Mafia II/Unused Text
This is a sub-page of Mafia II.
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Contents
Main Game
General Text
00_50_00_0007:Unlock the door 00_50_00_0008:Lock the door
Interaction prompt for locking and unlocking a door. Possibly intended for Chapter 13, as unused dialogue suggests.
00_50_00_0015:Sit down 00_50_00_0016:Stand up
Sitting and standing up interaction text, purpose unknown.
00_50_00_0017:Refuel the car
Possibly meant to be the interaction prompt for using the scrapped gas can item.
00_50_00_0023:Follow 00_50_00_0024:Wait
These can be seen in the unused Free Ride script, where the player is able to recruit Joe and Henry as allies and make them stop following the player.
00_50_00_0025:Give a big hit
What this was for is unknown.
00_50_00_0026:Use teleport
Text for teleporting, likey a debug function.
00_50_00_0027:Buy a hot dog for $1
This is not the same text for buying hot dogs as the actual game, here it also says the price, which is $0,20 in the actual game unlike what it says here.
00_50_00_0032:Ask Salvatore for help
This was meant for an earlier iteration of Chapter 3, where Salvatore (from the first Mafia game) would help us open the safe in the OPA building.
00_50_00_0035:Release the ladder
Where releasing a ladder would happen is unknown.
00_50_00_0036:Take the stamps
Obviously meant for Chapter 3, but in the actual game, Vito automatically grabs the stamps when he opens the safe that has them.
00_50_00_0040:You need a lockpick
Where the game would remind us to have lockpicks is unknown.
00_50_00_0042:Speak to Maria Agnello
Text for talking to the woman that tells Vito how to get in the OPA in Chapter 3, she can't be interacted with in the actual game.
00_50_00_0043:Check the rack
An interaction for checking a rack, purpose unknown.
00_50_00_0044:Have a hot dog
Either this is an alternative text for buying a hot dog or maybe the player to be able to steal hot dogs from stands like it's possible with the foods in diners.
00_50_00_0046:Buy a newspaper
There are many newspaper kiosks and machines around the city, this string indicates it was meant to be possible to buy from them.
00_50_00_0047:Slot machine
An early screenshot showed slot machines that can't be found anywhere in the final game, this indicates that they could've been interactable. Usable slot machines were featured on Mafia II Mobile.
00_50_00_0048:You have learned to crack a safe.
Text for unlocking an ability to open safes, which was going to be taught at Giuseppe's in the earlier version of Chapter 3. Maybe safes were meant to be more common, if this is any indication.
00_50_00_0058:Sell the cargo
An action for selling some kind of cargo, purpose unknown.
00_50_00_0101:Start following 00_50_00_0102:Stop following
Actions for following something, purpose unknown.
00_50_00_0103:You killed innocent people. Your reputation is getting lower!
A reduction notice for the scrapped respect system that was mentioned in prerelease media and unused tutorial text for Chapter 2.
00_50_00_0104:Press AB for shopping 00_50_00_0105:Use AB at Joe again 00_50_00_0106:Accept
These appear to be testing/placeholder interaction strings.
00_50_00_0107:Take the glasscutter
This was for Chapter 10, but the player is never able to take a glasscutter.
00_50_00_0110:Talk with Henry
A prompt for talking with Henry, in all instances where he is outside of cutscenes he is instead automatically interacted with.
00_50_00_0200:Take the newspaper 00_50_00_0201:Take the hot dog
Strings for taking newspapers and hot dogs, purpose unknown.
00_50_00_0203:Teleport
Seemingly nother debug string.
00_50_00_0206:Jimmy the padlock
Text for interacting with a padlock, purpose unknown.
00_50_00_0207:Activate the hunt 00_50_00_0208:Activate the escape
Apparently more debug text.
00_50_00_0209:Give the sandwich
Unknown if this refers to a debug function or if it was possible to give a sandwich to someone.
00_50_00_0212:Take the guns
A string for taking guns from somewhere, purpose unknown.
00_50_00_0219:Open the bar
Text for opening some bar, purpose unknown.
00_50_00_0220:Spawn the wingmen 00_50_00_0221:Invulnerability on/off 00_50_00_0222:Spawn one enemy 00_50_00_0225:Spawn a guard
More text for debug functions.
00_50_00_0226:Pull out Pietro
Interaction string for picking up Pietro DiMarco, a wounded soldier that appeared in a cut section of Chapter 1 and whose model still remains.
