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Life is Strange (Windows, Mac OS X, Linux)/Episode 1: Chrysalis

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This is a sub-page of Life is Strange (Windows, Mac OS X, Linux).

Hmmm...
To do:
Unused/Placeholder models, early Textures, unused Animations, comparisons to later revisions and What If, Prerelease Material.

Sub-Page

SoundIcon.png
Unused Dialog
There's a lot of audio to load. You were warned.

Unused Text

HUD.INT

A Diary Entry from when Max wakes up in class. It cuts off at some point, and the text itself is used in the final, albeit split across multiple entries. All finalized entries are located in MENU.INT instead.

[Diary]
E1_Page01_A=
"This will be the weirdest journal entry I will ever make. So weird I don't know how or where to start. But it started with the most vivid dream of my life.
I was lost in a storm by the lighthouse until I came to the edge of the cliff. Then I saw a giant tornado headed for Arcadia Bay.
It was so real that I could feel the rain stinging my face. And I was scared shitless.
Then a boat hit the lighthouse and I swear I actually felt like I was going to die. But I woke up in Mr."
(Source: Original TCRF research)

Dialog Options

Unused dialog options for Max to discuss, some of these are duplicates from earlier iterations of the same conversation. Lines without punctuation are always unused and often from early points of development.

An unused wrong answer for "The Daguerreian Process".

Scene Dialog Option
E1_2A_ArtClass_CHJefferson_TalkJefferson_005= "The Daguerole Press..."

A conversation with Brooke, leftovers from the What If prototype.

Scene Dialog Option
E1_3A_CampusA_CHBrooke_Phase01_002= "What is... that..."
E1_3A_CampusA_CHBrooke_Phase01_006= "B"
E1_3A_CampusA_CHBrooke_Phase01_007= "C"
E1_3A_CampusA_CHBrooke_Phase01_008= "What is...that?"
E1_3A_CampusA_CHBrooke_Phase01_009= "Hey, it's a pimped PTC5456CTHJ?!"
E1_3A_CampusA_CHBrooke_Phase01_010= "Can I play with your Drone?"

Talking with Daniel on the Main Campus.

Scene Dialog Option
E1_3A_CampusA_CHDaniel_Phase01_001= "I'm not sure..."
E1_3A_CampusA_CHDaniel_Phase01_006= "I'd rather not."
E1_3A_CampusA_CHDaniel_Phase01_007= "Ok, sketch me."

Talking with Evan, about Rachel, and an additional false answer to his question.

Scene Dialog Option
E1_3A_CampusA_CHEvan_Phase01_003= "You were close."
E1_3A_CampusA_CHEvan_Phase01_004= "What was she like?"
E1_3A_CampusA_CHEvan_Phase01_005= "Steve McCurry."

Talking with Ms. Grant, sure, about the security cameras, sure, and being indecisive, no?

Scene Dialog Option
E1_3A_CampusA_CHGrant_Phase01_008= "It could have helped Rachel."
E1_3A_CampusA_CHGrant_Phase01_009= "You know a lot."
E1_3A_CampusA_CHGrant_Phase01_010= "Sure."
E1_3A_CampusA_CHGrant_Phase01_011= "No."
E1_3A_CampusA_CHGrant_Phase01_014= "No."
E1_3A_CampusA_CHGrant_Phase01_015= "Sure."
E1_3A_CampusA_CHGrant_Phase01_016= "No."
E1_3A_CampusA_CHGrant_Phase01_017= "Sure."

Talking with Hayden.

Scene Dialog Option
E1_3A_CampusA_CHHayden_Phase01_000= "Hi Hayden."
E1_3A_CampusA_CHHayden_Phase01_001= "That's me."

And yet again, another conversation with unused wrong answers. Max, please get your act together?

Scene Dialog Option
E1_3A_CampusA_CHJustin_Phase01_003= "Not really."
E1_3A_CampusA_CHJustin_Phase01_004= "I used to be."
E1_3A_CampusA_Justin_Phase01_003= "I came to McTwist."
E1_3A_CampusA_Justin_Phase01_004= "Not really."
E1_3A_CampusA_Justin_Phase01_005= "I used to be."

