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Day of the Tentacle/Unused Graphics

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This is a sub-page of Day of the Tentacle.

Unused Item Graphics

Noose

Giving the player enough rope to hang themselves was really more of a Sierra thing

This seems to be intended for when Bernard ties the Rope around Ted's neck outside the front of the motel, which is the only usable non-inventory item that doesn't display an icon. The noose shape Bernard ties it into is strikingly similar to this icon, except the Rope in the icon is brown and not white. Like other usable non-inventory icons, it has no colored background.

Diamond

Shine on, you crazy... uh, yeah.

As soon as the player receives the Diamond, the game immediately cuts to a scene where it is being placed in the Time Machine, so it never shows up in your inventory.

Battery in Kite Pocket

If you lick it, you'll shock your tongue.

This appears to be the Battery as it would appear when it's in the Kite Pocket. In-game the Battery simply disappears from the player's inventory and is shown in the Pocket of the Kite icon itself.

Funnily enough, all of these reappear in stunning HD resolution in the internal files of Day of the Tentacle Remastered.

Unused Character Graphics

Bird

The Bird seen in the opening cinematic originally used to stop and smile for the camera briefly, as seen in pre-release footage. This unused animation is still present in the game's files, and has been assembled here according to how it was in the aforementioned footage.

Animation Description
Dott bird grin.gif Smiling :D

Red Edison

Red Edison has some unused walk and talk animations. In-game he only stands in front of his workbench (which uses a special animation), and turns to the side to talk to the player.

Animation Description
Dott rededison walkforward.gif Walking facing forward
Dott rededison walkbackward.gif Walking facing backward
Dott rededison walkright.gif Walking facing right
Dott rededison talkforward.gif Talking facing forward
Dott rededison talkbackward.gif Talking facing backward
Dott rededison hands talkforward.gif Talking facing forward, wringing hands
Dott rededison hands talkbackward.gif Talking facing backward, wringing hands
Dott rededison hands talkright.gif Talking facing right, wringing hands

George Washington

The Father of our Nation has some unused walk and talk animations. In-game he is mostly seen looking out a window and chopping down what he believes to be a Cherry Tree, although he does walk forward at one point.

Animation Description
Dott washington walkright.gif Walking facing right
Dott washington walkbackward.gif Walking facing backward
Dott washington noteeth talkforward.gif Talking facing forward, without teeth
Dott washington noteeth talkbackward.gif Talking facing backward, without teeth

Seagull

The Seagull seen briefly on the roof in the past eating a worm and flying away has a number of unused animations. All the graphics for the seagull are actually lifted 1:1 from Monkey Island 2: LeChuck's Revenge, which in turn lifted them from Loom. The interesting thing about them being copied from Monkey Island 2 specifically is that it includes an animation of the seagull flying away with a Map Piece in its mouth, an item exclusive to that game.

The animations and their Monkey Island 2 counterparts are shown here side by side. The only difference between most of them is subtle adjustments to the palette, although the (used) worm eating animation is 1 frame longer in Monkey Island 2.

Animation (DOTT) Animation (MI2) Description
Dott seagull flyforward.gif Dott mi2 seagull flyforward.gif Flying facing forward
Dott seagull flybackward.gif Dott mi2 seagull flybackward.gif Flying facing backward
Dott seagull landing.gif Dott mi2 seagull landing.gif Landing?
Dott seagull takingoff.gif Dott mi2 seagull takingoff.gif Taking off?
Dott seagull standforward.png Dott mi2 seagull standforward.png Standing facing forward
Dott seagull standbackward.png Dott mi2 seagull standbackward.png Standing facing backward
Dott seagull flywithmap.gif Dott mi2 seagull flywithmap.gif Flying with map piece (see text above)
Dott seagull unusedframe1.png Dott mi2 seagull unusedframe1.png Unknown
Dott seagull unusedframe2.png Dott mi2 seagull unusedframe2.png Unknown

Hoagie

Hoagie has unused animations set up for facing forward in the Chron-O-John during its debut cutscene. Some of these ended up getting used in the demo.

Animation Description
Dott hoagie window talkforward.gif Talking facing forward, in Chron-O-John
Dott hoagie window demo smile.png Smiling facing forward, in Chron-O-John
Dott hoagie window demo shock.png Shocked facing forward, in Chron-O-John

Bernard

There are two unused animations of Bernard reacting fearfully to something. A very similar animation is used when Nurse Edna flies back toward the player after pushing her, and when getting blasted by Purple Tentacle's shrink ray as Hoagvernard. But they're not the same!

Animation Description
Dott bernard scared forward.gif Scared Bernard facing forward
Dott bernard scared right.gif Scared Bernard facing right

Laverne

Laverne has unused animations set up for facing right in the Chron-O-John during its debut cutscene. They're cropped quite strangely.

Animation Description
Dott laverne window talkright.gif Talking facing right, in Chron-O-John
Dott laverne window smileright.png Smiling facing right, in Chron-O-John
Dott laverne window shockright.png Shocked facing right, in Chron-O-John

Dr. Fred

Dr. Fred has an unused talk animation. He never wrings his hands while facing backward and talking in-game.