00_50_00_0227:Pick up the stool 00_50_00_0228:Pick up the small object
Daniel Vavra said in 2008 interviews that the combat was going to allow players to pick up chairs and other objects to use as weapons, these strings may be remnants of that.
00_50_00_0229:Give the clothes 00_50_00_0230:Take the clothes
Strings of unknown purpose relating to giving and taking clothes.
00_50_00_0233:Pick up the broom
Text for grabbing a broom possibly meant for Chapter 10, but the player never grabs one there in the actual game.
00_50_00_0235:Pay the fare
Text of paying a fare, purpose unknown.
00_50_00_0237:Cough
A text mentioning coughing, purpose unknown.
00_50_00_0239:Plant the bomb
Planting a bomb, purpose unknown.
00_50_00_0240:Talk to the cleaner
Probably meant for interacting with the cleaning lady near Joe's apartment in Chapter 2, but in the actual game, she is automatically talked to when near her.
00_50_00_0241:Ask for fees
Possibly for when asking the dockworkers for Derek's money in Chapter 3, but in the actual game it says "Talk to the dockworker".
00_50_00_0242:Open the electric box
This was supposed to be for Chapter 4, as mentioned by unused dialog, originally Vito had to disconnect the alarm before he and Joe robbed the jewelry store.
00_50_00_0247:Talk to the man
There are many instances in the game where this could've been used but the interaction prompt just says "Talk".
00_50_00_0248:Search under the doormat 00_50_00_0249:Search in the mailbox 00_50_00_0250:Search the door frame 00_50_00_0251:Search the window sill
Multiple strings for searching something, purpose unknown.
00_50_00_0253:Send the mail
Text sending some mail, purpose unknown.
00_50_00_0256:Pick up the box 00_50_00_0257:Pick up the carton
Text for picking boxes and cartons, purpose unknown.
00_50_00_0258:Get the guy down
What this was for is unknown.
00_50_00_0259:Take the brush
Likely meant for Chapter 10, where a lot of cleaning is involved, but no brush is ever used there.
00_50_00_0262:Hide behind the curtains
This is stored alongside the hiding actions in Chapter 11, in the final game, there's no option to hide in curtains.
00_50_00_0268:Talk to Eric
Obviously meant for when seeing Eric in Chapter 11, but in the actual game, the prompt text just says "Talk".
00_50_00_0271:Talk to the old woman
This was for interacting with the old lady in Chapter 2 when walking to Vito's mother's, but like other characters, she is instead talked to automatically in-game.
00_50_00_0273:Repair the engine
In the actual game, "Fix the engine" is the prompt for broken engine cars, what this was for is unknown.
00_50_00_0274:Use the shovel
As mentioned in a developer interview, the grave-digging part of Chapter 7 where Frakie Potts' body is buried was meant to be a gameplay section but it was cut and reduced to a cutscene.
00_50_00_0276:Climb onto the ledge
String for climbing into a ledge, purpose unknown.
00_56_00_1504:Epilog 00_56_00_1505:High Time 00_56_00_1506:October 18th, 1953 00_56_00_1507:Epilog 00_56_00_1508:Friends for Life 00_56_00_1509:July 22nd, 1955 00_56_00_1510:Epilog 00_56_00_1511:A Family Business 00_56_00_1512:January 18th, 1954 00_56_00_1513:The End
Very interesting Epilog strings, the first Mafia did have an epilogue, but not this one. Notably, the furthest date here is 1955, the final game never goes beyond 1951. Whether these strings are related to the same or if these epilogues were related to the scrapped multiple endings is unknown.
00_60_00_0005:Sicilian Cart
A string for the cut Sicilian Cart model that was meant for Chapter 1.
00_62_07_0002: Carlos "Charlie" Lopez owns a series of body shops in Empire Bay. Born in Cuba, he came to America in 1922, barely speaking English and hoping to find work. He drifted between farms in the southern states, eventually learing to repair agricultural vehicles. By 1930, Charlie had saved enough money to move to Empire bay and open his own garage. He expanded throughout the Great Depression by "legalizing" stolen cars, many of which were sold abroad by Vinci capo Derek Pappalardo. Despite making an honest living from his body shop chain, Charlie continues to provides these services to the mob.
The text that was meant for the City Album entry of the cut character Charlie.
