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Looney Tunes: Duck Amuck

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Title Screen

Looney Tunes: Duck Amuck

Developer: WayForward Technologies
Publisher: Warner Bros. Interactive Entertainment
Platform: Nintendo DS
Released in US: October 9, 2007
Released in EU: November 30, 2007
Released in AU: February 6, 2008


SourceIcon.png This game has uncompiled source code.
TextIcon.png This game has unused text.


Duck Amuck adapts the classic 1953 Merrie Melodies short of the same name into a video game that shows off the power of the DS' two screens and stylus.

Hmmm...
To do:
.
  • There is possible code and text for a Debug Menu.
  • There are some unused STRM voices. Most of these voices are only present in the English version, with no modification language-wise for the ones that didn't get removed in the other versions. Most of them were made (and used) for the cutscenes, but some of these are modified when they're heard in them. (An example being "SE_SL_VO_HAPPY_MISER", which was modified in pitch for Diamond Mine, Mine!'s opening cutscene.)

Unused Text

Present in the game's executable are some early names for various minigames.

Internal Name In-Game Name
Bleeding Black The Bleeding Black
Bomb Ski Cross Country Kapooow!
Card Deal Deal the Cards
Cannon Load Load the Cannon
Close The DS Closing the DS
Color Coded Color Coded Daffy
Duck Brain/Noodle Soup Use Your Noodle Soup
Duck Cover Duck & Cover
Diamond Mine Diamond Mine, Mine!
Food Fling Missing Duck Bill
Piano Explode Exploding Piano
Record Spin Song &/+ Dance Daffy
Robin Hood Robin Hood Daffy
Low Poly Low-Poly Daffy
Quick Slice Daffy Divided

Development Leftovers

The source file list of the sound_data.sdat file is present in the root of the game's data.

#define PLAYER_BGM	0
#define STD_PLAYER	1
#define PLAYER_SE	10
#define PLAYER_VOICE	11
#define WAVEARC_MUSIC	0
#define WAVEARC_BB	1
#define WAVEARC_BE	2
#define WAVEARC_BT	3
#define WAVEARC_BC	4
#define WAVEARC_CL	5
#define WAVEARC_DTC	6
#define WAVEARC_CS	7
#define WAVEARC_CDS	8
#define WAVEARC_CDS2	9
#define WAVEARC_CC	10
#define WAVEARC_DA	11
#define WAVEARC_DB	12
#define WAVEARC_DC	13
#define WAVEARC_DD	14
#define WAVEARC_FF	15
#define WAVEARC_LP	16
#define WAVEARC_LOW	17
#define WAVEARC_MEN	18
#define WAVEARC_MDB	19
#define WAVEARC_MOS	20
#define WAVEARC_PA	21
#define WAVEARC_PE	22
#define WAVEARC_QS	23
#define WAVEARC_RS	24
#define WAVEARC_RTC	25
#define WAVEARC_RH	26
#define WAVEARC_VR	27
#define WAVEARC_BS	28
#define WAVEARC_IS	29
