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Life is Strange (Windows, Mac OS X, Linux)/Episode 2: Out Of Time

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This is a sub-page of Life is Strange (Windows, Mac OS X, Linux).

Hmmm...
To do:
Unused/Cues, Subtitles, Dialog Options, Placeholder models, early Textures, unused Animations, comparisons to later revisions and What If, Prerelease Material.


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Unused Dialog
There's a lot of audio to load. You were warned.

Dialog Options

Unused dialog options for Max to discuss, some of these are duplicates from earlier iterations of the same conversation. Lines without punctuation are always unused and often from early points of development.

Used and unused topics dialog topics, with the following being of note:

  • Juliet was present in Dana's room, at some point.
  • Talking to Samuel about the/a butterfly.
  • A couple extra options for the fisherman outside of the diner.
  • Many, many more options for Chloe's power test.
  • The iconic breakfast choice had additional options.
  • The Vortex Club is mentioned by its old name, Club23.
  • Many unfinished dialog options for David, Principal Wells, and Warren.
  • Two additional faith-related replies and a cut "Who are my friends" segment for Kate's suicide scene.
Scene Dialog Option
E2_1A_DanaRoom_CHDana_Phase01_002= "No, definitely not."
E2_1A_DanaRoom_CHDana_Phase01_005= "Why?"
E2_1A_DanaRoom_CHDana_Phase01_006= "No way."
E2_1A_DanaRoom_CHDana_Phase01_007= "I don't know."
E2_1A_DanaRoom_CHDana_Phase01_008= "Sounds great."
E2_1A_DanaRoom_CHDana_Phase01_009= "Meh."
E2_1A_DanaRoom_CHDana_Phase01_010= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_1A_DanaRoom_CHDana_Phase01_010"
E2_1A_DanaRoom_CHDana_Phase01_011= "Meh."
E2_1A_DanaRoom_CHDana_Phase01_012= "Let me think."
E2_1A_DanaRoom_CHDana_Phase01_013= "So?"
E2_1A_DanaRoom_CHDana_Phase01_014= "He is?"
E2_1A_DanaRoom_CHJuliet_Phase01_000= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_1A_DanaRoom_CHJuliet_Phase01_000"
E2_1A_DanaRoom_CHJuliet_Phase01_001= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_1A_DanaRoom_CHJuliet_Phase01_001"
E2_1A_DanaRoom_CHJuliet_Phase01_002= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_1A_DanaRoom_CHJuliet_Phase01_002"
E2_1A_DanaRoom_CHJuliet_Phase01_003= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_1A_DanaRoom_CHJuliet_Phase01_003"
E2_1A_DanaRoom_CHJuliet_Phase01_004= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_1A_DanaRoom_CHJuliet_Phase01_004"
E2_1A_KateRoom_CHKate_Phase01_009= "You have to."
E2_1A_KateRoom_CHKate_Phase01_010= "What do you think?"
E2_1A_KateRoom_CHKate_Phase01_019= "You believed him?"
E2_1A_KateRoom_CHKate_Phase01_022= "I believe you."
E2_1A_KateRoom_CHKate_Phase01_023= "I'm not sure."
E2_1B_CampusB_CHSamuel_Phase01_003= "Talk later."
E2_1B_CampusB_CHSamuel_Phase01_005= "Butterfly."
E2_1B_CampusB_CHSamuel_Phase01_007= "You know her?"
E2_1B_CampusB_CHSamuel_Phase01_009= "You know her?"
E2_1B_CampusB_CHTaylor_Phase01_001= "About your mom."
E2_1B_CampusB_CHTaylor_Phase01_007= "She's my friend."
E2_1B_CampusB_CHTaylor_Phase01_008= "Is Victoria your BFF?"
