We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Lua:Roblox (Windows, Mac OS X)
Jump to navigation
Jump to search
This page contains Lua scripts for the game Roblox (Windows, Mac OS X).
This is the Lua script for User.lua
local CorePackages = game:GetService("CorePackages")
local Players = game:GetService("Players")
local MockId = require(CorePackages.AppTempCommon.LuaApp.MockId)
local User = {}
User.PresenceType = {
OFFLINE = "OFFLINE",
ONLINE = "ONLINE",
IN_GAME = "IN_GAME",
IN_STUDIO = "IN_STUDIO",
}
function User.new()
local self = {}
return self
end
function User.mock()
local self = User.new()
self.id = MockId()
self.isFetching = false
self.isFriend = false
self.lastLocation = nil
self.name = "USER NAME"
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil
self.presence = User.PresenceType.OFFLINE
self.membership = nil
self.thumbnails = nil
self.lastOnline = nil
return self
end
function User.fromData(id, name, isFriend)
local self = User.new()
self.id = tostring(id)
self.isFetching = false
self.isFriend = isFriend
self.lastLocation = nil
self.name = name
self.universeId = nil
self.placeId = nil
self.rootPlaceId = nil
self.gameInstanceId = nil
self.presence = (self.id == tostring(Players.LocalPlayer.UserId)) and User.PresenceType.ONLINE or nil
self.thumbnails = nil
self.lastOnline = nil
return self
end
function User.compare(user1, user2)
assert(not(user1 == nil and user2 == nil))
assert(user1 == nil or typeof(user1) == "table")
assert(user2 == nil or typeof(user2) == "table")
-- Return false if any of the provided input is nil(empty).
if not user1 or not user2 then
return false
end
for field, valueInUser2 in pairs(user2) do
if user1[field] ~= valueInUser2 then
return false
end
end
for field, valueInUser1 in pairs(user1) do
if user2[field] ~= valueInUser1 then
return false
end
end
return true
end
function User.userPresenceToText(localization, user)
local presence = user.presence
local lastLocation = user.lastLocation
if not presence then
return ''
end
if presence == User.PresenceType.OFFLINE then
return localization:Format("Common.Presence.Label.Offline")
elseif presence == User.PresenceType.ONLINE then
return localization:Format("Common.Presence.Label.Online")
elseif (presence == User.PresenceType.IN_GAME) or (presence == User.PresenceType.IN_STUDIO) then
if lastLocation ~= nil then
return lastLocation
else
return localization:Format("Common.Presence.Label.Online")
end
end
end
return User