We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Magical Chase (TurboGrafx-16)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Magical Chase

Developer: Quest
Publishers: PALSOFT (JP), NEC (US)
Platform: TurboGrafx-16
Released in JP: November 15, 1991
Released in US: 1993


SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Behold! Quite possibly the rarest and most sought after TurboGrafx-16/PC Engine game ever made.

Sound Test

Magical Chase TG16 Sound Test.png

At the difficulty select screen, press Left, Down, Right, Up, Select, Select, Select, Left, Right, II. This feature appears to be exclusive to the Japanese version.

Regional Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

For some reason, the US version of the game received some major graphical overhauls:

JP US
Magical Chase TG16 Title JP.png Magical Chase TG16 Title.png
  • The plain low-color title screen logo from the Japanese version has been completely re-shaded with a zooming golden 3D design and shiny lettering.
JP US
Magical Chase TG16 Level One JP.png Magical Chase TG16 Level One.png
  • The first stage received the biggest overhaul. The colored building blocks foreground and mid-background found in the Japanese version have been replaced by a more detailed medieval castle, and the furthest background now features a distant sunset and a more shaded green country side. The new mid-background also reveals more of the furthest background.
  • The very first enemy in the game has gone from a simple colored block/stump to a little animated gremlin.
  • Jack's floating shop has also been completely redrawn. Once a simple straight-on side view of a hot-air balloon carrying a small house, it now sports a beautifully drawn jack-o-lantern balloon and detailed house, all in a 3/4 perspective.
  • The main character Ripple has been completely redrawn slightly more realistically and is more detailed. She has a new animation when hurt, but her injured animation when the game is paused remains the same, except for the redrawn broom (to match her other new frames) and the now missing magic wand. Her regular sleeping game-pause animation is also mainly unchanged, but again, her old brown broom has been replaced with the new realistic one.
(Source: Superpcenginegrafx.com)