This game has a notes page
Lil' Monsters flinging poo. *Use Xlas* over-the-counter attack!
Game Genie code 001-E6F-F76 will start the game in a debug menu listing the version number of the game as well as the console the game is being played on.
Displays characters in-game.
Displays all basic messages in the game. There are development and test messages.
Displays all dialogue messages in the game.
Displays all item messages in the game.
Tests all game events. Most are broken and some will glitch out the menu or even crash the game.
OBJ Mode 2
Some sprites are clearly unused, may be left overs from its JP only predecessor.
Displays all sprites in-game.
The large monster sprites are JP only unlockables, and are used. Get JP only screenshots for regional differences
These frames are loaded into VRAM next to the teacher's standing frame, but are never triggered in the two scenes he is present.
Large monster sprites located at 0x0f0000. They don't seem to correspond to any in-game designs.
Unused Song Titles
Unused jingles are accessible via hacking, should extract them.
Lil' Monster PoP Forest Tan Field Little battle Aloe Lake Wave battle Pin Desert Burning battle Mt. Coral Moon battle Next world Gene battle Arena Cool battle Battle Kids Victory Continue Olive town Mini Car GP GEMROKU Trolling Shuffle Dream hour You got monster Ending Good ending
Stored next to the song titles at ROM address 0x45C1A in the Sound Test includes two strings that are inaccessible via selection, neither of which are relevant as the proper credits song is listed as "You got monster". Activating the Game Genie code 1AA-BA9-80A in the sound test will allow them to be selected, but don't seem to play correctly.
All of these test and development-related messages are found within the first test message menu.