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Minecraft: Java Edition

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Title Screen

Minecraft: Java Edition

Developer: Mojang AB
Publisher: Mojang AB
Platforms: Windows, Mac OS X, Linux
Released internationally: November 18, 2011


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Hmmm...
To do:
  • Add all of the unused content from the 1.8 snapshots and earlier versions of the game.
  • Document the massive amount of revisional differences this game has.
  • Anti-piracy check for the servers

Minecraft is an indie survival-sandbox game created by Markus “Notch” Persson Mojang Studios. With the release of the Better Together Update for Pocket Edition, unifying all versions of the game (iOS, Android, Xbox One, Switch, Windows 10, and recently released PS4 version) into the Bedrock Edition, the original release is now known as Minecraft: Java Edition.

Sub-Pages

Minecraft-cowicon.png
Version Differences
The countless amounts of updates to the game post-release. Watch out for advercows and corny jokes!
MinecraftRuby.png
Unused Graphics
The rarest ore of all!
TextIcon.png
Unused Text
missingno
MCRemovedContent-Icon.png
Removed Content
Things that were once in the game that are now not.
DebugIcon.png
Debugging Material
Undocumented!

Unused Block Behavior

Legacy TNT

In early versions of the game, igniting a block of TNT only required punching the block. However, in Beta 1.7, TNT was modified to only become active by redstone, another nearby explosion, or Flint and Steel. This old version of TNT still exists in the game as the unstable block state of TNT. It does not have an item form and can be placed using the command /setblock ~ ~ ~ tnt[unstable=true].

Prior to the removal of metadata in 1.13, the block existed as data value 1 of TNT and could be placed using the command /setblock ~ ~ ~ tnt 1. In 1.13 it was briefly removed, then re-implemented in 1.13.1 using the unstable state.

Unused Biomes

There are two biomes in the game that haven't appeared in default worlds since 13w36a and 18w08b. While they do not naturally generate in default worlds, they can be accessed using the Buffet world type.

Mountain Edge

Mountain Edge is a sub-biome that is similar to the Jungle Edge sub-biome. It should generate exclusively at the edge of Mountains biomes (or any variant).

Deep Warm Ocean

Deep Warm Ocean is a biome that is similar to warm ocean biomes, but twice as deep. Due to the fact that they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges.

Unused Mobs/Mob Behavior

Giant

A huge Zombie that behaves the same as a regular zombie, except the Giant has a massive amount of health and deals tons of damage, instantly killing Players they touch.

Giants were added in an early pre-alpha version (specifically, an early Indev version) but never implemented. They're coded to spawn in a light level both greater than 11 and less than 8, effectively making them unable to spawn naturally or in spawners.

In 14w06a, Giants were allowed to render armor, but their AI was completely removed. However, in 18w50a, they were given the zombie AI, the zombie hurt sound effect, the ability to run twice as fast as zombies, the ability to burn in the sun, and the ability to infect villagers. Unfortunately, these effects were short-lived, as they were reverted in 19w03a. In the April Fools update 20w14infinite, Giants spawn naturally in some dimensions.

As Giants use the same textures as Zombies, their textures were subsequently changed in 18w43a due to the Zombie texture being updated.

Interestingly, Giants will only take damage when their legs are attacked due to their hitbox only covering their legs rather than their full body.

Since version 13w36a, they have been spawnable using the command /summon minecraft:giant.

Killer Bunny

The killer bunny is a variant of the rabbit specific to Java Edition that is hostile to all players. It was added in 14w27a. Fortunately, the killer bunny was removed from spawning naturally in 14w34a, due to being called a "tired joke", the fact that "it's been referenced in so many games", and that "they're basically a random death event" by Jens Bergensten.

Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes.

The killer bunny can only be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}. It also appears with a nameplate over its head reading "The Killer Bunny".


(Source: Jens Bergensten)

Zombie Horse

Zombie horses are an unused variant of horses. They were added in 13w16a, like the rest of the horse variants.

Like most of the mobs on this list, they can only be spawned using spawn eggs and the command /summon minecraft:zombie_horse ~ ~ ~. Due to the fact that they cannot be tamed, they can be summoned with the tamed data tag using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.

Some unique features of the zombie horse:

  • They naturally regenerate health.
  • They drop 0-2 rotten flesh upon death.
  • Zombies are coded to be able to ride zombie horses, but this cannot be seen normally.

