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Mario Kart 8

From The Cutting Room Floor
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This page is a translated version of the page Mario Kart 8 and the translation is 27% complete.
Other languages:
Deutsch • ‎English • ‎français • ‎italiano • ‎日本語 • ‎한국어

Title Screen

Mario Kart 8/fr

Developers: Nintendo EAD, Namco Bandai Games
Publisher: Nintendo
Platform: Wii U
Released in JP: May 29, 2014
Released in US: May 30, 2014
Released in EU: May 30, 2014
Released in AU: May 31, 2014
Released in BR: May 30, 2014


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


Mario Kart 8 ajoute des mécaniques d'anti-gravité et le retour du deltaplane et des passages sous l'eau du jeu précédent. Aussi les Koopalings. Le jeu a été porté sous le nom de Mario Kart 8 Deluxe sur la Nintendo Switch

Courses inutilisés

Test

Cette course inutilisée a été trouvé à l'ID 0x01. Cet une copie du Circuit Mario de la Coupe Fleur, mais sans musique. Aussi, les panneaux oranges ne sont pas animées. Selon les interviews, le Circuit Mario est la première course crée pour le jeu, donc c'est sûrement pour le test. Ça marche de la même façon dans le mode bataille.

ReservedXX

Des courses inutilisées qui se trouvent aux ID 0x02 à 0x0F, où XX est un nombre, commençant à 01, en sens croissant. Le jeu plante lors du chargement.

UnderConstructionXX

Plus de courses inutilisées dans les IDs 0x30 à 0x4F. Il est similaire à ReservedXX, où XX est un nombre, à partir de 01. Ils plantent aussi lorsqu'ils sont chargés.

Hmmm...
To do:
Vérifiez si tous les nombres font planter le jeu, vu que la plupart n'ont pas été testées.

Modèles inutilisées

Toad Rose

Mk8 toadpink.png

Il y a un Toad Rose inutilisé, qui aurait du être à la Route Arc-En-Ciel N64 avec les autres.

Panier de fruits

TEST_FruitBasketB

Un modèle interne est nommé TEST_FruitBasketB. Les Les textures utilisées pour le panier et les fruits sont évidemment destinées aux tests, car ce sont des simples rectangles avec une couleur et des contours .

Arbre N64

N64Tree

Un modèle nommé N64Tree est un arbre de mauvaise qualité basées sur ceux de l'Autodrome Mario dans Mario Kart 64. Ce modèle est notamment différent du modèle du même nom que l'on trouve dans "Mario Kart 7" et de la forme des arbres utilisés pour l'Autodrome Mario dans "Mario Kart Wii".

Arbre de la Descente Givrée sans neige

TreeTri

Il y a une version non enneigée des arbres contre lesquels tout le monde s'écrase dans la Descente Givrée. Il est nommé TreeTri et est correctement listé dans la table d'objets avec ObjId 5019. Comme toute la piste de la Descente Givrée se déroule dans des montagnes complètement enneigées, ils ont enlevés ses arbres. Peut-être que la piste avait des parties herbeuses au début.

Plot jaune

PylonY

Quand les plots bleus/rouges sont utilisées, il y a un plot jaune utilisé dans aucune course. Il est correctement listé dans la table d'objets en PylonY (Objld 109)

Tuyaux inutilisés sans plantes Piranha

Il y a des tuyaux qui sont seulement vus avec des plantes Piranha. Les versions sans la plante Piranha existent et sont inutilisés. Cela pourrait indiquer qu'il y avait déjà beaucoup de tuyaux sur le circuit, ou qu'il y avait pas beaucoup de plantes dans les tuyaux.

DokanCake

Prévu pour la Piste aux délices, avec une texture au sucre glace. Il y a tuyaux avec des plantes Piranha dans la course. Il est correctement listé dans la table d'objets en DokanCake (Objld 1076).

DokanHone

Prévu pour le Désert Toussec, avec un vert légèrement plus foncé. Il y a 2 tuyaux avec des plantes Piranha dans la course. Il est correctement listé dans la table d'objets en DokanHone (Objld 1105).

Drapeau du début

MK8 FlagStartMario.png

Ce drapeau du début générique est simplement appelé FlagStartMario (Objld 5024) est inutilisé. Il ressemble à une version moderne du drapeau du début au Circuit Mario GBA, mais la version finale utilise l'ancienne police d'écriture Mario Kart et des couleurs légerement différentes.

Skyboxes inutilisées

Certaines skyboxes n'apparaissent dans aucune course.