E2_1B_CampusB_CHWarren_Phase01_003= "I'll tell you later."
E2_1B_CampusB_CHWarren_Phase01_006= "I busted him."
E2_1B_CampusB_CHWarren_Phase01_007= "He's crazy."
E2_2A_DinerPark_CHAdultFem_Phase01_000= "I don't know"
E2_2A_DinerPark_CHAdultFem_Phase01_001= "I just got off"
E2_2A_DinerPark_CHAdultFem_Phase01_002= "I don't know"
E2_2A_DinerPark_CHAdultFem_Phase01_003= "I just got off"
E2_2A_DinerPark_CHFisherman_Phase01_001= "Arcadia Bay"
E2_2A_DinerPark_CHFisherman_Phase01_006= "Sasquatch"
E2_2A_DinerPark_CHFisherman_Phase01_007= "Lighthouse"
E2_2A_DinerPark_CHFisherman_Phase01_008= "Beautiful land"
E2_2A_DinerPark_CHHomelessFem_Phase03_008= "She's a rebel"
E2_2A_DinerPark_CHHomelessFem_Phase03_009= "What friend?"
E2_2A_DinerPark_CHHomelessFem_Phase03_010= "Favorite era."
E2_2A_DinerPark_CHHomelessFem_Phase03_011= "Prescott Family."
E2_2A_DinerPark_CHHomelessFem_Phase03_012= "Something weird?"
E2_2A_Diner_CHChloe_Puzzle01_015= "Trucker dropped his glass."
E2_2A_Diner_CHChloe_Puzzle01_016= "Trevor dropped his glass."
E2_2A_Diner_CHChloe_Puzzle01_017= "Cop dropped his glass."
E2_2A_Diner_CHChloe_Puzzle01_018= "So..."
E2_2A_Diner_CHChloe_Puzzle01_019= "So..."
E2_2A_Diner_CHChloe_Puzzle01_021= "Joyce argues with him."
E2_2A_Diner_CHChloe_Puzzle01_022= "Joyce mocks him."
E2_2A_Diner_CHChloe_Puzzle01_023= "Joyce cries."
E2_2A_Diner_CHChloe_Puzzle01_024= "Cop eats a donut."
E2_2A_Diner_CHChloe_Puzzle01_025= "Cop goes to the toilets."
E2_2A_Diner_CHChloe_Puzzle01_026= "Alert on cop's radio."
E2_2A_Diner_CHChloe_Puzzle01_027= "Errr..."
E2_2A_Diner_CHChloe_Puzzle01_028= "Cop leaves diner."
E2_2A_Diner_CHChloe_Puzzle01_029= "Police car leaves parking lot."
E2_2A_Diner_CHChloe_Puzzle01_030= "Police car passes in the street."
E2_2A_Diner_CHChloe_Puzzle01_031= "Justin and Trevor dance on table."
E2_2A_Diner_CHChloe_Puzzle01_032= "Justin and Trevor fight together."
E2_2A_Diner_CHChloe_Puzzle01_033= "Justin and Trevor fight with truck drivers"
E2_2A_Diner_CHChloe_Puzzle01_034= "Mmm..."
E2_2A_Diner_CHChloe_Puzzle01_035= "Joyce encourage them."
E2_2A_Diner_CHChloe_Puzzle01_036= "The cop argues with them."
E2_2A_Diner_CHChloe_Puzzle01_037= "Joyce gives them hell."
E2_2A_Diner_CHChloe_Puzzle01_038= "Cockroach climbs on Jukebox."
E2_2A_Diner_CHChloe_Puzzle01_039= "Fly lands on jukebox."
E2_2A_Diner_CHChloe_Puzzle01_040= "Truck driver uses Jukebox."
E2_2A_Diner_CHChloe_Puzzle01_041= "And..."
E2_2A_Diner_CHChloe_Puzzle01_042= "Put Jazz music."
E2_2A_Diner_CHChloe_Puzzle01_043= "Put Rock music."
E2_2A_Diner_CHChloe_Puzzle01_044= "Put Country music."
E2_2A_Diner_CHChloe_Puzzle02_003= "So..."
E2_2A_Diner_CHChloe_Puzzle02_004= "Joyce argues"
E2_2A_Diner_CHChloe_Puzzle02_005= "Joyce mocks him."
E2_2A_Diner_CHChloe_Puzzle02_006= "Joyce makes fun of him."
E2_2A_Diner_CHChloe_Puzzle02_007= "Joyces cries."
E2_2A_Diner_CHChloe_Puzzle02_011= "Errr..."
E2_2A_Diner_CHChloe_Puzzle02_012= "Cop exits diner."
E2_2A_Diner_CHChloe_Puzzle02_013= "Police car leaves parking."
E2_2A_Diner_CHChloe_Puzzle02_014= "Police car cruises the street."
E2_2A_Diner_CHChloe_Puzzle02_018= "Mmm..."
E2_2A_Diner_CHChloe_Puzzle02_019= "Joyce encourages them."
E2_2A_Diner_CHChloe_Puzzle02_020= "The cop argues them."
