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LEGO The Lord of the Rings (Windows, Wii)

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Title Screen

LEGO The Lord of the Rings

Developer: TT Games
Publisher: Warner Bros. Interactive
Platforms: Windows, Wii
Released in US: November 13, 2012
Released in EU: November 23, 2012
Released in AU: December 5, 2012


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.


LEGO The Lord of the Rings is a condensed version of Peter Jackson's Lord of the Rings trilogy, containing the classic TT Games slapstick humor expected out of all LEGO games.

Unused Graphics

Demo Leftovers

demosplashstartup_english_nxg.tex

LEGO LOTR - Demo Splash Screen.png

A leftover demo splash screen, found in GAME.DAT/gui/textures/demo.

DLC

LEGO LotR - Farmer Maggot DLC icon.png LEGO LOTR - Baby Balrog DLC.png LEGO LOTR - Barrowwights DLC.png LEGO LOTR - Barliman Butterbur DLC.png LEGO LOTR - Beregond DLC.png LEGO LOTR - Faramir Gondor Armor DLC.png LEGO LOTR - Glorfindel DLC.png LEGO LOTR - Prince Imrahil DLC.png LEGO LOTR - Sauron of the Second Age.png LEGO LOTR - Smeagol DLC.png LEGO LOTR - Theodred DLC.png

Downloadable Content was not implemented in the Wii, Steam or DVD-ROM releases of the game.

Character Icons

The game is really excessive with its icons. As such, there are icons for every character in the game, including NPC characters. However, there are some icons that don't go used anywhere in the game.

LEGO LotR - Fang from Harry Potter Icon.png

Fang from Harry Potter apparently wormed his way into LotR.

LEGO LotR - Fell Beast icon.png

The Fell Beast. although you do fight the fell beast in two levels, the boss battle uses the Witch King's icon for the battle of Pellenor Fields and a Nazgul for the Black Gate.

LEGO LotR - Witch King White Icon.png

The One Ring isn't a usable item in the game, so the twilight variant of the Witch King goes unused.

Debug Images

LEGO-Lord-of-the-Rings-Debug-0.png LEGO-Lord-of-the-Rings-Debug-1.png LEGO-Lord-of-the-Rings-Debug-2.png LEGO-Lord-of-the-Rings-Debug-3.png LEGO-Lord-of-the-Rings-Debug-4.png LEGO-Lord-of-the-Rings-Debug-5.png

Six vertically mirrored number textures used to test split-screen functionality.

Unused Text

Development Related

gameversion.txt

BuildRecordId: 496174
TTBuilder-Version: 1.03.26
Date: 2012-10-29 20:29:53
AccurevStream: LLOTR-29-10-12-v47o-PC_SUB_TAG_Hotfix
AccurevTransactionId: 4995792
SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-29-10-12-v47o-PC_SUB_TAG
SVN_Revision: 153768

This is the game version from the initial Windows disc release.

BuildRecordId: 519643
TTBuilder-Version: 1.04.15
Date: 2012-12-19 15:53:09
AccurevStream: LLOTR-19-12-12-STEAM-v2_Hotfix
AccurevTransactionId: 5149627
SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-19-12-12-STEAM-v2
SVN_Revision: 156193

This is the game version from the latest available release through Steam.

BuildRecordId: 493558
TTBuilder-Version: 1.03.12
Date: 2012-10-23 19:12:46
AccurevStream: LLOTR-23-10-12-v46m_Hotfix
AccurevTransactionId: 4975770
SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-23-10-12-v46m
SVN_Revision: 151761

This is the game version from the Wii release, which was built 6 days before the initial Windows release. The AccurevStream version number can also be found in GAME.DAT/stuff/version.txt.