Sounds

Name Sound 1 Sound 2 Sound 3 Sound 4
Death
N/A N/A N/A
Hurt
Idle
N/A


Illusioner

The Illusioner is an unused hostile mob added in 1.12 and is one of the three illagers. Interestingly, it is listed as a raid mob, even though it does not appear in raids as of 1.14.

When killed by a player, any naturally spawned equipment (including their bow) has an 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping, and drops with a random durability.

Like the rest of the illagers, they attack villagers, and even participate in raids if spawned by players. An Illusioner always tries to maintain a consistent distance between itself and the player, retreating if the player gets too close.

It can attack within the range of 12 blocks using either a bow that has an 8.5% drop rate with random durability or a casted spell.

Spells

  • Blindness (if the regional difficulty is more than 2) that lasts 20 seconds.
  • Summoning duplicate Illusioners.
    • When duplicating, the real Illusioner becomes invisible and summons 4 fake Illusioners, all moving with the real one whilst able to phase through walls.
    • The fake Illusioners can shoot their bow like a skeleton and will disappear when the real one dies or the invisibility runs out.

Sounds

Name Sound 1 Sound 2 Sound 3 Sound 4
Death
N/A N/A
Hurt
N/A
Idle
Summoning Duplicates
N/A N/A
Preparing Blindness Spell
N/A N/A N/A
Preparing Duplicate Spell
N/A N/A N/A

Wither Skeleton

Flaming Arrows

  • If a Wither Skeleton is spawned using cheats to hold a bow instead of a sword, it will shoot arrows much like an ordinary Skeleton. However, despite the fact that the bow does not appear enchanted, the arrows that it will shoot always be on fire, which cannot be seen in normal gameplay.

Wither Jockey

  • The Wither Jockey is a variant of the Spider Jockey only spawned in the Nether using cheats.
  • While technically used, it's impossible to encounter this mob in Survival mode without the use of cheats. If a Spider is spawned in the Nether, there is a very rare chance that it will spawn with a Wither Skeleton riding it. However, Spiders don't spawn in the Nether, so the only way of encountering this mob is through either summoning commands or a spider spawn egg.

Unused Particles

These particles can only be spawned using the "/particle" command, as they do not appear in normal gameplay.

Name Picture Comment
depthsuspend Minecraft-Particle-depthsuspend.png This particle was used when close to the void, but removed due to performance issues. The particle was removed entirely in 1.13.
footstep
Minecraft-Particle-footstep.png
Not used in-game, but can be activated with commands. This was also removed in 1.13, although the texture still exists.
cloud
Minecraft-Particle-explode.png
Used as an early explosion effect.
take N/A This particle effect is used internally for the item pickup animation, but does nothing when spawned using commands. Like the rest, it was removed in 1.13.

Unused Items

Name Description Command
Tattered Book In 14w05a, Minecraft introduced book generations. There are four in the game; original (0), copy of original (1), copy of copy (2), and tattered (3). Tattered books cannot be copied, but they can stack. /give @p written_book 1 0 {generation:3}
Spawn Eggs In 1.1, edited eggs for Snow Golems, Ender Dragons, XP orbs, Ender Crystals, Giants, and other "unspawnable" mobs/entities produced mobs of their types. This is not possible in newer versions up to 1.12.2 as egg types are restricted to only those present in the creative mode inventory. However, as of 1.13, you can /give yourself working versions of them. /give @s spawn_egg 1 [Mob's numeric ID]

Unused Status Effects

There are many potion effects in Minecraft, some of which don't correspond to any existing potions or items. Some don't even have their effects properly implemented. However, all the effects have the names of their corresponding potions defined in the language files. As of 1.5, they can be obtained through the /effect command using the appropriate effect IDs. Additionally, as with most other textures in the game, the status icons for these effects were redrawn in 1.14.

ID Name Picture Comment
21 Health Boost
Minecraft-HealthBoostIcon.png
This effect adds one heart to the health bar. It was later replaced by the Absorption (ID: 22) effect, but this effect still exists in the game.
27 Bad Luck
Minecraft-BadLuckIcon.png
This effect does the opposite of the Luck effect; it makes loot table entries with a high quality score less likely, and entries with negative quality more likely. It also makes the chance of bonus_rolls occurring less likely. However, the only mechanism that currently uses the quality score is fishing, so this doesn't effect much outside of that.

