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LittleBigPlanet 3 (PlayStation 3)/Unused Text

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This is a sub-page of LittleBigPlanet 3 (PlayStation 3).

Removed Pins

Language data exists for at least 32 removed Pins, most of which appear to be leftovers from the Private Beta.

Category Title Description
Play - Story Speedrunner Complete the Adventure in under 5 hours
The Bigger Picture Piece together Felicia's shocking photograph
Oops! Pop the Poppit Professor
Blink Baller Complete 'High Stake Heist' by firing the Blink Ball 10 times or less.
LittleBig Helpers Complete all the Multiplayer levels in the Adventure Mode
Window Shopper Visit Zom Zom's Shop
Fast Five Get a 5x Multiplier
Terminal Velociporter Go through ALL the Velociporters in 'Shake, Rattle & Roll'
Physical Education Complete the assault course without making a mistake
Pay Attention! Watch all the Tutorials in Needlepoint Peaks
She may not look like much... Win the race using as few parts as possible
Negative Space Use only one powered cube to continue your voyage through 'Deep Space Drive-in'
Bobbing On Win using all unique pieces
Play - General Pins A Change would do you good... Use the character changer 1 times
Armed and Mildly Prepared In a four player game have every Sackperson carry a different powerup
Chain Gang Form a chain with all the playable characters in LittleBigPlanet™3
Pod Party! Host a Pod Party!
Create Pins Poindexter Use R2 to get information about an object
Warm for the Waveform Use R2 on an output to view a signal waveform
Raily Good! Create a rail.
Saddle Up! Ride on a different character
Older School! Use a powerup from LittleBigPlanet™
DOF! Adjust the depth of field
First Steps Add a level to an Adventure
Cornered! Use the corner edit tool to edit two or more corners at once.
Show Yourself! Use the Highlight function on something in your Popit to find it in your level.
Master of Puppets Tweak a Sackbot's animation
Share Pins Curated Get 10 hearts on a Playlist you've created.
List Lurker A level you have published appears on another player's playlist
Sign me up! Log in to LBP.me
I heart the internet Heart a player on LBP.me
Line it up Add a level to your queue

Removed Tool Remnants

Several tools and gadgets were removed during development, but a lot of their text still remains in the final game, including names and descriptions that would have appeared in the Tools Bag.

Name Description
Spratchton A spratchton, what else could it be?
DEV ONLY! Saddle Attach this to a Sackbot to make them ride-able by Sackboy.
DEV ONLY! Rumbler Brrr! Brrr! Brrrrrrrrr!
Don't Export Me! Marks an unexportable part of the world.
Sack Pocket Item Dispenser Puts an Adventure Item in your Sack Pocket.
Persistence Point Saves the state of the level
Throwable Handle Place on objects at the point you want to attach it to Sackboys hand, then capture it using the Sack Pocket Tweaker or the Powerup Pedestal to create your very own throwable powerup.
Pin Path Pin for grabbing and moving path target positions
Animation Anchor Animation Anchor - Used to enable an animation to be moved in the world
Animation Editor Animation Editor is used to create and edit LBP3 animations
Keyframe Pin for grabbing and moving keyframes
Electromagnet Points that attract other materials, and will snap to other magnets
Grid Mover Quantises movement to the game grid.
Multifollower Attach to an object to make it follow you and multiple Tags.
Save Chip Activate the save chip to save your adventure progress

Internal Level Text

Hmmm...
To do:
Check the other levels for any inaccessible text that might be of interest.

Various levels contain Notes and/or Magic Mouths with text that cannot be seen outside of Create Mode. Their contents can range from developer notes and logic documentation to simple placeholder dialogue.

Adventure Mode


Needlepoint Peaks

One of the collapsing platforms near the start of the level has a red note on it, which contains the following text.

Stay PHYSICAL

The tutorial TV that drops down to explain the Hold to Retry function has a Sequencer containing three Magic Mouths, which all have placeholder dialogue for the Hold to Retry tutorial. The actor name assigned to all three Magic Mouths is "Character Name".