stuff/status_screen/status_screen.txt

music "Status"  ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !!   :)


filetable.txt

"__dlc4__\chars\minifigs\faramir\faramirgondorarmour.txt","19/09/2012 18:24:13"
"__dlc4__\chars\minifigs\faramir\faramirgondorarmour.cd","19/09/2012 18:24:13"
"__dlc4__\chars\minifigs\barrowwights\barrowwights.txt","19/09/2012 18:24:13"
"__dlc4__\chars\minifigs\barrowwights\barrowwights.cd","19/09/2012 18:24:13"
"__dlc4__\chars\dlccollection2.txt","03/10/2012 14:52:27"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlccollection1.txt","20/09/2012 10:26:21"
"__dlc1__\chars\dlcsmall\smeagol\smeagol.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcsmall\smeagol\smeagol.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\theodred\theodred.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\theodred\theodred.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\sauron.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\sauron.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\annatar.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\annatar.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\beregond\beregond.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\beregond\beregond.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlccollection0.txt","24/09/2012 15:02:09"

Leftover Text

stuff/text/american_credits.txt

company colour 1.0 1.00 1.0
heading colour 1.0 1.00 0.5
title   colour 1.0 1.00 0.5
name    colour 1.0 0.80 0.4
credit  colour 1.0 0.80 0.4
thanks  colour 1.0 0.80 0.4

duration 30.0 ;;;gives enough time for 24 concept art frames to pass by smoothly

company "LEGO® Pirates of the Caribbean™"
company "THE VIDEO GAME"

credit  ""
heading	"DEVELOPED BY"
company	"Traveller's Tales"
credit  ""
credit	""
title	"DIRECTOR"
name	"Jon Burton"
credit	""
credit	""

title	"HEAD OF ART"
name	"James Cunliffe"
name	"Leon Warren"
credit	""
title	"HEAD OF ANIMATION"
name	"Jeremy Pardon"
credit	""
title	"HEAD OF DESIGN"
name	"Jon Burton"
credit	""
title	"HEAD OF PROGRAMMING"
name	"Dave Dootson"
credit	""
title	"HEAD OF PRODUCTION"
name	"Paul Flanagan"
credit	""

A very small portion of the game credits from LEGO Pirates of the Caribbean.


stuff/vehicles/setups/batcopter.txt

// **** GENERAL
VEHICLETYPE		"FIRE_HELICOPTER"
DYNOOBJECT		"autofind"
COMOFFSET		0.0
WHEELBASE		0.4
WHEELTRACK		0.4 ;;0.4
ENGINEPOWER		400.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		1.0
MINVELOCITY		0.0
MAXVELOCITY		5.0
JUMPPOWER		2.0
TURNRATE1		0.3
TURNRATE2		0.3

LOCALSTEERINGMODE 0

FOLLOWHEIGHT		1.5
FOLLOWDISTANCE		4.0


IDLEHOVERHEIGHT		0.1
MINHOVERHEIGHT		1.0
MAXHOVERHEIGHT	 	5.0

CANREVERSE 1

ROLLSCALETURNRATE	0.5
HOVERSPD_UP		2.0
HOVERSPD_DOWN		1.0
HOVERSPD_DEADZONE	0.0

BIKELEANSCALE		0.2
BIKELEANMAX		50.0
BIKELEANRATE		3
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.05
FLUID_LONG_CD		0.05
PFXBOOSTPOSLOCAL	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collects 
PFXBOOSTPOSLOCAL2	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collectspickup

// **** SHAPES
ADDSHAPE		0.0 0.2 -0.0 0.4
//ADDSHAPE		0.0 0.0 0.2 0.5
//ADDSHAPE		0.0 0.0 1.00 0.5

// **** VISUALS
CHASSISOFFSET		0 ;;-0.25
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		4.0 ;;10.0
TYREFRICTION_CF		2.0


stuff/vehicles/setups/batman_jetpack.txt

// *************************************************************
// *
// *
// *
// *************************************************************


// **** GENERAL
VEHICLETYPE		"AIRCRAFT2"
DYNOOBJECT		"jetpack"
COMOFFSET		0.0
WHEELBASE		0.6
WHEELTRACK		0.2 ;;0.4
ENGINEPOWER		200.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		0.0
MINVELOCITY		0.0
MAXVELOCITY		10.0
JUMPPOWER		0.0
TURNRATE1		0.5
TURNRATE2		0.75