VRfair

VRfair (ObjId7006) est un ciel nuageux générique, mais avec un étrange teinte jaune vers l'horizon

VRcloudSea

VRcloudSea (ObjId 7012) aurait peut-être pu être utilisé pour la Promenade Toad, car il y a plusieurs îles à l'horizon. Cependant, la course finale utilise des îles modélisées qui ne font donc pas part de la skybox.

VRCustomizer

VRCustomizer (ObjId 7030) est un ciel bleu ciel unicolore. Le nom peut suggérer qu'il était vu dans un éditeur de course en bouche-trou jusqu'à la vraie skybox était créée.

VRClock

Quand VRClock (ObjId 7034) est dans l'Horloge Tic-Tac et le Métro Turbo, elle n'est jamais vu en jeu, car le modèle de la course enferme les joueurs. C'est un ciel bleu foncé unicolore.

VRMenu

VRMenu (ObjId 7025), referenced in the internally used track Gu_Menu to draw the menu background, is not rendered when used on tracks. It only consists of the reflection map which can be indirectly seen on karts in the character and parts selection screens. On tracks, it results in no skybox being drawn at all, leaving traces of models previously rendered in front of the sky. It represents an empty hall with a lot of pillars. The game uses special coding for VRMenu, since when removing or replacing it in Gu_Menu, no menu background graphics like the main menu characters or the blue backgrounds are drawn anymore, and the whole online lobby will not be rendered at all - only the UI above remains.

Additionally, there are skyboxes listed as DL_VRAnimalSpring (ObjId 7054) and DL_VRAnimalWinter (ObjId 7055) in the object dictionary. These would've obviously been used for the spring and winter seasons of the Animal Crossing track, but spring reuses VRWaterPark and winter VRSherbet instead. They either have no data or the game doesn't render them too, as placing them in a track results in the same effects as with VRMenu.

Unused Graphics

Hmmm...
To do:
Apparently, there are more unused graphics.

Menu Graphics

tc_MnOpen_Sample^l.bflim

A placeholder version of the default title screen image.

(Source: NWPlayer123)
ym_awardbg_dlc_course_??^o.bflim

A placeholder for snapshots of 16 DLC tracks to be shown as the background in Grand Prix result screens of the corresponding cups, existing in version 1.0 of the game. Named from ym_awardbg_dlc_course_00^o.bflim to ym_awardbg_dlc_course_15^o.bflim

Mario-Kart-8-DLC-Cup-Icon-Yoshi.png Mario-Kart-8-DLC-Cup-Icon-Shine-Sprite.png Mario-Kart-8-DLC-Cup-Icon-Boo.png Mario-Kart-8-DLC-Cup-Icon-Blue-Shell.png

There are four unused cup icons. They reuse older artwork for the central objects and lack the same extra decorations that the normal icons have. Their file names refer to them as CupIconDLC00 through CupIconDLC03, indicating that these were placeholders for the DLC cups. Of the released DLC cups, only the Yoshi Egg has been used, albeit with a brand new icon.

Object Textures

emblem_kmc.gtx

An unused emblem for Kamek (or an unnamed Magikoopa). Magikoopa/Kamek appears neither in the finished game nor in the DLC packs as a playable character, so he was probably scrapped during development.

emblem_amt.gtx

A generic emblem with the logo eight is included in the emblem folder, but goes unused. It is indirectly seen in pre-rendered graphics for the kart previews.

emblem_dummy.gtx

A placeholder texture for kart emblems found inside most kart model files.

jugemobjlaplight_emm.2.gtx

Lakitu contains a texture showing a final lap or section 2 (hence the 2 is golden), but the final game always displays the 3/3 board for the last lap or section, no matter the number of total laps (except for 7 laps which it handles correctly to support Baby Park). However, during E3 2013, there were Mario Kart 8 demos in which people could try out Mario Kart 8 before its release - all races that were in the demo only had two laps, which required the use of this graphic.

Track Textures

Early Used
MK8rrpanelOld.png MK8rrpanelUsed.png


The computer screens in Rainbow Road have 8 frames of animation, but a 9th animation frame is present. This last frame is actually an early version of the first frame. The bar charts are all empty, the info boxes use solid lines instead of fake text, and the blue glow around the edges is missing. The Blooper shuttle is shown with different lighting and with a parallel projection, but the model itself appears to be the same. The space station is shown without any textures or background. It is possible that this was a stylistic choice and does not necessarily indicate that the image was made before texturing of the course was complete.


ct_house_window_alb.gtx

There are two copies of the building windows texture in Toad Harbor, one of which has big red numbers in the place of where the posters should go. The positioning of the numbers don't match the final poster placement and seem to indicate that taller or thinner posters were planned. There is also a small white and blue image next to the eighth spot. The texture itself is used on all of the windows outside of the marketplace area, and was likely left in due to the windows being identical in both versions.


nasi_06_02.gtx
File:MarioKart8 Gu MenuRender.png
This is how Gu_Menu would look, including the invisible VRMenu skybox.

