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Lil' Monster
| Lil' Monster |
|---|
|
Also known as: Gem Gem Monster (JP)
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Lil' Monsters flinging poo. *Use Xlas* over-the-counter attack!
Contents
Sub-Page
| Notes |
Debug Menu
Game Genie code 001-E6F-F76 will start the game in a debug menu listing the version number of the game as well as the console the game is being played on.
OBJ Mode
Displays characters in-game.
Message :Trs
Displays all basic messages in the game. There are development and test messages.
Message :Trs2
Displays all dialogue messages in the game.
Message :TCom
Displays all item messages in the game.
Event Mode
Tests all game events. Most are broken and some will glitch out the menu or even crash the game.
OBJ Mode 2
| To do: Some sprites are clearly unused, may be left overs from its JP only predecessor. |
Displays all sprites in-game.
Unused Sprites
| To do: The large monster sprites are JP only unlockables, and are used. Get JP only screenshots for regional differences |
These frames are loaded into VRAM next to the teacher's standing frame, but are never triggered in the two scenes he is present.
Large monster sprites located at 0x0f0000. They don't seem to correspond to any in-game designs.
Unused Song Titles
| To do: Unused jingles are accessible via hacking, should extract them. |
Lil' Monster
PoP Forest
Tan Field
Little battle
Aloe Lake
Wave battle
Pin Desert
Burning battle
Mt. Coral
Moon battle
Next world
Gene battle
Arena
Cool battle
Battle Kids
Victory
Continue
Olive town
Mini Car GP
GEMROKU
Trolling
Shuffle
Dream hour
You got monster
Ending
Good ending
Stored next to the song titles at ROM address 0x45C1A in the Sound Test includes two strings that are inaccessible via selection, neither of which are relevant as the proper credits song is listed as "You got monster". Activating the Game Genie code 1AA-BA9-80A in the sound test will allow them to be selected, but don't seem to play correctly.
Test Messages
All of these test and development-related messages are found within the first test message menu.
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by CyberFront > Games developed by KID
Games > Games by platform > Game Boy games
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by platform > Game Boy games > Super Game Boy games
Games > Games by publisher > Games published by Agetec
Games > Games by publisher > Games published by CyberFront > Games published by KID
Games > Games by release date > Games released in 1999