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LEGO The Lord of the Rings (Windows, Wii)

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Title Screen

LEGO The Lord of the Rings

Developer: TT Games
Publisher: Warner Bros. Interactive Entertainment
Platforms: Windows, Wii
Released in US: November 13, 2012
Released in EU: November 23, 2012
Released in AU: December 5, 2012


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


LEGO The Lord of the Rings is a condensed version of Peter Jackson's Lord of the Rings trilogy, containing the classic TT Games slapstick humor expected out of all LEGO games.

Unused Graphics

Demo Leftovers

demosplashstartup_english_nxg.tex

LEGO LOTR - Demo Splash Screen.png

A leftover demo splash screen, found in GAME.DAT/gui/textures/demo.

Joker Goon Textures

Leftover textures from LEGO Batman 2 exist in the CHARS/MINIFIGS/SUPER_CHARACTERS folder.

DLC

LEGO LotR - Farmer Maggot DLC icon.png LEGO LOTR - Baby Balrog DLC.png LEGO LOTR - Barrowwights DLC.png LEGO LOTR - Barliman Butterbur DLC.png LEGO LOTR - Beregond DLC.png LEGO LOTR - Faramir Gondor Armor DLC.png LEGO LOTR - Glorfindel DLC.png LEGO LOTR - Prince Imrahil DLC.png LEGO LOTR - Sauron of the Second Age.png LEGO LOTR - Smeagol DLC.png LEGO LOTR - Theodred DLC.png

Downloadable Content was not implemented in the Wii, Steam or DVD-ROM releases of the game.

Character Icons

The game is really excessive with its icons. As such, there are icons for every character in the game, including NPC characters. However, there are some icons that don't go used anywhere in the game.

LEGO LotR - Fang from Harry Potter Icon.png
Fang from Harry Potter apparently wormed his way into LotR.

LEGO LotR - Fell Beast icon.png
The Fell Beast. although you do fight the fell beast in two levels, the boss battle uses the Witch King's icon for the battle of Pellenor Fields and a Nazgul for the Black Gate.

LEGO LotR - Witch King White Icon.png


The One Ring isn't a usable item in the game, so the twilight variant of the Witch King goes unused.

Blank Icons

There are icons in the files that are just black squares. It'd be a waste of bandwidth to upload them so the filenames are listed here.
ANNATAR_NXG.TEX
URUKHAIFULLARMOUR_NXG.TEX
URUKHAIHELMETHAND_NXG.TEX
URUKHAINOARMOUR_NXG.TEX

Debug Images

LEGO-Lord-of-the-Rings-Debug-0.png LEGO-Lord-of-the-Rings-Debug-1.png LEGO-Lord-of-the-Rings-Debug-2.png LEGO-Lord-of-the-Rings-Debug-3.png LEGO-Lord-of-the-Rings-Debug-4.png LEGO-Lord-of-the-Rings-Debug-5.png

Six vertically mirrored number textures used to test split-screen functionality.

Unused Text

Test Level Strings

Strings for test levels that aren't in the files of the final game.