The placeholder/internally used track Gu_Menu actually consists of a finite small plane on which karts are placed at race start, which is also correctly textured with a test texture. This plane is not visible when running the track as the material is not defined to be rendered. Together with no skybox being added as an object, only draw artifacts are visible around racers.


dueb_hy_signboard01_Alb.gtx

A placeholder signboard texture found alongside a number of other signboard textures for the Excitebike track. The text on the bottom left translates to "※4:1 Non-Sign Logo Variation".

(Translations: Glitterberri)

Unused/Test Items

Test Items

In the item slot table file ItemSlotTable.byaml, there are two test items called Test3 and Test4. Most likely, these items are holdovers (and serve the same lack of purpose) as the same-name items in Mario Kart 7.

Lucky Seven Leftover

In the Item Slot Table file ItemSlotTable.byaml, there is an item called Seven. It could just be a leftover for testing the Crazy 8 during development and they forgot to change the name.

Regional Differences

Like Mario Kart 7, many tracks and parts have name differences between versions:

Track Names

The names for tracks are mostly the same between Japanese and English, standard localization aside. Retro tracks keep any name changes from the games they originated from. For example, Music Park is called Melody Motorway in the European version. For the Animal Crossing course, the Japanese version uses the game's Japanese title.

Japanese European American
Sweets Canyon (スイーツキャニオン) Sweet Sweet Canyon Sweet Sweet Canyon
Toad Harbor (キノピオハーバー) Toad Harbour Toad Harbor
Shy Guy Mine (ヘイホーこうざん) Shy Guy Falls Shy Guy Falls
Dolphin Cape (ドルフィンみさき) Dolphin Shoals Dolphin Shoals
Electro Dream (エレクトロドリーム) Electrodrome Electrodrome
Wario Snow Mountain (ワリオスノーマウンテン) Mount Wario Mount Wario
Sky Garden (スカイガーデン) Cloudtop Cruise Cloudtop Cruise
Bone Bone Desert (ホネホネさばく) Bone Dry Dunes Bone-Dry Dunes
Koopa Castle (クッパキャッスル) Bowser's Castle Bowser's Castle
Moo Moo Country (モーモーカントリー) Moo Moo Meadows Moo Moo Meadows
Kinopio Highway (キノピオハイウェイ) Toad's Turnpike Toad's Turnpike
Crispy Desert (カラカラさばく) Dry Dry Desert Dry Dry Desert
Donut Plain 3 (ドーナツへいや3) Donut Plains 3 Donut Plains 3
Peach Circuit (ピーチサーキット) Royal Raceway Royal Raceway
Music Park (ミュージックパーク) Melody Motorway Music Park
Tick TaClock (チックタックロック) Tick-Tock Clock Tick-Tock Clock
Piranha Slider (パックンスライダー) Piranha Plant Pipeway Piranha Plant Slide
Rumbling Volcano (グラグラかざん) Grumble Volcano Grumble Volcano
Excitebike (エキサイトバイク) Excitebike Arena Excitebike Arena
Dragon Road (ドラゴンロード) Dragon Driftway Dragon Driftway
Slippery Twister (ツルツルツイスター) Ice Ice Outpost Ice Ice Outpost
Wario Mine (ワリオこうざん) Wario's Gold Mine Wario's Gold Mine
Nature Road (ネイチャーロード) Wild Woods Wild Woods
Doubutsu no Mori (どうぶつの森) Animal Crossing Animal Crossing
Neo Koopa City (ネオクッパシティ) Koopa City Neo Bowser City
Ring Ring Metro (リンリンメトロ) Super Bell Subway Super Bell Subway

Retro Track Systems

Keeping with their Retro Track Naming traditions started in Mario Kart DS, there is a slight difference in the initials used to indicate which system a retro track originated from between the Japanese version and other versions.