Unused Sounds

Audio Loops

These audio clips are located in a folder of its own called "loops". They seem to have been intended for ambiance when the player is in certain areas.

Name File Description
Cave Chimes
Ominous wind chime sounds.
Birds Chirping
Peaceful bird chirps.
Ocean
Ocean waves crashing.
Waterfall
The sound of a flowing waterfall.

Silverfish Walking Sounds

Hmmm...
To do:
Find out when the sounds were left unused.

Some rather disgusting walking sounds for Silverfish, added in 12w42b, have been left unused for some time.

Name File
Step1
Step2
Step3
Step4

Miscellaneous

These sounds have all been unused since they were added, apart from the old hurt sound. The "Breath" sound can be played with the command /playsound minecraft:entity.player.breath ambient @a.

Name File Description
Affectionate Ghast Scream
A pitched-up horn sound meant to play for the Ghast. Wouldn't have fit in with the other Ghast sounds, since they are altered recordings of C418's cat.
Classic Hurt
This sound was used before 1.0.0 RC1, when the player took damage of any kind. It's still in the game, however.
Breath
This sound has never been used, and there are no clues as to when it would have been used. It does, however, sound similar to the Blaze's breathing.
Successful Hit
This sound is called "Successful Hit", but it sounds more like the player is gathering experience points.
Wolf Howl 1
The sound of a wolf howling. Wolves don't howl in the actual game.
Wolf Howl 2
Another sound of a wolf howling. Again, not used as wolves do not howl.

deadmau5 Camera

While technically used under special circumstances, there is a special set of camera debugging options enabled in versions 1.9-pre5 and 12w08a that were only intended for use at deadmau5 concerts. In versions after 1.9-pre5 and 12w08a, these options were disabled by default, but can be re-enabled using mods that reactivate the features. In the game's code, these features are referred to as "debugCam".

Controls

  • F5 causes the camera to go into a free-look mode.
  • F9 freezes the camera in place. Pressing any two functionally connected keys (except U and O) at the same time unfreezes the camera.
  • I, J, K, and L all rotate the camera up, left, down, and right respectively.
  • U and O move the camera forwards and backwards.
  • Y and H change the field of view. Pressing these keys at the same time resets the FOV.
  • N and M change the camera's tilt. B resets the tilt.

Easter Eggs

.minecraft

Debug Profile Results

Debug profile results (triggered via /debug) contain witty comments at the top, much like with crash reports.

  • Shiny numbers!
  • Am I not running fast enough? :(
  • I'm working as hard as I can!
  • Will I ever be good enough for you? :(
  • Speedy. Zooooom!
  • Hello world
  • 40% better than a crash report.
  • Now with extra numbers
  • Now with less numbers
  • Now with the same numbers
  • You should add flames to things, it makes them go faster!
  • Do you feel the need for... optimization?
  • *cracks redstone whip*
  • Maybe if you treated it better then it'll have more motivation to work faster! Poor server.

Blocks

Cake

In 1.14.2-pre2, and for the occasion of the 10 year anniversary Minecraft on May 17, 2019, the cake now has candles that look like the number 10, and the only splash text that appears is "Turning 10 years old!". This was reverted to the way it was before on May 20, 2019.

Enchanting Table

As of Beta 1.9 Prerelease 3, the enchanting symbols shown on the enchantment selection contain random words using the Standard Galactic Alphabet from Commander Keen games, but the words in enchanting tables are randomized and do not correlate with any enchantments.

"Thing" Banner

The "Thing" pattern, added in 18w43a, can be made using an enchanted golden apple and paper. When putting on a banner, it will display Mojang's logo in whatever color dye was used. It is labeled "Thing" in the inventory.

Crash

"Someone is closing me!"

After a crash, the second-to-last line of text on the game output launcher tab says "Someone is closing me!".

Witty Comments

Witty comments are phrases shown at the top of crash reports generated using the process shown earlier in this article. They do not show on crash screens and are similar in nature to splashes. They can be changed by changing your minecraft.jar .class files. They are selected using the system's time in nanoseconds.