ART SLICE
TEST
level_start
dir "Test\HubTest\HubTest1"
file "HubTest1"
common_dir "Test\HubTest\HubTest1\Common"
common_file "HubTest1_TECH"
test_level
level_end
level_start
dir "Test\HubTest\HubTest2"
file "HubTest2"
common_dir "Test\HubTest\HubTest2\Common"
common_file "HubTest2_TECH"
test_level
level_end
level_start
dir "Test\HubTest\HubTestGrid"
file "HubTestGrid"
test_level
level_end
level_start
dir "Test\BenTest\FetchQuestTest"
file "FetchQuestTest"
test_level
unlit
level_end
level_start
dir "Test\BenTest\CharacterPurchaseTest"
file "CharacterPurchaseTest"
test_level
unlit
level_end
level_start
dir "Test\BenTest\CharacterTest"
file "CharacterTest"
test_level
unlit
level_end
level_start
dir "Test\BenTest\ChickenTest"
file "ChickenTest"
test_level
unlit
level_end
level_start
dir "Test\BenTest\HorseAndCartTest"
file "HorseAndCartTest"
test_level
unlit
level_end
level_start
dir "Test\AlexTest"
file "AlexTest"
test_level
unlit
level_end
level_start
dir "Test\RossTest"
file "RossTest"
test_level
unlit
level_end
level_start
dir "Test\GlenTest\MoleTest"
file "MoleTest"
test_level
unlit
level_end
level_start
dir "Test\MECHTEST\MechTestSys1"
file "MechTestSys1"
test_level
unlit
level_end
level_start
dir "Test\MECHTEST\MechTestGIZMO2"
file "MechTestGIZMO2"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestChaseCAM"
file "MechTestChaseCAM"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestCamVolumeCave"
file "MechTestCamVolumeCave"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestCAM3"
file "MechTestCAM3"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestXRAY"
file "MechTestXRAY"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestLED"
file "MechTestLED"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestFluids"
file "MechTestFluids"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestAI"
file "MechTestAI"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestItems"
file "MechTestItems"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestKrawlie"
file "MechTestKrawlie"
test_level
level_end
level_start
dir "Test\MECHTEST\MechTestBuilder"
file "MechTestBuilder"
test_level
level_end
level_start
dir "Test\MECHTEST\JumpHeightsTest"
file "JumpHeightsTest"
test_level
level_end
level_start
dir "Test\MECHTEST\StreamedMechTestSys1"
file "StreamedMechTestSys1"
test_level
unlit
level_end
level_start
dir "Test\MECHTEST\MechTestMotionBlur"
file "MechTestMotionBlur"
test_level
unlit
level_end
level_start
dir "Test\Dyno\ApiRope"
file "ApiRope"
test_level
level_end
level_start
dir "Test\Dyno\DynoTest"
file "DynoTest"
test_level
level_end
level_start
dir "Test\Dyno\WaterCloth"
file "WaterCloth"
test_level
level_end
level_start
dir "Test\MECHTEST\GuiBootLevel"
file "GuiBootLevel"
test_level
unlit
level_end
level_start
dir "Test\MikeTest\BlacksmithTest"
file "BlacksmithTest"
common_dir "Test\MikeTest\BlacksmithTest\TECH"
common_file "BlacksmithTest_TECH"
unlit
level_end
level_start
dir "Test\TechArt\DaveWTest"
file "DaveWTest"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\PaulDTest1"
file "PaulDTest1"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\PaulDTest2"
file "PaulDTest2"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\PaulDTest3"
file "PaulDTest3"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\CoopCamVolumes"
file "CoopCamVolumes"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\NormalsTest"
file "NormalsTest"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\StairTest"
file "StairTest"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\RivendellScaleChange"
file "RivendellScaleChange"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\BlockoutTest"