Japanese International
SFC SNES
GC GCN

Bodies

Japanese European American
Skeleton (スケルトン) Pipe Frame Pipe Frame
G Force (Gフォース) Mach 8 Mach 8
Steel Diver (スティールダイバー) Steel Driver Steel Driver
Cat Classical (ネコクラシカル) Cat Cruiser Cat Cruiser
Turbo One (ターボ・ワン) Circuit Special Circuit Special
Tri-Mush (トライマッシュ) Tri-Speeder Tri-Speeder
Beat Demon (ビートデイモン) Badwagon Badwagon
Princess Coach (プリンセスコーチ) Prancer Prancer
Pata Tenten (パタテンテン) Buggybud Biddybuggy
Koopa Ship (クッパシップ) Landship Landship
Sneakart (スニーカート) Bounder Sneeker
Superstar (スーパースター) Sports Coupé Sports Coupe
Gold Kart (ゴールドカート) Gold Kart Gold Standard
Super Comet (スーパーコメット) Comet Comet
Mach GP (マッハGP) Sport Bike Sport Bike
Maximum (マキシマム) The Duke The Duke
Burning Bowl (バーニングボウル) Flame Rider Flame Rider
Moto-Dozer (モト・ドーザー) Varmint Varmint
Soramame (そらまめ) Mr Scooty Mr. Scooty
Jet Rider (ジェットライダー) Jet Bike Jet Bike
Standard ATV (スタンダードATV) Standard Quad Standard ATV
Hana-chan Buggy (ハナチャンバギー) Wild Wiggler Wild Wiggler
Kuma Ride (くまライド) Teddy Buggy Teddy Buggy
Tanuki Buggy (タヌキバギー) Tanooki Kart Tanooki Kart
B Dash (Bダッシュ) B Dasher B Dasher
Wakuwaku Beetle (わくわくビートル) Streetle Streetle
Kisekae Scooter (きせかえスクーター) City Tripper City Tripper
Bowser Trike (バウザートライク) Bone Rattler Bone Rattler

The Japanese version also calls this part a frame rather than a body.

Tires

Japanese European American
Normal Tire (ノーマルタイヤ) Normal Standard
Wild Tire (ワイルドタイヤ) Monster Monster
Roller Tire (ローラータイヤ) Roller Roller
Ring Tire (リングタイヤ) Slim Slim
Slick Tire (スリックタイヤ) Slick Slick
Metal Tire (メタルタイヤ) Metal Metal
Button Tire (ボタンタイヤ) Button Button
Block Tire (ブロックタイヤ) Off-Road Off-Road
Sponge Tire (スポンジタイヤ) Sponge Sponge
Wood Ring (ウッドリング) Wooden Wood
Cushion Tire (クッションタイヤ) Cushion Cushion
Normal Blue (ノーマルブルー) Normal Blue Blue Standard
Wild Hot (ワイルドホット) Funky Monster Hot Monster
Sky Roller (スカイローラー) Azure Roller Azure Roller
Spicy Ring (スパイシーリング) Crimson Slim Crimson Slim
Cream Block (クリームブロック) Retro Off-Road Retro Off-Road
Gold Tire (ゴールドタイヤ) Gold Wheels Gold Tires
GLA Tire (GLAタイヤ) GLA Wheels GLA Tires
Triforce Tire (トライフォースタイヤ) Triforce Tyres Triforce Tires
Leaf Tire (リーフタイヤ) Leaf Tyres Leaf Tires

The European version also calls this part a wheel rather than a tire.

Gliders

Japanese English
Super Kite (スーパーカイト) Super Glider
Billowing Balloon (もくもくバルーン) Cloud Glider
Wario Kite (ワリオカイト) Wario Wing
Zunguri Kite (ズングリカイト) Waddle Wing
Flower Kite (フラワーカイト) Flower Glider
Koopa Kite (クッパカイト) Bowser Kite
Sailplane (セイルプレーン) Plane Glider
Parafoil MKTV (パラフォイルMKTV) MKTV Parafoil
Gold Kite (ゴールドカイト) Gold Glider
Hyrule Kite (ハイラルカイト) Hylian Kite
Paper Airplane (かみひこうき) Paper Glider

Other

There are also some regional differences in other parts of the game, like the menu text or chat macros, such as removing slang to make translation into different languages easier.

Text European American
200cc mode description Super fast - braking is crucial! CRAZY FAST! Braking is crucial.
Chat macro So unfair! Not fair!
Chat macro I'm using motion controls! I'm using tilt controls!
Chat macro I'm heading off... I'm outta here.
Chat macro Thanks very much! Thank you!
Chat macro Good night! Goodnight!