#define BANK_BB	0
#define BANK_BE	1
#define BANK_BT	2
#define BANK_BC	3
#define BANK_CL	4
#define BANK_DTC	5
#define BANK_CS	6
#define BANK_CDS	7
#define BANK_CC	8
#define BANK_DA	9
#define BANK_DB	10
#define BANK_DC	11
#define BANK_DD	12
#define BANK_FF	13
#define BANK_LP	14
#define BANK_LOW	15
#define BANK_MEN	16
#define BANK_MDB	17
#define BANK_MOS	18
#define BANK_PA	19
#define BANK_PE	20
#define BANK_QS	21
#define BANK_RS	22
#define BANK_RTC	23
#define BANK_RH	24
#define BANK_VR	25
#define BANK_BS	26
#define BANK_IS	27
#define BANK_Body_Erase_NEWEST	28
#define BANK_Charleston_Theme_2	29
#define BANK_Circus_Theme_2	30
#define BANK_Comedic_Theme_1	31
#define BANK_Daffy_Bomb_Toss_Theme_2	32
#define BANK_DA_Misc10	33
#define BANK_DA_Misc4	34
#define BANK_DA_Misc7	35
#define BANK_DA_Misc8	36
#define BANK_DA_Misc9	37
#define BANK_DA_Misc_11	38
#define BANK_DA_Misc_2	39
#define BANK_DA_Misc_5	40
#define BANK_Deal_the_cards	41
#define BANK_Duck_Amuck_Misc3	42
#define BANK_Duck_and_Cover_Theme_1	43
#define BANK_Duck_Dodgers_Theme_1	44
#define BANK_Light_Medival_tune	45
#define BANK_Low_poly_daffy_theme_1	46
#define BANK_Mexican_Theme_1	47
#define BANK_My_own_stylus_theme_1	48
#define BANK_Orchestral_Theme	49
#define BANK_Painter	50
#define BANK_Quick_slice	51
#define BANK_Recycle_the_code_theme_2	52
#define BANK_Robin_Hood_Daffy_NEWEST	53
#define BANK_RS_Jazzy_Theme_2	54
#define BANK_Stairs_Down_2	55
#define BANK_Stairs_Up_2	56
#define BANK_The_Bleeding_Black	57
#define BANK_MASTER	58
#define SEQ_Body_Erase_NEWEST	0
#define SEQ_Charleston_Theme_2	1
#define SEQ_Circus_Theme_2	2
#define SEQ_Comedic_Theme_1	3
#define SEQ_Daffy_Bomb_Toss_Theme_2	4
#define SEQ_DA_Misc10	5
#define SEQ_DA_Misc4	6
#define SEQ_DA_Misc7	7
#define SEQ_DA_Misc8	8
#define SEQ_DA_Misc9	9
#define SEQ_DA_Misc_11	10
#define SEQ_DA_Misc_2	11
#define SEQ_DA_Misc_5	12
#define SEQ_Deal_the_cards	13
#define SEQ_Duck_Amuck_Misc3	14
#define SEQ_Duck_and_Cover_Theme_1	15
#define SEQ_Duck_Dodgers_Theme_1	16
#define SEQ_Light_Medival_tune	17
#define SEQ_Low_poly_daffy_theme_1	18
#define SEQ_Mexican_Theme_1	19
#define SEQ_My_own_stylus_theme_1	20
#define SEQ_Orchestral_Theme	21
#define SEQ_Painter	22
#define SEQ_Quick_slice	23
#define SEQ_Recycle_the_code_theme_2	24
#define SEQ_Robin_Hood_Daffy_NEWEST	25
#define SEQ_RS_Jazzy_Theme_2	26
#define SEQ_Stairs_Down_2	27
#define SEQ_Stairs_Up_2	28
#define SEQ_The_Bleeding_Black	29
#define SEQARC_BB	0
#define SEQARC_BE	1
#define SEQARC_BT	2
#define SEQARC_BC	3
#define SEQARC_CL	4
#define SEQARC_DTC	5
#define SEQARC_CS	6
#define SEQARC_CDS	7