E2_2A_Diner_CHChloe_Puzzle02_021= "Joyce argues with them."
E2_2A_Diner_CHChloe_Puzzle02_025= "And..."
E2_2A_Diner_CHChloe_Puzzle02_026= "Plays Jazz music"
E2_2A_Diner_CHChloe_Puzzle02_027= "Plays Rock music"
E2_2A_Diner_CHChloe_Puzzle02_028= "Plays Country music"
E2_2A_Diner_CHChloe_Puzzle02_029= "So..."
E2_2A_Diner_CHChloe_Puzzle02_030= "I need more time..."
E2_2A_Diner_CHChloe_Puzzle02_032= "I don't know"
E2_2A_Diner_CHChloe_Puzzle02_034= "I don't know."
E2_2A_Diner_CHChloe_Puzzle02_036= "I don't know."
E2_2A_Diner_CHChloe_Puzzle02_038= "I don't know."
E2_2A_Diner_CHChloe_Puzzle02_040= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_2A_Diner_CHChloe_Puzzle02_040"
E2_2A_Diner_CHCop_Phase01_004= "David"
E2_2A_Diner_CHCop_Phase01_005= "Favorite food."
E2_2A_Diner_CHCop_Phase01_006= "The diner is safe."
E2_2A_Diner_CHCop_Phase01_011= "That sounds bad."
E2_2A_Diner_CHCop_Phase01_012= "What do you think?"
E2_2A_Diner_CHJoyce_Phase01_002= "Mega Eggs Burger."
E2_2A_Diner_CHJoyce_Phase01_003= "Triple Pancakes with sirup."
E2_2A_Diner_CHJoyce_Phase01_004= "Hard times."
E2_2A_Diner_CHJoyce_Phase01_005= "Seattle."
E2_2A_Diner_CHJoyce_Phase01_006= "David."
E2_2A_Diner_CHJoyce_Phase01_007= "Should have called."
E2_2A_Diner_CHJoyce_Phase01_008= "How did you deal."
E2_2A_Diner_CHJoyce_Phase01_009= "Chloe changes."
E2_2A_Diner_CHJoyce_Phase01_010= "They miss you."
E2_2A_Diner_CHJoyce_Phase01_011= "Busy."
E2_2A_Diner_CHJoyce_Phase01_012= "No excuse."
E2_2A_Diner_CHJoyce_Phase01_013= "I get it."
E2_2A_Diner_CHJoyce_Phase01_018= "David hit Chloe."
E2_2A_Diner_CHJoyce_Phase01_019= "Wish I took blame."
E2_2A_Diner_CHJoyce_Phase01_022= "I get it"
E2_2A_Diner_CHJoyce_Phase01_023= "No excuse to hit her"
E2_2A_Diner_CHJoyce_Phase01_024= "He cares about Kate Marsh?"
E2_2A_Diner_CHJoyce_Phase01_025= "Bacon omelette"
E2_2A_Diner_CHJoyce_Phase01_026= "Belgian waffle"
E2_2A_Diner_CHJoyce_Phase01_027= "I get it"
E2_2A_Diner_CHJoyce_Phase01_028= "No excuse to hit her"
E2_2A_Diner_CHJoyce_Phase01_029= "He cares about Kate Marsh?"
E2_3A_Junkyard_CHChloe_AfterEllipse_000= "Yes."
E2_3A_Junkyard_CHChloe_AfterEllipse_001= "No."
E2_3B_Railroad_CHChloe_FrankTalk_002= "Frank."
E2_3B_Railroad_CHChloe_FrankTalk_003= "Dangerous."
E2_3B_Railroad_CHChloe_FrankTalk_004= "Rachel Amber."
E2_3B_Railroad_CHChloe_FrankTalk_007= "Rachel and I"
E2_3B_Railroad_CHChloe_FrankTalk_008= "Why?"
E2_3B_Railroad_CHChloe_FrankTalk_009= "Be careful."
E2_3B_Railroad_CHChloe_FrankTalk_010= "My brain is fried."
E2_4A_CampusA_CHChloe_Phase01_002= "Thanks Gandalf."
E2_4A_CampusA_CHChloe_Phase01_003= "Polarized."
E2_4B_ArtClass_CHDanaDial_Phase01_000= "Me too."
E2_4B_ArtClass_CHDanaDial_Phase01_001= "I care."
E2_4B_ArtClass_CHDanaDial_Phase01_002= "Me too."
E2_4B_ArtClass_CHDanaDial_Phase01_003= "Are you?"
E2_4B_ArtClass_CHDanaDial_Phase01_004= "Why?"
E2_4B_ArtClass_CHDanaDial_Phase01_005= "No way."
E2_4B_ArtClass_CHDanaDial_Phase01_006= "I don't know."
E2_4B_ArtClass_CHDanaDial_Phase01_007= "So?"
E2_4B_ArtClass_CHDanaDial_Phase01_008= "He is?"
E2_4B_ArtClass_CHDanaDial_Phase01_009= "Sounds great."
E2_4B_ArtClass_CHDanaDial_Phase01_010= "Meh."
E2_4B_ArtClass_CHDanaDial_Phase01_011= "Meh."
