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Mafia II

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Title Screen

Mafia II

Developers: 2K Czech, Feral Interactive
Publisher: 2K Games
Platforms: Windows, Xbox 360, PlayStation 3
Released in US: August 24, 2010
Released in EU: August 27, 2010
Released in AU: August 26, 2010


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


Hmmm...
To do:
Lots of other stuff. Test level in Joe's Adventures, various unused areas (usually in Joe's adventures) and some more stuff in tables.sds

The ambitious follow-up to Illusion Softworks's previous mob-life epic, Mafia II covered Vito Scaletta's attempt to climb up the blood-soaked rungs of the mob ladder. Development-wise, it was quite a mess, hampered by a transition to the new console generation of PS3 and Xbox 360, makeshift project planning and a hefty chunk of the planned missions getting cut to get the game out the door (some of which were resurrected with a new protagonist glued on after-the-fact for DLC packs).

Subpages

Blank.png
Cut Missions
Mafia II: The Untold Stories

Cut Vehicles

Text Only Remains

Only text remains for some scrapped vehicles.

00_60_00_0005:Sicilian Cart
08_51_01_0013:Load the bikes on the truck.

Bikes were seen in an early screenshot. The bike code is grouped with the objectives from Chapter:8.

Early Screenshot of Bikes Final Game Location Of Bike Area
Mafia2BikeAreaEarly.png Mafia2BikeAreaFinal.png

With Graphics

  • Forklift (ID 71): Added to the files after dlc "Joe's Adventures" is installed, the in-game model lacks its own texture thus making it completely green. The motor sound is also present, but the forklift for some reason doesn't use it.
  • Moscardo AS37 (ID 2): Only a texture sheet remains.
  • Mannschaftstransportwagen (ID 74): Also only a texture sheet remains.

Forklift motor sound

Cut Features

Betting

00_71_00_0029:Betting on hounds
BO_P.missions/Lokace_Betting_Office/Betting_office/BettingOfficeMenu

You could once bet on dog races.

Buses

There are some leftovers of public transport system, logic of stopping at bus stops seems to be fully implemented but never activated in-game.

ENTER_BUS
00_57_00_0036:Bus Stop

Buying

00_50_00_0046: Buy a newspaper
00_50_00_0104: Buy AB Press
20_51_01_0005:Talk with the vendor again.
20_51_01_0009:Talk with the vendor at the shopping booth and buy a hamburger. 
00_57_00_0024:Appliances
00_71_00_0026:Buying appliances
ApplianceShop:
missions/Lokace_Appliance_shop/Appliance_shop/ApplianceShopMenu
00_64_01_0020:Richard Beck Realty
07_52_00_0034:Talk to Richard Beck

Options for buying things from newspapers to food and even buying furniture and houses.

Difficulty

Normally, you can choose between 3 types of difficulty: Easy, Medium and Hard. However, it seems like developers planned an extra difficulty which should really test how good you are at dodging bullets.

00_59_03_0000:Difficulty
00_59_03_0004:Extreme
00_59_03_0009:Think twice before using Extreme level. It is difficult even for experts or highly experienced players.
00_61_04_0003:You think you're a gangster? Give this a shot. Very challenging.

Drive By Shooting

Complete flawlessly working code still exists in-game and is actually used by NPCs but there is no regular way how can player try it by himself.

00_61_16_0045:Fire an equipped weapon from car
14_58_00_0001:Do you want to be the driver?
14_58_00_0002:Yes.
14_58_00_0003:No.

Choices for wanting to shootout the car or not. The fact that you have to choose implies that this would be in a mission. An early screenshot shows Vito firing out a car.

Fight Club

20_51_01_0058:There is a fistfight for honor and money. Gain both of them.
20_51_01_0059:Beat him. Smash him. Annihiliate him. Just don't let him do that to you, and stay in the circle.

I'd describe this but YOU DON'T TALK ABOUT FIGHT CLUB!

