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Looney Tunes: Back in Action (GameCube)

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Title Screen

Looney Tunes: Back in Action

Developer: Warthog
Publisher: Electronic Arts
Platform: GameCube
Released in US: November 24, 2003
Released in EU: January 30, 2004

DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A generic platformer based on the movie.

Debug Menu

The code 042592E0 00000000 will replace the pause menu with a debug menu.

Looneytunesbia debug.png

Hud Display- Enable/Disable the hud.

Chall Display- (Character Display) Enable/Disable the character bubble.

AI Disable- Enable/Disable AI, enemies will not respond.

ScreenShot Mode- Move the camera freely, character placement is also possible. May freeze game at times.

Edit Sound Info- Change the volume of the music and sound effects.

Camera Menu- Change camera coordinates, they may not function correctly on certain levels.

Cut Scenes- Watch any of the movie clips in the game, including a video that seems to be for an E3 trailer.

Debug Warps- Warp to select points in a hub world.

Bugs Parameters- Change Bugs Bunny's attributes, such as walking speed, jump height, etc. May freeze game.

Daffy Parameters- Change Daffy Duck's attributes, such as walking speed, jump height, etc. May freeze game.

Error Messages

Present throughout boot.dol are some interesting error messages:

We're in some mad state here we're not meant to be in.  Tell Keith!!!  s_eFrontEndState = %d
Unknown result from BIASaveState_CheckCard(). Tell Keith!!!
Cannot Find Scene Press Pad to continue
Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict
File server function not available in non debug mode

Build Date

Present at 0x182490 in boot.dol:

( Oct 28 2003 12:41:47)