IDLEHOVERHEIGHT		0.0
HOVERHEIGHT		0.3
MAXHOVERHEIGHT		1.0
ROLLSCALETURNRATE	1.0
HOVERSPD_UP		1.0
HOVERSPD_DOWN		0.5
HOVERSPD_TERRAINROT	0.02
HOVERSPD_DEADZONE	0.05
HOVERSPD_DAMPING	0.25
MAXTERRAINANGLE		20.0
AUTOTERRAINAVOID	1

FollowDistance		4
FollowHeight		0.1

BIKELEANSCALE		0.5 ;;0.25
BIKELEANMAX		25.0
BIKELEANRATE		1
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.1 	;;0.50
FLUID_LONG_CD		0.03 	;;0.05

// **** SHAPES
ADDSHAPE		0.0 0.0 -0.80 0.4
ADDSHAPE		0.0 0.0 -0.15 0.45
ADDSHAPE		0.0 0.0 0.60 0.4

// **** VISUALS
CHASSISOFFSET		0
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

DAMAGECLASS		1

LAYERBIT_WHEELS		0					;;PO: -1=disable
LAYERBIT_DAMAGE1	2
LAYERBIT_DAMAGE2	3
LAYERBIT_DAMAGE3	4


// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		2.5 ;;10.0
TYREFRICTION_CF		2.0

EMITTERSTART hoverdust
	PFXNAME		"Y_WING_EN_TRAIL"
	LOCALPOS	0.0 -0.0 -0.0
	ORIENTATION_XYZ	0.0 0.0 0.0
	LOCALVEL_XYZ	0.0 0.0 0.0
	EMITRATE_MINMAX	8 32
	VELOCITYLINKED	1
	ACTIVE		1
	PROJECTEDRANGE	5.0
EMITTEREND

DEATHPFX "VEH_BU_PLOK"

SFXSTART vehicle
	ENTERNAME	"sfx_unused"
	EXITNAME	"sfx_unused"
	DEATHNAME	"BlowupIntercept"

	TERMINALVEL	3.0
	VELCURVEPOW	1.25

	IDLENAME	"sfx_unused"
	IDLERANGE_START	0.0
	IDLERANGE_END	0.3
	IDLEVOL_START	0.5
	IDLEVOL_END	0.0
	IDLEFRQ_START	0.8
	IDLEFRQ_END	1.2

	REVNAME		"SpaceInterEng_LP"
	REVRANGE_START	0.1
	REVRANGE_END	1.0
	REVVOL_START	0.75
	REVVOL_END	1.0
	REVFRQ_START	0.8
	REVFRQ_END	1.25
SFXEND


stuff/vehicles/setups/batwing.txt

// **** GENERAL
VEHICLETYPE		"FIRE_HELICOPTER"
DYNOOBJECT		"autofind"
COMOFFSET		0.0
WHEELBASE		0.4
WHEELTRACK		0.4 ;;0.4
ENGINEPOWER		400.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		1.0
MINVELOCITY		0.0
MAXVELOCITY		5.0
JUMPPOWER		2.0
TURNRATE1		0.3
TURNRATE2		0.3

LOCALSTEERINGMODE 0

FOLLOWHEIGHT		1.5
FOLLOWDISTANCE		4.0


IDLEHOVERHEIGHT		0.1
MINHOVERHEIGHT		1.0
MAXHOVERHEIGHT	 	5.0

CANREVERSE 1

ROLLSCALETURNRATE	0.5
HOVERSPD_UP		2.0
HOVERSPD_DOWN		1.0
HOVERSPD_DEADZONE	0.0

BIKELEANSCALE		0.2
BIKELEANMAX		50.0
BIKELEANRATE		3
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.05
FLUID_LONG_CD		0.05
PFXBOOSTPOSLOCAL	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collects 
PFXBOOSTPOSLOCAL2	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collectspickup