Jobs

00_64_06_0026:Paint job WANTED
00_70_00_0503:A Job For The Mob
00_70_00_0504:A Job For The Mob
00_70_00_0310:Job Well Done
00_70_00_1301:Job For Husband
00_70_00_1411:Jobbing For Derek
04_58_00_0010:Who do you work for?
04_58_00_0011:Empire Phone Company
04_58_00_0012:Horizon Electric Company
04_58_00_0013:Norton Telephone Company
04_58_00_0014:Do you want to take this job?
04_58_00_0015:Yes
04_58_00_0016:No
20_51_01_0013:Activate job: Mafia never forget
20_51_01_0014:Activate job: City sightseeing
20_51_01_0015:Activate job: Quick action
20_51_01_0016:Drive Alonzo to the Charon Funeral House.
0_51_01_0017:Go to the fast food joint and talk with Eddie.
20_51_01_0018:Go to Mike's to get a clear car.
20_51_01_0019:Go to Harry's and pick up Eddie's man.
20_51_01_0020:Go to Greenfield.
20_51_01_0021:Take Eddie's man to the car near the stadium.
20_51_01_0022:Go back to the fast food joint and report to Eddie.
20_51_01_0023:Quick Action.
20_51_01_0024:Transporter job: Alonzo's train is delayed. Take him to the funeral house in time.
20_51_01_0025:Mafia never forget
20_51_01_0026:Transporter job: Support the assassin dealing with a rat in the family.
20_51_01_0027:Messenger
20_51_01_0028:Talk with Loony in the Maltese Falcon.
20_51_01_0029:Talk with Loony in the Maltese Falcon.
20_51_01_0030:Cover Loony's back.
20_51_01_0031:End
20_51_01_0032:Enemy invulnerability ON
20_51_01_0033:Enemy invulnerability OFF
20_51_01_0034:Enemy added.
20_51_01_0046:Drive to Derek and check if he has some work for you.
20_51_01_0047:Destroy the marked shop.
20_51_01_0048:Rob the shop - steal money from the cash register.
20_51_01_0049:Yes, good work, let's destroy more things.
20_51_01_0050:Yeah! More than one half destroyed. Now destroy the rest!
20_51_01_0051:Good start. Continue devastating the shop.
20_51_01_0052:Protect this man. No names, no questions. Just keep him alive!
20_51_01_0053:Attackers. Kill these bastards!
20_51_01_0054:Watch your back. They could sneak behind you.
20_51_01_0055:Last one. Make sure he doesn't survive.
20_51_01_0056:The bastard refuses to pay. Take the money yourself.
20_51_01_0057:There is word that this man is a squealer. Kill him!
20_51_01_0058:There is a fistfight for honor and money. Gain both of them.
20_51_01_0059:Beat him. Smash him. Annihiliate him. Just don't let him do that to you, and stay in the circle.
02_58_00_0001:Wanna drive?
02_58_00_0002:Yes
02_58_00_0003:No
02_58_00_0004:Can you escort Monique?
02_58_00_0005:Yes
02_58_00_0006:No
02_58_00_0007:Do you accept this job?
02_58_00_0008:Sure.
02_58_00_0009:Not this time.
02_58_00_0010:Hey, what are you doing here?
02_58_00_0011:None of your business.
02_58_00_0012:I jammed my damned key and I can't open it.
03_58_00_0001:What do you want to do?
03_58_00_0002:Pay $100 extra for keys
03_58_00_0003:Just get information
03_58_00_0004:Come back later
03_58_00_0005:Nothing
03_58_00_0006:Are you ready to begin the mission?
03_58_00_0007:Can you drop off a prostitute?
04_58_00_0001:Which wire do you want to disconnect?
04_58_00_0002:Red wire
04_58_00_0003:Blue wire
04_58_00_0004:Green wire
04_58_00_0005:White wire
04_58_00_0006:What are you doing here?
04_58_00_0007:Aggressive response
04_58_00_0008:Apologize
04_58_00_0009:Make an excuse
04_58_00_0010:Who do you work for?
04_58_00_0011:Empire Phone Company
04_58_00_0012:Horizon Electric Company
04_58_00_0013:Norton Telephone Company
04_58_00_0014:Do you want to take this job?
04_58_00_0015:Yes
04_58_00_0016:No
05_58_00_0001:Feel like helping out?
06_58_00_0001:Cockroach from garbage can
06_58_00_0002:Cockroach from kitchen
06_58_00_0003:Cockroach from toilet
06_58_00_0004:Select your racer
07_58_00_0001:Talk with Derek
07_58_00_0002:Talk with Joe
07_58_00_0003:Sit down
07_58_00_0004:Take the money
09_58_00_0001:Take the key
09_58_00_0002:Unlock the handcuffs
10_58_00_0001:Tell a lie
10_58_00_0002:Tell the truth
10_58_00_0003:What the fuck are you doing up here?
11_58_00_0001:Do you want to help Henry with his contract?
11_58_00_0002:Sure, business comes first.
11_58_00_0003:No, friends come first.
11_58_00_0004:What brings you here?.
11_58_00_0005:I'm just someone's driver.
11_58_00_0006:I'm here to deliver a message for Leo.
11_58_00_0007:I came to knock off Leo.
11_58_00_0008:Why didn't you go inside?
11_58_00_0009:I wouldn't want to surprise him like that.
11_58_00_0010:You know I'd like to, but I really got to get goin'.
11_58_00_0011:I'm supposed to stay here, but I'd be happy to see Leo too.
11_58_00_0012:Old guy's plannin' on cookin' up a storm today, just like the old days, huh?
11_58_00_0013:Ya know, this could be the old man's last supper.
11_58_00_0014:Sounds good to me. If there's one thing I miss from the can, it's the food.
11_58_00_0015:Good one. Always the joker, huh?
11_58_00_0016:Do I look like I'm jokin'?
11_58_00_0017:Yeah, I'm just fuckin' with ya. I just came by to see how the old man's doin'.
11_58_00_0018:Shit! Vito - please tell me you got nothing to do with that!
11_58_00_0019:Unfortunately, I do.
11_58_00_0020:Hey, I just got here.
11_58_00_0021:What do you do?
11_58_00_0022:Deal with the Irish now.
11_58_00_0023:Let it be.
14_58_00_0001:Do you want to be the driver?
14_58_00_0002:Yes.
14_58_00_0003:No.
14_58_00_0004:Do you want to restart the mission?
14_58_01_0001:Do you want to help Joe?
14_58_03_0001:Do you want to help Derek?
14_58_03_0002:Yes.
14_58_03_0003:I have no choice. I need money.
14_58_03_0004:No.
15_58_00_0001:Who do I kill?

