We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Marble Madness (Commodore 64)
Jump to navigation
Jump to search
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by developer > Games developed by Electronic Arts
Games > Games by platform > Commodore 64 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1986
Games > Games by series > Marble Madness series
| Marble Madness |
|---|
|
Developer:
Electronic Arts
|
| To do: There was apparently a 4-player mode coded. See if the info can be found. |
Developer Messages
There are two small messages on the first side of the disk.
The first is at 0x00890 to 0x008A1:
LICK MY USER PORT!
The second is between 0x17688 and 0x1769D:
OUT OF MY CODE HACKER!
| The Marble Madness series | |
|---|---|
| Commodore 64 | Marble Madness |
| NES | Marble Madness |
| Sharp X68000 | Marble Madness |
| Sega Master System | Marble Madness |
| Game Gear | Marble Madness |
| Genesis | Marble Madness (Tengen) |
| Game Boy Color | Marble Madness |
| Game Boy Advance | Marble Madness & Klax |
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by developer > Games developed by Electronic Arts
Games > Games by platform > Commodore 64 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1986
Games > Games by series > Marble Madness series