file "BlockoutTest"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\RemoteChild"
file "RemoteChild"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\CamVol_RoundAndUp"
file "CamVol_RoundAndUp"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\CamVol_Circular"
file "CamVol_Circular"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\SplitCam_Tunnel"
file "SplitCam_Tunnel"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\Discovery"
file "Discovery"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\MoriaCamFix"
file "MoriaCamFix"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\CamFixTest"
file "CamFixTest"
test_level
level_end
level_start
dir "Test\TechArt\PaulDTest\SplitVolOnOff"
file "SplitVolOnOff"
test_level
level_end
level_start
dir "Test\TechArt\MikeRTest"
file "MikeRTest"
test_level
level_end
level_start
dir "Test\TechArt\RyszardMTest"
file "RyszardMTest"
test_level
level_end
level_start
dir "Test\TechArt\StuDBTest"
file "StuDBTest"
test_level
level_end
level_start
dir "Test\TechArt\StuJTest"
file "StuJTest"
test_level
level_end
level_start
dir "Test\TechArt\KeithSTest"
file "KeithSTest"
test_level
level_end
level_start
dir "Test\TechArt\DebCTest"
file "DebCTest"
common_dir "Test\TechArt\DebCTest\TECH"
common_file "DebCTest_TECH"
test_level
level_end
level_start
dir "Test\TechArt\JamesL"
file "JamesL"
test_level
level_end
level_start
dir "Test\TechArt\DaveH"
file "DaveH"
test_level
level_end
level_start
dir "Test\TechArt\DaveHBuilderCaradhrasTest"
file "DaveHBuilderCaradhrasTest"
test_level
level_end
level_start
dir "Test\TechArt\NeilATest"
file "NeilATest"
test_level
level_end
level_start
dir "Test\FinArt\NicDTest"
file "NicDTest"
common_dir "Test\FinArt\NicDTest\Common"
common_file "NicDTest_TECH"
test_level
level_end
level_start
dir "Test\FinArt\StuartNTest"
file "StuartNTest"
test_level
level_end
level_start
dir "Test\FinArt\DaveHTest"
file "DaveHTest"
test_level
level_end
level_start
dir "Test\FinArt\AndyITest"
file "AndyITest"
test_level
level_end
level_start
dir "Test\FinArt\EuanMTest"
file "EuanMTest"
test_level
level_end
level_start
dir "Test\FinArt\StuartHTest"
file "StuartHTest"
test_level
level_end
level_start
dir "Test\FinArt\DarrenETest"
file "DarrenETest"
test_level
level_end
level_start
dir "Test\FinArt\AndrzejKTest"
file "AndrzejKTest"
test_level
level_end
level_start
dir "Test\VFXTest\TomLTest"
file "TomLTest"
common_dir "1_FOTR\1_4Caradhras\1_4CaradhrasA"
common_file "1_4CaradhrasA"
test_level
level_end
level_start
dir "Test\VFXTest\SnowyTest"
file "SnowyTest"
common_dir "1_FOTR\1_4Caradhras\1_4CaradhrasA"
common_file "1_4CaradhrasA"
test_level
level_end
level_start
dir "Test\JohnBTest\JohnBTest1"
file "JohnBTest1"
test_level
level_end
level_start
dir "Test\JohnBTest\JohnBTest2"
file "JohnBTest2"
test_level
level_end
level_start
dir "Test\JohnBTest\JohnBTest3"
file "JohnBTest3"
test_level
level_end
level_start
dir "Test\BalinsTombTest\BalinsTombTestx15"
file "BalinsTombTestx15"
test_level
level_end
level_start
dir "Test\BalinsTombTest\BalinsTombTestx2"
file "BalinsTombTestx2"
test_level
level_end
level_start
dir "Test\ChasTest"
file "ChasTest"
test_level
level_end
level_start
dir "Test\CarlTest"
file "CarlTest"
test_level
level_end
level_start
dir "Test\JeffTest"
file "JeffTest"
test_level
level_end
level_start
dir "Test\Tutorials\CameraVolumes\1Node2Cam"
file "1Node2Cam"
test_level
level_end
level_start
dir "Test\EngineRoom\VassilisTest"
file "VassilisTest"
test_level
level_end
level_start
dir "Test\EngineRoom\TTShineTest"
file "TTShineTest"
test_level
level_end
level_start
dir "Test\EngineRoom\GrassTest"
file "GrassTest"
test_level
level_end
level_start
dir "Test\EngineRoom\WiiWater"
file "WiiWater"
test_level
level_end