00_70_00_0100:Missing In Action 00_70_00_0101:Crash Course In Sicilian 00_70_00_0102:Hide And Seek 00_70_00_0103:Man Of Honor 00_70_00_0104:Call Of Duty 00_70_00_0105:Back Up/Call Of Duty v2 00_70_00_0106:Death Squad 00_70_00_0107:People Power 00_70_00_0200: Back in town 00_70_00_0201: Mom's pet 00_70_00_0202: Back at work 00_70_00_0203: Family Meeting 00_70_00_0204: Dog of the scrap yard 00_70_00_0205: Training wheels 00_70_00_0206: Walter and I 00_70_00_0207: Other performances 00_70_00_0208: Working tools 00_70_00_0209: My own car 00_70_00_0210: Racing 00_70_00_0211: Looking for a helper 00_70_00_0212: hard work 00_70_00_0213: Dirty work 00_70_00_0214: Share of trade unions 00_70_00_0215: The Road Home 00_70_00_0300: Civilian Life 00_70_00_0301: On a shot at Freddy's never early 00_70_00_0302: Meet Henry 00_70_00_0303: Taxi driver 00_70_00_0304: Preparing to enter 00_70_00_0305: Collecting stamps 00_70_00_0306: A Thief in the building! 00_70_00_0307: stamp collectors 00_70_00_0308: With a handful of tickets 00_70_00_0309: The allocation of race 00_70_00_0310: job well done 00_70_00_0311: Shopping late at night 00_70_00_0312: Easy money L***iter 00_70_00_0313: brothel in the trunk 00_70_00_0315: Blue Murder 00_70_00_0316: Time to relax 00_70_00_0400: Armed and Dangerous 00_70_00_0401: With permission to kill 00_70_00_0402: Working for Uncle Sam 00_70_00_0403: Accurate work 00_70_00_0404: EFP 00_70_00_0406: I am ready 00_70_00_0408: Telephone Service 00_70_00_0409: Clothes Make the Man 00_70_00_0410: Shopping late at night 00_70_00_0411: We are not alone in the dark 00_70_00_0412: Competition has arrived 00_70_00_0413: Between the mer and anvil 00_70_00_0414: Irish luck 00_70_00_0500: The early bird 00_70_00_0501: Girl problems 00_70_00_0502: How to treat a lady 00_70_00_0503: Working for the Mob 00_70_00_0505: Steve lazy 00_70_00_0506: No honor among thieves 00_70_00_0507: A racket for Derek 00_70_00_0508: Back to real work 00_70_00_0509: Tears in his eyes 00_70_00_0510: Firing Line 00_70_00_0511: Špekouna Kill! 00_70_00_0512: distillery 00_70_00_0513: Emergency Exit 00_70_00_0514: ambulance man 00_70_00_0515: Jackpot 00_70_00_0516: repayment 00_70_00_0517: Saw 00_70_00_0600: Fresh Meat 00_70_00_0601: Caged 00_70_00_0602: SOS 00_70_00_0603: Hostile reunion 00_70_00_0604: Hole 00_70_00_0605: Ray of hope 00_70_00_0606: People are still learning 00_70_00_0607: They can do Kung Fu 00_70_00_0608: Professional boxer 00_70_00_0609: Housekeeping 00_70_00_0610: Pretty scary 00_70_00_0611: Maximum scabies 00_70_00_0612: Lessons for idiots 00_70_00_0613: Well Spent time 00_70_00_0700: Taste of Freedom 00_70_00_0701: Back to work 00_70_00_0702: Ride to raise money 00_70_00_0703: Racing in dock 00_70_00_0704: Small tasting 00_70_00_0705: An ambush in broad daylight 00_70_00_0706: My own place 00_70_00_0707: Out of jail 00_70_00_0708: Poor Francesca 00_70_00_0709: good old Leo 00_70_00_0710: Soubojové gun 00_70_00_0711: Old relic 00_70_00_0712: Prison rules 00_70_00_0713: Serves you right 00_70_00_0715: honest work? 00_70_00_0716: Joe's surprise 00_70_00_0717: Garden of Eden 00_70_00_0718: hard-drinking fist 00_70_00_0719: Over the limit 00_70_00_0720: Disorder in the trunk 00_70_00_0721: Gravedigger 00_70_00_0722: Rest in peace 00_70_00_0723: Lights out and sleep 00_70_00_0724: Commemoration of Francesco Potenza 00_70_00_0800: Mild 00_70_00_0801: Heavy smoker 00_70_00_0802: Red, White and Blue 00_70_00_0803: Barbara Tobacco Inc. 00_70_00_0804: In a cloud of smoke 00_70_00_0805: follow the trail 00_70_00_0806: Crazy Horse Saloon 00_70_00_0807: Wild night at Crazy Horse 00_70_00_0808: Rozbíječi gates 00_70_00_0809: No shooting 00_70_00_0810: Who lives weapons ... 