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Marble Madness (Game Boy Color)

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Title Screen

Marble Madness

Developer: Digital Eclipse
Publisher: Midway Games
Platform: Game Boy Color
Released in US: December 1999
Released in EU: March 13, 2000


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
TextIcon.png This game has unused text.


Marble Madness is a lackluster port of the arcade game of the same name, with worse controls and music, and no two-player support.

Build Date

Located at 0x01 is a build date.

Date 991231

Lost 2 Player Mode

Marble Madness GBC Unused 2 Player Mode.png

Marble Madness E U GBC Unused Link Screen Establishing.png Marble Madness E U GBC Unused Link Screen Failed.png Marble Madness U GBC Link Error.png

Marble Madness has an unfinished two-player mode. The red marble was fully programmed and behaves the same as the blue marble. Game Genie code 0D0-348-C4A will load the two-player link screen directly after the Midway logo starting a race. The game will return to the main menu If an error occurs with the link connection for either player. There are a few things worth noting about the unfinished two-player mode:

  • Player 2 (Red) has a blue timer.
  • After player 2 completes a race, the goal will be blue.
  • The second player will not be able to enter their score.
  • When either player runs out of time, they will be booted to the main menu and the race will continue for the other player.

Game Genie code 00F-B8B-E62 will trigger the placeholder link screen as soon as the first level begins. Neither linked Game Boys will communicate. The reset game function works as intended when select button is pressed.

Text for the unused two-player mode can be found at 0x535C. This text is unused because the game does not show an additional warning when resetting the game.

YOUR GAME WILL
NOW BE RESET
(Source: nensondubois)

Unused Demo Messages

There are only two demos and forcing either to play for longer will still refuse to display either message. Gameshark code 01??ADCA will display the selected message in place of the current level starting text.

Unused Demo Message 1

ID 09

Marble Madness U GBC Unused Demo Message 1 Avoid Delays.png

Unused Demo Message 2

ID 0A

Marble Madness U GBC Unused Demo Message 2 Danger Marble Muncher.png

Planned Game Boy Printer Support

Located at 0x49ED is unused text for an option to print high scores. There is no programming code to print out the high scores.

PRINTING STATUS
NOW PRINTING...
PRINTING STATUS
IT APPEARS YOUR
BATTERIES ARE
RUNNING LOW, 
PLEASE REPLACE
THEM AND TRY AGAIN
A BUTTON=CONTINUE
PRINTING STATUS
PRINTER NOT FOUND.
PLEASE CHECK THAT:
* POWER SWITCH IS ON
* CABLE IS CONNECTED
A BUTTON=CONTINUE
PRINTING STATUS
THE PAPER APPEARS
TO BE JAMMED.
PLEASE TURN THE
POWER OFF, RELOAD
THE PAPER AND THEN
TRY AGAIN.
A BUTTON=CONTINUE
PRINTING STATUS
THE PRINTER APPEARS
TO BE TOO HOT.
PLEASE TURN THE
POWER OFF, WAIT A
FEW MINUTES AND
THEN TRY AGAIN.
A BUTTON=CONTINUE
PRINTING STATUS
THERE APPEARS TO BE
SOME SORT OF ERROR
WITH THE PRINTER.
MAKE SURE THE CABLE
IS PLUGGED IN
CORRECTLY AND THEN
TRY AGAIN.
A BUTTON=CONTINUE
LINK ERROR

Alternate GBC Only Message

The game displays a message when it is attempted to be played in a regular Game Boy. Alternate text for the message can be found at 0x4884.

THIS GAME REQUIRES
A GAME BOY COLOR