E2_4B_ArtClass_CHDanaDial_Phase01_012= "Let me think."
E2_4B_ArtClass_CHDanaDial_Phase01_013= "Yes."
E2_4B_ArtClass_CHDanaDial_Phase01_014= "No."
E2_4B_ArtClass_CHDanielDial_Phase01_000= "Thanks."
E2_4B_ArtClass_CHDanielDial_Phase01_001= "Sounds cool."
E2_4B_ArtClass_CHDanielDial_Phase01_002= "Sounds cool."
E2_4B_ArtClass_CHDanielDial_Phase01_003= "You pissed?"
E2_4B_ArtClass_CHDanielDial_Phase01_004= "You pissed?"
E2_4B_ArtClass_CHDanielDial_Phase01_005= "Love it!"
E2_4B_ArtClass_CHDanielDial_Phase01_006= "Bit embarrassed..."
E2_4B_ArtClass_CHDanielDial_Phase01_007= "I'm shy..."
E2_4B_ArtClass_CHDanielDial_Phase01_008= "You pissed?"
E2_4B_Corridor_CHCourtneyDial_Phase01_000= "Club23"
E2_4B_Corridor_CHCourtneyDial_Phase01_001= "Party"
E2_4B_Corridor_CHCourtneyDial_Phase01_002= "Financing"
E2_4B_Corridor_CHCourtneyDial_Phase01_003= "I do"
E2_4B_Corridor_CHCourtneyDial_Phase01_004= "I don't"
E2_4B_Corridor_CHDavid_Phase01_000= "Party"
E2_4B_Corridor_CHDavid_Phase01_001= "Chloe"
E2_4B_Corridor_CHDavid_Phase01_002= "Sure"
E2_4B_Corridor_CHDavid_Phase01_003= "No"
E2_4B_Corridor_CHDavid_Phase01_004= "More like scary"
E2_4B_Corridor_CHDavid_Phase01_005= "You think?"
E2_4B_Corridor_CHDavid_Phase01_006= "You think?"
E2_4B_Corridor_CHDavid_Phase01_007= "Yes it did"
E2_4B_Corridor_CHDavid_Phase01_008= "You treated Kate bad"
E2_4B_Corridor_CHDavid_Phase01_009= "Good to know"
E2_4B_Corridor_CHDavid_Phase01_010= "Good to know"
E2_4B_Corridor_CHDavid_Phase01_011= "What about Kate?"
E2_4B_Corridor_CHDavid_Phase01_012= "Yes it did"
E2_4B_Corridor_CHDavid_Phase01_013= "What about Kate?"
E2_4B_Corridor_CHJeffDial_Phase01_000= "Kate problem"
E2_4B_Corridor_CHJeffDial_Phase01_001= "Contest interest"
E2_4B_Corridor_CHJeffDial_Phase01_002= "Intervened David and Kate"
E2_4B_Corridor_CHJeffDial_Phase01_003= "Viral video"
E2_4B_Corridor_CHJeffDial_Phase01_004= "Viral video"
E2_4B_Corridor_CHJeffDial_Phase01_005= "Watched David and Kate"
E2_4B_Corridor_CHJeffDial_Phase01_006= "Rachel Amber"
E2_4B_Corridor_CHJeffDial_Phase01_007= "What now"
E2_4B_Corridor_CHJeffDial_Phase01_008= "This involves Nathan Prescott"
E2_4B_Corridor_CHJeffDial_Phase01_009= "I can't stand by"
E2_4B_Corridor_CHJeffDial_Phase01_010= "I feel like I am."
E2_4B_Corridor_CHJeffDial_Phase01_011= "I went to Principal Wells"
E2_4B_Corridor_CHJeffDial_Phase01_012= "Nathan is an asshole"
E2_4B_Corridor_CHJeffDial_Phase01_013= "Nathan is an asshole"
E2_4B_Corridor_CHJeffDial_Phase01_014= "I saw Nathan with a gun"
E2_4B_Corridor_CHJeffDial_Phase01_015= "Watched David and Kate"
E2_4B_Corridor_CHJeffDial_Phase01_016= "I saw Nathan with a gun"
E2_4B_Corridor_CHJeffDial_Phase01_026= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_Corridor_CHJeffDial_Phase01_026"
E2_4B_Corridor_CHJeffDial_Phase01_027= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_Corridor_CHJeffDial_Phase01_027"
E2_4B_Corridor_CHJeffDial_Phase01_028= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_Corridor_CHJeffDial_Phase01_028"
E2_4B_Corridor_CHJeffDial_Phase01_029= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_Corridor_CHJeffDial_Phase01_029"
E2_4B_Corridor_CHPrinDial_Phase01_000= "What about Nathan"
E2_4B_Corridor_CHPrinDial_Phase01_002= "What about Nathan"
