Metal Slug: Super Vehicle-001 (Neo Geo)/Object ID Swap
This is a sub-page of Metal Slug: Super Vehicle-001 (Neo Geo).
Download Object ID Swap Cheat Table for Metal Slug
File: MS1_Obj_Aug20.zip (788 bytes) (info)
|
This code replaces the crate near the start of Mission 1 with whatever object ID is assigned, listed in full below. This in turn will show some behavior that is otherwise unseen in normal play.
It's optimized for use with WinKawaks 1.65, Cheat Engine 6.83 is recommended. The .CT address table is also available.
To use this cheat table:
- Open Cheat Engine 6.8.3 and open the cheat table.
- Open WinKawaks and load Metal Slug.
- Click "Select a process to open" in Cheat Engine and choose WinKawaks.
If there are numbers under the Values column, you may proceed with changing the IDs.
If not, double-click the Address of the cheats and confirm that the .EXE file under Pointer matches the .EXE at the top of Cheat Engine's window. If the Address is "WinKawaks.EXE+473300" but the window says "WinKawaks 1.65.EXE", you'll have to add that "1.65" to it.
This code will modify the object ID of the crate at the start of Mission 1, but only when it is offscreen, before it has 'loaded' into the level; no change will occur while the object is on-screen.
"Obj" is the primary object ID, while "Sub ID A", "B", etc., are modifiers that vary from object to object; some will change enemy behavior, some determine what objects crates and prisoners are holding, movement speed, direction, and other properties.
For best results, make a save state before the crate appears so you can quickly change values, and set all Sub IDs to 0.
ID List
The IDs below are listed in decimal.
ID | Object |
---|---|
0 | Panicked running rebel. |
1 | Rebel tip toes back and forth, likes throwing grenades. |
2 | Unknown. |
3 | Unknown. |
4 | Rebel laughing/taunting L. |
5 | Rebel laughing/taunting R. |
6 | Rebel run, prone toss mine, flee. Mine is harmless on foot? |
7 | Same as above. |
8 | Rebel gets close, spams jumping knife attack. |
9 | Same as above. |
10 | Same as above. |
11 | Same as above. |
12 | Rebel gets close, jump knifes, then sometimes switches to grenades. May fall through the level after a successful player kill. |
13 | Same as above. |
14 | Same as above. |
15 | Same as above. |
16 | Same as above. |
17 | Same as 12, but uses mines more instead. |
18 | Same as above. |
19 | Same as above. |
20 | Cautious rebel, then gains confidence and begins frequently attacking with roller mines. |
21 | Same as above but with the firework rockets instead. |
22 | Again the same as above, now rebel will attack with both firework rockets and rollers. Switches between the two occasionally. |
23 | Vine slider R to L, knife jumps, will eventually get scared and run away after failed attacks. |
24 | Vine slider L to R, looks like he wants to jump onto a tank. knifes if you get close, eventually flees. |
25 | Vine slider R to L. Immediately goes into a run animation after letting go of the vine, slowly falls from gravity. Likes doing the "sneak" animation, and throwing grenades. |
26 | Same as above but L to R instead. |
27 | Crouched "ready" soldier. Goes into crouched panic if you get close, panic runs if you shoot at him. |
28 | Hanging rebel facing L, spams grenades. |
29 | Missile turret rebel. |
30 | Siren rebel. |
31 | Window rebel, throws grenades. |
32 | Same as above. |
33 | Same as above. |
34 | Window rebel arm hanging out of window. Will be alerted of the player's presence once close and resumes standard window rebel procedure. |
35 | Window rebel "lookout". Gets shocked if you approach. |
