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Metal Gear Solid V: The Phantom Pain (Windows)

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Title Screen

Metal Gear Solid V: The Phantom Pain

Developer: Kojima Productions
Publisher: Konami
Platform: Windows
Released in JP: September 2, 2015
Released in US: September 1, 2015
Released in EU: September 1, 2015
Released in AU: September 1, 2015


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
There's lots of unused stuff you can imagine. It would take weeks to document at least a part of it. What's already on the page needs a LOT of cleaning up.
  • Organize the page better.
  • Rips of the unused assets of Episode 51 would be nice if possible.
  • A lot more detail is needed for unused models, map assets, items & equipment, etc.

Metal Gear Solid V is the fifth main game in the Metal Gear Solid franchise, following the events of Ground Zeroes. In this game, Naked Venom Snake tries to exact revenge on the people who left him for dead in what was intended to be an ambitious open-world infiltration simulator.

It's also the last one to be directed by the acclaimed game dev Hideo Kojima, as the game had a very troublesome production, ending with the game being rushed out the door partially thanks to high tensions between Konami's management and Kojima. Symbolically, one of the "phantom pains" in this game is all the cut content. It's like a lost limb. You know what was once there, and will only ever imagine what it's like to be whole.

Episode 51

Episode 51 was to take place on a new map, the internal name of which is FLYK. FLYK, of course, referring to the name of the episode, Kingdom of the Flies. Though no map related to the Kingdom of The Flies is present in the final game, it is known it was supposed to be an island outside the Angola-Zaire Border Region (South Arica) that Eli and his child soldier army took over after hijacking Sahelanthropus; during which, Eli named the island "Kingdom of The Flies."

While it is referred to as Episode 51, it's possible that it was supposed to happen before Episode 49, judging by the latter's internal number, that being 10240, the mission's internal reference number is 10230. Multiple sound assets (such as the mission briefings) related to the mission are still present in the soundbanks for the game.

Logic related to mission 51/10230 can be found in several places, including the mission descriptor file and many others (master\data1\Assets\Tpp\script\lib\TppDefine.lua, TppUiBootInit.lua, TppMissionList.lua, TppRevenge.lua, TppStory.lua, TppResult.lua, TppCassette.lua).

The raw code referencing mission 10230/Kingdom of the Flies can be found here; http://pastebin.com/txN5zY0X

Battle Gear

Hmmm...
To do:
Rip the assets.

Initially, the Battle Gear (a smaller anti-metal gear weapon developed by Huey) was intended to be an additional buddy/vehicle in the game. The logic was fully completed, as were all the required assets including but not limited to sounds, cutscenes, models, and particle effects.

Though cutscenes related to the vehicle are still in the game, it was cut as a buddy during playtesting for the game due to balancing issues. Instead, it only remains in-game as an asset for deployment missions.

Unused Enemies

Hmmm...
To do:
Screenshots.

Guard dogs were included in the game until playtesting, where they were removed. The cited reason was that "they were not as fun to sneak past." Numerous assets are still present in the game, as well as some logic. Various enemies and friendly units in the game can be heard talking to nonexistent dogs, and they're also various signs in-game warning the player of Guarddogs being posted in the area.

Unused Text

DD was meant to have costumes based on Ocelot and Miller.

<Entry Key="1947280207" Color="1" Value="Costume for D-Dog.
Now you can finally go into battle with Miller... or the next best thing.

<Entry Key="1226147684" Color="1" Value="Costume for D-Dog.
Now you can finally go into battle with Ocelot... or the next best thing." />

Unused Weapons

Skull Face's sawn-off lever-action was at one point intended to be usable. Called the Skull Custom, the rifle took up the sidearm slot though it was categorized as a shotgun. The S1000 icon is used as a placeholder icon.

Attempting to spawn into a map with the weapon will softlock the game, but it can be called in via a supply drop. Its reload animation is broken and can not be reloaded on command or when emptied.

Unused Audio

Hmmm...
To do:
  • Replace the link with OGGs.
  • Check what's unused in the Japanese version.

There are unused dialogue files in the game. (https://soundcloud.com/gboon/sets)

There is audio of Huey and Code talker singing "Happy Birthday" to Snake. While the mother base staff DO sing to Snake on the birthday you set, Huey is present, but never sings. sing. Code talker is there, but you only hear him say "Happy Birthday, to you."

There's also audio of Skull face making... questionable sounds. Mostly grunts, suggesting you were supposed to fight him. However, some of these could be from the ending sequence in which Venom shoots off Skull Face's limbs with his shotgun.

Japanese dialogue and lines can be found in the escape with ocelot from the Man on Fire and in the scene where you rescue Kaz.

Venom Snake has unused lines that are: "You're fired!", "See you around.", "We need a quarantine", "Report to Quarantine.", "They're not getting away with this.", and 42 cut lines of dialogue of Snake talking to Paz, about 15 of them being "Paz..." "Paz!" "Paz." you get the idea.

Skull Face's soundbank features sound assets that suggest that at one point you were supposed to fight with him at some point in the game. The player would also have a choice between killing him and taking him back to Mother Base as a prisoner.

Unused Graphics

Chapter 3

MGSVTPP-Chapter3.png

A title card for what appears to be... a chapter that was completely cut from the game. The title of the chapter is "PEACE".

Placeholder Venom Snake Photo

MetalGearSolidPhantomPain PlaceholderPhoto.png

A placeholder for the photo of Venom Snake's previous identity used in Truth: The Man Who Sold the World can be found in texture0.dat/13eb86e247b1c.ftex.

Operation Intrude N313 Key Item

MetalGearSolidPhantomPain IntrudeTape.png

A key item image for the Operation Intrude N313 tape used in Truth: The Man Who Sold the World can be found in texture0.dat/1e5d02765b21e.ftex.

The Boss' Scar

MGSVTPP-PazTexture.png

While most of Post-GZ Paz's textures got used, the upper area in this texture didn't. If you look more closely, the upper area shows a section where you can see a scar similar to the scar that The Boss from MGS3 has.

D-Dog's Original Appareance

Hmmm...
To do:
Screenshots of how it looks.

Concept art and internal files have shown that DD was originally going to be a Rhodesian Ridgeback, as seen here: https://giantbomb1.cbsistatic.com/uploads/original/16/163135/2305669-6773705874_007012daa7_b.jpg. This can be re-enabled through a mod.

Regional Differences

The Japanese release of the game (as well as the international Steam version) has had one cutscene censored due to violent imagery. The scene is during one of the conversations with Paz, in which she opens up an incision in her stomach and removes a bomb. On versions released outside of Japan (with the exception of the international Steam version), her intestines are also removed from her stomach in the process in a very graphic manner, however, in the Japanese version, the camera has been moved to a slightly higher position so that it happens just off-frame.

Anti-Piracy Features

If the game successfully detects the player is using an illegal copy, the game will play mostly fine during the Prologue. However, after the player played through the Prologue, the game pretends to load for several minutes and then stops randomly, preventing the player from progressing in the game.

(Source: MProductions GAMING)