Development-Related

gameversion.txt

BuildRecordId: 496174
TTBuilder-Version: 1.03.26
Date: 2012-10-29 20:29:53
AccurevStream: LLOTR-29-10-12-v47o-PC_SUB_TAG_Hotfix
AccurevTransactionId: 4995792
SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-29-10-12-v47o-PC_SUB_TAG
SVN_Revision: 153768

This is the game version from the initial Windows disc release.

BuildRecordId: 519643
TTBuilder-Version: 1.04.15
Date: 2012-12-19 15:53:09
AccurevStream: LLOTR-19-12-12-STEAM-v2_Hotfix
AccurevTransactionId: 5149627
SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-19-12-12-STEAM-v2
SVN_Revision: 156193

This is the game version from the latest available release through Steam.

BuildRecordId: 493558
TTBuilder-Version: 1.03.12
Date: 2012-10-23 19:12:46
AccurevStream: LLOTR-23-10-12-v46m_Hotfix
AccurevTransactionId: 4975770
SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-23-10-12-v46m
SVN_Revision: 151761

This is the game version from the Wii release, which was built 6 days before the initial Windows release. The AccurevStream version number can also be found in GAME.DAT/stuff/version.txt.

stuff/status_screen/status_screen.txt

music "Status"  ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !!   :)

filetable.txt

"__dlc4__\chars\minifigs\faramir\faramirgondorarmour.txt","19/09/2012 18:24:13"
"__dlc4__\chars\minifigs\faramir\faramirgondorarmour.cd","19/09/2012 18:24:13"
"__dlc4__\chars\minifigs\barrowwights\barrowwights.txt","19/09/2012 18:24:13"
"__dlc4__\chars\minifigs\barrowwights\barrowwights.cd","19/09/2012 18:24:13"
"__dlc4__\chars\dlccollection2.txt","03/10/2012 14:52:27"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.wiiu_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.ps3_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.pc_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.mac_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.gsc","23/09/2012 18:56:28"
"__dlc3__\chars\dlcmisc\items\bilbocake_nxg.360_shaders","23/09/2012 18:56:28"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.wiiu_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.ps3_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.pc_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.mac_shaders","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.gsc","23/09/2012 18:56:26"
"__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.360_shaders","23/09/2012 18:56:26"
"__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.txt","21/09/2012 14:40:28"
"__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.cd","21/09/2012 14:40:28"
"__dlc2__\chars\dlccollection1.txt","20/09/2012 10:26:21"
"__dlc1__\chars\dlcsmall\smeagol\smeagol.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcsmall\smeagol\smeagol.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\theodred\theodred.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\theodred\theodred.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\sauron.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\sauron.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\annatar.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\sauron\annatar.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\beregond\beregond.txt","21/09/2012 14:40:28"
"__dlc1__\chars\dlcminifigs\beregond\beregond.cd","21/09/2012 14:40:28"
"__dlc1__\chars\dlccollection0.txt","24/09/2012 15:02:09"

Leftover Text

stuff/text/american_credits.txt

company colour 1.0 1.00 1.0
heading colour 1.0 1.00 0.5
title   colour 1.0 1.00 0.5
name    colour 1.0 0.80 0.4
credit  colour 1.0 0.80 0.4
thanks  colour 1.0 0.80 0.4

duration 30.0 ;;;gives enough time for 24 concept art frames to pass by smoothly

company "LEGO® Pirates of the Caribbean™"
company "THE VIDEO GAME"

credit  ""
heading	"DEVELOPED BY"
company	"Traveller's Tales"
credit  ""
credit	""
title	"DIRECTOR"
name	"Jon Burton"
credit	""
credit	""

title	"HEAD OF ART"
name	"James Cunliffe"
name	"Leon Warren"
credit	""
title	"HEAD OF ANIMATION"
name	"Jeremy Pardon"
credit	""
title	"HEAD OF DESIGN"
name	"Jon Burton"
credit	""
title	"HEAD OF PROGRAMMING"
name	"Dave Dootson"
credit	""
title	"HEAD OF PRODUCTION"
name	"Paul Flanagan"
credit	""

A very small portion of the game credits from LEGO Pirates of the Caribbean.

stuff/vehicles/setups/batcopter.txt

// **** GENERAL
VEHICLETYPE		"FIRE_HELICOPTER"
DYNOOBJECT		"autofind"
COMOFFSET		0.0
WHEELBASE		0.4
WHEELTRACK		0.4 ;;0.4
ENGINEPOWER		400.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		1.0
MINVELOCITY		0.0
MAXVELOCITY		5.0
JUMPPOWER		2.0
TURNRATE1		0.3
TURNRATE2		0.3

LOCALSTEERINGMODE 0

FOLLOWHEIGHT		1.5
FOLLOWDISTANCE		4.0


IDLEHOVERHEIGHT		0.1
MINHOVERHEIGHT		1.0
MAXHOVERHEIGHT	 	5.0

CANREVERSE 1

ROLLSCALETURNRATE	0.5
HOVERSPD_UP		2.0
HOVERSPD_DOWN		1.0
HOVERSPD_DEADZONE	0.0

BIKELEANSCALE		0.2
BIKELEANMAX		50.0
BIKELEANRATE		3
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.05
FLUID_LONG_CD		0.05
PFXBOOSTPOSLOCAL	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collects 
PFXBOOSTPOSLOCAL2	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collectspickup

// **** SHAPES
ADDSHAPE		0.0 0.2 -0.0 0.4
//ADDSHAPE		0.0 0.0 0.2 0.5
//ADDSHAPE		0.0 0.0 1.00 0.5

// **** VISUALS
CHASSISOFFSET		0 ;;-0.25
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		4.0 ;;10.0
TYREFRICTION_CF		2.0

stuff/vehicles/setups/batman_jetpack.txt

// *************************************************************
// *
// *
// *
// *************************************************************