Witty Comment Explanation
Who set us up the TNT? A snowclone of "Somebody set up us the bomb" from a badly translated English version of the 1991 game Zero Wing.
Everything's going to plan. No, really, that was supposed to happen.
Uh... Did I do that? A reference to infamous catchphrase of Steve Urkel, a fictional character from the sitcom Family Matters.
Oops.
Why did you do that?
I feel sad now :(
My bad.
I'm sorry, Dave. A part of the famous quote "I'm sorry, Dave. I'm afraid I can't do that." from the movie 2001: A Space Odyssey.
I let you down. Sorry :(
On the bright side, I bought you a teddy bear!
Daisy, daisy... A second reference to the movie 2001: A Space Odyssey, where the Hal 9000 sings a song as Dave tries to turn him off.
Oh - I know what I did wrong! A cross-reference to the "I just don't know what went wrong :(" witty comment.
Hey, that tickles! Hehehe!
I blame Dinnerbone. Dinnerbone is one of the lead game developers for Minecraft.
You should try our sister game, Minceraft! A reference to the easter egg.
Don't be sad. I'll do better next time, I promise!
Don't be sad, have a hug! <3
I just don't know what went wrong :( A cross-reference to the "Oh - I know what I did wrong!" witty comment.
Shall we play a game? A quote from the movie WarGames when the character David Lightman first contacts the computer Joshua. That, or it's a simple reference to the movie Saw.
Quite honestly, I wouldn't worry myself about that. Another quote from from 2001: A Space Odyssey. It's HAL's answer to Frank asking: "Well of course I know all the wonderful achievements of the 9000 series, but, uh, are you certain there has never been any case of even the most insignificant computer error?"
I bet Cylons wouldn't have this problem. The Cylons are a recurring part of the show Battlestar Galactica.
Sorry :(
Surprise! Haha. Well, this is awkward.
Would you like a cupcake?
Hi. I'm Minecraft, and I'm a crashaholic. The common introduction in Alcoholics Anonymous meetings (and other addiction help groups) where the current speaker starts off with "Hi. My name is [name], and I'm an alcoholic".
Ooh. Shiny.
This doesn't make any sense!
Why is it breaking :(
Don't do that.
Ouch. That hurt :(
You're mean.
This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] A Mojangsta is someone on the Mojang team.
There are four lights! A quote from Season 6, Episode 11 of the show Star Trek: The Next Generation where Capt. Jean-Luc Picard is captured and tortured by Cardassians, which itself is a reference to real life torture techniques.
Witty comment unavailable :( This is displayed if a comment fails to get selected, which is rare due to the way the comments are coded. Ironically, this is a witty comment.

Items

Elytra

The elytra's behavior, Tommaso tweets, "is like Mario 64" in reference to the wing cap from Super Mario 64.


(Source: Tommaso)

NBT Tags

If one were to use /give to give themselves an item that can mine a non-existent block ID (Any invalid block ID that is not in the game) the text will simply display "missingno". This is a reference a rather infamous glitch.

Mobs

Evokers

As of 16w39a, if an evoker sees a blue sheep, it will turn the sheep into a red sheep while uttering "wololo". This is a reference to the Priest unit from the Age of Empires real-time strategy game series, which would utter "wololo" while converting enemy units to their own side, changing their color. The evoker specifically uses the sound sample from the 1999 title Age of Empires II: The Age of Kings.

Parrots

As of snapshot 17w14a, playing a music disc in a jukebox next to a parrot will cause it to change colors (until 17w15a) and "dance" to the music as a reference to the Party Parrot meme.

Names

Mobs

Dinnerbone/Grumm

As of snapshot 13w25a, any mob named "Dinnerbone" or "Grumm" (first letter must be capitalized) through name tags, commands, or any other method, will cause it to render upside-down. The mob's behavior will not change.

This also applies to players, allowing Dinnerbone and Grumm's avatars to be rendered upside-down. This can be toggled using the "Show cape" button from "Skin Settings". In Bedrock Edition, if the player names themselves Dinnerbone or Grumm, they will be rendered upside-down. This only works if the player did not sign into Xbox Live.

jeb_

As of snapshot 13w48b, naming a sheep jeb_ using a name tag or a renamed spawn egg will cause it to appear to constantly fade through all colors a sheep can be dyed. When sheared using shears, however, the sheep will bear wool of the original color of the sheep and not the color of the wool that the sheep appear to be. For example, when a black sheep is named jeb_ and then changes to the color red, if sheared it will still drop black wool. In Bedrock Edition, if a sheep is named jeb_, then sheared, the leftover wool on its skin will cycle through all the colors, too.