Talking to Dana both in the hallway and in her room.

Scene Dialog Option
E1_3C_DanaRoom_CHDana_Phase01_000= "What's happening?"
E1_3C_DanaRoom_CHDana_Phase01_001= "Dana?"
E1_3C_DanaRoom_CHDana_Phase01_002= "Zachary?"
E1_3C_DanaRoom_CHDana_Phase01_007= "That's right."
E1_3C_DanaRoom_CHDana_Phase01_008= "Victoria?"

Duplicates and unused topics in Chloe's Room.

Scene Dialog Option
E1_5A_ChloeRoom_CHChloe_Phase01_000= "Not much"
E1_5A_ChloeRoom_CHChloe_Phase01_001= "Party all night"
E1_5A_ChloeRoom_CHChloe_Phase01_002= "I don't fell grown up"
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_000= "I was there"
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_001= "I wasn't there..."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_002= "Not at all."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_003= "I did."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_004= "Not really..."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_005= "Just a bit"
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_006= "No."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_007= "I wanted to..."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_008= "Absolutely."
E1_5A_ChloeRoom_RepairFail_ChloeAskMax01_009= "Like who?"
E1_5A_ChloeRoom_CHChloe_Gun01_002= "I don't."

Teletubbies. In what context this would have appeared is unknown.

Scene Dialog Option
E1_6A_CliffNow_CHChloe_Phase01_025= "Teletubbies"
(Source: Original TCRF research)

Unused Placeholder Text

Text intended as placeholders until the dialog has been written into the localization files. Often, these reflect earlier ideas or WIP scenarios.

E1_2A: Art Class

Object/Character Text
N/A (Interaction) (PH) Take Picture 03 (PH)
ArcadiaPicture01_8 (PH) Arcadia Bay looks way more majestic here... (PH)
ArcadiaPicture01_10 (PH) Even in pictures, the forest around here always looks mysterious... (PH)
CHJefferson02_0 (PH) This is ridiculous. I always get so shy and nervous around Mr. Jefferson. (PH)
CHKate_0 (PH) Kate looks so sad and quiet today. Poor thing. (PH)
Computer_3 (PH) Looks like somebody was already working on this...cool. (PH)
(PH) Looks like somebody was already working on this...cool. (PH)
DanielTable_5 (PH) Hmmm, this might make a cool shot... (PH)
Diary_5 (PH) What is going on. Nothing has moved at all. (PH)
IPad_0 (PH) Of course, Victoria has to have the bestest, newest, most expensive everything. (PH)
MaxBag_3 (PH) My little camera bag is battered but still kicking. (PH)
(PH) Dammit, everything is the same! (PH)
PencilCase_8 (PH) My pencil case is still in the same place... (PH)
PhotoBook_7 (PH) Look at this crap. A black and white selfie. How can I show this to Mr. Jefferson? I can hear the class laughing at me now. (PH)
(PH) Still the same stupid picture...So everything seems the same as before. (PH)
PhotoStuff02_22 (PH) This is definitely where cameras go to heaven....Oh man, they have those sweet new Zeiss lenses...and look at that vintage Leica...Want. (PH)
Polaroid_1 (PH) I do love my analog camera. I should take a quick picture now. (PH)
(PH) Wowser, my old broken camera is new again... (PH)
Poster01_16 (PH) If I want to be an Everyday Hero I better go save that girl! (PH)
Window_1 (PH) I like this panoramic view of Blackwell. Everything looks so green and serene... (PH)

