Magical Tetris Challenge (Nintendo 64)
|Magical Tetris Challenge|
Also known as: Magical Tetris Challenge Featuring Mickey (JP)
This game has a notes page
Magical Tetris Challenge is a Disney-themed Tetris game that mainly features a Magical Tetris mode, and there's also challenges in it too somewhere.
The test menu from the arcade version still exists in the home port, and can be enabled with the below code.
With the above code on, while at the main menu, press L + D-Pad Up for the test menu. To exit, press L + D-Pad Down. Do not hit the Exit option from the root test menu as that will softlock the game.
1. Input Test
This will be the first screen you come to when entering the test menu. This will display currently pressed buttons. To exit, press Start + A.
2. Output Test
This would have tested the physical coin lockout mechanisms and play counter present in the arcade cabinet. No longer functional for obvious reasons.
3. Sound and Voice
A sound test option. This allows you to play all music and SFX here.
4. Color Test
A screen test. Has no other functionality.
5. Dot Cross Hatch
Another screen test. Has no other functionality.
6. Game Data
This would have displayed the number of plays via the three credit methods (coins, the service button, or free play mode) in the arcade version. No longer functional, likely due to the absence of EEPROM backup that was present on the arcade board.
7. Configuration Menu
Various options can be toggled in this menu.
7.1 System Menu
Most of these options only apply to the arcade version. It is currently unknown whether any of the other ones are still functional.
7.2 Game Menu
Various in-game settings can be toggled here.
An unused build date and a warning screen remain in this game. Apply the below code to view them.
With the code on, while at the main menu, press L + D-Pad Left for unused warning message or L + D-Pad Right for unused build date. To exit, press L + D-Pad Down.
These are the graphics for the pentominoes (and other pieces) that get sent to the opponent's "next" window by clearing lines. Most of these are unused, as you can see below.
Are these really unused or just extremely, extremely rare?
There's a whole 17 fully functional unused pieces in Magical Tetris Challenge. The ID of the piece is indicated under it.
Interestingly enough, piece 25 stands out from the other ones as it doesn't have a HUD icon and it also comes after the metallic and exclamation mark pieces.
samples >= 0 n_env.c samples <= FIXED_SAMPLE
Leftover text from the arcade version.
INSERT 2 COINS INSERT 1 MORE COIN (CONTINUE REQUIRES ONLY 1) INSERT COIN PRESS UP TO 2 START BUTTONS PRESS ONLY 1 START BUTTON OR 1 MORE COIN TO ADD A PLAYER OR %d MORE COINS TO ADD A PLAYER INSERT %d COINS INSERT %d MORE COINS INSERT 2 COINS 1 MORE COIN %d COINS %d MORE COINS JOIN IN! yyyymmdd S2D RAM N64 EEP-ROM N64 MASKROM N64 RDRAM NG OK NOW SAVING NEW CONFIGURATION IN EEPROM %d TETRISJP Now EEPGameData Erased!!