E2_4B_Corridor_CHPrinDial_Phase01_003= "Fire alarm"
E2_4B_Corridor_CHPrinDial_Phase01_004= "Fire alarm"
E2_4B_Corridor_CHPrinDial_Phase01_005= "David Madsen"
E2_4B_Corridor_CHPrinDial_Phase01_006= "I'm sorry"
E2_4B_Corridor_CHPrinDial_Phase01_007= "I'm scared"
E2_4B_Corridor_CHPrinDial_Phase01_008= "Bully"
E2_4B_Corridor_CHPrinDial_Phase01_009= "Hassle Kate"
E2_4B_Corridor_CHPrinDial_Phase01_010= "Fire alarm"
E2_4B_Corridor_CHPrinDial_Phase01_011= "David Madsen"
E2_4B_Corridor_CHPrinDial_Phase01_014= "Bully"
E2_4B_Corridor_CHPrinDial_Phase01_015= "Hassle Kate"
E2_4B_Corridor_CHPrinDial_Phase01_017= "No"
E2_4B_Corridor_CHPrinDial_Phase01_018= "Nathan"
E2_4B_Corridor_CHPrinDial_Phase01_019= "Fire alarm"
E2_4B_Corridor_CHPrinDial_Phase01_020= "No"
E2_4B_Corridor_CHPrinDial_Phase01_021= "Surveillance"
E2_4B_Corridor_CHPrinDial_Phase01_022= "Hassle Kate"
E2_4B_Corridor_JeffDial_Phase01_000= "Kate problem"
E2_4B_Corridor_JeffDial_Phase01_001= "Contest interest"
E2_4B_SciClass_CHBrookeDial_Phase01_002= "Drone"
E2_4B_SciClass_CHBrookeDial_Phase01_003= "Geek"
E2_4B_SciClass_CHBrookeDial_Phase01_004= "Experiment"
E2_4B_SciClass_CHGrant_Phase01_000= "Jefferson"
E2_4B_SciClass_CHGrant_Phase01_001= "Experiment"
E2_4B_SciClass_CHGrant_Phase01_002= "Jefferson"
E2_4B_SciClass_CHGrant_Phase01_003= "Experiment"
E2_4B_SciClass_CHGrant_Phase01_004= "Petition"
E2_4B_SciClass_CHGrant_Phase01_005= "Jefferson"
E2_4B_SciClass_CHGrant_Phase01_006= "Petition"
E2_4B_SciClass_CHGrant_Phase01_007= "Jefferson"
E2_4B_SciClass_CHWarrenDial_Phase01_000= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_SciClass_CHWarrenDial_Phase01_000"
E2_4B_SciClass_CHWarrenDial_Phase01_001= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_SciClass_CHWarrenDial_Phase01_001"
E2_4B_SciClass_CHWarrenDial_Phase01_002= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4B_SciClass_CHWarrenDial_Phase01_002"
E2_4B_SciClass_CHWarrenDial_Phase01_003= "Potassium"
E2_4B_SciClass_CHWarrenDial_Phase01_004= "Bromine"
E2_4B_SciClass_CHWarrenDial_Phase01_005= "Chlorine"
E2_4B_SciClass_CHWarrenDial_Phase01_006= "Potassium"
E2_4B_SciClass_CHWarrenDial_Phase01_007= "Bromine"
E2_4B_SciClass_WarrenDial_Phase01_000= "Potassium"
E2_4B_SciClass_WarrenDial_Phase01_001= "Bromine"
E2_4B_SciClass_WarrenDial_Phase01_002= "Chlorine"
E2_4B_SciClass_WarrenDial_Phase01_003= "Lots of Potassium"
E2_4B_SciClass_WarrenDial_Phase01_004= "Potassium"
E2_4B_SciClass_WarrenDial_Phase01_005= "Bromine"
E2_4B_SciClass_WarrenDial_Phase01_006= "Lots of Potassium"
E2_4C_CampusB_CHKate_Phase01_008= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4C_CampusB_CHKate_Phase01_008"
E2_4C_CampusB_CHKate_Phase01_017= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4C_CampusB_CHKate_Phase01_017"
E2_4C_CampusB_CHKate_Phase01_018= "/!\ WARNING /!\ Text not localized : GT_HUD_Dial_E2_4C_CampusB_CHKate_Phase01_018"
E2_4C_CampusB_CHKate_Phase01_021= "God put me here too."
E2_4C_CampusB_CHKate_Phase01_025= "They will believe you."
E2_4C_CampusB_CHKate_Phase01_027= "Stella."
E2_4C_CampusB_CHKate_Phase01_028= "Brooke."
E2_4C_CampusB_CHKate_Phase01_029= "Dana."
E2_4C_CampusB_CHKate_Phase01_030= "Alyssa."
(Source: Original TCRF research)