00_70_00_0811: Quick two thousand 00_70_00_0812: War booty 00_70_00_0813: Payback 00_70_00_0814: No time to rest 00_70_00_0815: A little bit of blackmail 00_70_00_0816: Selling Insurance 00_70_00_0817: Have you got enough? 00_70_00_0818: This is my territory 00_70_00_0819: Painful reminder 00_70_00_0820: Enough you? 00_70_00_0821: Good sleep 00_70_00_0822: WILD HOGS 00_70_00_0900: Sabbath 00_70_00_0901: Risky deal 00_70_00_0902: nerves of steel 00_70_00_0903: Collapse rich man 00_70_00_0904: Follow that car! 00_70_00_0905: Slaughter Buesa 00_70_00_0906: Channel rat 00_70_00_0907: Channel rat and ****y sauce 00_70_00_0908: Rescuing a tough financial 00_70_00_0909: With reinforcements 00_70_00_0910: The mother of all stink 00_70_00_0911: ****, wash and shave off 00_70_00_0912: tough and accounting 00_70_00_1000: Good Times 00_70_00_1001: Shipment for Mr. Clemente 00_70_00_1002: Devil's Plan 00_70_00_1003: Cleaning crew 00_70_00_1004: Less dust, more shooting 00_70_00_1005: Over the edge 00_70_00_1006: Randal on the roof 00_70_00_1007: Mizera is lucky 00_70_00_1008: Running down the hallway 00_70_00_1009: Playing for high stakes 00_70_00_1010: Finally, Mr. Clemente 00_70_00_1011: safecra*c*ker for rent 00_70_00_1012: Get on a gr***hopper 00_70_00_1013: safecra*c*ker I need to sleep 00_70_00_1014: Drunken brawler 00_70_00_1015: Hey, Joe 00_70_00_1100: like lightning 00_70_00_1101: Fidelity 00_70_00_1102: peekaboo 00_70_00_1103: Alongside 00_70_00_1104: For better or worse 00_70_00_1105: Lounge 00_70_00_1106: Be nice ... 00_70_00_1107: Hot House 00_70_00_1108: Outside, the frost 00_70_00_1109: slapping Irishman 00_70_00_1110: Revenge is sweet 00_70_00_1111: Family first 00_70_00_1112: Goodbye, old friend 00_70_00_1113: I need a drink 00_70_00_1114: For better or worse 00_70_00_1115: Lounge 00_70_00_1116: Be nice ... 00_70_00_1117: Hot House 00_70_00_1118: Outside, the frost 00_70_00_1119: slapping Irishman 00_70_00_1120: Freedom is sweet 00_70_00_1121: Our friend 00_70_00_1200: Henry's a big deal 00_70_00_1201: Dangerous goods 00_70_00_1202: cautious driver 00_70_00_1203: Henry's a big deal 00_70_00_1204: Desperate times, desperate means 00_70_00_1205: indebted 00_70_00_1206: name of the law stand 00_70_00_1207: Cops and Robbers 00_70_00_1208: The chase with the truck 00_70_00_1209: Settlement of accounts 00_70_00_1300: Pretty deep in the *** 00_70_00_1301: Working for a husband 00_70_00_1302: Hot wheels 00_70_00_1303: Roll on the life 00_70_00_1304: Meeting in the Park 00_70_00_1305: Chinese meatloaf 00_70_00_1306: Delivery for Mr. Wong 00_70_00_1307: Closed due to renovation schemes 00_70_00_1308: Open the safe! 00_70_00_1309: I had to crawl out of bed ... 00_70_00_1310: The cops in the back 00_70_00_1400: Helping Harry 00_70_00_1401: sitting around with Joe 00_70_00_1402: Family Business 00_70_00_1403: Mr. Salieri sends greetings 00_70_00_1404: Helping an old friend 00_70_00_1405: arms dealer 00_70_00_1407: Fast Money 00_70_00_1409: Net Action 00_70_00_1411: A racket for Derek 00_70_00_1412: The Father 00_70_00_1413 Repayments for the loan sharks 00_70_00_1414 Repayments for the loan sharks 00_70_00_1415: Lost in Action 00_70_00_1416 Joe Barbaro, lost in action 00_70_00_1417: On the construction 00_70_00_1418: I hope I'm late ... 00_70_00_1419: Hold on, buddy 00_70_00_1420: We need to get out fast! 00_70_00_1421: captured! 00_70_00_1422: We need to get out fast! 00_70_00_1423: Grab your money and disappear! 00_70_00_1424: Doctor! 00_70_00_1425 Repayments for the loan sharks 00_70_00_1426: God, I need to relax 00_70_00_1427: Steps to Heaven 00_70_00_1428: Steps to Heaven 00_70_00_1500: And back to the 00_70_00_1501: So who here is happiness? 