E1_2A: School Corridor

Object/Character Text
N/A (Interaction) (PH) Open (PH)
N/A (Interaction) (PH) Push (PH)
Board02_11 (PH) You can really learn a lot about a school by the weird shit posted on the boards. (PH)
CHGrant_23 (PH) Ms. Grant is a great science teacher. (PH)
CHSamuel_22 (PH) God, Samuel is such a weirdo. But I kinda like that about him. (PH)
CHZachary_20 (PH) Figures Juliet would be dating Zachary. Jocks sucked up in the Vortex Club. (PH)
Halloween01_14 (PH) Yay Halloween, my favorite time of year! (PH)
Halloween02_16 (PH) I wish October would last forever... (PH)
Halloween03_17 (PH) You can never have enough ghosts and skeletons in the hall. (PH)
MaxLocker_26 (PH) I hate having everybody see inside my locker. (PH)
MPA04_3 (PH) I wonder what actually happened to her... (PH)
MPA08_4 (PH) I wonder what actually happened to her... (PH)
Plan01_1 (PH) How many students ever actually memorize all this shit? I guess we all should these days. (PH)
Poster04_31 (PH) Good thing I left my AK at home. (PH)
Poster05_33 (PH) Yes, this poster must stop bullies dead in their tracks. (PH)
Poster06_35 (PH) Nerd alert! This poster has Warren written all over it. (PH)
Poster07_1 (PH) Oh, I can hardly wait to never be too cool like Nathan and Victoria. Lame. (PH)
Trophy01_6 (PH) Look at these trophies. Gotta give it up for those Bigfoots. They do stomp. (PH)
Trophy02_7 (PH) Blackwell sure takes its swimming seriously. But otters are cute. Go Otters! (PH)

E1_2A: Toilets

Object/Character Text
N/A (Interaction) PH) Interact01 (PH)
N/A (Interaction) (PH) Interact02 (PH)
N/A (Interaction) (PH) Open (PH)
Graffiti_03 (PH) Now who would bother to write that crap? (PH)
Poster01_09 (PH) This poster must drive people to have sex. (PH)
Poster02_12 (PH) The last time I got a flu shot I got the flu. Fuck you. (PH)
Trolley_17 (PH) Looks like Samuel forget to take the cleaning cart out of here. (PH)

E1_3A: CampusA (Main Campus)

Object/Character Text
N/A (Object Name) (PH) Description (PH)
N/A (Object Name) (PH) JeffersonPhoto01 (PH)
Board01_2 (PH) I would so be there if a sasquatch actually did battle a razorback. (PH)
(PH) (PH)
Board02_3 (PH) I could go for a burger now... (PH)
(PH) (PH)
BrookeBag_1 (PH) This looks like Brooke's bag (PH)
(PH) Seems to be the drone ID (PH)
CHBrooke_0 (PH) Brooke actually has a drone? (PH)
CHDaniel_19 (PH) Daniel is always drawing something. He makes me look like an extrovert. (PH)
CHEvan_1 (PH) I think his name is Evan. He always looks so intense. (PH)
CHGrant_3 (PH) Ms. Grant sure is dedicated to that petition. (PH)
CHStella_0 (PH) Stella Ward always looks so serious and dedicated. Good for her. (PH)
CigaretteButts_7 (PH) Ew, gross. At least switch to e-cigs. (PH)
Coins_6 (PH) (PH)
Direction_2 (PH) (PH)
Fountain_2 (PH) This is a nice place to rest (PH)
Graffiti05_10 (PH) Clever (PH)
JeffersonPhoto03_5 (PH) Mr. Jefferson has such a gift for different styles and colors. (PH)
MPA01_5 (PH) Posters over posters...somebody really wants to find Rachel Amber (PH)
MPAGround_4 (PH) Rachel Amber...She looks so hopeful and pretty...I wonder what happened to her.... (PH)
Park_3 (PH) Now I have to go back to the dorm. This day never ends. (PH)
Poster01_2 (PH) (PH)
Poster02_3 (PH) (PH)
SwimmingPoolDoor_5 (PH) And this is where the Otters perform their aquatic magic. (PH)
Tree_3 (PH) This is a nice place to rest (PH)

E1_3B: CampusB (Dorm Campus)
Many of these lines have been emptied, rather than removed, for some reason.