Occasionally you may find yourself stuck with what looks like no way out.
Fear not though, little adventurer. We have a solution for that.
Open your POP IT with the SQUARE BUTTON then select the UNSTUCK option and hold it down for a few seconds.

Incidentally, the Microchip containing this Sequencer has a note above it, which reads:

ALT TEXT TURNED OFF

Popit Academy


Every level in the Popit Academy contains several Microchips housing logic for handling the slideshows. Inside nearly all of them is a Note above a counter, letting the level designers know how to set the logic up.

Change this counter to set the amount of slides. Don't change anything else!

Some of the slideshow Microchips contain more Magic Mouths than the number of slides configured. These sometimes contain unused character dialogue (albeit with no associated audio), which will be showcased in the relevant section below, but in most cases these will either contain no text, a duplicate of a used line or one of a handful of placeholder messages, including:

Slide 5
Slide 6

Levels that play a cutscene on load contain a Toggle switch that triggers the cutscene. A note is sometimes included, and the text is slightly different each time.

Level Note Text
Popit Cursor Toggle OFF to stop cutscene
Danger Tools Toggle to enable/disable cutscene
Bolts Toggle OFF to stop cutscene. PLEASE TURN BACK ON!!!
Advanced Connectors Toggle OFF to stop cutscene - PLEASE TURN BACK ON
Material Tweaker Toggle off to stop cutscene at start
Sackbots Toggle OFF to stop cutscene PLEASE TURN BACK ON!

Stamping Materials

Inside the Microchip for the first slideshow are two Magic Mouths that talk about shifting materials into different layers. This information is never mentioned in the level, and no audio exists for these lines in the files. Both mouths use the actor name "L1".

You can also move the material into different layers with L1 and L2...
... or change the thickness of the material with R1 and R2.

In the Microchip for the second slideshow, another Magic Mouth labelled "L2" talks about changing layers to cut through materials. Just like the previous two Magic Mouths this information is never relayed to the player in the level, and no audio exists for the line.

Remember, if you want to cut away something in a different layer, you can press L1 and L2 to change layers!

Corner Editing

In the first slideshow's Microchip is a Magic Mouth labelled "L1" reminding the player to back out of the Corner Editor. This was meant to be used by a fourth slideshow image, but the first slideshow only shows the first three before the cutscene ends, so this text goes unused.

When you're happy with the created shape, press the Back button to close your popit and marvel at your wonderful creation!

Bounce Pads

Found in the Microchip for the first slideshow is a Magic Mouth labelled "Popit Professor" that appears to be an early version of the line used to tell the player to close the Popit menu.

When you're happy with the Bounce Pad's tweak settings, press [Circle] to close the Popit and be on your way!

In the Microchip for the second slideshow is a Magic Mouth labelled "L1", containing an early version of the line telling the player about a shortcut for accessing the Bounce Pad's tweak menu.

Also, if you hold the Action Button when placing a Bounce Pad, you will go straight into the tweak menu. Now isn't that efficient!

Tags and Sensors

On the Microchip for the slideshow about Tag Sensors is a Magic Mouth with dialogue that goes unused. Once again, no associated audio is present, but interestingly gamedata/audio/lbp3/dialogue/popit_puzzles completely skips pp09_110_victoria.mp3, going from line 90 to 110.

Use your ingenuity to tweak these next Tag Sensors to solve the puzzles!

Physics Tweaker

On the slideshow Microchip used for introducing the Physics Tweaker's weight tweaks is a Magic Mouth (labelled "vic3") containing a shorter version of the dialogue that plays after the slideshow ends.

These next puzzles will require you to make objects either heavier or lighter. Use what you've learned to complete the challenges!