36 | Window rebel waving his finger. Notices if you approach. |
37 | Window rebel looking indifferent. Notices if you approach. |
38 | Window rebel laughing. Notices if you approach. |
39 | Also window rebel laughing, but the animation is choppy because it goes from the last frame to the first frame instead of reversing the animation. |
40 | Rebel coming out of a door L > R, acts cautious then throws grenades. |
41 | As above, rebel runs at player and jump knives. May randomly go prone. |
42 | Rebel coming out of something L > R, throws grenades and runs backwards. |
43 | Rebel coming out of something L > R, jumps an knives, runs fowards and backwards. |
44 | Rebel coming out of something in panic L > R. |
45 | Rebel coming out of something R > L, throws grenades |
46 | Rebel coming out of something R > L, jumps and knives, runs fowards and backwards. |
47 | Same as 45. |
48 | Same as 46. |
49 | Rebel coming out of something in panic R > L. |
50 | Di-Cokka, it gets destroyed permanently. |
51 | Same as above. |
52 | Di-Cokka, it explodes when is destroyed. |
53 | Melty Honey, it gets destroyed permanently. |
54 | Same as above. |
55 | Melty Honey, it explodes when is destroyed. |
56 | Spawns some kind of particle in the background. |
57 | Same as above although the animation for its movement is broken. |
58 | Same as 56. |
59 | Bull Chan. |
60 | Girida-O on a Landseek. If Landseek is destroyed before the tank, Girida will drive off. Permanent Landseek wreck. |
61 | Same as above. |
62 | A bunker |
63 | Same as above. |
64 | Girida-O wreckage. |
65 | Girida-O (standing) |
66 | Iron Iso, it gets permanently destroyed. |
67 | Same as above. |
68 | Same as above. |
69 | Same as above. |
70 | Same as above. |
71 | Same as above. |
72 | Same as above. |
73 | Same as above. |
74 | Same as above. |
75 | Eaca-B with a misile. |
76 | Motorcycle bazooka Rebel. |
77 | Same as above. |
78 | Motorcycle kamikaze L > R. |
79 | Motorcycle kamikaze R > L. |
80 | Motorcycle kamikaze L > R, throws grenades. |
81 | Motorcycle kamikaze R > L, throws grenades. |
82 | Normal motorcycle rebel L > R. |
83 | Normal motorcycle rebel R > L. |
84 | Unknown. |
85 | Unknown. |
86 | Girida (driving). |
87 | Same as above. |
88 | Same as above. |
89 | Same as above. |
90 | Girida (driving),it shoots upwards. |
91 | Girida (driving), it shoots downwards. |
92 | Same as 90. |
93 | Same as 91. |
94 | Unknown. |
95 | Unknown. |
96 | Bazooka rebel, he shoots standing still only. |
97 | Unknown. |
98 | Unknown. |
99 | Unknown. |
100 | Unknown. |
101 | Unknown. |
102 | Unknown. |
103 | Unknown. |
104 | Unknown. |
105 | Unknown. |
106 | Unknown. |
107 | Unknown. |
108 | Unknown. |
109 | Unknown. |
110 | Snowball rebel, going from left to right. |
111 | Hairbuster Riberts appears on the screen. |
112 | Small Hairbuster Riberts in the background, going right to left. |
113 | Same as above but going left to right instead. |
114 | Shoe and Karn. |
115 | Brown Karn (Stage 5 midboss), going from right to left. |
116 | Same as above, but left to right instead. |
117 | Tani-Oh. |
118 | Iron Nokana. |
119 | Missile going straight down. |
120 | Morden's Hi-do as final boss. |
121 | Morden's Hi-do, bridge cutscene. |
122 | Outhouse. |
123 | Same as above. |
124 | Same as above. |
125 | Rebel on lounger - drinking soda. |
126 | Rebel on lounger - reading newspaper. |
127 | Unknown. |
128 | Unknown. |
129 | Unknown. |
130 | Unknown. |
131 | Unknown. |
132 | Unknown. |
133 | Unknown. |
134 | Unknown. |
135 | Unknown. |
136 | Unknown. |
137 | Unknown. |
138 | Unknown. |
139 | Unknown. |
140 | Unknown. |
141 | Unknown. |
