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Mission: Impossible: Operation Surma

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Title Screen

Mission: Impossible: Operation Surma

Developer: Paradigm Entertainment
Publisher: Atari, SA
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: March 25, 2004
Released in US: December 5, 2003
Released in EU: December 8, 2003


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
DummyIcon.png This game has unusual dummy files.


Cactus feels all lost and stuff.
This page covers the GameCube, PlayStation 2 and Xbox versions of the game.
We currently do not have a page for the Game Boy Advance version.
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
Two prototypes were released as part of Hidden Palace's Project Deluge. Document them.

Level Select

Enter profiles and highlight Jasmine Curry. Then, use one of the following codes to access all levels:

Platform Code
PlayStation 2

L1, R1, Triangle, Circle

GameCube

L, R, X, Y

Xbox

L, R, B, Y

You'll be back in the main menu with the level select option enabled.

Debug Mover

An item is coded into the game where the player can move to anywhere in the game. Use the following Action Replay code for the PAL GameCube version:

DF9H-VDM7-4Z2VH
PPFY-X0P8-K5HHT

This item will be in the inventory and using it works like so:

  • Analog Stick Up/Down - Move Forward/Backward
  • Analog Stick Left/Right - Move Left/Right
  • C-Stick Up/Down - Rotate Down/Up
  • C-Stick Left/Right - Rotate Left/Right
(Source: Ralf (GC Forever))

Dummy File

JUNK.JNK from the PS2 release is actually a leftover PS2 executable from a January 16, 2001 prototype of Paradigm Entertainment's SpyHunter remake. Sadly, it is the only file from the prototype that is present on the disc.