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Medal of Honor: Allied Assault

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Title Screen

Medal of Honor: Allied Assault

Developer: 2015
Publisher: Electronic Arts
Platforms: Windows, Mac OS Classic, Mac OS X
Released in JP: February 14, 2002
Released in US: January 22, 2002
Released in EU: February 15, 2002

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Medal of Honor: Allied Assault takes Saving Private Ryan into a video game with stunning graphics and a complex multiplayer. It was one of the best-selling games of 2002 and one of the first games in the Medal of Honor series to be released for Windows. The game had two expansion packs, Spearhead and Breakthrough, and three compilation releases.

To do:
List the "tons of unused models", the dog level and a few unused sounds accounted in the talk page.

Unused Level

This game has only one unused level that takes place in an open terrain. It features a bunch of dogs that are not seen anywhere else in the game. The level can be accessed by typing "maplist" and selecting "m4l0.bsp". But beware - if you go into the water, you will get stuck until you change the map.

Unused Graphics


Scattered in Pak1.pk3 are a few demo and console remnants.

MOHAA - loaddemo sign.png

  • Demo button not present in the main menu.
MOHAA - demohelp 1.png
MOHAA - demohelp 2.png
  • A picture detailing objectives and controls for the demo level.

MOHAA - options bk1.png

  • Part of the Options menu with PlayStation buttons... which is odd since the game never saw a console release.


The common folder in Pak2.pk3 is full of textures utilized by the Radiant map editor and the map compiler to determine surface flags and contents of brushes (collision, fog, etc). Most of them are just words pasted over generic backgrounds.

Tampered Textures

Several bushes and grass patches tagged as CULLED, NOSHADOW and NONSOLID are located in Pak2.pk3 as well.


MOHAA - greytest1.png
MOHAA - greytest2.png
MOHAA - greytest3.png
  • Some greyscale graphics. The first picture is also made up from two others.
Texture Filename Description
MOHAA - item camera.png
item_camera.tga A blank inventory display.
The game chooses not to display anything instead.
MOHAA - item binoculars.png
item_binoculars.tga An inventory display for the binoculars. Same as above.
MOHAA - deepbluesea editor 1.png
deepbluesea_editor.tga A blue/cyan checkerboard graphic.
MOHAA - vehicle.png
vehicle.tga The word "Vehicle" written twice in a dark green background.
MOHAA - ripple2.png
ripple2.tga A water ripple texture.
Two small color bars.
MOHAA - test color.jpg
test_color.jpg Cream.
MOHAA - test1.jpg
Clouds and whatnot.
MOHAA - wdw4 noalpha.jpg
wdw4_noalpha.jpg NO
MOHAA - allgrey.jpg
allgrey.jpg all-grey (x6)
MOHAA - allwhite.jpg
allwhite.jpg All White (x5)

Additionally, norbasedoor.tga in Pak2.pk3 is a placeholder image that doesn't display correctly once extracted from the archive.

Unused Sounds

In the root directory of Pak3.pk3 are two files labeled default.wav and temp.wav, which are blank.

Regional Differences

The German version removes a lot of unconstitutional imagery, due to Germany's stricter laws that prohibits Nazism in the media and teachings. Also, the dancing Nazi easter egg has been removed.

(Source: Schnittberichte)