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Meitantei Pikachu: Shin Konbi Tanjou

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Title Screen

Meitantei Pikachu: Shin Konbi Tanjou

Also known as: Great Detective Pikachu: Birth of a New Duo
Developer: Creatures
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: February 2, 2016


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


Being in development for two years, this game lands you the role of a detective with a Pikachu that can talk with a manly voice.

Oh, there's only three cases.

Unused Models

Dummy Player/Pokémon Model

Meitantei Pikachu- Shin Konbi Tanjou - Dummy Model.png

A model of a basic human with only textures for eyes. This model can be found in a folder where the Pokémon models are stored with it also being in the same place the people models are stored. Interesingly, some characters also have this model, such as "boy01" and "oldwoman01."

Dummy Prop Model

Meitantei Pikachu- Shin Konbi Tanjou - Dummy Prop Model.png

A model of a traffic cone. Its use is unknown, but it's filename is dummy_props. There's also another prop with the same model, "checkpoint4".

Debug Leftovers

debug_gui.dbtsf

Version DBTSF 100
#
Table "DebugGui"
Attr ".EventTest.I_am_s32" INT 1 # 4
Attr ".FacialTest.I_am_s32" INT 1 # 4
Attr ".FacialTest.TalkCount" INT 1 # 4
Attr ".GameCameraModule.cameras.debug.look_at" INT 1 # 4
Attr ".GameCameraModule.cameras.fixed1.active" INT 1 # 4
Attr ".GameCameraModule.cameras.fixed4.debug" INT 1 # 4
Attr ".GameObjectModule.QTE..cursor" INT 1 # 4
Attr ".GameObjectModule.field.I_am_s32" INT 1 # 4
Attr ".GameObjectModule.picachu.I_am_s32" INT 1 # 4
Attr ".GameObjectModule.player.control_type" INT 1 # 4
Attr ".GameObjectModule.player.run_speed" FLOAT 1 # 4
Attr ".GameObjectModule.player.walk_speed" FLOAT 1 # 4
Attr ".GameObjectModule.timm.I_am_s32" INT 1 # 4
Attr ".GimmickTest.I_am_s32" INT 1 # 4
Attr ".QTETest.regist_cycle" FLOAT 1 # 4
Attr ".QTETest.regist_power" INT 1 # 4
Attr ".QTETest.skip_successed" INT 1 # 4
Attr ".SearchTest.CameraMode" INT 1 # 4
Attr ".ShortTalk2Test.CameraMode" INT 1 # 4
Attr ".ShortTalk2Test.I_am_s32" INT 1 # 4
Attr ".ShortTalk2Test.TalkCount" INT 1 # 4
Attr ".ShortTalkTest.I_am_s32" INT 1 # 4
Attr ".ShortTalkTest.TalkCount" INT 1 # 4
Attr ".cursor.acc" FLOAT 1 # 4
Attr ".cursor.acc_max_speed" FLOAT 1 # 4
Attr ".cursor.enable_acc" INT 1 # 4
Attr ".cursor.enable_snap" INT 1 # 4
Attr ".cursor.snap_power" FLOAT 1 # 4
Attr ".cursor.snap_radius" FLOAT 1 # 4
Attr ".cursor.snap_speed" FLOAT 1 # 4
Attr ".cursor.speed" FLOAT 1 # 4
Attr ".icon.appear_dist" FLOAT 1 # 4
Attr ".icon.enable_qte_scale" INT 1 # 4
Attr ".icon.qte_size" FLOAT 1 # 4
Attr ".icon.radius" FLOAT 1 # 4
Attr ".message.enable_center" INT 1 # 4
Attr ".message.enable_hemming" INT 1 # 4
Attr ".message.enable_kanji" INT 1 # 4
Attr ".message.enable_msg_studio" INT 1 # 4
Attr ".message.enable_shadow" INT 1 # 4
Attr ".message.enable_window" INT 1 # 4
Attr ".message.font_height" FLOAT 1 # 4
Attr ".message.force_font_id" INT 1 # 4
# 0
Record
I ".EventTest.I_am_s32"  10
I ".FacialTest.I_am_s32"  10
I ".FacialTest.TalkCount"  0
I ".GameCameraModule.cameras.debug.look_at"  0
I ".GameCameraModule.cameras.fixed1.active"  0
I ".GameCameraModule.cameras.fixed4.debug"  1
I ".GameObjectModule.QTE..cursor"  1
I ".GameObjectModule.field.I_am_s32"  10
I ".GameObjectModule.picachu.I_am_s32"  10
I ".GameObjectModule.player.control_type"  0
F ".GameObjectModule.player.run_speed"  0.08
F ".GameObjectModule.player.walk_speed"  0.02625
I ".GameObjectModule.timm.I_am_s32"  10
I ".GimmickTest.I_am_s32"  10
F ".QTETest.regist_cycle"  0.5
I ".QTETest.regist_power"  1
I ".QTETest.skip_successed"  1
I ".SearchTest.CameraMode"  0
I ".ShortTalk2Test.CameraMode"  0
I ".ShortTalk2Test.I_am_s32"  10
I ".ShortTalk2Test.TalkCount"  0
I ".ShortTalkTest.I_am_s32"  10
I ".ShortTalkTest.TalkCount"  3
F ".cursor.acc"  0.1
F ".cursor.acc_max_speed"  2
I ".cursor.enable_acc"  1
I ".cursor.enable_snap"  1
F ".cursor.snap_power"  0.005
F ".cursor.snap_radius"  20
F ".cursor.snap_speed"  1
F ".cursor.speed"  2
F ".icon.appear_dist"  3
I ".icon.enable_qte_scale"  0
F ".icon.qte_size"  40
F ".icon.radius"  17
I ".message.enable_center"  1
I ".message.enable_hemming"  1
I ".message.enable_kanji"  1
I ".message.enable_msg_studio"  1
I ".message.enable_shadow"  1
I ".message.enable_window"  0
F ".message.font_height"  23
I ".message.force_font_id"  -1

Internal Name

Meitantei Pikachu: Shin Konbi Tanjou is named Bakery internally.