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Mario Kart Wii/Early Character Models

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This is a sub-page of Mario Kart Wii.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add the following characters: Daisy (it uses the default TEV/Shader apparently, has polygon differences), Donkey Kong (DK's feet oversight is in almost all model variants (save those used for single player)) and Toadette.
  • Curiously, Daisy's early low poly model (model_lod) is identical to the high poly version (model), resulting in her T-posing when replaced in-game when the camera gets far enough from her. This is present on all her unused vehicles except on the Standard Bike M, Sugarscoot and Zip Zip. In the case of these 3 vehicles, her low poly model uses an earlier 64x64 texture (the final version uses a 32x64 variant). Said low poly model also seems to contain polygon differences.

Some of the early "_2" vehicles found in /Race/Kart/ also contain early character models.

In this article, only the elements (model files, textures, etc.) and characteristics that are different from the used characters will be documented. For everything else, it is assumed they're identical between the early and final versions.

Activate the code below and enter a VS Race / Time Trial / Battle to see these models in-game. This code will also display early character animations in some cases:

PAL NTSC-U NTSC-J NTSC-K
Gecko Code
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
04026050 4E800020
04553FCC 3A600001
04577084 38000001
04577108 38000000
04577950 3C608000
04577958 60631498
04577960 7C7F1B78
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
04025fb0 4E800020
0454dfac 3A600001
04570820 38000001
045708a4 38000000
045710ec 3C608000
045710f4 60631498
045710fc 7C7F1B78
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
04025f70 4E800020
0455394c 3A600001
04576a04 38000001
04576a88 38000000
045772d0 3C608000
045772d8 60631498
045772e0 7C7F1B78
06001498 0000000B
68616E64 6C655F6C
6F6400FF FFFFFFFF
040260b0 4E800020
04542024 3A600001
045650dc 38000001
04565160 38000000
045659a8 3C608000
045659b0 60631498
045659b8 7C7F1B78
(Source: MarioKartWii.com)

Rosalina (Biker)

Early Final
MKWii Rosalina Biker Model Unused.png MKWii Rosalina Biker Model Used.png
  • Rosalina has shorter arms in the early version.
  • The hair bang as well as the hair in the upper part in the back of the head both have less polygons in the early version.
  • The early version has more prominent vertex coloring, resulting in it having darker shading.

The shorter arms and darker shading imply that this early model was originally ported from Peach and Daisy's biker outfit, as they do have these features as well.

Early Final
MKWii Rosalina Biker Model NECK Unused.png MKWii Rosalina Biker Model NECK Used.png

Although hard to notice, the back of the neck in the unused version is completely flat. A few polygons were added in the final version so that it looks slightly more rounded.

Early Final
MKWii Rosalina Biker Model HAIR Unused.png MKWii Rosalina Biker Model HAIR Used.png

In the unused variant, the texture mapping mode for the hair and body is set to Repeat (in the final version it's set to Mirror). This makes the hair in the back of the head have a dark thin line in it, as it is merging with the upper part of the texture a little bit.

Bowser

Early Final
MKWii Early Bowser Character model.png MKWii Final Bowser Character model.png

Bowser originally had darker shading around the limbs, the interior of his shell and its spikes.

The final versions of Bowser's multiplayer variants (those with filenames ending with *_4.szs) still use this model as well (as they also have the same darker shading). The only difference is that, in the early version, the model has bones, and it's not already posed.

Curiously, an identical copy of this early model is actually used in the Award Ceremony cutscene.

Dry Bones

Early Final
MKWii Early Dry Bones Character model.png MKWii Final Dry Bones Character model.png

In the same way, Dry Bones has darker shading around the interior of his shell and limbs in the early version.

The final versions of Dry Bones's multiplayer variants (those with filenames ending with *_4.szs) still use this model as well (as they also have the same darker shading). The only difference is that, in the early version, the model has bones, and it's not already posed.