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Metal Slug: Super Vehicle-001 (Neo Geo)/Object ID Swap

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This is a sub-page of Metal Slug: Super Vehicle-001 (Neo Geo).

Download.png Download Object ID Swap Cheat Table for Metal Slug
File: MS1_Obj_Aug20.zip (788 bytes) (info)

This code replaces the crate near the start of Mission 1 with whatever object ID is assigned, listed in full below. This in turn will show some behavior that is otherwise unseen in normal play.

It's optimized for use with WinKawaks 1.65, Cheat Engine 6.83 is recommended. The .CT address table is also available.

To use this cheat table:

  1. Open Cheat Engine 6.8.3 and open the cheat table.
  2. Open WinKawaks and load Metal Slug.
  3. Click "Select a process to open" in Cheat Engine and choose WinKawaks.

If there are numbers under the Values column, you may proceed with changing the IDs.

If not, double-click the Address of the cheats and confirm that the .EXE file under Pointer matches the .EXE at the top of Cheat Engine's window. If the Address is "WinKawaks.EXE+473300" but the window says "WinKawaks 1.65.EXE", you'll have to add that "1.65" to it.

This code will modify the object ID of the crate at the start of Mission 1, but only when it is offscreen, before it has 'loaded' into the level; no change will occur while the object is on-screen.

"Obj" is the primary object ID, while "Sub ID A", "B", etc., are modifiers that vary from object to object; some will change enemy behavior, some determine what objects crates and prisoners are holding, movement speed, direction, and other properties.

For best results, make a save state before the crate appears so you can quickly change values, and set all Sub IDs to 0.

(Source: Mr_Beacon00 (信标先生) for the code, Ivo for ID list)

ID List

The IDs below are listed in decimal.