#define SEQARC_CC	8
#define SEQARC_DA	9
#define SEQARC_DB	10
#define SEQARC_DC	11
#define SEQARC_DD	12
#define SEQARC_FF	13
#define SEQARC_LP	14
#define SEQARC_LOW	15
#define SEQARC_MEN	16
#define SEQARC_MDB	17
#define SEQARC_MOS	18
#define SEQARC_PA	19
#define SEQARC_PE	20
#define SEQARC_QS	21
#define SEQARC_RS	22
#define SEQARC_RTC	23
#define SEQARC_RH	24
#define SEQARC_VR	25
#define SEQARC_BS	26
#define SEQARC_IS	27
#define STRM_0	0
#define STRM_1	1
#define STRM_2	2
#define STRM_3	3
#define VO_IDL_WHOA2	0
#define VO_CDS_TOTHELEFT	1
#define VO_CDS_TOTHELEFT2	2
#define VO_CDS_TOTHELEFT3	3
#define VO_CDS_TOTHELEFT4	4
#define VO_CDS_TOTHELEFT5	5
#define VO_CDS_TOTHELEFT6	6
#define VO_CDS_TOTHERIGHT	7
#define VO_CDS_TOTHERIGHT2	8
#define VO_CDS_TOTHERIGHT3	9
#define VO_CDS_TOTHERIGHT4	10
#define VO_CDS_TOTHERIGHT5	11
#define VO_CDS_TOTHERIGHT6	12
#define VO_CDS_BOTHWAYS	13
#define VO_CDS_BOTHWAYS2	14
#define VO_CDS_OPENUP	15
#define VO_CDS_OPENUP2	16
#define VO_CDS_OPENUP3	17
#define VO_CDS_CLS_INST	18
#define VO_CDS_FIRSTCLOSE	19
#define VO_DTC_HORSE	20
#define SE_DC_VO_DESPICABLE	21
#define SE_FF_VO_EXIT_STAGE_LEFT	22
#define SE_FF_VO_HA	23
#define SE_FF_VO_YIKES	24
#define SE_RS_VO_HA	25
#define SE_RS_VO_STAR	26
#define SE_RS_VO_WAITING	27
#define SE_RS_VO_YIKES	28
#define SE_RS_VO_EXIT_STAGE_LEFT	29
#define SE_RS_VO_INTRO1	30
#define SE_VR_VO_STAR	31
#define SE_VR_VO_WAITING	32
#define SE_VR_VO_DISPICABLE	33
#define SE_SC_VO_AFTER_ALL	34
#define SE_SC_VO_DISGUSTABLE	35
#define SE_SC_VO_ENORMOUS	36
#define SE_SC_VO_GAS_GUZZLER	37
#define SE_SC_VO_GOOMBAS	38
#define SE_SC_VO_HINT_OF_MINT	39
#define SE_SC_VO_I_SHOULD_BE	40
#define SE_SC_VO_NOODLE	41
#define SE_SC_VO_COCONUT	42
#define SE_SC_VO_NOGGIN	43
#define SE_SC_VO_SCREWBALL	44
#define SE_SC_VO_SO_MUCH	45
#define SE_SC_VO_WAZOO	46
#define SE_SC_VO_RIPPING	47
#define SE_SC_VO_GOTTA_BE	48
#define SE_SC_VO_MAYBE_YOU_SHOULD	49
#define SE_SC_VO_YA_KNOW	50
#define SE_SC_VO_SWEET	51
#define SE_SC_VO_DUCT_TAPE	52
#define SE_SC_VO_SHODDY	53
#define SE_SC_VO_GREEDY	54
#define SE_SC_VO_VAUDEVILLE	55
#define SE_SC_VO_IGNORANT	56
#define SE_SC_VO_EXPLOSIVE	57
#define SE_SC_VO_DASTARDLY	58
#define SE_SC_VO_WILD_WEST	59
#define SE_SC_VO_SNAPPY	60
#define SE_SC_VO_BURP	61
#define SE_SC_VO_MONSTROUS	62
#define SE_SC_VO_SNAZZY	63
#define SE_SC_VO_FLIGHTLESS	64
#define SE_SC_VO_CREEPY	65
#define SE_SC_VO_YOUR_MIND	66
#define SE_SC_VO_BANDITS	67
#define SE_SC_VO_MISER	68
#define SE_SC_VO_PLUMBER	69
#define SE_SC_VO_MAMA	70
#define SE_SC_VO_PIE	71
#define SE_SC_VO_ON_THE_ROAD	72
