOCITY 5.0 JUMPPOWER 2.0 TURNRATE1 0.3 TURNRATE2 0.3 LOCALSTEERINGMODE 0 FOLLOWHEIGHT 1.5 FOLLOWDISTANCE 4.0 IDLEHOVERHEIGHT 0.1 MINHOVERHEIGHT 1.0 MAXHOVERHEIGHT 5.0 CANREVERSE 1 ROLLSCALETURNRATE 0.5 HOVERSPD_UP 2.0 HOVERSPD_DOWN 1.0 HOVERSPD_DEADZONE 0.0 BIKELEANSCALE 0.2 BIKELEANMAX 50.0 BIKELEANRATE 3 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.05 FLUID_LONG_CD 0.05 PFXBOOSTPOSLOCAL 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collects PFXBOOSTPOSLOCAL2 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collectspickup // **** SHAPES ADDSHAPE 0.0 0.2 -0.0 0.4 //ADDSHAPE 0.0 0.0 0.2 0.5 //ADDSHAPE 0.0 0.0 1.00 0.5 // **** VISUALS CHASSISOFFSET 0 ;;-0.25 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 4.0 ;;10.0 TYREFRICTION_CF 2.0
stuff/vehicles/setups/batman_jetpack.txt
// ************************************************************* // * // * // * // ************************************************************* // **** GENERAL VEHICLETYPE "AIRCRAFT2" DYNOOBJECT "jetpack" COMOFFSET 0.0 WHEELBASE 0.6 WHEELTRACK 0.2 ;;0.4 ENGINEPOWER 200.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 0.0 MINVELOCITY 0.0 MAXVELOCITY 10.0 JUMPPOWER 0.0 TURNRATE1 0.5 TURNRATE2 0.75 IDLEHOVERHEIGHT 0.0 HOVERHEIGHT 0.3 MAXHOVERHEIGHT 1.0 ROLLSCALETURNRATE 1.0 HOVERSPD_UP 1.0 HOVERSPD_DOWN 0.5 HOVERSPD_TERRAINROT 0.02 HOVERSPD_DEADZONE 0.05 HOVERSPD_DAMPING 0.25 MAXTERRAINANGLE 20.0 AUTOTERRAINAVOID 1 FollowDistance 4 FollowHeight 0.1 BIKELEANSCALE 0.5 ;;0.25 BIKELEANMAX 25.0 BIKELEANRATE 1 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.1 ;;0.50 FLUID_LONG_CD 0.03 ;;0.05 // **** SHAPES ADDSHAPE 0.0 0.0 -0.80 0.4 ADDSHAPE 0.0 0.0 -0.15 0.45 ADDSHAPE 0.0 0.0 0.60 0.4 // **** VISUALS CHASSISOFFSET 0 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" DAMAGECLASS 1 LAYERBIT_WHEELS 0 ;;PO: -1=disable LAYERBIT_DAMAGE1 2 LAYERBIT_DAMAGE2 3 LAYERBIT_DAMAGE3 4 // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 2.5 ;;10.0 TYREFRICTION_CF 2.0 EMITTERSTART hoverdust PFXNAME "Y_WING_EN_TRAIL" LOCALPOS 0.0 -0.0 -0.0 ORIENTATION_XYZ 0.0 0.0 0.0 LOCALVEL_XYZ 0.0 0.0 0.0 EMITRATE_MINMAX 8 32 VELOCITYLINKED 1 ACTIVE 1 PROJECTEDRANGE 5.0 EMITTEREND DEATHPFX "VEH_BU_PLOK" SFXSTART vehicle ENTERNAME "sfx_unused" EXITNAME "sfx_unused" DEATHNAME "BlowupIntercept" TERMINALVEL 3.0 VELCURVEPOW 1.25 IDLENAME "sfx_unused" IDLERANGE_START 0.0 IDLERANGE_END 0.3 IDLEVOL_START 0.5 IDLEVOL_END 0.0 IDLEFRQ_START 0.8 IDLEFRQ_END 1.2 REVNAME "SpaceInterEng_LP" REVRANGE_START 0.1 REVRANGE_END 1.0 REVVOL_START 0.75 REVVOL_END 1.0 REVFRQ_START 0.8 REVFRQ_END 1.25 SFXEND
stuff/vehicles/setups/batwing.txt
// **** GENERAL VEHICLETYPE "FIRE_HELICOPTER" DYNOOBJECT "autofind" COMOFFSET 0.0 WHEELBASE 0.4 WHEELTRACK 0.4 ;;0.4 ENGINEPOWER 400.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 1.0 MINVELOCITY 0.0 MAXVELOCITY 5.0 JUMPPOWER 2.0 TURNRATE1 0.3 TURNRATE2 0.3 LOCALSTEERINGMODE 0 FOLLOWHEIGHT 1.5 FOLLOWDISTANCE 4.0 IDLEHOVERHEIGHT 0.1 MINHOVERHEIGHT 1.0 MAXHOVERHEIGHT 5.0 CANREVERSE 1 ROLLSCALETURNRATE 0.5 HOVERSPD_UP 2.0 HOVERSPD_DOWN 1.0 HOVERSPD_DEADZONE 0.0 BIKELEANSCALE 0.2 BIKELEANMAX 50.0 BIKELEANRATE 3 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.05 FLUID_LONG_CD 0.05 PFXBOOSTPOSLOCAL 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collects PFXBOOSTPOSLOCAL2 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collectspickup // **** SHAPES ADDSHAPE 0.0 0.2 -0.0 0.4 //ADDSHAPE 0.0 0.0 0.2 0.5 //ADDSHAPE 0.0 0.0 1.00 0.5 // **** VISUALS CHASSISOFFSET -0.25 ;;-0.285 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 4.0 ;;10.0 TYREFRICTION_CF 2.0 ****************************** // **** DAMAGE LAYERS DAMAGESTAGESTART 1 LAYER_ON 0, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, LAYER_OFF 1, 9, DAMAGESTAGEEND ****************************************************************************