Emitters

In the Microchip for the slideshow that introduces the Emitter's Linear Velocity tweak is a Magic Mouth (labelled "PopitProfessor") that talks about the Parent Velocity tweak, something that is never mentioned in the level itself. As is commonplace with these extraneous Magic Mouths, no corresponding audio exists.

Parent Velocity is used when an Emitter is moving. The Emitter is known as the Parent to its emitted objects, and if the Emitter is moving, it will pass any speed along to the objects it emits.

In the next slideshow chip are two Magic Mouths (labelled "Prof_02") that talk about the Emitter's timing tweaks. One is a shortened version of the Lifetime tweak explanation, while the other talks about the Sync tweak, something that, again, is never brought up elsewhere in the level.

Lifetime is how long an emitted object will stay in the level before disappearing.
Sync is used to offset the timing of different Emitters. If you want an Emitter to emit its object a second earlier than another Emitter, set its Sync to 1.0 seconds.

In the next slideshow chip, an alternate version of the line explaining the Max Emitted at Once tweak can be found in a Magic Mouth labelled "Prof_03".

Max Emitted at Once does exactly what its name suggests. When the maximum is reached, the Emitter will destroy the first object to make room for the new one.

Velociporters & Teleporters

The first slideshow chip has a Magic Mouth labelled V1, which contains an alternate version of the prompt to close the Popit.

When you're all set, close the Popit Menu with Back Button and jump on in!

The next slideshow chip contains two Magic Mouths labelled "V2", both of which contain the exact same message, being an early version of the prompt to tweak the Velociporter.

Once the Velociporter is placed, you can then use the Popit Cursor to tweak it to your liking. Good luck!

The slideshow chip for wiring a button to a Teleporter contains two Magic Mouths labelled "V4", which contains part of an early script for this section of the level.

Press the Action Button to connect the wire to the Teleporter. And that's all there is to it!
Use the Back Button to close the Popit Menu, and then pull that Switch!

Sackbots

The second slideshow chip contains two Magic Mouths (labelled "vicStart") that appear to follow an early version of the script that explains the Sackbot's Follow and Flee tweaks.

If you set his behaviour to Follow, he will follow around the nearest player. If you set him to Flee, he'll instead run away like a little scaredy cat!
For these next puzzles, you'll have to choose when to use Follow, Flee, or Idle to continue. Remember you can always rewind if you make an oopsie.

In the Microchip for the slideshow about the Follow Waypoint tweak is a Magic Mouth (labelled vicWay) that contains an early version of the line that explains how to set up the Follow Waypoint tweak.

First set the Sackbot's behaviour to Follow Waypoint, and then choose the appropriate colour to solve the puzzle. It's as easy as that.

The Journey Home


Spring Time in the Gardens

In the room where you first obtain the Springinator powerup, the tall Microchip housing the cutscene logic contains the following notes.

Eventually this quest will be used for detecting whether you've already beaten the level
All this dialogue timing is messed up, THANKS LAMS
(and obama)

To the left of the windmill is a circular contraption which controls the Springinator-activated gears. Inside its Microchip is some documentation on how to operate it.

multiple of 0.9 = no of spins
output to device you want to move

Gallery Kits


Tiki Paradise Level Kit

Behind the surfer puppet just before the rising sand room is an invisible piece of cardboard, on which the following note can be found.

Do not delete or move, Jad!

Challenges


Great Shock!

Above a cardboard platform out of bounds is a note attached to an arrow pointing to an exploding square of Sticker Panel. The note in question contains the following text.

Dont forget confetti!! You may need to re-emit

Pinball Calls

A note just to the right of the Entrance contains a note pointing out debug movement in the pinball.

NB the ball has temp debug movement to aid qa testing! Do not report it or this note. Cheers :)

Inaccessible Quest Text

Text related to quests that can't be seen through normal means.

