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Men in Black: The Series
|Men in Black: The Series|
Black suits, shades and a dental plan better than the FBI's won't even be able to rescue this game.
Every last Super Game Boy song from A Bug's Life remains inside the game, probably because Tiertex was going to give Men In Black the Series an enhanced soundtrack for when played using a Super Game Boy. Probably because of time and how other games were in development during the same time, chances were not possible. Shortly after starting up, the unused A Bug's Life Super Game Boy music can be accessed via Game Boy Game Genie codes 0?7-5BF-E6A + 57C-43F-3B4 + 07C-44F-F72. Alternatively, the Super Nintendo PAR code 010340?? will also work on emulators.
Main ThemeID 01
Level Theme 1ID 02
Level Theme 2ID 03
Fight HopperID 04
Bonus LevelID 05
It's Tough to Be a BugID 06
Starting at 0x2D8BC is a ton of development-related text, some of it is leftover from A Bug's Life!
R_PALETTES 032F1 INITENGINEFALSE 01DB4 JAY1_ANIM_TABLE 0750A 16 JAY1_ANIMATIONS 07546 16 JAY2_ANIM_TABLE 077FC 17 JAY2_ANIMATIONS 07840 17 PLAY_SFX_DRIVER 00EF4 PLAY_VOICE_FOUR 011DC P_COPYXYFROMOLD 020B8 P_NOREALLOCEVER 020D6 P_GETLEAFCOORDS 0259B P_NEWRESETPOINT 025E0 SET_PALETTE_SPR 03294 SFX_FLICK_WATER 04904 04 SFX_GRASSHOPPER 04957 04 W_WAVE1_QUIETER 000A4 INITSUPERGAMEBOY 00947 GEN_COLL_CORNERS 01DE2 COLOURDMASPRITES 03200 CHECK_RAM_BLOCKS 04412 01 DMA_CLEAR_ATTRIB 036C3 PLAY_VOICE_THREE 0116A P_DEALLOCATEBOTH 022AF P_NEWRESETPOINTY 02620 P_SETBOUNCESUPER 02AA4 SFX_SKELETON_DIE 04976 04 SFX_FIRE_EXPLODE 049B0 04 WAIT_FOR_FADE_OUT 00C3C ENEMY1_ANIM_TABLE 053D4 19 ENEMY1_ANIMATIONS 053F4 19 SFX_DRAGONFLY_DIE 04968 04 SFX_FIREBALL_FIRE 04991 04 SFX_SHADOW_APPEAR 04995 04 SFX_SKELETON_SWIPE 04971 04 SETPALETTESINDIRECT 00804 SETATTRIBUTEINDIRECT 00814 :00
_dialog_level _dialog_action_func _dialog_type _dialog_row _dialog_col _dialog_size _dialog_disp_buf _dialog_data_buf _dialog_radio_buf _dialog_mode _dialog_pb_state _dialog_default_pb _dialog_exit _dialog_data_buf end_of_line search_fwd [FLINSCRP] execute_macro _dialog_action_func _exit beginning_of_line _dialog_enter _dialog_exit _dialog_data_buf end_of_line search_fwd [FLINSCRP] beginning_of_line _dialog_enter _dialog_exit _dialog_data_buf search_back [FLINSCRP] top_of_buffer search_fwd [FLINSCRP] _dialog_enter _dialog_exit _dialog_data_buf top_of_buffer search_fwd [FLINSCRP] _dialog_enter
Several debugging features exist and are quite useful too. Enable them by using the Game Genie code FF3-67F-E6A or Gameshark codes 01FFA1C5 01FFA2C5.
Your Cricket gun will be super-powered for a few shots by holding Select and pressing A. This will destroy any enemy onscreen in with single shot.
Once the debugging features are enabled, level skipping features become accessible. Pause and Press Start and Select to skip the level, password included. Secondly, level-segments can also be skipped by pausing and pressing Start and A. Alternatively, when the Access Code 2409 is entered in the game's password menu, entire level skipping features and restarting the level with A button is enabled.
Free Movement Mode
Enabled along with level skipping, a free-movement mode is activated. Hold Select, and press Up, Right, Left or Down to move anywhere onscreen. Keep in mind that obstacles cannot be phased through and enemies still hurt you. Let go of the buttons to drop and resume normal controls. Alternatively, the access code 0601 will only allow you levitate until Up is released.
Leftover Placeholder Levels
Several placeholder levels exist though they will be black. Appearing as indefinitely scrolling levels with garbage graphics and no music, they were probably used as a space-filler. Game Shark code 01??CBFF 27-32 will load the placeholder levels on the next screen.