#define SE_SC_VO_SAVAGE	73
#define SE_SC_VO_GUN_POWDER	74
#define SE_SC_VO_CANNONBALLS	75
#define SE_SC_VO_MARTIAN	76
#define SE_SC_VO_TWERP	77
#define SE_SC_VO_BULLETS	78
#define SE_SC_VO_MUSH	79
#define SE_SC_VO_WHACK	80
#define SE_SC_VO_HUGE_CLAWS	81
#define SE_SC_VO_TEETH_LIKE_DAGGERS	82
#define SE_SC_VO_GOOD_CLUMP	83
#define SE_SC_VO_YAHOO	84
#define SE_SC_VO_CULPRIT	85
#define SE_SC_VO_BLOG	86
#define SE_SC_VO_STYLUS	87
#define SE_SC_VO_NUCLEAR_OPTION	88
#define SE_SC_VO_GASOLINE	89
#define SE_SC_VO_C4_EXPLOSIVES	90
#define SE_SC_VO_URANIUM_238	91
#define SE_SL_VO_AH_HA	92
#define SE_SL_VO_TENNIS	93
#define SE_SL_VO_BETCHA_SNEAKY	94
#define SE_SL_VO_BROTHER	95
#define SE_SL_VO_HEY_BUDDY	96
#define SE_SL_VO_HEY_PSSST	97
#define SE_SL_VO_HOW_INVITING	98
#define SE_SL_VO_HAPPY_MISER	99
#define SE_SL_VO_WISEGUY	100
#define SE_SL_VO_MOTHER	101
#define SE_SL_VO_NOW_WHAT	102
#define SE_SL_VO_SHEESH	103
#define SE_SL_VO_THANKS_FOR_NOTHING	104
#define SE_SL_VO_VERY_FUNNY	105
#define SE_SL_VO_WHADDAYA_KNOW	106
#define SE_SL_VO_YOO_HOO	107
#define SE_SL_VO_CLUMSY_NUT	108
#define SE_SL_VO_YOU_DOPE	109
#define SE_SL_VO_YOU_KNOW_BETTER	110
#define SE_SL_VO_DESPICABLE	111
#define SE_SL_VO_TALKIN	112
#define SE_SL_VO_BEAUTY_TECHNOLOGY	113
#define SE_SL_VO_BETTER_HOLD_DS	114
#define SE_SL_VO_CUT_IT_OUT	115
#define SE_SL_VO_DELICIOUS	116
#define SE_SL_VO_I_SEE	117
#define SE_SL_VO_DOZEN_ROSES	118
#define SE_SL_VO_IGNORANT_SAVAGE	119
#define SE_SL_VO_SMART	120
#define SE_SL_VO_CLOUT	121
#define SE_SL_VO_SOMETHING_STRAIGHT	122
#define SE_SL_VO_LISTEN_BUD	123
#define SE_SL_VO_MAKE_UP_MIND	124
#define SE_SL_VO_NO_NO	125
#define SE_SL_VO_SERVICE	126
#define SE_SL_VO_UH_OH	127
#define SE_SL_VO_FINALLY	128
#define SE_SL_VO_WHEW	129
#define SE_SL_VO_YIPE	130
#define SE_SL_VO_DISGUSTIBLE	131
#define SE_SL_VO_AH_HAAAA	132
#define SE_SL_VO_AH_NICE	133
#define SE_SL_VO_ALRIGHT_KNOCK_IT_OFF	134
#define SE_SL_VO_ANYHOO	135
#define SE_SL_VO_LOUSY_SHOT	136
#define SE_SL_VO_NICE_TRY	137
#define SE_SL_VO_HEY	138
#define SE_SL_VO_SUPERIORS	139
#define SE_SL_VO_ALL_YOUVE_GOT	140
#define SE_SL_VO_NOT_EASY	141
#define SE_SL_VO_LETS_MOVE_ON	142
#define SE_SL_VO_NO_NO_NO	143
#define SE_SL_VO_ENDORSE	144
#define SE_SL_VO_OH_KNOCK_IT_OFF	145
#define SE_SL_VO_NEVER_MIND	146
#define SE_SL_VO_CARE	147
#define SE_SL_VO_THATS_BETTER	148
#define SE_SL_VO_FAULT	149
#define SE_SL_VO_WAITING	150
#define SE_SL_VO_WHATS_GOING_ON	151
#define GROUP_STATIC	0
#define	SE_BB_BUTTON_CLICK	0
#define	SE_BB_BONK	1
#define	SE_BB_STICK_BREAK	2
#define	SE_BB_STICK_TAPPED	3