Adventure

Quest Title Quest Description Quest Objectives Filename Additional Notes
Boat Race Help Marina build the fastest boat and win the race. Build a brilliant boat. ziggurat_blueprint.qst A leftover quest from a scrapped Contraption Challenge where you would've built a boat in order to win a race. The level this quest was associated with was removed from the PS3 version, though remnants of it - including icons and .plan files - can still be found in the game's data.
Light 'em up! Light up every single block and surive! Light up all blocks and survive! 2d3d_tile_quest.qst A quest associated with a level internally referred to as "2d3d", where you would've had to light up all of the platforms in the level and reach the end without dying. This quest is grouped with Bunkum Lagoon's quests, so the level was likely intended to appear there. Unlike other quests, the name, description and objective are written in plain English rather than simply pointing to a language key. The quest's description contains a typo in "surive".

While the level associated with this quest was completely removed from the PS3 version, it still exists in the PS4 version, albeit unused.

bridge_quest Add a quest description here... I need this pp01_bridge.qst A quest used by the Popit Cursor level in Popit Academy: Term 1. While the quest itself is used, it's normally hidden and none of the Popit Puzzles have the Organisertron enabled, so its associated text goes unused.

Cancelled Disney Costume Packs

Added in Game Update 1.26, gamedata/languages/english.trans contains various text strings referencing both a "Mickey Mouse and Friends Costume Pack" and a "Winnie the Pooh Costume Pack", suggesting that costumes based on the two properties were planned as DLC. The costumes themselves do not exist, so it's unknown which of the game's five characters would have received what costumes. Since all of the Disney themed DLC was pulled from the PlayStation Store on December 21st, 2017, it's unlikely that either of these packs will ever see the light of day.

Mickey Mouse and Friends Costume Pack

Mickey Mouse and Friends Costume Pack
From the Mickey Mouse and Friends Costume Pack
Mickey Mouse Skin
Mickey Mouse Shorts
Mickey Mouse Gloves
Mickey Mouse Costume
Mickey Mouse Shoes
Mickey Mouse Ears
Mickey Mouse Eyes
Mickey Mouse Mouth
Mickey Mouse Tail
Minnie Mouse Skin
Minnie Mouse Dress
Minnie Mouse Gloves
Minnie Mouse Bloomers
Minnie Mouse Costume
Minnie Mouse Shoes
Minnie Mouse Ears & Bow
Minnie Mouse Eyes
Minnie Mouse Mouth
Minnie Mouse Tail
Donald Duck Bill
Donald Duck Skin
Donald Duck Sailor Shirt
Donald Duck Tail
Donald Duck Costume
Donald Duck Feet
Donald Duck Sailor Cap
Donald Duck Eyes
Daisy Duck Shirt
Daisy Duck Bow
Daisy Duck Eyes
Daisy Duck Shoes
Daisy Duck Bracelet
Daisy Duck Costume
Daisy Duck Bill
Daisy Duck Hair
Daisy Duck Skin
Daisy Duck Tail & Skirt
Goofy Jumper & Jacket
Goofy Hat
Goofy Eyes
Goofy Shoes
Goofy Gloves
Goofy Costume
Goofy Mouth
Goofy Hair & Ears
Goofy Skin
Goofy Trousers
Pluto Head
Pluto Hind Paws
Pluto Tail
Pluto Collar
Pluto Fore Paws
Pluto Costume
Pluto Skin