Version Differences

Version 2.0

The Version 2.0 update was released on August 27, 2014, and boasted the following features:

  • Adds an in-game shop menu on the main start screen to purchase and download downloadable content.
  • Adds a statistics menu accessible from the main start page, giving players access to the number of coins they’ve collected, win–loss record play, favorite courses and characters, number of boosts and super boosts, etc.
  • Adds the ability to display a course minimap on the TV screen by pressing the minus ("-") button on the Wii U GamePad.
  • Changes the default menu option after a race to whichever option was selected after the previous race (either “Next Race” or “Watch Highlight Reel”).
  • Saves each player's most recent vehicle customization to system memory, restoring it even after the Wii U is powered down and rebooted.
  • Increases the maximum player race or battle rating to 99,999 from 9,999.
  • Improves stability for online races and battles, as well a number of other fixes for overall player enjoyment.
(Source: My Nintendo News)

This update also changed how rating points were distributed through online matches: the required placement to gain ranking points was raised significantly for players with a large rating advantage, possibly to arrest VR and BR inflation. (This change was effectively reversed in Version 3.0.)

As of 2.0, the "random" option in online matches no longer has a chance of selecting one of the three tracks up for election (except for Battle mode, where this is still possible).

Version 3.0

The Version 3.0 update was released on November 13, 2014. This patch was required for online play.

  • Adds DLC characters Tanooki Mario, Cat Peach, and Link and courses from the Egg and Triforce Cups to online rotation, if DLC Pack 1 has been purchased. An option is provided to play online mode with downloadable courses or without, although no such feature is provided for downloadable characters.
  • Preemptively implements amiibo functionality and adds the appropriate icon to the main menu (the first wave of amiibo would not be released until November 21). This feature allows players to unlock themed racing suits for Mii characters by placing a compatible figure on the Game Pad's NFC area. The Mii icon in the character select was updated to indicate this.
  • Fixes balance issues and implements a number of other fixes for overall player enjoyment.
(Source: Nintendo Support)

This change reverted the online rating system to follow rules similar to Version 1.0, making it easier for high-rated players to gain points.

Version 4.0

The version 4.0 update was released on April 23, 2015.

  • Adds DLC characters Villager, Isabelle, and Dry Bowser, and courses from the Crossing and Bell Cups to online rotation if DLC Pack 2 has been purchased.
  • Adds 200cc as a selectable class.
  • Adds new amiibo-unlocked outfits for the Bowser, Sonic, Villager, Mega Man, Rosalina, and Toad amiibos, and preemptively adds outfits for the Olimar, Wario, and Pac-Man amiibos, which would be released later.
  • More Miiverse stamps are included.
(Source: My Nintendo News)

Version 4.1

The version 4.1 update was released on May 1, 2015, and automatically unlocks the Mirror and 200cc classes if they weren't unlocked already, among other minor fixes.

Totaka's Song

A short signature tune of Kazumi Totaka's, this tune is hidden in almost every game in which he has composed music for. Some tracks in the game feature Yoshis that cheer for the racers, and there is a chance one of them will be singing the song (as Totaka is also the voice of Yoshi). But to make it even harder to listen to, it is low in volume and easily drowned out by the background music, the Yoshis' animations and sounds are set randomly every race, and you cannot hear it in MKTV replays. You must actually be racing the course.

Track Where it can be heard (locations are set randomly)
Sweet Sweet Canyon One of the Yoshis at the starting area, or at the house just after the tracks merge.
GBA Mario Circuit One of the Yoshis near the pitstop.
SNES Donut Plains 3 One of the Yoshis standing on blocks.
N64 Yoshi Valley One of the cheering Yoshis along the fence at the start of the track.
GCN Yoshi Circuit (DLC Pack 1) One of the Yoshis at the start or in the tunnel.
GCN Baby Park (DLC Pack 2) One of the cheering Yoshis along the edge or center of the track.
Super Bell Subway (DLC Pack 2) One of the cheering Yoshis around the starting area.
Hmmm...
To do:
With all the locations found in the retail game and DLC Pack 1, there'll definitely be areas of interest in checking for DLC Pack 2, Animal Crossing track (K.K. Slider might be singing it), as well as the possibility that Villager and Isabelle may sing the song if sitting idle for long enough.

Character Audio Filename Oddities

The audio for most of the characters is mainly comprised of recordings from earlier games. Characters such as Mario, Luigi, and Wario have cleaner recordings of their Mario Kart 64 voices, but mainly for boosting and tricks. Tanooki Mario, on the other hand, has recordings coming from a slew of Mario games, such as Super Mario Advance and Sunshine to name a few. The developers even included the source game in the name of each sound file where applicable: "Kart64" for Mario Kart 64, for example.

Internal Project Name

The game's executable is referred to as Turbo.rpx. Like Super Mario 3D World, it has files throughout the game data that also refer to the project name.

(Source: ItsEasyActually, Catley)