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Magical Tetris Challenge (Nintendo 64)

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Title Screen

Magical Tetris Challenge

Also known as: Magical Tetris Challenge Featuring Mickey (JP)
Developer: Capcom
Publishers: Capcom (JP/US), Activision (EU)
Platform: Nintendo 64
Released in JP: November 20, 1998
Released in US: January 14, 1999
Released in EU: September 1999


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


NotesIcon.png This game has a notes page

Magical Tetris Challenge is a Disney-themed Tetris game that mainly features a Magical Tetris mode, and there's also challenges in it too somewhere.

Test Menu

MagicalTetrisN64-debugmenu.png

The test menu from the arcade version still exists in the home port, and can be enabled with the below code.

Version GameShark code
USA D10B49D0 0028
8007F121 0004
D10B49D0 0028
8107F122 D534
D10B49D0 0028
8104D920 0801
D10B49D0 0028
8104D922 3563
D10B49D0 0024
8007F121 0000
D10B49D0 0024
8107F122 C758
D10B49D0 0024
8104D920 0000
D10B49D0 0024
8104D922 0000
Japan D10B2790 0028
8007F2A1 0004
D10B2790 0028
8107F2A2 D684
D10B2790 0028
8104DA70 0801
D10B2790 0028
8104DA72 35B7
D10B2790 0024
8007F2A1 0000
D10B2790 0024
8107F2A2 C728
D10B2790 0024
8104DA70 0000
D10B2790 0024
8104DA72 0000


With the above code on, while at the main menu, press L + D-Pad Up for the test menu. To exit, press L + D-Pad Down. Do not hit the Exit option from the root test menu as that will softlock the game.

(Source: Original TCRF research)

1. Input Test

MagicalTetrisN64-debugmenu1.png

This will be the first screen you come to when entering the test menu. This will display currently pressed buttons. To exit, press Start + A.

2. Output Test

MagicalTetrisN64-debugmenu2.png

This would have tested the physical coin lockout mechanisms and play counter present in the arcade cabinet. No longer functional for obvious reasons.

3. Sound and Voice

MagicalTetrisN64-debugmenu3.png

A sound test option. This allows you to play all music and SFX here.

4. Color Test

MagicalTetrisN64-debugmenu4.png

A screen test. Has no other functionality.

5. Dot Cross Hatch

MagicalTetrisN64-debugmenu5.png

Another screen test. Has no other functionality.

6. Game Data

MagicalTetrisN64-debugmenu6.png

This would have displayed the number of plays via the three credit methods (coins, the service button, or free play mode) in the arcade version. No longer functional, likely due to the absence of EEPROM backup that was present on the arcade board.

7. Configuration Menu

MagicalTetrisN64-debugmenu7.png

Various options can be toggled in this menu.

7.1 System Menu

MagicalTetrisN64-debugmenu7-1.png

Most of these options only apply to the arcade version. It is currently unknown whether any of the other ones are still functional.

7.2 Game Menu

MagicalTetrisN64-debugmenu7-2.png

Various in-game settings can be toggled here.

Unused Screens

MagicalTetrisN64-unusedscreen1.png MagicalTetrisN64-unusedscreen2.png MagicalTetrisN64-unusedscreen3.png

An unused build date and a warning screen remain in this game. Apply the below code to view them.

Version GameShark code
Japan D10B2790 0022
8007F2A1 0004
D10B2790 0022
8107F2A2 FDF0
D10B2790 0024
8007F2A1 0000
D10B2790 0024
8107F2A2 C728
D10B2790 0021
8007F2A1 0002
D10B2790 0021
8107F2A2 C570
USA D10B49D0 0022
8007F121 0004
D10B49D0 0022
8107F122 FCA0
D10B49D0 0024
8007F121 0000
D10B49D0 0024
8107F122 C758
D10B49D0 0021
8007F121 0002
D10B49D0 0021
8107F122 C4E0

With the code on, while at the main menu, press L + D-Pad Left for unused warning message or L + D-Pad Right for unused build date. To exit, press L + D-Pad Down.

(Source: Original TCRF research)

Unused Graphics

MagTetrisChallenge StackHUD.png

These are the graphics for the pentominoes (and other pieces) that get sent to the opponent's "next" window by clearing lines. Most of these are unused, as you can see below.

Unused Pieces

Hmmm...
To do:
Are these really unused or just extremely, extremely rare?

There's a whole 17 fully functional unused pieces in Magical Tetris Challenge. The ID of the piece is indicated under it.

Interestingly enough, piece 25 stands out from the other ones as it doesn't have a HUD icon and it also comes after the metallic and exclamation mark pieces.

Debugging Text

samples >= 0
n_env.c samples
<= FIXED_SAMPLE

Unused Text

Leftover text from the arcade version.

INSERT 2 COINS
INSERT 1 MORE COIN
(CONTINUE REQUIRES ONLY 1)
INSERT COIN
PRESS UP TO 2 START BUTTONS
PRESS ONLY 1 START BUTTON
OR 1 MORE COIN TO ADD A PLAYER
OR %d MORE COINS TO ADD A PLAYER
INSERT %d COINS
INSERT %d MORE COINS
INSERT 2 COINS
1 MORE  COIN
%d COINS
%d MORE COINS
JOIN IN!
yyyymmdd
S2D RAM
N64 EEP-ROM
N64 MASKROM
N64 RDRAM
NG
OK
NOW SAVING
NEW CONFIGURATION
IN EEPROM %d
TETRISJP
Now EEPGameData Erased!!