Winnie the Pooh Costume Pack

Winnie the Pooh Costume Pack
From the Winnie the Pooh Costume Pack
Winnie the Pooh Costume
Winnie the Pooh Skin
Winnie the Pooh Hands
Winnie the Pooh Body & T-Shirt
Winnie the Pooh Head
Christopher Robin Costume
Christopher Robin Shorts
Christopher Robin Hair
Christopher Robin Shirt
Christopher Robin Shoes
Christopher Robin Eyes
Piglet Costume
Piglet Nose
Piglet Head
Piglet Eyes
Piglet Hands
Piglet Body
Piglet Skin
Eeyore Body
Eeyore Tail
Eeyore Costume
Eeyore head
Kanga Skin
Kanga Costume
Kanga Body
Kanga Head
Kanga Hands
Kanga Feet
Roo Feet
Roo Hands
Roo Costume
Roo Nose
Roo Hair
Roo Skin
Roo Legs & Tail
Roo T-Shirt
Roo Ears
Roo Eyes
Rabbit Costume
Rabbit Feet
Rabbit Head
Rabbit Nose
Rabbit Face
Rabbit Nose & Whiskers
Rabbit Skin
Rabbit Body
Tigger Hind Paws
Tigger Head
Tigger Tail
Tigger Body
Tigger Fore Paws
Tigger Costume
Owl Feet
Owl Costume
Owl Body
Owl Head

Various

A ball for Blinking with. A Blink Ball.
'Sweet Newton Blues'
'Energy'
by The Apples In Stereo
Press triangle to play as Rusk.
Streaming cannot be disabled whilst a repeating background is in use
This background only works in a Dynamic Thermometer Level, would you like to switch over?
Create a new adventure planet?
Select a level and place it on your adventure planet...
Not on Adventure Planet or couldn't Load Profile.
Sprung, latched piston

Developer Notes

Leftover in the game's code are various developer notes from the second game and a few new ones as well.

TheFuckingZOffset
JustUseTheFuckingZOffset
FIOS: scheduler::closeFile received invalid FH 0x%08llX - possible double-close. This can (and will) cause problems because filehandles are recycled. You should fix your code.

Build Information

A build date and time can be found in EBOOT.BIN. Below is a list of build dates and times for the base game, as well as the various Game Updates that have been released.

Version Hex Address Build Date
Version 1.00 00D063C6
build date:Oct 13 2014time: 03:57:13
Version 1.01 00D154F6
build date:Nov  1 2014time: 20:56:42
Version 1.02 00D182F6
build date:Nov 12 2014time: 11:41:25
Version 1.03 00D1A676
build date:Nov 25 2014time: 18:15:57
Version 1.04 00D1B9B6
build date:Dec 11 2014time: 10:28:14
Version 1.05 00D1DAF6
build date:Feb  3 2015time: 13:38:39
Version 1.06 00D24A56
build date:Mar 13 2015time: 19:56:33
Version 1.07 00D2FC36
build date:May  1 2015time: 13:20:27
Version 1.08 00D2E3D6
build date:May 28 2015time: 11:04:37
Version 1.09 00D3F036
build date:Jun 25 2015time: 23:27:27
Version 1.10 00D3F196
build date:Jul  2 2015time: 23:23:13
Version 1.11 00D42F56
build date:Jul 15 2015time: 23:11:58
Version 1.12 00D4B1EE
build date:Aug 11 2015time: 23:12:51
Version 1.13 00D4BC6E
build date:Sep  7 2015time: 23:12:26
Version 1.14 00D543F2
build date:Oct  2 2015time: 17:32:08
Version 1.15 00D54592
build date:Oct 16 2015time: 00:47:31
Version 1.16 00D54CF2
build date:Nov  3 2015time: 23:11:32
Version 1.17 00D55792
build date:Dec  9 2015time: 15:28:42
Version 1.18 00D55772
build date:Jan 27 2016time: 15:54:36
Version 1.19 00D5EE12
build date:Feb 23 2016time: 23:12:46
Version 1.20 00D60A52
build date:Apr 13 2016time: 09:51:00
Version 1.21 00D60CB2
build date:May 23 2016time: 05:14:40
Version 1.22 00D7783A
build date:Jul 26 2016time: 15:47:14
Version 1.23 00D7A03A
build date:Oct  7 2016time: 16:53:43
Version 1.24 00D7A33A
build date:Nov  7 2016time: 13:14:37
Version 1.25 00D7ADDA
build date:Feb 22 2017time: 23:13:48
Version 1.26 00D7AE2A
build date:May 11 2017time: 23:13:07