Object/Character Text
BrokenWindow_3 (PH) (PH)
Bucket_1 (PH) (PH)
CHAlyssa_0 (PH) (PH)
(PH) (PH)
(PH) (PH)
CHKate_1 (PH) (PH)
CHLogan_4 (PH) (PH)
CHSamuel_2 (PH) (PH)
CHVictoria_7 (PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) (PH)
CHZachary_6 (PH) (PH)
(PH) (PH)
Graffiti01_02 (PH) (PH)
Ladder_0 (PH) (PH)
Pipe_5 (PH) (PH)
Plague_1 (PH) (PH)
RecycleBin_0 (PH) (PH)
RecycleBin_2 (PH) (PH)
Sign_07 (PH) (PH)
Sprinkler_0 (PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) Okay, now where exactly is the sprinkler valve? (PH)
Sprinkler_1 (PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) Okay, now where exactly is the sprinkler valve? (PH)
Sprinkler_2 (PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) Okay, now where exactly is the sprinkler valve? (PH)
Sprinkler_3 (PH) (PH)
(PH) (PH)
(PH) (PH)
(PH) Okay, now where exactly is the sprinkler valve? (PH)

E1_3C: Girl Dorms Corridor

Object/Character Text
N/A (Object Name) (PH) Charcoal Box (PH)
VicRoomDoor_7 (PH) I better not enter ... (PH)
(PH) I better not enter ... (PH)

E1_3C: Dana's Room

Object/Character Text
N/A (Object Name) (PH) FlashDrive (PH)

E1_3C: Max's Room

Object/Character Text
N/A (Interaction) (PH) Use (PH)
N/A (Interaction) (PH) Open (PH)
N/A (Interaction) (PH) MinusYOpen (PH)

E1_3D: Campus Parking Lot

Object/Character Text
N/A (Interaction) (PH) Give USB Drive (PH)
Bike_1 (PH) This isn't a bad shot. (PH)
DinerSign_16 (PH) I better go there soon to see if Joyce is still there...and get a burger. (PH)
DirtyWindow_0 (PH) That layer of dust is begging for my finger. (PH)
(PH) I could use this picture for a series on Arcadia Bay lots... (PH)
(PH) There. Now it's officially a dirty window. (PH)
Dog_1 (PH) That dog looks peaceful asleep but if I get to close...Cujo! (PH)
MPA01_0 (PH) At least Rachel Amber has people that care about her... (PH)
MPA02_4 (PH) At least Rachel Amber has people that care about her... (PH)
MPA03_1 (PH) The whole town is turning into one giant missing persons poster. (PH)
MPA04_3 (PH) Too bad those posters will be trashed and ignored. (PH)
MPAPile_0 (PH) Damn, somebody is seriously devoted to putting up these posters. (PH)
RetardedSign_3 (PH) I wonder how long before Samuel has to repaint that? (PH)

E1_5A: Chloe's House - Bathroom

Object/Character Text
N/A (Interaction) (PH) Interact04 (PH)

E1_5A: Chloe's House - Chloe's Room

Object/Character Text
N/A (Interaction) (PH) Hide (PH)
N/A (Interaction) (PH) Interact02 (PH)
N/A (Interaction) (PH) Interact03 (PH)
N/A (Interaction) (PH) Leave the room (PH)
N/A (Interaction) (PH) Leave the room with Chloe (PH)

E1_5B: Chloe's House - Garage

Object/Character Text
N/A (Interaction) (PH) Interact03 (PH)
N/A (Interaction) (PH) Interact04 (PH)

E1_5B: Chloe's House - Living Room

Object/Character Text
N/A (Interaction) (PH) Read (PH)

Placeholder SMS Text

Sender Text
Max's Mother (PH) Hang in there (PH)
(Source: Original TCRF research)

Unused Subtitles

Subtitles for dialog used in the game, rarely these reflect earlier dialog and ideas.

Art Class, leaving class, Corridor, after saving Chloe.