142 | Unknown. |
143 | Unknown. |
144 | Unknown. |
145 | Unknown. |
146 | Unknown. |
147 | Unknown. |
148 | Unknown. |
149 | Unknown. |
150 | Unknown. |
151 | Unknown. |
152 | Unknown. |
153 | Unknown. |
154 | Unknown. |
156 | Unknown. |
155 | Unknown. |
156 | Unknown. |
157 | Unknown. |
158 | Unknown. |
159 | Unknown. |
160 | Unknown. |
161 | Unknown. |
162 | Unknown. |
163 | Unknown. |
164 | Unknown. |
165 | Unknown. |
166 | Unknown. |
167 | Unknown. |
168 | Unknown. |
169 | Unknown. |
170 | Unknown. |
171 | Unknown. |
172 | Unknown. |
173 | Unknown. |
174 | Unknown. |
175 | Unknown. |
176 | Unknown. |
177 | Unknown. |
178 | Unknown. |
179 | Unknown. |
180 | Unknown. |
181 | Unknown. |
182 | Unknown. |
183 | Unknown. |
184 | Unknown. |
185 | Unknown. |
186 | Unknown. |
187 | Unknown. |
188 | Unknown. |
189 | Unknown. |
190 | Unknown. |
191 | Unknown. |
192 | Unknown. |
193 | Unknown. |
194 | Unknown. |
195 | Unknown. |
196 | Unknown. |
197 | Unknown. |
198 | Unknown. |
199 | Unknown. |
200 | Unknown. |
201 | Unknown. |
202 | Unknown. |
203 | Unknown. |
204 | Unknown. |
205 | Unknown. |
206 | Unknown. |
207 | Unknown. |
208 | Unknown. |
209 | Unknown. |
210 | Unknown. |
211 | Unknown. |
212 | Unknown. |
213 | Unknown. |
214 | Unknown. |
215 | Unknown. |
216 | Unknown. |
217 | Unknown. |
218 | Unknown. |
219 | Unknown. |
220 | Unknown. |
221 | Unknown. |
222 | Unknown. |
223 | Unknown. |
224 | Unknown. |
225 | Unknown. |
226 | Unknown. |
227 | DEMO TITLE. |
228 | Unknown. |
229 | Unknown. |
230 | Rebel corpse. |
231 | Di-Kokka wreck. |
232 | Melty Honey wreck. |
233 | Same as above. |
234 | Bull-Chan wreck. |
235 | Landseek wreck. |
236 | Girida-O wreck. |
237 | Girida-O wreck (slope). |
238 | Alternate version of the above. |
239 | Iron Iso wreck. |
240 | Metal Slug wreck (gold). |
241 | Alternate Metal Slug wreck (gold). |
242 | Toilet. |
243 | Unknown. |
244 | Unknown. |
245 | Unknown. |
246 | Unknown. |
247 | Unknown. |
248 | Unknown. |
249 | Unknown. |
250 | Unknown. |
251 | Unknown. |
252 | Unknown. |
253 | Unknown. |
254 | Unknown. |
256 | Unknown. |
255 | Unknown. |
256 | Unknown. |
257 | Unknown. |
258 | Unknown. |
259 | Unknown. |
260 | Unknown. |
261 | Unknown. |
262 | Unknown. |
263 | Unknown. |
264 | Unknown. |
265 | Unknown. |
266 | Unknown. |
267 | Unknown. |
268 | Unknown. |
269 | Unknown. |
270 | Unknown. |
271 | Unknown. |
272 | Sandbags, tall. |
273 | Sandbags, short. |
274 | Unknown. |
275 | Unknown. |
276 | Beige platform, flat. This ID and the next one can be seen in the 9 STAGE. |
277 | Beige platform, diagonal. |
278 | Unknown. |
279 | Unknown. |
280 | Unknown. |
281 | Unknown. |
282 | Unknown. |
283 | Unknown. |
284 | Unknown. |
285 | Unknown. |
286 | Unknown. |
287 | Unknown. |
288 | Unknown. |
289 | Unknown. |
290 | Unknown. |
291 | Unknown. |
292 | Metal Slug, but with limited vulcan rotation. |
293 | Unknown. |
294 | Unknown. |
295 | Unknown. |
296 | Unknown. |
297 | Unknown. |
298 | Unknown. |
299 | Unknown. |
300 | Unknown. |
301 | Unknown. |
302 | Unknown. |
303 | Unknown. |
304 | Unknown. |
305 | Unknown. |
306 | Unknown. |
307 | Unknown. |
308 | Unknown. |
309 | Unknown. |
310 | Unknown. |
311 | Unknown. |
312 | Unknown. |
313 | Unknown. |
314 | Unknown. |
315 | Unknown. |
316 | Unknown. |
317 | Unknown. |
318 | Metal Slug's vulcan guns flopping on ground. Will cause the game to freeze. |
319 | Basic platform. |
320 | Unknown. |
321 | Unknown. |
322 | Unknown. |
323 | Unknown. |
324 | Unknown. |
325 | Unknown. |
326 | Unknown. |
327 | Unknown. |
328 | Allen (Doesn't drop HMG on death). |
329 | Causes game to crash. |