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Luigi's Mansion (GameCube)/Version Differences

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This is a sub-page of Luigi's Mansion (GameCube).

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This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
A lot of elaboration is needed. Upload videos of the difference in boss fights in the European version of Hidden Mansion.

USA

Japan US
Lm bannerlogo jp.png Lm-bannerlogo all.png

The banner was changed to accommodate the different title.

Title Screen

Japan US
Lm title jp.png Lm-title.png

The game is called Luigi Mansion in Japan. To accommodate the removal of katakana text, the words were spaced closer together in localization.

Sound Effects

Whoa!

Hmmm...
To do:
Add non-JP sound effects for comparison.

Luigi makes a different sound when he takes damage in the Japanese version, whereas in later versions, he has (multiple) different grunts. His Japanese grunt is the same as it was from the E3 2001 demo. It is still present in the later versions' soundbanks.

Portrait Ghost Music

Japan US

In the Japanese version, Portrait Ghosts share the same type of music as when normal ghosts are vacuumed by Luigi. If the area has unique background music, the same soundtrack continues to play. The US version adds a unique track, which overides any background music.

Sound Clip of Boss Defeat

Japan US

After completing an area boss, the victory theme is identical except for the drums.

Whimpering

Japan US

At the start of the battle with King Boo, Luigi slightly whimpers in the Japanese version, but does not in the later versions of the game.

Rocking Horse

Hmmm...
To do:
Rip the sound.

The sound used for the rocking horses flying toward Luigi during the battle with Chauncey was changed.

Ending

Hmmm...
To do:
Rip and compare.

In the ending when Mario shoots out of the Ghost Portrificationizer and hits Luigi, there is a sound effect added shortly after the impact before Luigi says "Mamma-mia".

Music

Game Over

Japan US

The Game Over theme was shorterned and changed slightly in the US version. In the Japanese version, it lasts longer than it can actually play for.

Shy Guy Ghost

The US version adds a unique music track in the Ball Room for when Luigi fights the Shy Guy Ghosts; in the Japanese version, this track doesn't exist, and instead the normal dark room music plays.

Panic

Hmmm...
To do:
Is this used in the Japanese or US version in other places?

The USA version adds "panic" music that plays when Mr. Luggs gets angry with Luigi.

Observatory

Hmmm...
To do:
Rip and compare.

The observatory music is different in the US version.

Final Boss

Japan US

Some of the instruments in the Japanese version are absent or amplified compared to later versions.

Bugs

The following audio bugs that are present in the Japanese version were fixed in the US version:

  • Some audio sequences are delayed or won't play at all. Sequence delay is more noticeable in area boss fights (e.g., Bogmire and Bowser battles).
  • The music's tempo randomly speeds up at certain points. It's possible the audio sequences aren't hard-locked to the game's framerate.
  • The Conservatory's music will continue to loop over and over until the player leaves that room. In the later versions, it would segue into the outside mansion theme.
  • The music sequences don't reset properly when you go into a newer area (like outside or back into the mansion), making the music sound really weird at times.

Misc. Differences

  • Some text boxes appear a fair bit later. This is more noticeable if the player collects Mario's lost items. This does not affect gameplay, however.
  • A Pikmin trailer was added to the menu.
  • Luigi no longer whistles in the Secret Altar.
  • Every instance of "PRODUCERS" in the credits is "PRODUCER" in the Japanese version.

Europe

Hidden Mansion

Japan/North America Europe
Luigi's Mansion-Hidden Mansion-JapanUSA.png Luigi's Mansion-Hidden Mansion-Europe.png

The European version of Luigi's Mansion has an entirely different Hidden Mansion mode: Everything is mirrored left to right, some ghosts that appear later in the game will now appear earlier, and Boos are more agile and difficult to suck up with the Poltergust. A portion of these changes (with the exception of the mansion being mirrored, Speedy Spirits and Gold Mice spawning Silver Diamonds upon being defeated, Luigi riding the Poltergust 3000 during the Boolossus battle, the brightness being darker, and the inability to earn an A rank in normal mode) eventually made their way to all regions in the Nintendo 3DS remake.

Other differences in the European version of Hidden Mansion include:

  • Chauncey's rocking horses are harder to avoid, since they are larger, zigzag towards Luigi, and travel faster than in the normal Mansion and Chauncey stomps around the crib a lot faster.
  • In the Bogmire battle, when he appears you get a shorter time to capture him before he disappears.
  • During the Boolossus battle, when trying to "pop" him, there is a small cutscene where Luigi hops on the Poltergust and you must ride around on it, making controlling Luigi harder. The Poltergust riding also exists in the code for the NTSC-U and NTSC-J versions but is never triggered and lacks the camera zooming in and out.
  • In the King Boo and Bowser battle, Bowser's bombs sometimes have a shorter fuse.
  • Boos have different HP, and forty-five Boos are required to reach the Secret Altar, the final room of the game.
  • Most Boos have more HP, although some have less.
  • There are fewer health pickups. Locations that always had hearts in the Normal Mansion no longer have them. Hearts that heal 50 HP are much rarer.
  • Rooms are now darker; this, however, is the same lighting of the game from E3 2001.
  • There are more normal ghosts around the mansion. For example five ghosts rather than three fight Luigi in The Artist's Studio.
  • Speedy Spirits and Gold Mice always give up a Silver Diamond when caught, adding an extra 50,000,000G to the maximum possible amount of money. Each Silver Diamond is worth 2,000,000G. In the European Hidden Mansion there are 30 Silver Diamonds as opposed to 5 Silver Diamonds in the European Normal Mansion and other versions. This means that it's only possible to get an A rank in the Hidden Mansion since in the European version 150,000,000G rather than 100,000,000G is required by the end of the game to get an A rank.
(Speedy Spirit: MarioWiki)

Europe Revision 1

The Pikmin movie was changed to remove ESRB rating at the start. ESRB is an American rating board, so this makes sense. For some reason a copy of the US version of the video was kept with ".us" on the end of the filename.

(Source: Original TCRF research)

Europe Kiosk Demo

Ending Text

Europe / Europe Revision 1 Europe Kiosk Demo
French ending text-Europe Europe Revision 1-Luigi's Mansion.png

German ending text-Europe Europe Revision 1-Luigi's Mansion.png

Spanish ending text-Europe Europe Revision 1-Luigi's Mansion.png
French ending text-Europe Demo-Luigi's Mansion.png

German ending text-Europe Demo-Luigi's Mansion.png

Spanish ending text-Europe Demo-Luigi's Mansion.png

The spacing was changed in the non-English ending text graphics (Ending\[language].szp\end_ms.bti). Of course you can't actually get to the ending without disabling the demo disc's time limit, or playing the embedded Luigi's Mansion file outside of the demo disc's limitations.

(Source: Original TCRF research)