// **** SHAPES
ADDSHAPE		0.0 0.2 -0.0 0.4
//ADDSHAPE		0.0 0.0 0.2 0.5
//ADDSHAPE		0.0 0.0 1.00 0.5

// **** VISUALS
CHASSISOFFSET		-0.25 ;;-0.285
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		4.0 ;;10.0
TYREFRICTION_CF		2.0

******************************
// **** DAMAGE LAYERS

DAMAGESTAGESTART 1
                LAYER_ON          0, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12,
                LAYER_OFF         1, 9,
DAMAGESTAGEEND

****************************************************************************


stuff/vehicles/setups/flight_cape.txt

// *************************************************************
// *
// *
// *
// *************************************************************


// **** GENERAL
VEHICLETYPE		"SUPERMAN"
DYNOOBJECT		"Aircraft_JetPack_Dyno"
COMOFFSET		0.0
WHEELBASE		0.6
WHEELTRACK		0.2 ;;0.4
ENGINEPOWER		200.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		0.0
MINVELOCITY		0.0
MAXVELOCITY		2.0
JUMPPOWER		0.0
TURNRATE1		0.5
TURNRATE2		0.75

IDLEHOVERHEIGHT		0.0
HOVERHEIGHT		0.3
MAXHOVERHEIGHT		1.0
ROLLSCALETURNRATE	1.0
HOVERSPD_UP		1.0
HOVERSPD_DOWN		0.5
HOVERSPD_TERRAINROT	0.02
HOVERSPD_DEADZONE	0.05
HOVERSPD_DAMPING	0.25
MAXTERRAINANGLE		20.0
AUTOTERRAINAVOID	1

FollowDistance		4
FollowHeight		0.1

BIKELEANSCALE		0.5 ;;0.25
BIKELEANMAX		25.0
BIKELEANRATE		1
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.1 	;;0.50
FLUID_LONG_CD		0.03 	;;0.05

// **** SHAPES
ADDSHAPE		0.0 0.0 -0.80 0.4
ADDSHAPE		0.0 0.0 -0.15 0.45
ADDSHAPE		0.0 0.0 0.60 0.4

// **** VISUALS
CHASSISOFFSET		-0.225 ;;-0.285
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

DAMAGECLASS		1

LAYERBIT_WHEELS		0					;;PO: -1=disable
LAYERBIT_DAMAGE1	2
LAYERBIT_DAMAGE2	3
LAYERBIT_DAMAGE3	4


// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		2.5 ;;10.0
TYREFRICTION_CF		2.0

EMITTERSTART hoverdust
	PFXNAME		"Y_WING_EN_TRAIL"
	LOCALPOS	0.0 -0.0 -0.0
	ORIENTATION_XYZ	0.0 0.0 0.0
	LOCALVEL_XYZ	0.0 0.0 0.0
	EMITRATE_MINMAX	8 32
	VELOCITYLINKED	1
	ACTIVE		1
	PROJECTEDRANGE	5.0
EMITTEREND

DEATHPFX "VEH_BU_PLOK"

SFXSTART vehicle
	ENTERNAME	"sfx_unused"
	EXITNAME	"sfx_unused"
	DEATHNAME	"BlowupIntercept"

	TERMINALVEL	3.0
	VELCURVEPOW	1.25

	IDLENAME	"sfx_unused"
	IDLERANGE_START	0.0
	IDLERANGE_END	0.3
	IDLEVOL_START	0.5
	IDLEVOL_END	0.0
	IDLEFRQ_START	0.8
	IDLEFRQ_END	1.2

	REVNAME		"SpaceInterEng_LP"
	REVRANGE_START	0.1
	REVRANGE_END	1.0
	REVVOL_START	0.75
	REVVOL_END	1.0
	REVFRQ_START	0.8
	REVFRQ_END	1.25
SFXEND