Some sort of job system. Complete with dialog.

Lockpicking Experience

00_50_00_0048: You've learned to open safes.

It appears that you were going to gain "Lock Picking XP". In the final game you can only pick locks on cars. There is a safe in the mission "Enemy of the State".

Papers

00_50_03_0003:The police want to check your gun license.
00_50_03_0004:The police want to check your ID.
00_64_04_0012:License to Carry
00_64_06_0007:You need a gun license
04_51_01_0007:Pick up your gun license from Giuseppe.

These lines found in the "TextDatabase.dat" and the "TextDatabase_M2.dat" files shows that you required a gun license and was seen in the Gamescom 2009 trailer. The last line implies you were to get the license during a mission.

Removed Menu Options

00_59_18_0000:Quick fight
00_59_18_0001:Quick race
00_59_18_0002:Free ride
00_59_18_0003:The Story
00_61_05_0000:Starts a quick combat
00_61_05_0001:Starts a race with selected car
00_61_05_0002:Starts downloadable content free ride
00_61_05_0003:Select and play your extra downloaded episodes

At some point in development, more options were available in the game's menu.

Reputation

00_53_02_0001: Respect: %d/100
02_52_00_0003: Your respect level increases for completing missions and jobs. The higher the respect level is, the lower the  prices in the stores, police fines or bribes. 
               The level will decrease when you kill police officers, civilians, and for other offenses and prices will increase simultaneously.
00_50_00_0103: You killed the innocent. Your reputation is reduced! 

