Looney Tunes: Back in Action (GameCube)
|Looney Tunes: Back in Action|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
A generic platformer based on the movie.
The code 042592E0 00000000 will replace the pause menu with a debug menu.
Hud Display- Enable/Disable the hud.
Chall Display- (Character Display) Enable/Disable the character bubble.
AI Disable- Enable/Disable AI, enemies will not respond.
ScreenShot Mode- Move the camera freely, character placement is also possible. May freeze game at times.
Edit Sound Info- Change the volume of the music and sound effects.
Camera Menu- Change camera coordinates, they may not function correctly on certain levels.
Cut Scenes- Watch any of the movie clips in the game, including a video that seems to be for an E3 trailer.
Debug Warps- Warp to select points in a hub world.
Bugs Parameters- Change Bugs Bunny's attributes, such as walking speed, jump height, etc. May freeze game.
Daffy Parameters- Change Daffy Duck's attributes, such as walking speed, jump height, etc. May freeze game.
Present throughout boot.dol are some interesting error messages:
We're in some mad state here we're not meant to be in. Tell Keith!!! s_eFrontEndState = %d Unknown result from BIASaveState_CheckCard(). Tell Keith!!! Cannot Find Scene Press Pad to continue Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict dontcare File server function not available in non debug mode
Present at 0x182490 in boot.dol:
( Oct 28 2003 12:41:47)