Unused Placeholder Text

Text intended as placeholders until the dialog has been written into the localization files. Often, these reflect earlier ideas or WIP scenarios.

E2_1A: Max's Room

Object/Character Text
N/A (Interaction) (PH) Make the bed (PH)
Book_3 (PH) It's Kate's Book. I will bring her back later (PH)
DVDs_6 (PH) Donnie Darko, The Butterfly Effect, 12 monkeys, Back to the future. I'm sure I'm not the only one ! Maybe one of these movies are based on a true story (PH)

E2_1A: Corridor

Object/Character Text
N/A (Interaction) (PH) Charcoal Box (PH)
N/A (Interaction) (PH) MinusYOpen (PH)

E2_1A: Dana's Room

Object/Character Text
Trevor_4 (PH) This is definitely not Dana's (PH)

E2_1A: Bathroom

Object/Character Text
N/A (Interaction) (PH) Sliding (PH)
N/A (Interaction) (PH) Take Shower(PH)

E2_1B: Campus (Dorms)

Object/Character Text
N/A (Interaction) (PH) Examine (PH)
N/A (Interaction) (PH) Take Photo (PH)
Birds_1 (PH)Those birds will grow fat if they keep eating that much (PH)
Box_5 (PH) Release the Kraken! Come on squirrels, time for your 15 minutes of fame... (PH)
Plaque_1 (PH) (PH)
Scaffolding_1 (PH) The paint job looks great. Samuel knows his color schemes. (PH)
Squirrel_1 (PH) Yes! Another Pulitzer for the portfolio! (PH)
TrashFood_4 (PH) How hard is it to dump the trash into bin? But I could use this to attract squirrels... (PH)

