We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

LittleBigPlanet (PlayStation Portable)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen


Developers: Media Molecule, SCE Cambridge Studio
Publisher: Sony Computer Entertainment
Platform: PlayStation Portable
Released in JP: December 3, 2009
Released in US: November 17, 2009
Released in EU: November 20, 2009

DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.

ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

LittleBigPlanet, commonly referred to as LittleBigPlanet PSP to avoid confusion with the PlayStation 3 game of the same name, is a 2.5D puzzle platformer with a heavy emphasis on user-generated content, allowing you to create your own levels and share them with other players. Unfortunately, the servers were shut down on July 31st, 2016, so you can't download or share community levels anymore.

To do:
Find and document the content that was found on the prototype.


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Text


From disc0:/PSP_GAME/USRDIR/archives/gui.arc/LAMS/American/Global.lng.

Off -> On
On -> Off
Sleep Tool & Sync Links
Sleep Mode

Unused Tutorial Videos

Present in the disc0:/PSP_GAME/USRDIR/movies/ folder are a number of unused tutorial videos which are about tools and functions that were removed from the game, some of which are present in the PlayStation 3 version.


disc0:/PSP_GAME/USRDIR/movies/level15_tut_mov.bik is a tutorial about the "Take A Photo" tool from the PS3 game, suggesting that it was planned for this game. The "Take A Photo" tool isn't in this game, so its tutorial goes unused. The English narration is baked into the main audio channel, though it's much quieter than the sound effects.


disc0:/PSP_GAME/USRDIR/movies/level31_tut_mov.bik is a tutorial about Level Keys that unlocked one of your levels when collected, which suggests that you were able to lock your levels at one point. While Level Keys are in the game, they're only used to unlock side-levels in Story Mode; there's no option to lock your own levels, and you don't get Level Keys from publishing levels.


disc0:/PSP_GAME/USRDIR/movies/level40_tut_mov.bik is a tutorial about changing a level's background, as well as adjusting the lighting and fog. While it's possible to change the level background in the final game, there's no option to change the lighting or fog.


disc0:/PSP_GAME/USRDIR/movies/level54_tut_mov.bik is a tutorial about the Photo Booth tool. Much like the "Take A Photo" tool, the Photo Booth isn't in this game, so its tutorial goes unused.


disc0:/PSP_GAME/USRDIR/movies/level77_tut_mov.bik is a tutorial about a removed tool known as the "Emote Zone", which would have changed a player's expression when activated.

A placeholder title card is shown in lieu of an animation.


disc0:/PSP_GAME/USRDIR/movies/level78_tut_mov.bik is a tutorial about a Sleep Mode tweak, which would have turned things off to help boost performance, as well as a Sync Link, which would have woken up multiple sleeping objects at the same time. Neither of these functions are present in the final game.

A placeholder title card is shown in lieu of an animation.


disc0:/PSP_GAME/USRDIR/movies/level79_tut_mov.bik is a tutorial about taking photos of the real world to use as in-game stickers, suggesting that support for the PSP Camera was planned at one point.


disc0:/PSP_GAME/USRDIR/movies/level80_tut_mov.bik is a tutorial about optimising your level by controlling moving objects with a Sensor Switch.

A placeholder title card is shown in lieu of an animation.


disc0:/PSP_GAME/USRDIR/movies/level85_tut_mov.bik is another tutorial about optimising your level, this time with animation.


disc0:/PSP_GAME/USRDIR/movies/level90_tut_mov.bik is a tutorial about a "Dot to Dot" tool, which allowed you to create materials by placing and connecting dots.


disc0:/PSP_GAME/USRDIR/movies/leveltutorial01.bik is a video presumably made to test videos with multiple audio channels, with each channel corresponding to a different language. The footage in the video is taken from the PlayStation 3 version's movement tutorial.

One of the audio channels plays Mahalageasca by Mahala Rai Banda, a remix of which would go on to be used in LittleBigPlanet 2.

TTY Notes

Leftover in the game's executable are various printf() notes to help the developers debug the game.

Retail Build

svo login
server notification
avatar download
data patch download
np user info
post score
level browse
online news
resource filter
avatar publish
the debugger is full of lies
SCREAM: Attempt to release Master Sound Mutex by someone who didn't own it!
SCREAM PSP  (c)2006 Sony Computer Entertainment America
Time of build 16:01:23 Jul 17 2009

Build Dates

Multiple timestamps can be found within the game's executable: disc0:/PSP_GAME/SYSDIR/EBOOT.BIN.

Hex Address Build Date
Oct  9 2009 16:40:26
Oct 13 2009 14:21:56
Oct  1 2009 10:37:20