Milon's Secret Castle (NES)
|Milon's Secret Castle|
An exercise in frustration. The Japanese only sequel for the Super Famicom fortunately ditched the "puzzle" elements for a more enjoyable platforming experience.
Unused alternate graphics for the Honeycomb item, including an outer-lay design and a bee's nest.
It's unclear how many items you must have collected to trigger this, but you must enter the room on the 3rd floor (2nd door from the right), the room with the elevator. Then exit back out to the castle. Drop down to the first floor and bump your head on the 8th ceiling brick. A violin will appear, but there's no way to get to it because once you enter any room to reach the 2nd floor, the item will disappear. Using a moon jump cheat, you're able to jump to the 2nd floor though. If you touch the violin, it will take you to the music bonus game exactly like how regular music note boxes do. The appearance of this violin sprite is most likely a glitch, because the violin sprite is the same one the musicians use in the bonus game. Also, there are only 7 music notes in the entire game, each time you find one, the musicians get a new music instrument. If you do this glitch after finding the 7 notes and having all musicians with their instruments, a glitched Tuba will appear on the top-left of the screen. Most likely because you are not supposed to enter the bonus game an 8th time.
The Japanese title screen contains a number that increases as you mash the A and/or B buttons. The number reverts back to 0 after a few seconds and seems to max out at 326.
This is a tool used to measure how fast your trigger finger is, as popularized by Takahashi Meijin. He was the spokesperson for Hudson Soft in Japan, famous for being able to press the "shoot" button on a controller 16 times per second.
This little feature was removed from the US release.
|The Milon series|
|NES||Milon's Secret Castle|
|Game Boy||Milon's Secret Castle|
|SNES||DoReMi Fantasy: Milon no Dokidoki Daibouken|