Animation Description
Dott drfred hands talkbackward.gif Talking facing backward, wringing hands

Purple Tentacle

Purple Tentacle has some unused walk and talk animations. Nothing too interesting here.

Animation Description
Dott tentacle noarms walkbackward.gif Walking facing backward, without arms
Dott tentacle noarms talkbackward.gif Talking facing backward, without arms
Dott tentacle arms walkforward.gif Walking facing forward, with arms
Dott tentacle arms talkbackward.gif Talking facing backward, with arms

Green Tentacle

Green Tentacle never talks facing backward, yet he has an animation for doing so, just in case.

Animation Description
Dott green talkbackward.gif Talking facing backward

Kennel Guard

Mr. Tentacle Guy has some unused walk and talk animations. He has fully set-up walk and talk cycles just like the other tentacles, but spends the entire game sitting in a chair. The only standing frames used are the ones where he walks facing backward. He even has an animation set up for pressing the switch to disable the force field, but uses an alternative one (where he is sitting down) in-game instead.

Animation Description
Dott jailguard walkforward.gif Walking facing forward
Dott jailguard walkright.gif Walking facing right
Dott jailguard talkforward.gif Talking facing forward
Dott jailguard talkright.gif Talking facing right
Dott jailguard pressswitch.gif Pressing switch

Doctor Tentacle

Doctor Tentacle never faces forward, so these animations go unused.

Animation Description
Dott doctor walkforward.gif Walking facing forward
Dott doctor talkforward.gif Talking facing forward

Grandfather Clock Guard

The Grandfather Clock Guard never faces backward, so this walking animation goes unused.

Animation Description
Dott guard walkbackward.gif Walking facing backward

Old Purple Tentacle

Old Purple Tentacle has a set of animations where he walks/talks without his gun in hand. He is only ever seen standing still behind his desk without his gun, so a lot of these go unused.

He also never walks in some directions with or without the gun, yet he has unused animations for those cases too.

Animation Description
Dott oldtentacle nogun walkforward.gif Walking facing forward, not holding gun
Dott oldtentacle nogun walkbackward.gif Walking facing backward, not holding gun
Dott oldtentacle nogun walkright.gif Walking facing right, not holding gun
Dott oldtentacle nogun talkbackward.png Talking facing backward, not holding gun
Dott oldtentacle gun walkforward.gif Walking facing forward, holding gun
Dott oldtentacle gun talkforward.gif Talking facing forward, holding gun
Dott oldtentacle gun talkbackward.png Talking facing backward, holding gun

Smiling Contestant

The Smiling Contestant has an unused animation that shows her winking. This is even mentioned during the judging of the Human Show with the dialogue: "Let's give it to the blonde." "What's your reasoning?" "She winked at me."

Despite this, the animation never plays and so it goes unused.

Image Description
Dott smilingcontestant wink.gif Winking ;D

Partially Unused Backgrounds

Some of the backgrounds in-game have parts of them covered at all times by other graphics loaded over the top, rendering them partially unused.

The demo reveals that the Toxic River (intro cutscene) background once had unused art loaded behind the graphics too, but this was changed for optimization reasons in the finished game. The final background still has the same palette as it does in the demo.

Toxic River (evening)

Background In-game
Dott nightriver final.png Dott nightriver final costume.png

Toxic River (finale)

Background In-game
Dott niceriver final.png Dott niceriver final costume.png

Unused Font Characters

Font 1

I have yet to meet one that can outsmart bullet... point.

The small font used for the interface includes a few characters meant to serve as "bullet points" preceding the various dialog options in conversations.

Two of these were used in previous LucasArts adventure games: the small skull from Monkey Island 2: LeChuck's Revenge and an arrow from Indiana Jones and the Fate of Atlantis.

Up and down

The small interface font includes a character used to make longer versions of the up/down arrows found on the Save/Load GUI buttons. The longer versions aren't used in the game.

Uuuppp and dooowwwnn

This image shows how the "tall stem" character from the previous image would be stacked on to the basic up/down arrows, forming longer versions of the arrows. A similar process is used to form the GUI inventory arrows in Indiana Jones and the Fate of Atlantis.

Font 3

Google Translate to the rescue.

The larger font used for the interface includes some entire words in French and German. They correspond to the 9 Verbs on the interface, and are used in the game's French translation. However, in the German translation they're not actually used, in favour of using the same (much more interesting) font as the English version of the game.

This font also contains some strange, glitchy looking characters, for whatever reason.

Font 5

Dull, dull, dull.

The font used for larger subtitles in cutscenes and the credits sequences contains an assortment of unused characters. Nothing too remarkable though.

Font 7

The Times New Roman of the Day of the Tentacle World.

The font used for the newspaper cutaways has quite a large amount of unused characters. They look exactly how you'd expect.

Incorrectly Assigned Palette

Textbook

The icon used for the Textbook is mistakenly set to use the shade of orange put aside to be automatically recoloured to match the current character's HUD, on the spine of the book. Because of this, it looks different depending on whose inventory it's currently in, and the intended palette is never seen in-game at all.

Intended Hoagie Bernard Laverne
Dott textbook true.png Dott textbook hoagie.png Dott textbook bernard.png Dott textbook laverne.png