E2_2A: Diner

Object/Character Text
CHChloe_2 (PH) TEST TEST (PH)
Diary_5 (PH) What is going on. Nothing has moved at all. (PH)

E2_3A: Junkyard

Object/Character Text
Bottle01_0 (PH) Look what we have here...a cute little bottle for the taking... (PH)
Bottle02_5 (PH) Oh, there you are, li'l bottle...trying to play hide and seek? (PH)
Bottle03_2 (PH) Cool! At least not everything is broken around here. (PH)
Bottle04_3 (PH) Coming This Fall...Max Caulfield: Bottle Hunter. (PH)
Bottle05_1 (PH) Oh yes, we can use this one for a target. (PH)
Bracelet_12 (PH) That kinda hurts... (PH)
CampFire_16 (PH) I'm sure this is a popular party pit... (PH)
CarWreck01_10 (PH) Every car has its own tale and history... (PH)
CarWreck02_12 (PH) All this rusted metal makes me feel serene...am I morbid or just goth? (PH)
CarWreck03_8 (PH) I wonder if Chloe thinks about her father when she looks at all these smashed up cars... (PH)
Crate_0 (PH) Maybe I can use this to reach the bottle. (PH)
Flyer_22 (PH) They would have gone all the way to Los Angeles for a rave. Looks fun. (PH)
Graffiti02_22 (PH) Thanks for the tip. (PH)
Graffiti05_24 (PH) Ouch. (PH)
Graffiti07_27 (PH) I don't want to intrude, but I was here... (PH)
Makeup_18 (PH) I can't see Chloe playing with make-up... (PH)
Mixtape_21 (PH) "Rachel songs..." Wonder if Chloe would ever make me a mix tape. (PH)
Object01_2 (PH) Aw, poor thing. They left you here all alone... (PH)
Object02_5 (PH) Beyond repair. Rest in peace... (PH)
Object03_6 (PH) This is the scariest thing here... (PH)
Object04_8 (PH) The Bigfoots were here... (PH)
Object05_9 (PH) Those shells look fresh... (PH)
OldSmallBoat_0 (PH) So sad to look at a grounded boat...I wonder who owned that and where they are now... (PH)
OldWashingMachine_14 (PH) I wonder how many generations of fashion went through that washing machine... (PH)
Paper_19 (PH) "I want to die." Jeez. Who wrote this? (PH)
Photo_17 (PH) They really were besties. That could have been me instead of Rachel... (PH)
PieceRachelClothing_2 (PH) This was an old-school punk shirt... (PH)
SchoolBusCarcass (PH) Hard to believe that was once on the road, filled with dozens of students... (PH)
Sign01_5 (PH) No way...I totally remember going there when I was a kid. I loved the hush puppies. Now the sign is just Arcadia Bay junk... (PH)
Syringes_3 (PH) Oh gross. So disturbing to see old syringes on the ground... (PH)
WoodenPlank_1 (PH) Hmmm...I could use this board as a bridge. Doesn't look too heavy... (PH)