// **** GENERAL
VEHICLETYPE		"AIRCRAFT2"
DYNOOBJECT		"jetpack"
COMOFFSET		0.0
WHEELBASE		0.6
WHEELTRACK		0.2 ;;0.4
ENGINEPOWER		200.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		0.0
MINVELOCITY		0.0
MAXVELOCITY		10.0
JUMPPOWER		0.0
TURNRATE1		0.5
TURNRATE2		0.75

IDLEHOVERHEIGHT		0.0
HOVERHEIGHT		0.3
MAXHOVERHEIGHT		1.0
ROLLSCALETURNRATE	1.0
HOVERSPD_UP		1.0
HOVERSPD_DOWN		0.5
HOVERSPD_TERRAINROT	0.02
HOVERSPD_DEADZONE	0.05
HOVERSPD_DAMPING	0.25
MAXTERRAINANGLE		20.0
AUTOTERRAINAVOID	1

FollowDistance		4
FollowHeight		0.1

BIKELEANSCALE		0.5 ;;0.25
BIKELEANMAX		25.0
BIKELEANRATE		1
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.1 	;;0.50
FLUID_LONG_CD		0.03 	;;0.05

// **** SHAPES
ADDSHAPE		0.0 0.0 -0.80 0.4
ADDSHAPE		0.0 0.0 -0.15 0.45
ADDSHAPE		0.0 0.0 0.60 0.4

// **** VISUALS
CHASSISOFFSET		0
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

DAMAGECLASS		1

LAYERBIT_WHEELS		0					;;PO: -1=disable
LAYERBIT_DAMAGE1	2
LAYERBIT_DAMAGE2	3
LAYERBIT_DAMAGE3	4


// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		2.5 ;;10.0
TYREFRICTION_CF		2.0

EMITTERSTART hoverdust
	PFXNAME		"Y_WING_EN_TRAIL"
	LOCALPOS	0.0 -0.0 -0.0
	ORIENTATION_XYZ	0.0 0.0 0.0
	LOCALVEL_XYZ	0.0 0.0 0.0
	EMITRATE_MINMAX	8 32
	VELOCITYLINKED	1
	ACTIVE		1
	PROJECTEDRANGE	5.0
EMITTEREND

DEATHPFX "VEH_BU_PLOK"

SFXSTART vehicle
	ENTERNAME	"sfx_unused"
	EXITNAME	"sfx_unused"
	DEATHNAME	"BlowupIntercept"

	TERMINALVEL	3.0
	VELCURVEPOW	1.25

	IDLENAME	"sfx_unused"
	IDLERANGE_START	0.0
	IDLERANGE_END	0.3
	IDLEVOL_START	0.5
	IDLEVOL_END	0.0
	IDLEFRQ_START	0.8
	IDLEFRQ_END	1.2

	REVNAME		"SpaceInterEng_LP"
	REVRANGE_START	0.1
	REVRANGE_END	1.0
	REVVOL_START	0.75
	REVVOL_END	1.0
	REVFRQ_START	0.8
	REVFRQ_END	1.25
SFXEND

stuff/vehicles/setups/batwing.txt

// **** GENERAL
VEHICLETYPE		"FIRE_HELICOPTER"
DYNOOBJECT		"autofind"
COMOFFSET		0.0
WHEELBASE		0.4
WHEELTRACK		0.4 ;;0.4
ENGINEPOWER		400.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		1.0
MINVELOCITY		0.0
MAXVELOCITY		5.0
JUMPPOWER		2.0
TURNRATE1		0.3
TURNRATE2		0.3

LOCALSTEERINGMODE 0

FOLLOWHEIGHT		1.5
FOLLOWDISTANCE		4.0


IDLEHOVERHEIGHT		0.1
MINHOVERHEIGHT		1.0
MAXHOVERHEIGHT	 	5.0

CANREVERSE 1

ROLLSCALETURNRATE	0.5
HOVERSPD_UP		2.0
HOVERSPD_DOWN		1.0
HOVERSPD_DEADZONE	0.0

BIKELEANSCALE		0.2
BIKELEANMAX		50.0
BIKELEANRATE		3
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.05
FLUID_LONG_CD		0.05
PFXBOOSTPOSLOCAL	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collects 
PFXBOOSTPOSLOCAL2	0.0 -0.0 -0.0 0.0			;; local position for visual boost FX when player collectspickup

