|Lennus II: Fuuin no Shito|
Lennus II: Fuuin no Shito is the Japan-only sequel to Paladin's Quest.
Someone with knowledge about this game should expand on these.
- 1 Development Room
- 2 Debug mode
- 3 Debug menu 1
- 4 Debug menu 2
- 5 Player info display
There is a hidden developers room only accessible in the ending at Hammond Hill. During the normal game, said door leads to the sewers; but during the ending, the door is closed. Use Game Genie code C227-5D21 to open the door and get access to the dev room. You can also use the Debug Menu 2 code, and warp to room 1E5H using the Map Number option.
Use the Pro Action Replay code 7E5B3C01 to activate a debug mode. While playing the game, press one of the following button combos on controller 2:
- Y: triggers a random encounter
- R: toggles walk-through-walls
- B: brings up debug menu 1
- L+R+Left: brings up debug menu 2
- L+R+Up: toggles a coordinate display
- L+R+Right: toggles the player info display
- L+R+Down: toggles some other cryptic display
- L+R+X: temporarily draws several holes in the floor, exposing the background
- L+R+A: does something that corrupts the foreground and background tile maps (this may have done something more useful during development; alternately, it may only work in specific locations)
The debug mode functions are all controlled using controller 2.
The flag editor is a screen where you can set or clear various flags by pressing A.
90,A = Hammond Hill if you married Nikita to Eudenus
90,B = Hammond Hill if you married Yuma, Jenka, or Melina to Eudenus
90,C = Hammond Hill if you married Iris to Eudenus
90,D = Lava Cave has been destroyed
A0,7 = Lava Cave boss Gege defeated
A0,8 = Lava Cave 8th Seal Collected
D0,E = Spaceship, Last Boss defeated
On this screen, use the D-Pad to select a number, and press A to set it. This controls the same variable as "event no" in the other debug menu below.
It's another sound test. Use Left/Right to select a song and Up/Down to select a sound effect.
The scenario test screen lets you test different pieces of dialogue and possibly other stuff too. Pressing A executes the selected script and then returns to this screen.
This screen lets you preview 8 different fancy screen effects.
Selecting this option just exits the menu without appearing to do anything. It may do something such as enabling/disabling random encounters.
This other debug menu has some additional debug features, consisting of several screens which you can cycle through one at a time with the Select button.
Press D-Pad to rich.
It's a sound test. Self-explanatory.
Use the D-Pad to select a map number and press A to get there. The available map numbers seem to cover multiple variations of the same locations, with different NPCs and so on.
Displays basic information about each NPC in the current area, one at a time.
Toggles debug error messages on and off. This was probably more useful to the developers than it would be to you, since these error messages don't show up during gameplay under normal circumstances anyway.
This allows you to select from 256 cutscenes, each of which appears to be the same exact thing (the credits.)
The code CB36A20E adds some additional options to this menu. They may have been removed because some of them are simpler versions of some of the options in the other debug menu; attempting to use most of them seems to freeze/crash the game.
Player info display
The player display shows several lines of information about the player's current state, including coordinates, map number, last conversation ("talk man" and "mes no"), and other things.