The Reputation system from the last game was going to return.

Subway

03_51_01_0004:Check out the subway station on the west side to look for the mystery man. 
SU_P.missions/Lokace_Subway_Station/Subway_station/SubwayShopMenu 

Mafia2SubwayTrainTextureSheet.png

Remains of underground subway tracks can still be found by clipping under the map. Part of the subway is accessible in one mission in DLC "Joes Adventures" and can be permanently activated by replacing file "subway.sds" with the one from DLC.

Sitting

00_50_00_0015:Sit down

NOTHING WAS SPARED! Even sitting down was scrapped. This appears to be very upsetting as game-archivist.com puts it "Imagine just sitting at home looking out the window watching the world pass by while you listen to the radio and news, or coming home from a mission on a rainy night, sitting down and watching the fire in the fireplace. 2K missed an obvious and easy chance to allow players to further appreciate the fantastic world they made." The feels.

Taxis

00_50_00_0291:Get in the taxi
00_50_00_0296:Use the taxi service
00_50_00_0297:Stop here
00_50_00_0298:Step on it!
00_50_00_0299:Skip ride
00_50_00_0300:Wait here
00_59_16_0030:Call Taxi
00_59_16_0064:Taxi Skip Ride
00_59_16_0065:Taxi Set Destination
00_59_16_0066:Taxi Burn The Wheel
00_59_16_0067:Taxi Stop
00_59_16_0068:Taxi Wait
02_52_00_0001:To hail a taxi, press Y.
02_52_00_0030:You need to take a taxi.
02_52_00_0034:You forgot your suitcase - it's in the trunk of the taxi.

Multiple lines for Taxi transport system. An early screenshot shows Vito getting in the back of a taxi.

Trunk Storage System

carTrunkEmpty

Appears to be all that remains of a system to store items in your car's trunk, a system that 2k confirmed. Though you can still open and close it in the final game.

Early Stuff

Police Encounters

ID 20: jizda na cervenou (driving while there is red light on traffic lights)

This police offence was seen on Gamescom but it didn't make its way to final game.

20_58_00_0000:How do you react?
20_58_00_0001:Try to bribe cop
20_58_00_0002:Show gun license
20_58_00_0003:Try to escape

Early text for encounters with police however the "Show gun license" was removed from the final text. See above for details.

"Rags To Riches"

There are many pieces of evidence showing that the DLCs "Betrayal of Jimmy" and "Jimmy's Vendetta" were once going to be one called "Rags To Riches". For starters, many of the DLC files have "rtr" or "RtR" in their names.

Second, in the "scriptname.txt" section of the "pc\sds_en\script\fr_italy_10.sds" has the following text:

RagsToRiches

Lastly in the "TextDatabase_RTR.dat" section of the "pc\sds_en\missionscript\fr_game_director.sds" file one can find the earlier version of the opening text:

Early Final
21_52_80_0003:After so long, you are free again. You lost everything but your courage and your hunger for vengeance. Four men control this city. Four gang bosses who know only blood and violence. Four traitors who'll stop at nothing. Your mission is to destroy their organizations, and ruin those bastards financially. Kill them all. You are free again. You have lost everything but your hunger for vengeance. Two men control this city. Two gang bosses who know only blood and violence. Two traitors who will stop at nothing - Sal Gravina and Tam Brodie. Destroy their gangs, then kill them.

Cut Characters

05_51_01_0012:Mission failed: Jolanda died!
20_51_01_0028:Talk with Loony in the Maltese Falcon.
20_51_01_0029:Talk with Loony in the Maltese Falcon.
20_51_01_0030:Cover Loony's back.
00_70_00_0514:Ambulance Driver
03_51_01_0012:AN EXPENSIVE CAR FOR CHARLIE
03_51_01_0013:Steal the custom Lassiter.
03_51_01_0014:Get the Lassiter to Charlie in perfect condition.
02_51_01_0024:MONIQUE
02_51_01_0025:Take Monique to the theater in Midtown.
02_58_00_0004:Can you escort Monique?