// **** SHAPES
ADDSHAPE		0.0 0.2 -0.0 0.4
//ADDSHAPE		0.0 0.0 0.2 0.5
//ADDSHAPE		0.0 0.0 1.00 0.5

// **** VISUALS
CHASSISOFFSET		-0.25 ;;-0.285
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		4.0 ;;10.0
TYREFRICTION_CF		2.0

******************************
// **** DAMAGE LAYERS

DAMAGESTAGESTART 1
                LAYER_ON          0, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12,
                LAYER_OFF         1, 9,
DAMAGESTAGEEND

****************************************************************************

stuff/vehicles/setups/flight_cape.txt

// *************************************************************
// *
// *
// *
// *************************************************************


// **** GENERAL
VEHICLETYPE		"SUPERMAN"
DYNOOBJECT		"Aircraft_JetPack_Dyno"
COMOFFSET		0.0
WHEELBASE		0.6
WHEELTRACK		0.2 ;;0.4
ENGINEPOWER		200.0
BRAKEPOWER		100.0
AERO_FA			1.0
AERO_CD			0.75
ROLLING_CF		350.0


// **** GAMEPLAY
FLIGHTCONTROL		0.0
MINVELOCITY		0.0
MAXVELOCITY		2.0
JUMPPOWER		0.0
TURNRATE1		0.5
TURNRATE2		0.75

IDLEHOVERHEIGHT		0.0
HOVERHEIGHT		0.3
MAXHOVERHEIGHT		1.0
ROLLSCALETURNRATE	1.0
HOVERSPD_UP		1.0
HOVERSPD_DOWN		0.5
HOVERSPD_TERRAINROT	0.02
HOVERSPD_DEADZONE	0.05
HOVERSPD_DAMPING	0.25
MAXTERRAINANGLE		20.0
AUTOTERRAINAVOID	1

FollowDistance		4
FollowHeight		0.1

BIKELEANSCALE		0.5 ;;0.25
BIKELEANMAX		25.0
BIKELEANRATE		1
BIKELEMAXWHEELY		1.0

FLUID_LAT_CD		0.1 	;;0.50
FLUID_LONG_CD		0.03 	;;0.05

// **** SHAPES
ADDSHAPE		0.0 0.0 -0.80 0.4
ADDSHAPE		0.0 0.0 -0.15 0.45
ADDSHAPE		0.0 0.0 0.60 0.4

// **** VISUALS
CHASSISOFFSET		-0.225 ;;-0.285
WHEELORIENTATION	0.0
WHEELSPECIAL		"Wheel_invisible"
WHEELOFFSET_X		0.0
WHEELSCALE_X		1.0
PFXSKIDSCALE		0.25

AXLESPECIAL		"axle_invisible"
SHOCKSPECIAL		"shockHigh_invisible"

DAMAGECLASS		1

LAYERBIT_WHEELS		0					;;PO: -1=disable
LAYERBIT_DAMAGE1	2
LAYERBIT_DAMAGE2	3
LAYERBIT_DAMAGE3	4


// **** SHOCK
RADIUS			0.01
SHOCKTRAVEL		0.1 ;;0.25
SPRINGRATE		0.5 ;;0.3
DAMPING			0.5 ;;0.7
TYREFRICTION_CS		2.5 ;;10.0
TYREFRICTION_CF		2.0

EMITTERSTART hoverdust
	PFXNAME		"Y_WING_EN_TRAIL"
	LOCALPOS	0.0 -0.0 -0.0
	ORIENTATION_XYZ	0.0 0.0 0.0
	LOCALVEL_XYZ	0.0 0.0 0.0
	EMITRATE_MINMAX	8 32
	VELOCITYLINKED	1
	ACTIVE		1
	PROJECTEDRANGE	5.0
EMITTEREND

DEATHPFX "VEH_BU_PLOK"

SFXSTART vehicle
	ENTERNAME	"sfx_unused"
	EXITNAME	"sfx_unused"
	DEATHNAME	"BlowupIntercept"

	TERMINALVEL	3.0
	VELCURVEPOW	1.25

	IDLENAME	"sfx_unused"
	IDLERANGE_START	0.0
	IDLERANGE_END	0.3
	IDLEVOL_START	0.5
	IDLEVOL_END	0.0
	IDLEFRQ_START	0.8
	IDLEFRQ_END	1.2

	REVNAME		"SpaceInterEng_LP"
	REVRANGE_START	0.1
	REVRANGE_END	1.0
	REVVOL_START	0.75
	REVVOL_END	1.0
	REVFRQ_START	0.8
	REVFRQ_END	1.25
SFXEND

TEAMSHEET.CSV

A spreadsheet containing credits for the staff that worked on each level.