#define	SE_BB_ROLL_LARGE	4
#define	SE_BB_ROLL_SMALL	5
#define	SE_BB_PROP_STICK	6
#define	SE_BB_HIT1	7
#define	SE_BB_HIT2	8
#define	SE_BB_HIT3	9
#define	SE_BB_MISS1	10
#define	SE_BB_MISS2	11
#define	SE_BB_MISS3	12
#define	SE_BB_LEVEL_WIN	13
#define	SE_BB_LEVEL_LOSE	14
#define	SE_BB_RIGHTANSWER	15
#define	SE_BB_WRONGANSWER	16
#define	SE_BE_BUTTON_CLICK	0
#define	SE_BE_GUNSHOT	1
#define	SE_BE_HURDLE01	2
#define	SE_BE_HURDLE02	3
#define	SE_BE_SWARM	4
#define	SE_BE_JUMP	5
#define	SE_BE_DUCK	6
#define	SE_BE_STEP	7
#define	SE_BE_BOO	8
#define	SE_BE_CHEER	9
#define	SE_BE_TONE	10
#define	SE_BE_RIGHT_ANSWER	11
#define	SE_BE_LEVEL_WIN	12
#define	SE_BE_LEVEL_LOSE	13
#define	SE_QS_BUTTON_CLICK	0
#define	SE_BT_EXPLOSION	1
#define	SE_BT_EXPLOSION2	2
#define	SE_BT_BOMBFLING	3
#define	SE_BT_BOMBLAND	4
#define	SE_BT_HISS	5
#define	SE_BC_MATCH_STRIKE	0
#define	SE_BC_FUSE_HISS	1
#define	SE_BC_FOOTSTEPS_UPSTAIRS	2
#define	SE_BC_FOOTSTEPS_DOWNSTAIRS	3
#define	SE_BC_FLAME_OUT	4
#define	SE_BC_EXPLODE	5
#define	SE_BC_WATERDROP	6
#define	SE_BC_LIGHT	7
#define	SE_BC_ROUNDLOSE	8
#define	SE_BC_ROUNDWIN	9
#define	SE_BC_ALLDONE	10
#define	SE_BC_ALLLOSE	11
#define	SE_LTC_ADDING_TNT	0
#define	SE_LTC_CANNON_FIRE	1
#define	SE_LTC_CRANK	2
#define	SE_LTC_CROWD_CHEER	3
#define	SE_LTC_CROWD_GASP	4
#define	SE_LTC_HIT_WALL	5
#define	SE_LTC_FUSE_HISS	6
#define	SE_LTC_KEG_EXPLOSION	7
#define	SE_LTC_FIRE	8
#define	SE_LTC_TRAMPOLINE	9
#define	SE_LTC_LEVEL_WIN	10
#define	SE_LTC_LEVEL_LOSE	11
#define	SE_DTC_CARDDROPOFF	0
#define	SE_DTC_CARDFLICK	1
#define	SE_DTC_CARDOFFTABLE	2
#define	SE_DTC_CARDPICKUP	3
#define	SE_DTC_HITCHIPS	4
#define	SE_DTC_LEVELWIN	5
#define	SE_DTC_STACKSLIDEIN	6
#define	SE_DTC_STACKSLIDEOUT	7
#define	SE_DTC_GUNFIRE	8
#define	SE_DTC_HORSE	9
#define	SE_DTC_DRAW_CLEAR	10
#define	SE_DTC_DRAW_DRAW	11
#define	SE_DTC_DRAW_OK	12
#define	SE_DTC_WRONGPLAYER	13
#define	SE_DTC_RIGHTPLAYER	14
#define	SE_DTC_ALLDONE	15
#define	SE_DTC_ALLLOSE	16
#define	SE_DTC_TIMEOUT	17
#define	SE_DTC_TIMENORM	18
#define	SE_DTC_TIMEURGENT	19
#define	SE_CS_BUTTON_CLICK	0
#define	SE_CS_DAFFY_BONKED	1
#define	SE_CS_RIGHT_ANSWER	2
#define	SE_CS_SEND	3
#define	SE_CS_TYPE	4
#define	SE_CS_DRAWING	5
#define	SE_CS_DAFFY_SEND	6
#define	SE_CS_LEVEL_WIN	7
#define	SE_CS_LEVEL_LOSE	8
#define	SE_CS_RIGHTANSWER	9
#define	SE_CS_WRONGANSWER	10
#define	SE_CDS_SEARCH1	0
#define	SE_CDS_SEARCH2	1
#define	SE_CDS_SEARCH3	2
#define	SE_CDS_SEARCH4	3
#define	SE_CDS_WRONG	4
#define	SE_CDS_RIGHT	5
#define	SE_CDS_ALLDONE	6
#define	SE_CDS_ALLLOSE	7
#define	SE_CC_BUTTON_CLICK	0
#define	SE_CC_STYLUS_TAP	1