Name: Dialog:
Cue_E1_2A_ArtClass_BellRing_Hayden_030= "Wait till you see what I'm shooting. Man Ray meets Manga..."
Cue_E1_2A_ArtClass_BellRing_Taylor_020= "...don't have any time. You know Victoria is in it to win it. As usual."
Cue_E1_2A_ArtClass_Dial03_Alyssa_040= "Too much homework. Far too much homework."
Cue_E1_2A_ArtClass_Dial04_Courtney_010= "Why would anybody want to carry around a dorky instamatic?"
Cue_E1_2A_ArtClass_Dial04_Taylor_020= "Because Max wants everybody to see how hip she is."
Cue_E1_2A_ArtClass_Dial04_Courtney_030= "As if. She plays it so shy."
Cue_E1_2A_ArtClass_Dial04_Taylor_040= "She's so fucking shy she take selfies with a giant camera."
Cue_E1_2A_Corridor_Dial05_Juliet_010= "You didn't tell me how cute I looked yet."
Cue_E1_2A_Corridor_Dial05_Zachary_020= "I was about to. You always look cute."
Cue_E1_2A_Corridor_Dial05_Juliet_030= "Just cute?"
Cue_E1_2A_Corridor_Dial05_Zachary_040= "Hawt."
Cue_E1_2A_Corridor_Dial05_Juliet_050= "Then I might send you a special picture during class."
Cue_E1_2A_Corridor_Dial05_Zachary_060= "Don't even tease me."
Cue_E1_2A_Corridor_Dial05_Juliet_070= "You know I don't tease."
Cue_E1_2A_Corridor_Dial05_Zachary_080= "I hate that Science class with those nerds."
Cue_E1_2A_Corridor_Dial05_Juliet_090= "Whats that got to do with anything?"
Cue_E1_2A_Corridor_Dial05_Zachary_100= "Uh, because if you send me a picture I won't be bored."
Cue_E1_2A_Corridor_Dial05_Juliet_110= "You suck."
Cue_E1_2A_Corridor_Dial06_Brooke_010= "Oh, come on, baby, hold it together..."
Cue_E1_2A_Corridor_Dial06_Brooke_020= "Take that corner..."
Cue_E1_2A_Corridor_Dial06_Brooke_030= "Oooo, shit! Sorry, farmers."
Cue_E1_2A_Corridor_Dial06_Brooke_040= "Come on, shift it!"
Cue_E1_2A_Corridor_Dial06_Brooke_050= "Get out of my way, Ferrari, si?"
Cue_E1_2A_Corridor_Dial06_Brooke_060= "Almost there..."
Cue_E1_2A_Corridor_Dial06_Brooke_070= "Third place? That's bullshit! Grand Pricks!"
Cue_E1_2A_Corridor_Dial07_Samuel_010= "I don't mind the mopping but can't you pick up your damn feet?"
Cue_E1_2A_Corridor_Dial07_Samuel_020= "Dragging dirty tracks everywhere."
Cue_E1_2A_Corridor_Dial07_Samuel_030= "This is an excellent mop however. I keep it clean."
Cue_E1_2A_Corridor_Dial07_Samuel_040= "I feel like a ghost to these kids. They barely see me."
Cue_E1_2A_Corridor_Dial07_Samuel_050= "Poor girl. Nobody should vanish like that..."
Cue_E1_2A_Corridor_Dial08_Logan_010= "Yo Daniel, you remember that it's payday?"
Cue_E1_2A_Corridor_Dial08_CitizenM1_020= "Yeah, payday..."
Cue_E1_2A_Corridor_Dial08_Logan_030= "I know you didn't forget you owe us cash."
Cue_E1_2A_Corridor_Dial08_Daniel_040= "I forgot for what."
Cue_E1_2A_Corridor_Dial08_Logan_050= "For making sure nobody kicks your ass."
Cue_E1_2A_Corridor_Dial08_CitizenM1_060= "Yeah, your ass."
Cue_E1_2A_Corridor_Dial08_Daniel_070= "Logan, seriously, leave me alone."
Cue_E1_2A_Corridor_Dial08_Logan_080= "You're not the boss of me, bro."
Cue_E1_2A_Corridor_Dial08_CitizenM1_090= "Not the boss, bro."
Cue_E1_2A_Corridor_Dial08_Daniel_100= "No, I'm, I'm..., I'm just trying to go to class."
Cue_E1_2A_Corridor_Dial09_Justin_010= "I'm serious. I couldn't even get off the couch."
Cue_E1_2A_Corridor_Dial09_Dana_020= "When can you?"
Cue_E1_2A_Corridor_Dial09_Justin_030= "When I have to get my education on. And see you."
Cue_E1_2A_Corridor_Dial09_Dana_040= "You should take a smoke break."
