Lone Survivor
Lone Survivor |
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Developer: Superflat Games This game has unused animations. |
Lone Survivor is a pixel survival horror game. Not to be confused with that movie about Afghanistan.
It was later re-released with added features on PlayStation 3 and PlayStation Vita as Lone Survivor: The Director's Cut.
To do:
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Contents
Debug Menu
In scripts\LoneSurvivor.as, change FlxG.debug = false; to FlxG.debug = true; and the Debug Menu should be available. This method doesn't work with the Director's Cut.
Commands:
- \ Shows FPS and the Flixel version number.
- B Shows bounding boxes.
- N Removes bounding boxes.
Unused Text
A shorter version of the intro with added revenge.
Holed up since the beginning. All out of supplies. I may not have my revenge. At least I'm gonna survive.
Unused Graphics
Items
An unused apple item. | |
A green bag. | |
A light blue bowl with something overflowing. Similar to the Hot Rice Pudding item. | |
A green version. | |
A fish. | |
A fried rat sans plate. | |
An unused necklace. | |
A toothbrush that would have been used for health upkeep. | |
A stand of some kind? |
References
Unused Sprite
Sprites for the player character from the Mac version of Prince of Persia used as a reference.
Dummy Images
Dummy map images.
Wreck Scene
Unused | Final |
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An unused version of the wreck scene without the bus.
Apartment Room
Various unused versions of You's bedroom.
Unused Enemy
"CheckFinal" Cheat
There's a reference to a cheat with the function "CheckFinal" that would have skipped you to the City portion.
function CheckFinal:chrsay Jasper's Note Beginning quickstart city game. The mirror will take you... ... to the entrance of the building, ... just prior to escaping. Thanks, enjoy, Jasper.
Using that cheat would have added the following achievement to your psych report.
Began a new game by cheating... Naughty.
It also adds a new diary entry.
I escaped the apartments. Via a cheat. Now I'm going to explore the world Mr.Byrne has devised. Mwa ha ha ha.
Other messages:
You cheated!
Nice cheat!
Cutscene dialogue with a Silent Hill 2 reference.
There was a cheat here... It's gone now.
Developer Message
A colorful description is located in the file SuperflatOriginal.bin.
NormalMapper.namespace.. .vendor.Superflat. .version... .description.This is the good shit.
- Pages missing developer references
- Games developed by Superflat Games
- Pages missing publisher references
- Games published by Superflat Games
- Windows games
- Mac OS X games
- Pages missing date references
- Games released in 2012
- Games released in March
- Games released on March 27
- Games released in April
- Games released on April 23
- Games with unused animations
- Games with hidden developer messages
- Games with unused enemies
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Superflat Games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Superflat Games
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 23
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 27