00_70_00_1502: Hold it in the family 00_70_00_1503: Endgame for Vinci 00_70_00_1504: It may be only one 00_70_00_1505: Better Offer 00_70_00_1506: Visit the planetarium 00_70_00_1507: Fly me to the moon 00_70_00_1508: Another star in the sky 00_70_00_1509: Dual problem 00_70_00_1510: The end is near 00_70_00_1511: Dual problem 00_70_00_1512: Visit the planetarium 00_70_00_1513: Fly me to the moon 00_70_00_1514: Time for revenge 00_70_00_1517: There is no escape? 00_70_00_1520: Let God be judge 00_70_00_1521: The end is near 00_70_00_1522: Let God be judge 00_70_00_1523: Arrivederci, Carlo 00_70_00_1525: Better Offer 00_70_00_1526: Visit the planetarium 00_70_00_1527: Fly me to the moon 00_70_00_1528: Another star in the sky 00_70_00_1529: Hold it in the family 00_70_00_1530: Veni, Vidi, Vinci 00_70_00_1531: Stay the only one
A large amount of text names for the various checkpoints in the game's story, it also mentions parts that got cut from the final game.
Mission Text
Chapter 1
01_52_00_0001:Look around by using the [AIM].
Despite this string existing, Chapter 1 doesn't teach us to aim a gun.
01_52_00_0003:Open the door by pressing [ACTION].
This mechanic is not introduced in this chapter or any other, kicking doors is taught instead.
01_52_00_0006:Release [ZOOM] to quit leaning.
Text for teaching to quit leaning while aiming a weapon in cover, it's simply not taught.
01_52_00_0012:Press [RELOAD] to reload.
The game oddly enough doesn't ever throw this text teaching us how to reload.
01_52_00_0013:Move [WALK] to move while in cover.
Another thing never taught anywhere in the game.
01_52_00_0015:Press [SPRINT] to sprint forward.
Different text for teaching us how to move.
01_52_00_0019:Take cover by a window by pressing [COVER].
Another control-introductory text. What window this refers to is unknown.
01_52_00_0027:Capture the Town Hall.
Text that reminds us of the main objective, nothing makes it appear.
01_52_00_0030:Use the machine gun to hold off the Italians.
Should've appeared during the MG-42 section but it doesn't.
01_52_00_0031:Rejoin your squad.
Likely for when Vito is far from his team, but it's not shown.
01_52_00_0033:Hold [WALK] and press [COVER] to dissengage from cover faster
Another thing that just didn't get taught to us in this chapter.
01_52_00_0035:Press [CROUCH] to stand up.
Yet another unused tutorial text, this time for getting out of the crouching mode.
Chapter 8
08_51_01_0013:Load the bikes on the truck.
An unused string that apparently is a leftover from an earlier, different version of a mission that involved bikes (motorcycles).
Betrayal of Jimmy
Early | Final |
---|---|
21_52_80_0003:After so long, you are free again. You lost everything but your courage and your hunger for vengeance. Four men control this city. Four gang bosses who know only blood and violence. Four traitors who'll stop at nothing. Your mission is to destroy their organizations, and ruin those bastards financially. Kill them all. |
You are free again. You have lost everything but your hunger for vengeance. Two men control this city. Two gang bosses who know only blood and violence. Two traitors who will stop at nothing - Sal Gravina and Tam Brodie. Destroy their gangs, then kill them. |
In the "TextDatabase_RTR.dat" section found on "pc\sds_en\missionscript\fr_game_director.sds" one can find the earlier version of the opening text. This, along with other pieces of evidence, shows that the "Betrayal of Jimmy" and "Jimmy's Vendetta" were once going to be one DLC called "Rags To Riches". Many of both DLCs' files have "rtr" or "RtR" in their names.