Cue_E1_2A_Corridor_Dial09_Justin_050= "Dana, I have. I haven't smoked since... I haven't smoke since I woke up at seven."
Cue_E1_2A_Corridor_Dial09_Dana_060= "What's the point of even coming to class if you're baked?"
Cue_E1_2A_Corridor_Dial09_Justin_070= "What's the point of coming to class, period?"
Cue_E1_2A_Corridor_Dial09_Dana_080= "Okay, rebel."
Cue_E1_2A_Corridor_Dial09_Justin_090= "Besides, why do you think they call it ‘high school'?"
Cue_E1_2A_Corridor_Dial09_Dana_100= "You are such a dork I can never get mad at you."
Cue_E1_2A_Corridor_Dial09_Justin_110= "Want to take a quick rip of my new Fire OG?"
Cue_E1_2A_Corridor_Random_CitizenF4_050= "I heard that the Vortex Club parties are wild."
Cue_E1_2A_Corridor_Random_CitizenF4_070= "They're just getting you ready for the real world."
Cue_E1_2A_Corridor_Random_CitizenF6_090= "All my friends in LA told me that Oregon was going to be wet and cold every day. But it's like 75 degrees and I haven't seen the rain once this summer. Is that climate change?"
Cue_E1_2A_Corridor_Random_CitizenM1_010= "I hate that class. It's so fucking boring."
Cue_E1_2A_Corridor_Random_CitizenM3_030= "I'm not paying 150 dollars for a concert."
Cue_E1_2A_Corridor_Random_CitizenM8_100= "No, I told you my art supplies cost more than I thought! Can't you just deposit the 600 dollars into my account?"
Cue_E1_2A_Corridor_Random_CitizenM1_110= "Dude, wait for me!"
Cue_E1_2A_Corridor_Random_CitizenM2_120= "I don't smell any smoke..."´
Cue_E1_2A_Corridor_Random_CitizenF1_140= "Oh shit, I left my phone in the class!"
Cue_E1_2A_Corridor_Random_CitizenF2_150= "I hate that fucking sound!"
Cue_E1_2A_Corridor_Random_CitizenF3_160= "I don't hear any gunfire..."
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_110= "Dude!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_120= "Oooh dude!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_130= "Just!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_140= "No!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_150= "No!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_160= "'Kay!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_170= "Yeah!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_180= "Yeah!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_190= "Yeah!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Logan_210= "Yeah!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_010= "Come on Logan! Bring it, brah!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_030= "Awesome!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_040= "Awesome!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_050= "Bro'!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_060= "Nice!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_070= "Nice bro'!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_080= "Nice bro'!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_090= "Sweet!"
Cue_E1_3B_CampusB_ZacharyAndLogan_Zachary_100= "Sweet!"
(Source: Original TCRF research)

Oddities

Developer Reference Text

In some files, "TextActors" can be found that display text in specific locations of a map, either to mark map exits or locations and objects of interest that haven't been fully implemented yet.

COLLECTIBLE 

Found inside E1_3B_CampusB_LD.upk, this string is intended to mark where Max would be able to take an optional photo.

(Source: Original TCRF research)