#define	SE_CC_DAFFY_BOX	2
#define	SE_CC_DAFFY_LAND	3
#define	SE_CC_LEVEL_WIN	4
#define	SE_CC_LEVEL_LOSE	5
#define	SE_CC_TIMER	6
#define	SE_CC_TIMER_URGENT	7
#define	SE_CC_TIMESUP	8
#define	SE_DA_BUTTON_CLICK	0
#define	SE_DA_DAFFY_APPEAR	1
#define	SE_DA_DAFFY_WALK	2
#define	SE_DA_OBSTICALE_BREAK	3
#define	SE_DA_CAVE_EXIT	4
#define	SE_DA_GEM_CAPTURE	5
#define	SE_DA_GEM_PICKED_UP	6
#define	SE_DA_OBSTICALE_RELEASE	7
#define	SE_DA_WALL	8
#define	SE_DB_BUTTON_CLICK	0
#define	SE_DB_DAFFY_CRASH_ORCHESTRAL	1
#define	SE_DB_EGG_TIMER_DING	2
#define	SE_DB_EGG_TIMER_TICKING	3
#define	SE_DB_EGG_TIMER_TICKING_URGENT	4
#define	SE_DB_FIRE_SURGE	5
#define	SE_DB_SOUP_METER_FALLING	6
#define	SE_DB_SOUP_METER_RISING	7
#define	SE_DB_SOUP_SPLASH	8
#define	SE_DB_VEGGIE_SLICE_CRISP	9
#define	SE_DB_VEGGIE_SLICE_WET	10
#define	SE_DB_VEGGIE_SLICE_POTATO	11
#define	SE_DB_VEGGIE_SLICE_CELERY	12
#define	SE_DB_VEGGIE_SLICE_MUSHROOM	13
#define	SE_DB_VEGGIE_MISS	14
#define	SE_DB_DAFFY_SPLASH	15
#define	SE_DB_NEW_CHALLENGE	16
#define	SE_DC_EXPLODE	0
#define	SE_DC_FIRE	1
#define	SE_DC_MATCH	2
#define	SE_DC_KEG	3
#define	SE_DC_BUTTON_CLICK	4
#define	SE_DC_MATCH_LIGHT	5
#define	SE_DC_TRAIL_LIGHT	6
#define	SE_DC_CAR_TRACK	7
#define	SE_DD_ADDSPARK	0
#define	SE_DD_CHANGESWITCH	1
#define	SE_DD_FIZZEL	2
#define	SE_DD_LEVERLOSE	3
#define	SE_DD_LEVERWIN	4
#define	SE_DD_EXPLODE	5
#define	SE_DD_ROCKDIE	6
#define	SE_DD_ROCKHIT	7
#define	SE_DD_LAZER	8
#define	SE_DD_TELEPORT	9
#define	SE_DD_ZAPPED	10
#define	SE_DD_LEVERPOWERDN	11
#define	SE_DD_LEVELCHANGE	12
#define	SE_DD_TIMEOUT	13
#define	SE_DD_TIMENORM	14
#define	SE_DD_TIMEURGENT	15
#define	SE_DD_ALLDONE	16
#define	SE_DD_ALLLOSE	17
#define	SE_FF_BUTTON_CLICK	0
#define	SE_FF_BEEP01	1
#define	SE_FF_BEEP02	2
#define	SE_FF_SWISH01	3
#define	SE_FF_SQUASH01	4
#define	SE_LP_BUTTON_CLICK	0
#define	SE_LP_BALL_HIT	1
#define	SE_LP_POWERUP	2
#define	SE_LP_DAFFY_BALL_HIT	3
#define	SE_LP_DAFFY_BALL	4
#define	SE_LO_DAFFY_DIVE	0
#define	SE_LO_SHIELD	1
#define	SE_LO_LASER_1	2
#define	SE_LO_LASER_2	3
#define	SE_LO_BOMB_1	4
#define	SE_LO_BOMB_2	5
#define	SE_LO_BOMB_3	6
#define	SE_LO_INDICATOR	7
#define	SE_LO_ALLDONE	8
#define	SE_LO_ALLLOSE	9
#define	SE_LO_ROUNDLOSE	10
#define	SE_LO_ROUNDWIN	11
#define	SE_MENU_ARROW	0
#define	SE_MENU_BACK	1
#define	SE_MENU_BGZIP	2
#define	SE_MENU_BONUSOPTBUTTON	3
#define	SE_MENU_CHARBUTTON	4
#define	SE_MENU_GAGSLOT	5
#define	SE_MENU_NOTOUCH	6
#define	SE_MDB_BUTTON_CLICK	0
#define	SE_MDB_CHEW01	1
#define	SE_MDB_CHEW02	2
#define	SE_MDB_CHOMP01	3
#define	SE_MDB_CHOMP02	4
#define	SE_MDB_CHOMP03	5