Joe's Adventures
In the "pc\dlcs\cnt_joes_adventures\sds_en\gui\gui-main_dlc_ja.sds" file, there's a file called "TextDatabase_MainMenu_JA.dat" that lists all of the City Quest missions mentions some cut missions.
31_56_50_0101:Paper Jam 31_56_50_0102:Feed The Beast 31_56_50_0103:King For Bruski
Three cut missions from Bruski, in the final game he ended up having only one single mission.
31_56_50_0202:Rotten Cop
A cut mission from Tony Balls.
31_56_50_0404:Old Man's Revenge
A cut mission from Giuseppe.
31_56_50_0501:Brainwashing
A cut mission from Charlie.
31_56_50_0702:Cab For Marty 31_56_50_0703:Pimp Job
Two cut missions from Marty.
In "pc\dlcs\cnt_joes_adventures\sds_en\missionscript\dlc_game_director.sds", there's a file called "TextDatabase_JA.dat" which sheds some light on the details of these cut missions.
31_56_60_0101:Joe! Heard you were back in town. Just in fuckin' time! Gotta big problem here I need you on. Some greaseball I hired just got pinched and ratted me out. Way that little shit's talkin' my buddy at the station says I ain't got long before I'm gonna have cops crawling all over my ass. I been havin' Giuseppe workin' on a set of papers for most of the cars in this lot. Even the ones I actually bought. Looks like I need 'em now. You get you're ass down to him fast, you bring 'em back, and I'll make it worth it for ya'. You used to make a lot of cash off this place Joe. You owe me on this.
The description for the cut Paper Jam mission.
31_56_80_0101:Get the fake papers from Giuseppe and bring them back to Bruski before the cops arrive! 31_51_81_0101:Get the papers from Giuseppe. 31_51_81_0102:Deliver the papers to Mike Bruski. 31_52_81_0101:Pick up the papers from the table.
The objectives of Paper Jam.
31_56_60_0102:Joe! Heard you were back in town. The way your lookin', I'm thinkin' you could use some cash. I got just the thing for ya'. Uncle Sam's payin' big dough for steel these days, what with us just blowin' up half the world and all. I cut a sweet deal on an order of scrap, but I'm short, and gotta deliver real soon. I figure 'bout three cars oughta do it. You grab me the cars, we run 'em through the Beast, and we make some money. Any old piece of shit will do, just get it for me now.
The description for the cut Feed The Beast mission.
31_56_80_0102:Steal three cars for Bruski and scrap them in his crusher. 31_51_81_0201:Scrap 3 cars in Mike's Beast. 31_52_81_0201:Steal a car to be scrapped. 31_52_81_0202:1 out of 3 cars scrapped. 31_52_81_0203:2 out of 3 cars scrapped. 31_52_81_0204:3 out of 3 cars scrapped. 31_52_81_0205:4 out of 5 cars scrapped. 31_52_81_0206:Drive this vehicle into Mike's Beast and use the controls to scrap it. 31_52_81_0207:This vehicle cannot be scrapped.
The objectives for Feed The Beast. For some reason, there's a string for having scrapped 4/5 cars despite the objective saying 3 cars needed to be scrapped, maybe they originally were 5 cars instead.
31_56_60_0103:Joe, you still up for making some cash? Got an order for a Berkley Kingfisher from some young punk downtown. Crazy sonnavabitch wants it red with a white roof, and he wants it today. Tell you what, from what I plan on chargin' this guy, I'll give ya' double the usual, that is, if you can get it here before he finds somebody else dumb enough to pull this off. And Joe, if I'm gonna move this thing, it's gotta be perfect. You get one scratch on it, and the whole thing's off. Try drivin' with your eyes open for a change.
The mission description of King For Bruski.
31_56_80_0103:Find a red Berkley Kingfisher with a white top and get it to Bruski. 31_51_81_0301:Steal the Berkley Kingfisher and park the car by Mike's garage. 31_51_81_0302:Change the car color to red. 31_51_81_0303:Deliver the car to Bruski. 31_51_81_0304:Repair the car. Bruski will not accept it like this. 31_52_81_0301:1 out of 2 cars delivered. 31_52_81_0302:2 out of 2 cars delivered.