Toast

As of snapshot 14w27a, naming a rabbit "Toast" using either a name tag or a named spawn egg will turn it into "Toast the rabbit". Toast is textured like a black dutch rabbit, with a large black & white patch and more black fur around the face than the natural black & white spotted rabbit. Toast behaves exactly like a normal rabbit, unless you use the name tag on the Killer Bunny, leading it to become as hostile as the Killer Bunny.

This rabbit is the skin of user xyZenTV's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.

Johnny

As of snapshot 16w39a and 16w40a, if a vindicator is named "Johnny" or has its Johnny tag set to 1b, they will attack any nearby mobs, with the exception of other illagers. This references the movie "The Shining".

Players

deadmau5

With the addition of the cape, Notch also added ears for the player deadmau5. The ears are "vanity items and are worn in addition to the player's skin", with the texture contained within deadmau5's skin.

deadmau5 cannot disable his ears, as a translucent part of the skin is automatically converted into a black color. His name tag is also programmed to render ten pixels higher to render above the ears.

The ears are set to show up based on the username, rather than the UUID of the player, meaning that if deadmau5 were to change his name, he would not keep his ears.

Notch

When Notch died in-game, he dropped an additional apple along with his inventory. However, it appears that this is no longer the case, and it is unknown whether this was intentionally removed.

Textures

Armor Stand

In the new armor stand texture added in 18w43a, in an unused area in the bottom right, the word "Searge" can be seen in a black box. This is presumably put there as a signature by Searge, the developer that implemented armor stands. In the bottom left, the word "Jappa" can be seen. This is likely another signature, this time from the texture artist, Jappa, who was in charge of the Texture Update.

Guardian

Before the Texture Update, in the Guardian and Elder Guardian textures, there was an unused area saying "jeb". Jeb, or Jens Bergensten, is a member of the development team for Minecraft that (apparently) designed this texture. The textures were added in 14w25a, and changed in 18w43a.

Zombie Pigman

Before the Texture Update, in an unused area for the zombie pigman texture, the words "THX XAPHOBIA" could be seen. This was written by Notch to give credit and thanks to the original creator of the texture, XaPhobia. This texture

Title Screen

Minceraft

Extremely rarely (about one out of every 10,000 startups), the Minecraft logo is rearranged to read "Minceraft" instead of the usual "Minecraft". This is the secret that Notch said was not yet discovered back in 2012. In crash logs at times, one may see the text "You should try our sister game, Minceraft!"

Sounds

Disc 11

When the ogg file for music disc 11 is converted to a wav file and run through a spectrogram, an image is created. Several theories for this image exist, but the most popular is that the image depicts the default player head and C418's autograph. C is the hexadecimal of 12, so 12418 is actually C418.

Ambient Sound 14

When the ambient sound 14 is put into a spectrogram, it appears to be a creeper face.

Splashes

missingno

Hmmm...
To do:
Check if this has been removed in 1.14 and above. In 1.14, making the splashes.txt file empty makes the game display no splash instead of "missingno", however, it's unknown if this also applies to removing the file or modifying it without deleting META-INF.

If the game detects that splashes.txt (the file containing the randomly-selected yellow text that is displayed on the title screen beside the logo) is missing or empty without deleting the "META-INF" folder, it will only display "missingno" as the splash text, referencing a rather infamous glitch.

Holiday Splashes

Various splashes will appear all day on many holidays, like "Happy New Year!" on January 1, and "Merry X-mas!" on Christmas Day. They may change slightly every year.

Never Displayed Splash

Within the "texts" folder, there will be a text file named splashes.txt. The text file contains all the splashes that appear on the title screen. One of them is "This message will never appear on the splash screen, isn't that weird?". As its text implies, the splash is never displayed.

COVID-19 Splashes

In versions 1.15 to 1.16 RC1, the title screen splash texts were altered to reflect the situation regarding the COVID-19 outbreak, giving advice such as "Wash your hands!" and "Gamers unite - separately in your own homes!" among others in an attempt to inform players. These were later added to splashes.txt in 1.16 RC1.