Remains for character's named Jolanda, Loony, an Ambulance Driver, Monique, and Charlie who has an unused biography grouped with the "City Albums":


00_62_07_0002: Carlos "Charlie" Lopez owns a series of body shops in Empire Bay. Born in Cuba, he came to America in 1922, barely speaking English and hoping to find work. He drifted between farms in the southern states, eventually learing to repair agricultural vehicles. By 1930, Charlie had saved enough money to move to Empire bay and open his own garage. He expanded throughout the Great Depression by "legalizing" stolen cars, many of which were sold abroad by Vinci capo Derek Pappalardo. Despite making an honest living from his body shop chain, Charlie continues to provides these services to the mob.

Cut Weapons

Melee Weapons

According to 2k's Jack Scalici "Shooting is the game's core combat mechanic, and that's what all the work went into. If you want to fight without shooting, you can use your fists." Despite this claim multiple remains of melee weapons ranging from HUD icons and texture sheets to completed and usable melee weapons can be found.

In the Mafia II, the SDS package "pc\sds\tables\tables.sds" has a file named "meleeweapons.XML". In the file is a list of melee weapons and stats, as well as a list of NPCs and the melee weapons they can use.

Some of these weapons have been seen in early screenshots.

Note that "Prazdne ruce" translate into "Empty hands" in Czech while "Pendrek" means "Nightstick".

CloseCombatWeapon		

	
Weapon Name	Prazdne ruce	
WeaponID	1	
DamageMultiplier	1	

	
Weapon Name	Knife	
WeaponID	22
DamageMultiplier	3.5
CounterAttackDamageMultiplier	1
MinSkill	30
MinAttackLevel	50
MinBlockLevel	0

	
Weapon Name	Knuckleduster	
WeaponID	23
DamageMultiplier	1.5
CounterAttackDamageMultiplier	1
MinSkill	0
MinAttackLevel	20
MinBlockLevel	0

	
Weapon Name	Wrench	
WeaponID	24
DamageMultiplier	2
CounterAttackDamageMultiplier	2
MinSkill	10
MinAttackLevel	10
MinBlockLevel	0

	
Weapon Name	Pipe
WeaponID	25
DamageMultiplier	2.2
MinSkill	10
MinAttackLevel	20
MinBlockLevel	0

	
Weapon Name	Chopper	
WeaponID	26
DamageMultiplier	3
CounterAttackDamageMultiplier	3
MinSkill	15
MinAttackLevel	70
MinBlockLevel	0

	
Weapon Name	Crowbar	
WeaponID	27
DamageMultiplier	1.9
MinSkill	10
MinAttackLevel	40
MinBlockLevel	0

	
Weapon Name	Pendrek	
WeaponID	28
DamageMultiplier	2
CounterAttackDamageMultiplier	2
MinSkill	0
MinAttackLevel	0
MinBlockLevel	0

	
Weapon Name	Bottle	
WeaponID	29
DamageMultiplier	1.3
Breaks	true
BrokenWeaponName	BrokenBottle
MinSkill	20
MinAttackLevel	40
MinBlockLevel	0
		

	
Weapon Name	BrokenBottle
WeaponID	29
DamageMultiplier	1.7
MinSkill	20
MinAttackLevel	40
MinBlockLevel	0

	
Weapon Name	Torch	
WeaponID	30
DamageMultiplier	1.7
MinSkill	10
MinAttackLevel	50
MinBlockLevel	0

	
Weapon Name	Baseball bat	
WeaponID	32
DamageMultiplier	2.2
CounterAttackDamageMultiplier	2.2
MinSkill	0
MinAttackLevel	30
MinBlockLevel	0

	
Weapon Name	Cue
WeaponID	33
DamageMultiplier	1.4
Breaks	true
BrokenWeaponName	BrokenCue
MinSkill	30
MinAttackLevel	20
MinBlockLevel	0

