If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Matrimelee (Neo Geo)

From The Cutting Room Floor
(Redirected from Matrimelee)
Jump to: navigation, search

Title Screen

Power Instinct Matrimelee

Also known as: Shin Gouketsuji Ichizoku: Toukon Matrimelee (JP), Power Instinct Matrimelee
Developer: Noise Factory
Publisher: Playmore
Platform: Neo Geo
Released in JP: May 29, 2003

DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

One of the last games released for the Neo Geo. Also the first Power Instinct game to be developed by Noise Factory (earlier games were developed by Atlus).

Regional Differences

According to the Matrimelee Original Soundtrack album's liner notes, four songs were created as replacement music for certain regions:

These songs were actually made for a different purpose, originally. By that I mean that there are countries where Japanese songs are forbidden, and because we needed other songs for those places, we made these ones for that purpose. In previous installments in the series, the melody and orchestra had separate channels, so we handled that by doing karaoke versions without the melody, but this game used streams, so we weren't able to do the same thing again. (...) and due to space issues karaoke versions were impossible, leaving the game what it is today.
(Source: Translation by GlitterBerri)

... unfortunately, the developers went completely nuts with the music replacement. Pretty much every background song has spoken lyrics, which means that ALL the stages use the same four songs over and over. They even replaced the end credit music with a horrible "remix" featuring mostly grunts and screams from the characters.

Also, none of the characters have any Japanese voiceovers. They still grunt and scream, but special moves, intros, win poses, and taunts are all silent on regions other than Japan.

To do:
Confirm if the game really doesn't use the Japanese audio on US and European home systems.

Debug Tools


By modifying the word to 0x0005 at region 0x10b920 you can get two more options on the AES menu. Slot 0x04 leads to another menu that includes a some tests and one editor. Slot 0x05 leads to a quick fight which includes a background test and sound test.

Object Test

Standard Sprite Test

Script Editor

This editor is to setup the background animation to go along with the music.

Sound Test

Demo Test

A test to the various screens, endings, results, and opening.

Background Test

This Test is different then the one in quick fight. As this one is to look at the various pieces that make the backgrounds.

Quick Test

An easy way to test the AI and look at complete backgrounds.

To do:
More Pictures and explanations