#Level Name Designer (Jimmy McLoughlin) Code (Steve Harding) Tech Artist (Dave Wollen) Final Artist (Nic Daly) Audio VFX Art Notes
1_1PrologueA Andy Holt Ben Klages Przemek Przybylski Guy Avery Luke Hatton Tom Litton + Guy Avery Cheng Xiang = Freeplay tech
1_1PrologueB Andy Holt Ben Klages Przemek Przybylski Guy Avery Luke Hatton Tom Litton + Guy Avery Cheng Xiang = Freeplay tech
1_1PrologueC Andy Holt Ben Klages Przemek Przybylski Guy Avery Luke Hatton Tom Litton + Guy Avery Cheng Xiang = Freeplay tech
1_2BlackRiderA Dan McCreadie Nick Cunliffe Ryszard Momot Jon Hooper Mike Leaning Mike Snowdon Katie Clague = Freeplay tech
1_2BlackRiderB Dan McCreadie Nick Cunliffe Ryszard Momot Jon Hooper Mike Leaning Mike Snowdon Katie Clague = Freeplay tech
1_2BlackRiderC Dan McCreadie Nick Cunliffe Ryszard Momot Nic Daly Mike Leaning Mike Snowdon Katie Clague = Freeplay tech
1_2BlackRiderD Dan McCreadie Nick Cunliffe Martin Palmer Jon Hooper Mike Leaning Mike Snowdon Katie Clague = Freeplay tech
1_3WeatherTopA Dan McCreadie Mike Jackson Mike Battersby Euan Morrison Luke Hatton Tom Litton
1_3WeatherTopB Dan McCreadie Mike Jackson Cheng Xiang Paul McCormack Luke Hatton Tom Litton
1_3WeatherTopC Dan McCreadie Nick Cunliffe Sam Owen Euan Morrison Luke Hatton Tom Litton
1_4CaradhrasA Andy Holt Alex Kitching Stu Deakin Berry Stu Heald Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
1_4CaradhrasB Andy Holt Alex Kitching Stu Deakin Berry Stu Heald Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
1_4CaradhrasC Andy Holt Alex Kitching Stu Heald Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
1_5MoriaA Andy Holt Mark Bidewell Mike Roberts Nic Daly Mike Leaning Mike Snowdon Si Lever Troll Fight Code
1_5MoriaB Andy Holt Steve Harding Mike Roberts Nic Daly Mike Leaning Mike Snowdon
1_5MoriaC Andy Holt Mark Bidewell Mike Roberts Nic Daly Luke Hatton Mike Snowdon
1_6AmonHenA Dan McCreadie Alex Kitching Ryszard Momot Al Dooley Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
1_6AmonHenB Dan McCreadie Alex Kitching Ryszard Momot Al Dooley Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
1_6AmonHenC Dan McCreadie Mark Bidewell Ryszard Momot Al Dooley Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
1_6AmonHenD Dan McCreadie Mark Bidewell Ryszard Momot Al Dooley Mike Leaning Tom Litton Cheng Xiang = Freeplay tech
2_1TamingGollumA James McLoughlin Alex Kitching Katie Clague Stu Heald Mike Leaning Tom Litton Katie Klague = Freeplay tech
2_1TamingGollumB James McLoughlin Alex Kitching Katie Clague Stu Heald Mike Leaning Tom Litton Katie Klague = Freeplay tech
2_1TamingGollumC James McLoughlin John Newton Cheng Xiang Stu Heald Mike Leaning Tom Litton Katie Klague = Freeplay tech
2_2DeadMarshesA Dan McCreadie Mark Bidewell Mike Roberts Ste Ions Mike Leaning Tom Litton Mart Palmer = Freeplay tech
2_2DeadMarshesB Dan McCreadie Mark Bidewell Mike Roberts Ste Ions Mike Leaning Tom Litton Mart Palmer = Freeplay tech