ID Object
0 Panicked running rebel.
1 Rebel tip toes back and forth, likes throwing grenades.
2 Unknown.
3 Unknown.
4 Rebel laughing/taunting L.
5 Rebel laughing/taunting R.
6 Rebel run, prone toss mine, flee. Mine is harmless on foot?
7 Same as above.
8 Rebel gets close, spams jumping knife attack.
9 Same as above.
10 Same as above.
11 Same as above.
12 Rebel gets close, jump knifes, then sometimes switches to grenades. May fall through the level after a successful player kill.
13 Same as above.
14 Same as above.
15 Same as above.
16 Same as above.
17 Same as 12, but uses mines more instead.
18 Same as above.
19 Same as above.
20 Cautious rebel, then gains confidence and begins frequently attacking with roller mines.
21 Same as above but with the firework rockets instead.
22 Again the same as above, now rebel will attack with both firework rockets and rollers. Switches between the two occasionally.
23 Vine slider R to L, knife jumps, will eventually get scared and run away after failed attacks.
24 Vine slider L to R, looks like he wants to jump onto a tank. knifes if you get close, eventually flees.
25 Vine slider R to L. Immediately goes into a run animation after letting go of the vine, slowly falls from gravity. Likes doing the "sneak" animation, and throwing grenades.
26 Same as above but L to R instead.
27 Crouched "ready" soldier. Goes into crouched panic if you get close, panic runs if you shoot at him.
28 Hanging rebel facing L, spams grenades.
29 Missile turret rebel.
30 Siren rebel.
31 Window rebel, throws grenades.
32 Same as above.
33 Same as above.
34 Window rebel arm hanging out of window. Will be alerted of the player's presence once close and resumes standard window rebel procedure.
35 Window rebel "lookout". Gets shocked if you approach.
36 Window rebel waving his finger. Notices if you approach.
37 Window rebel looking indifferent. Notices if you approach.
38 Window rebel laughing. Notices if you approach.
39 Also window rebel laughing, but the animation is choppy because it goes from the last frame to the first frame instead of reversing the animation.
40 Rebel coming out of a door L > R, acts cautious then throws grenades.
41 As above, rebel runs at player and jump knives. May randomly go prone.
42 Rebel coming out of something L > R, throws grenades and runs backwards.
43 Rebel coming out of something L > R, jumps an knives, runs fowards and backwards.
44 Rebel coming out of something in panic L > R.
45 Rebel coming out of something R > L, throws grenades
46 Rebel coming out of something R > L, jumps and knives, runs fowards and backwards.
47 Same as 45.
48 Same as 46.
49 Rebel coming out of something in panic R > L.
50 Di-Cokka, it gets destroyed permanently.
51 Same as above.
52 Di-Cokka, it explodes when is destroyed.
53 Melty Honey, it gets destroyed permanently.
54 Same as above.
55 Melty Honey, it explodes when is destroyed.
56 Spawns some kind of particle in the background.
57 Same as above although the animation for its movement is broken.
58 Same as 56.
59 Bull Chan.
60 Girida-O on a Landseek. If Landseek is destroyed before the tank, Girida will drive off. Permanent Landseek wreck.
61 Same as above.
62 A bunker
63 Same as above.
64 Girida-O wreckage.
65 Girida-O (standing)
66 Iron Iso, it gets permanently destroyed.
67 Same as above.
68 Same as above.
69 Same as above.
70 Same as above.
71 Same as above.
72 Same as above.
73 Same as above.
74 Same as above.
75 Eaca-B with a misile.
76 Motorcycle bazooka Rebel.
77 Same as above.
78 Motorcycle kamikaze L > R.
79 Motorcycle kamikaze R > L.
80 Motorcycle kamikaze L > R, throws grenades.
81 Motorcycle kamikaze R > L, throws grenades.
82 Normal motorcycle rebel L > R.
83 Normal motorcycle rebel R > L.
84 Unknown.
85 Unknown.
86 Girida (driving).
87 Same as above.
88 Same as above.
89 Same as above.
90 Girida (driving),it shoots upwards.
91 Girida (driving), it shoots downwards.
92 Same as 90.
93 Same as 91.
94 Unknown.
95 Unknown.
96 Bazooka rebel, he shoots standing still only.
97 Unknown.
98 Unknown.
99 Unknown.
100 Unknown.
101 Unknown.
102 Unknown.
103 Unknown.
104 Unknown.
105 Unknown.
106 Unknown.
107 Unknown.
108 Unknown.
109 Unknown.
110 Snowball rebel, going from left to right.
111 Hairbuster Riberts appears on the screen.
112 Small Hairbuster Riberts in the background, going right to left.
113 Same as above but going left to right instead.
114 Shoe and Karn.
115 Brown Karn (Stage 5 midboss), going from right to left.
116 Same as above, but left to right instead.
117 Tani-Oh.
118 Iron Nokana.
119 Missile going straight down.
120 Morden's Hi-do as final boss.
121 Morden's Hi-do, bridge cutscene.
122 Outhouse.
123 Same as above.
124 Same as above.
125 Rebel on lounger - drinking soda.
126 Rebel on lounger - reading newspaper.
127 Unknown.
128 Unknown.
129 Unknown.
130 Unknown.
131 Unknown.
132 Unknown.
133 Unknown.
134 Unknown.
135 Unknown.
136 Unknown.
137 Unknown.
138 Unknown.
139 Unknown.
140 Unknown.
141 Unknown.
142 Unknown.
143 Unknown.
144 Unknown.
145 Unknown.
146 Unknown.
147 Unknown.
148 Unknown.
149 Unknown.
150 Unknown.
151 Unknown.
152 Unknown.
153 Unknown.
154 Unknown.
156 Unknown.
155 Unknown.
156 Unknown.
157 Unknown.
158 Unknown.
159 Unknown.
160 Unknown.
161 Unknown.
162 Unknown.
163 Unknown.
164 Unknown.
165 Unknown.
166 Unknown.
167 Unknown.
168 Unknown.
169 Unknown.
170 Unknown.
171 Unknown.
172 Unknown.
173 Unknown.
174 Unknown.
175 Unknown.
176 Unknown.
177 Unknown.
178 Unknown.
179 Unknown.
180 Unknown.
181 Unknown.
182 Unknown.
183 Unknown.
184 Unknown.
185 Unknown.
186 Unknown.
187 Unknown.
188 Unknown.
189 Unknown.
190 Unknown.
191 Unknown.
192 Unknown.
193 Unknown.
194 Unknown.
195 Unknown.
196 Unknown.
197 Unknown.
198 Unknown.
199 Unknown.
200 Unknown.
201 Unknown.
202 Unknown.
203 Unknown.
204 Unknown.
205 Unknown.
206 Unknown.
207 Unknown.
208 Unknown.
209 Unknown.
210 Unknown.
211 Unknown.
212 Unknown.
213 Unknown.
214 Unknown.
215 Unknown.
216 Unknown.
217 Unknown.
218 Unknown.
219 Unknown.
220 Unknown.
221 Unknown.
222 Unknown.
223 Unknown.
224 Unknown.
225 Unknown.
226 Unknown.
227 DEMO TITLE.
228 Unknown.
229 Unknown.
230 Rebel corpse.
231 Di-Kokka wreck.
232 Melty Honey wreck.
233 Same as above.
234 Bull-Chan wreck.
235 Landseek wreck.
236 Girida-O wreck.
237 Girida-O wreck (slope).
238 Alternate version of the above.
239 Iron Iso wreck.
240 Metal Slug wreck (gold).
241 Alternate Metal Slug wreck (gold).
242 Toilet.
243 Unknown.
244 Unknown.
245 Unknown.
246 Unknown.
247 Unknown.
248 Unknown.
249 Unknown.
250 Unknown.
251 Unknown.
252 Unknown.
253 Unknown.
254 Unknown.
256 Unknown.
255 Unknown.
256 Unknown.
257 Unknown.
258 Unknown.
259 Unknown.
260 Unknown.
261 Unknown.
262 Unknown.
263 Unknown.
264 Unknown.
265 Unknown.
266 Unknown.
267 Unknown.
268 Unknown.
269 Unknown.
270 Unknown.
271 Unknown.
272 Sandbags, tall.
273 Sandbags, short.
274 Unknown.
275 Unknown.
276 Beige platform, flat. This ID and the next one can be seen in the 9 STAGE.
277 Beige platform, diagonal.
278 Unknown.
279 Unknown.
280 Unknown.
281 Unknown.
282 Unknown.
283 Unknown.
284 Unknown.
285 Unknown.
286 Unknown.
287 Unknown.
288 Unknown.
289 Unknown.
290 Unknown.
291 Unknown.
292 Metal Slug, but with limited vulcan rotation.
293 Unknown.
294 Unknown.
295 Unknown.
296 Unknown.
297 Unknown.
298 Unknown.
299 Unknown.
300 Unknown.
301 Unknown.
302 Unknown.
303 Unknown.
304 Unknown.
305 Unknown.
306 Unknown.
307 Unknown.
308 Unknown.
309 Unknown.
310 Unknown.
311 Unknown.
312 Unknown.
313 Unknown.
314 Unknown.
315 Unknown.
316 Unknown.
317 Unknown.
318 Metal Slug's vulcan guns flopping on ground. Will cause the game to freeze.
319 Basic platform.
320 Unknown.
321 Unknown.
322 Unknown.
323 Unknown.
324 Unknown.
325 Unknown.
326 Unknown.
327 Unknown.
328 Allen (Doesn't drop HMG on death).
329 Causes game to crash.