	
Weapon Name	BrokenCue
WeaponID	33
DamageMultiplier	1.3
MinSkill	30
MinAttackLevel	20
MinBlockLevel	0

	
Weapon Name	Shovel
WeaponID	34
DamageMultiplier	1.6
MinSkill	20
MinAttackLevel	10
MinBlockLevel	0

	
Weapon Name	Snow shovel
WeaponID	35
DamageMultiplier	1.5
MinSkill	20
MinAttackLevel	10
MinBlockLevel	0

	
Weapon Name	Broom
WeaponID	37
DamageMultiplier	1.4
MinSkill	30
MinAttackLevel	50
MinBlockLevel	0

	
PriorityList		
Type	CIVILIAN	
UsesWeapons	false	

	
PriorityList		
Type	FRIEND	
UsesWeapons	true	
Item	Knife	
Item	Chopper	
Item	Bottle	
Item	Knuckleduster	
Item	Baseball bat	
Item	Cue	
Item	Wrench	
Item	Pipe	
Item	Crowbar	
Item	Shovel	
Item	Snow shovel	
Item	Broom	

	
PriorityList		
Type	ENEMY	
UsesWeapons	true	
Item	Knife	
Item	Chopper	
Item	Bottle	
Item	Knuckleduster	
Item	Baseball bat	
Item	Cue	
Item	Wrench	
Item	Pipe	
Item	Crowbar	
Item	Shovel	
Item	Snow shovel	
Item	Broom	

	
PriorityList		
Type	GUARD	
UsesWeapons	true	
Item	Pendrek	
Item	Torch	

	
PriorityList		
Type	POLICE	
UsesWeapons	true	
Item	Pendrek	
Item	Torch	

	
PriorityList		
Type	DETECTIVE	
UsesWeapons	true	
Item	Knuckleduster	
Item	Pendrek	
Item	Torch	

	
PriorityList		
Type	CLEMENTE	
UsesWeapons	false	

	
PriorityList		
Type	FALCONE	
UsesWeapons	false	

	
PriorityList		
Type	BOMBERS	
UsesWeapons	true	
Item	Baseball bat	
Item	Cue	
Item	Wrench	
Item	Pipe	
Item	Crowbar	
Item	Bottle	
Item	Knife	
Item	Chopper	
Item	Knuckleduster	
Item	Shovel	
Item	Snow shovel	
Item	Broom	

	
PriorityList		
Type	BIKERS	
UsesWeapons	true	
Item	Baseball bat	
Item	Cue	
Item	Wrench	
Item	Pipe	
Item	Crowbar	
Item	Bottle	
Item	Knife	
Item	Chopper	
Item	Knuckleduster	
Item	Shovel	
Item	Snow shovel	
Item	Broom	

	
PriorityList		
Type	IRISH	
UsesWeapons	true	
Item	Bottle	
Item	Knife	
Item	Baseball bat	
Item	Cue	
Item	Knuckleduster	
Item	Wrench	
Item	Pipe	
Item	Crowbar	
Item	Chopper	
Item	Shovel	
Item	Snow shovel	
Item	Broom	

	
PriorityList		
Type	CHINESE	
UsesWeapons	true	
Item	Chopper	
Item	Knife	
Item	Cue	
Item	Broom	
Item	Knuckleduster	
Item	Baseball bat	
Item	Wrench	
Item	Pipe	
Item	Crowbar	
Item	Shovel	
Item	Snow shovel	

	
PriorityList		
Type	SCRIPTED	
UsesWeapons	false	

	
PriorityList		
Type	VINCI	
UsesWeapons	false	

	
PriorityList		
Type	FMV	
UsesWeapons	false	

	
PriorityList		
Type	SELLER	
UsesWeapons	false

Other Weapons

Every unused item which doesn't have its own HUD icon uses the open-handed HUD icon which can be seen during regular gameplay for about 5 seconds.

  • M14: The code "MIP_4m14_LO.dds" and a texture sheet still exist.
  • Model 24 Stielhandgranate: Complete model with texture, HUD icon and broken weapon stats is present in game.