The objectives of King For Bruski
31_56_60_0202:You ain't gonna believe this one. Just got a call from the Maltese Falcon. Seems some jerkoff cop just come in threatenin' the whole operation. Got some photos or somethin' and wants a cut of everything. Little prick has some balls. Too bad you gotta kick em' in. Get your ass down to the Falcon, follow this prick home, and have a talk with him. Whatever you do with the guy, you make sure you get the photos. And he better still be breathin' when you're done. He might come in handy for some jobs we got comin' up.
The mission description for Rotten Cop.
31_50_82_0101:Pick up the photos 31_56_80_0202:Beat some sense into a corrupt cop threating the organization. 31_51_82_0201:Get to the Maltese Falcon. 31_51_82_0202:Follow the policeman to the slum and stay unnoticed. 31_51_82_0203:* 31_51_82_0204:Beat up the policeman. 31_51_82_0205:Take the photos.
The objectives of Rotten Cop.
31_56_60_0404:I knew that bastard was not to be trusted. I find out from a friend where that sonnavabitch is hiding. I need somebody to take care of him for me. But, Joe, I not want anybody to get killed over this. I want you to, um, frame him for me. You get his car and make sure the cops are after him. Then return it to him before he catches on. With cops after him, he will have no time to come after me.
The mission description for Old Man's Revenge.
31_51_07_0030:Drive to Mr. Hanson's house. 31_51_07_0031:Beat him up and pour some whiskey down his throat. 31_51_07_0032:Get the wanted status on Mr. Hanson's car. 31_51_07_0033:Drive back with the wanted car without the police on your tail. 31_51_84_0401:Get into the gangster's car. 31_51_84_0402:Get a wanted status on the car. 31_51_84_0403:Park the car in front of this asshole's house. 31_51_84_0404:Get back to the car. 31_56_80_0404:Steal that prick's car and frame him around town. Make sure he gets it back when you're done.
The objectives of Old Man's Revenge.
31_56_60_0501:Joe, I hear you're lookin' to pick up some extra cash. I got an easy job for ya'. Lent some friends of mine a few cars to pull off a job a while back. Damn things been sittin' in South Millville a while now and I think I can finally move 'em. Bring em' back to me and I'll make it worth it for ya. One thing though. From what I hear, the job got a little messy. The kind of mess that don't come out with a hose. You wanna get paid you clean 'em up first. Last time the stench was so bad my girl wouldn't touch me for a week.
The description of Brainwashing.
31_56_80_0501:Bring the cars back to Charlie. They better be clean and in perfect shape. 31_51_85_0501:Get into Charlie's car. 31_51_85_0502:Have the car cleaned an the car wash. 31_51_85_0503:The car is too damaged, repair it. 31_51_85_0504:Get the car back to Charlie's. 31_52_85_0101:1 out of 3 cars washed. 31_52_85_0102:2 out of 3 cars washed. 31_52_85_0103:3 out of 3 cars washed. 31_52_85_0104:You destroyed Charlie's car.
The objectives of Brainwashing.
31_56_60_0702:Shit Joe, that was close! But I ain't through it yet. See that cab we trashed, it ain't mine. What am I supposed to tell my boss, I gotta go back to work today! We gotta get a new cab so he don't know the truth. Thing is, my boss is a real asshole. He knows those cars better than he does his kids. We gotta make sure it's a perfect match, down to the plates. Come on Joe, I'm screwed without you!
The description of Cab For Marty.
31_56_80_0702:Steal a cab for Marty. Make sure to change the license plates to MARTYS. 31_51_87_0201:Steal a cab. 31_51_87_0202:Change the license plate of your cab to MARTYS. 31_51_87_0203:Drive the cab to the garage. 31_51_87_0204:Repair the cab. 31_52_87_0201:There are more cabs downtown than in the suburbs. 31_52_87_0202:Drive carefully. The cab must be in good shape. 31_52_87_0203:Change the license plate to MARTYS.
The objectives of Cab For Marty.
31_56_60_0703:Thanks Joe I owe you. And I got the perfect way to pay ya' back. I got some, you know, working girls I get paid to drive around at night. It's easy work and the pays good. Plus there's the girls. I'm still shaked up today from all that business before. You know how my stomach gets when I'm like that. I can't put the girls through this. Trust me Joe, it'll be a good time. What do ya say?
The description of Pimp Job.
31_56_80_0703:Pick up Marty's cab and take these classy ladies for a ride.
The objective of Pimp Job.