stuff/vehicles/setups/flight_cape.txt
// ************************************************************* // * // * // * // ************************************************************* // **** GENERAL VEHICLETYPE "SUPERMAN" DYNOOBJECT "Aircraft_JetPack_Dyno" COMOFFSET 0.0 WHEELBASE 0.6 WHEELTRACK 0.2 ;;0.4 ENGINEPOWER 200.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 0.0 MINVELOCITY 0.0 MAXVELOCITY 2.0 JUMPPOWER 0.0 TURNRATE1 0.5 TURNRATE2 0.75 IDLEHOVERHEIGHT 0.0 HOVERHEIGHT 0.3 MAXHOVERHEIGHT 1.0 ROLLSCALETURNRATE 1.0 HOVERSPD_UP 1.0 HOVERSPD_DOWN 0.5 HOVERSPD_TERRAINROT 0.02 HOVERSPD_DEADZONE 0.05 HOVERSPD_DAMPING 0.25 MAXTERRAINANGLE 20.0 AUTOTERRAINAVOID 1 FollowDistance 4 FollowHeight 0.1 BIKELEANSCALE 0.5 ;;0.25 BIKELEANMAX 25.0 BIKELEANRATE 1 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.1 ;;0.50 FLUID_LONG_CD 0.03 ;;0.05 // **** SHAPES ADDSHAPE 0.0 0.0 -0.80 0.4 ADDSHAPE 0.0 0.0 -0.15 0.45 ADDSHAPE 0.0 0.0 0.60 0.4 // **** VISUALS CHASSISOFFSET -0.225 ;;-0.285 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" DAMAGECLASS 1 LAYERBIT_WHEELS 0 ;;PO: -1=disable LAYERBIT_DAMAGE1 2 LAYERBIT_DAMAGE2 3 LAYERBIT_DAMAGE3 4 // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 2.5 ;;10.0 TYREFRICTION_CF 2.0 EMITTERSTART hoverdust PFXNAME "Y_WING_EN_TRAIL" LOCALPOS 0.0 -0.0 -0.0 ORIENTATION_XYZ 0.0 0.0 0.0 LOCALVEL_XYZ 0.0 0.0 0.0 EMITRATE_MINMAX 8 32 VELOCITYLINKED 1 ACTIVE 1 PROJECTEDRANGE 5.0 EMITTEREND DEATHPFX "VEH_BU_PLOK" SFXSTART vehicle ENTERNAME "sfx_unused" EXITNAME "sfx_unused" DEATHNAME "BlowupIntercept" TERMINALVEL 3.0 VELCURVEPOW 1.25 IDLENAME "sfx_unused" IDLERANGE_START 0.0 IDLERANGE_END 0.3 IDLEVOL_START 0.5 IDLEVOL_END 0.0 IDLEFRQ_START 0.8 IDLEFRQ_END 1.2 REVNAME "SpaceInterEng_LP" REVRANGE_START 0.1 REVRANGE_END 1.0 REVVOL_START 0.75 REVVOL_END 1.0 REVFRQ_START 0.8 REVFRQ_END 1.25 SFXEND
The Lord of the Rings series
| |
---|---|
Pinball | The Lord of the Rings |
Game Boy Advance | The Fellowship of the Ring • The Return of the King |
PlayStation 2 | Aragorn's Quest |
Wii | Aragorn's Quest • LEGO The Lord of the Rings |
Windows | LEGO The Lord of the Rings |
The Hobbit | |
Mac OS Classic | The Hobbit |
Game Boy Advance | The Hobbit |
Xbox, GameCube, PlayStation 2 | The Hobbit |
Windows | The Hobbit • LEGO The Hobbit |
Wii U | LEGO The Hobbit |
- Pages missing developer references
- Games developed by TT Games
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Windows games
- Wii games
- Pages missing date references
- Games released in 2012
- Games with unused code
- Games with uncompiled source code
- Games with unused graphics
- LEGO series
- Lord of the Rings series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by TT Games
Games > Games by platform > Wii games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2012
Games > Games by series > LEGO series
Games > Games by series > Lord of the Rings series