E2_3B: Railroad

Object/Character Text
CableBurn_4 (PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH)
(PH) Seems to be a bad idea to use an hatchet to fix electronics ... (PH)
CableDrum_2 (PH) This thing looks heavy ... (PH)
(PH) I can't push that, something is locking it in place (PH)
Cables_0 (PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH)
(PH) Seems to be a bad idea to use an hatchet to fix electronics ... (PH)
CHChloe_3 (PH) Chloe is stuck ! I have to save her ! (PH)
CrowBar_0 (PH) It's a crowbar (PH)
(PH) It should come in handy (PH)
DoorLock_1 (PH) Hey nice, I won't have to force the door from that side ! (PH)
(PH) It's open, not broken (PH)
FuseBox_0 (PH) Maybe I can open this... (PH)
Hatchet_11 (PH) It looks sharp ... It could cut anything ... wait ... (PH)
(PH) Now I need some wood (PH)
Pliers_1 (PH) Pliers ! (PH)
(PH) Now i have the power to cut stuff (PH)
Redlight_2 (PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH)
(PH) Seems to be a bad idea to use an hatchet to fix electronics ... (PH)
ShedDoor_0 (PH) That door is locked ... I'll have to force my way inside (PH)
(PH) Gotcha ! (PH)
(PH) It's locked ... (PH)
Switching_4 (PH) this lever controls the switching mechanism (PH)
(PH) It won't move ! (PH)
(PH) It's too strong ! (PH)
(PH) Nice ! The switching moved ! (PH)
UnlockSwitching_5 (PH) There are cables in here. Maybe I can cut some and hope it will release Chloe... (PH)
(PH) Seems to be a bad idea to use an hatchet to fix electronics ... (PH)
Wedge_3 (PH) This wedge locks the cable drum in place (PH)
(PH) The cable drum might move now (PH)
(PH) Arg, it's stuck, I need more strenght (PH)

E2_4A: Main Campus

Object/Character Text
N/A (Interaction) (PH) Chloe (PH)

E2_4B: Highschool Corridor

Object/Character Text
ArcadiaPicture01_8 (PH) NEED CUE (PH)
ArcadiaPicture02_10 (PH) NEED CUE (PH)
GroupPhoto_20 (PH) NEED CUE (PH)
JeffersonCamera_7 (PH) NEED CUE (PH)
JeffPoster01_4 (PH) NEED CUE (PH)
JeffPoster02_5 (PH) NEED CUE (PH)
Printer_6 (PH) NEED CUE (PH)

E2_4B: Art Class

Object/Character Text
Board02_11 (PH) NEED CUE (PH)
MaxLocker_26 (PH) NEED CUE (PH)
Plan01_1 (PH) NEED CUE (PH)
Poster02_7 (PH) NEED CUE (PH)
Poster03_0 (PH) NEED CUE (PH)
Poster04_0 (PH) NEED CUE (PH)
Trophy01_6 (PH) NEED CUE (PH)
Trophy02_7 (PH) NEED CUE (PH)

E2_4C: Campus (Dorms)

Object/Character Text
N/A (Interaction) (PH) Kate (PH)

Placeholder SMS Text

Sender Text
Chloe (PH) u there hippie (PH)
Chloe (PH) u there hippie (PH)
Chloe (PH) u there mad max (PH)
Chloe (PH) u there mad max (PH)
(Source: Original TCRF research)

Unused Subtitles

Subtitles for dialog used in the game, rarely these reflect earlier dialog and ideas.

Name: Dialog:
Cue_E2_4C_CampusB_Insertion_TeenGirl01_010= "Don't! Come down! Get down!"
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy02_010= "Who is that up there?"
Cue_E2_4C_CampusB_CommentingKate_IGE_Daniel_020= "Oh no, is that Kate?"
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy02_030= "I hope not..."
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy01_040= "Holy shit, that chick is right on the ledge!"
Cue_E2_4C_CampusB_CommentingKate_IGE_Alyssa_050= "I cannot believe this, Brooke..."
Cue_E2_4C_CampusB_CommentingKate_IGE_Brooke_060= "Poor Kate. That fucking viral video..."
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl01_070= "If she jumps, she might not die."
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl02_080= "Yes, she will."
Cue_E2_4C_CampusB_CommentingKate_IGE_Daniel_110= "Man, this is so not why I came to Blackwell..."
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy03_140= "How long has she been up there?"
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenBoy02_150= "Long enough..."
Cue_E2_4C_CampusB_CommentingKate_IGE_Courtney_160= "Oh my God!"
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl02_180= "No!"
Cue_E2_4C_CampusB_CommentingKate_IGE_TeenGirl01_190= "No!"
(Source: Original TCRF research)

Oddities

Developer Reference Text

In some files, "TextActors" can be found that display text in specific locations of a map, either to mark map exits or locations and objects of interest that haven't been fully implemented yet.

Jessie

A single string in E2_3A_Junkyard_GRC.puk exists, intended to show up as text in the map itself, referencing Rachel by her old name. This would have appeared above her grave.

(Source: Original TCRF research)