2_2DeadMarshesC Dan McCreadie Mark Bidewell Mike Roberts Ste Ions Mike Leaning Tom Litton Mart Palmer = Freeplay tech
2_3TrackHobbitsA James McLoughlin Nick Cunliffe Barry Thompsob Paul McCormack Luke Hatton Mike Snowdon Cheng Xiang = Freeplay tech
2_3TrackHobbitsB James McLoughlin Nick Cunliffe Barry Thompson Paul McCormack Luke Hatton Mike Snowdon Cheng Xiang = Freeplay tech
2_3TrackHobbitsC James McLoughlin Nick Cunliffe Barry Thompson Paul McCormack Luke Hatton Mike Snowdon Cheng Xiang = Freeplay tech
2_4WargAttackA James McLoughlin Ian Simpson Stu Deakin Berry Nic Daly Luke Hatton Mike Snowdon
2_4WargAttackB James McLoughlin John Newton Stu Deakin Berry Stu Heald Luke Hatton Mike Snowdon
2_5HelmsDeepA Dan McCreadie John Newton Sam Owen Dom Giles Mike Leaning & Luke Hatton Mike Snowdon Sam Owen = Freeplay tech
2_5HelmsDeepB Dan McCreadie John Newton Mike Battersby Dom Giles Mike Leaning & Luke Hatton Mike Snowdon Sam Owen = Freeplay tech
2_5HelmsDeepC Dan McCreadie John Newton Sam Owen Dom Giles Mike Leaning & Luke Hatton Mike Snowdon Sam Owen = Freeplay tech
2_6OsgiliathA Dan McCreadie John Newton Mike Battersby Jon Hooper Luke Hatton Mike Snowdon
2_6OsgiliathB Dan McCreadie Nick Cunliffe Mike Battersby Jon Hooper Luke Hatton Mike Snowdon
3_1SecretStairsA Andy Holt Mark Bidewell Sam Owen Nic Daly Luke Hatton Tom Litton
3_1SecretStairsB Andy Holt Mark Bidewell Sam Owen John Bakis Luke Hatton Tom Litton
3_1SecretStairsC Andy Holt Mark Bidewell Sam Owen John Bakis Luke Hatton Tom Litton
3_1SecretStairsD Andy Holt Chris Payne Martin Palmer John Bakis Luke Hatton Tom Litton
3_2CirithUngolA Dan McCreadie Mike Jackson Mike Battersby Rick Walker Luke Hatton Mike Snowdon Martin Palmer = Freeplay tech
3_2CirithUngolB Dan McCreadie Mike Jackson Mike Battersby Rick Walker Luke Hatton Mike Snowdon Martin Palmer = Freeplay tech
3_3PathsOfTheDeadA Andy Holt Alex Kitching Stu Jackson Euan Morrison Mike Leaning Tom Litton
3_3PathsOfTheDeadB Andy Holt Si Lever Stu Jackson Euan Morrison Mike Leaning Tom Litton
#"3_3PathsOfTheDeadC" Andy Holt Alex Kitching Stu Jackson Euan Morrison Mike Leaning Tom Litton
3_4PelennorA Dan McCreadie Ben Klages Barry Thompson Dunc Phillpotts Mike Leaning Tom Litton
3_4PelennorB Dan McCreadie Ben Klages Barry Thompson Dunc Phillpotts Mike Leaning Tom Litton
3_4PelennorC Dan McCreadie Ben Klages Barry Thompson Dunc Phillpotts Mike Leaning Tom Litton
3_5TheBlackGateA James McLoughlin Si Lever Stu Jackson Finn Allen Luke Hatton Mike Snowdon Katie Clague = Freeplay tech
3_6MountDoomA Dan McCreadie Mark Bidewell Martin Palmer Guy Avery Mike Leaning Tom Litton + Guy Avery Martin Palmer = Freeplay tech
3_6MountDoomB Dan McCreadie John Newton Martin Palmer Guy Avery Mike Leaning Tom Litton + Guy Avery Martin Palmer = Freeplay tech
3_6MountDoomC Dan McCreadie Nick Cunliffe Martin Palmer Guy Avery Mike Leaning Tom Litton + Guy Avery Martin Palmer = Freeplay tech

Internal Name

The internal project name is LLOTR.