#define	SE_MDB_SLURP01	6
#define	SE_MDB_SWALLOW01	7
#define	SE_MDB_SWALLOW02	8
#define	SE_MDB_SWISH01	9
#define	SE_MDB_SWISH02	10
#define	SE_MDB_SWISH03	11
#define	SE_MDB_SWISH04	12
#define	SE_MDB_SWISH05	13
#define	SE_MDB_SWISH06	14
#define	SE_MDB_SWISH07	15
#define	SE_MDB_HITWALL01	16
#define	SE_MDB_WRONG	17
#define	SE_MDB_WIN	18
#define	SE_MDB_TIMER	19
#define	SE_MDB_TIMER_URGENT	20
#define	SE_MDB_TIMESUP	21
#define	SE_MOS_EXPLOSION_1	0
#define	SE_MOS_LINE_BOUNCE	1
#define	SE_MOS_LINE_BOUNCE_2	2
#define	SE_MOS_TNT_WICK_HISS	3
#define	SE_MOS_LEVEL_WIN	4
#define	SE_MOS_LEVEL_LOSE	5
#define	SE_MOS_DRAW	6
#define	SE_PA_BUTTON_CLICK	0
#define	SE_PA_CHAR_IMAGE_ADVANCE	1
#define	SE_PA_CLEAR	2
#define	SE_PA_COLOR_SELECT	3
#define	SE_PA_DRAW	4
#define	SE_PA_ERASE	5
#define	SE_PA_PAINT_FILL	6
#define	SE_PA_TOOL_SELECT	7
#define	SE_PE_EXPLODE	0
#define	SE_PE_NOTE_1C_05	1
#define	SE_PE_NOTE_1C_10	2
#define	SE_PE_NOTE_1C_20	3
#define	SE_PE_NOTE_1C_30	4
#define	SE_PE_NOTE_1C_40	5
#define	SE_PE_NOTE_2C_05	6
#define	SE_PE_NOTE_2C_10	7
#define	SE_PE_NOTE_2C_20	8
#define	SE_PE_NOTE_2C_30	9
#define	SE_PE_NOTE_2C_40	10
#define	SE_PE_TURNDONE	11
#define	SE_PE_WRONGNOTE	12
#define	SE_PE_TAP	13
#define	SE_PE_ROUNDDONE	14
#define	SE_PE_ALLDONE	15
#define	SE_PE_ALLLOSE	16
#define	SE_PE_TIMEOUT	17
#define	SE_QS_BUTTON_CLICK	0
#define	VO_QS_GETHIT1	1
#define	VO_QS_GETHIT2	2
#define	VO_QS_GETHIT3	3
#define	VO_QS_WIN	4
#define	QS_EXPLOSION	5
#define	QS_URGENT	6
#define	QS_BOMBFLING	7
#define	SE_RS_BUTTON_CLICK	0
#define	SE_RS_BEEP01	1
#define	SE_RS_BEEP02	2
#define	SE_RS_AUDIENCE_BOO	3
#define	SE_RS_AUDIENCE_CHEER	4
#define	SE_RS_AUDIENCE_LAUGH	5
#define	SE_RTC_CODEDROP	0
#define	SE_RTC_CODEFALLOFF	1
#define	SE_RTC_CODEINBIN	2
#define	SE_RTC_CODEPICKUP	3
#define	SE_RTC_POWERDOWN	4
#define	SE_RTC_POWERUP	5
#define	SE_RTC_ROUNDLOSE	6
#define	SE_RTC_ROUNDWIN	7
#define	SE_RTC_ALLDONE	8
#define	SE_RTC_ALLLOSE	9
#define	SE_RH_BUTTON_CLICK	0
#define	SE_RHD_HIT	1
#define	SE_RHD_HIT_SHERIFF	2
#define	SE_RHD_START	3
#define	SE_RHD_WIN	4
#define	SE_RHD_WIN2	5
#define	SE_RHD_BLOW	6
#define	SE_RHD_ALLDONE	7
#define	SE_RHD_ALLLOSE	8
#define	SE_VR_BUTTON_CLICK	0
#define	SE_BS_YIKES	0
#define	SE_BS_WICK_HISS	1
#define	SE_BS_EXPLOSION_1	2
#define	SE_BS_EXPLOSION_2	3
#define	SE_BS_EXPLOSION_3	4
#define	SE_BS_EXPLOSION_4	5
#define	SE_BS_EXPLOSION_5	6
#define	SE_IS_TIMER	0
#define	SE_IS_TIMER_HARD	1
#define	SE_IS_TIMES_UP	2
#define	SE_IS_DRAW	3
#define	SE_IS_LIGHT_CLICK	4
#define	SE_IS_BRIGHTNESS_CLICK	5
#define	SE_IS_DROP	6
#define	SE_IS_PICKUP	7
#define	SE_IS_TOSS	8