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Monkey Puncher

From The Cutting Room Floor
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Title Screen

Monkey Puncher

Also known as: Saru Puncher (JP)
Developer: Atelier Double
Publishers: Taito (JP), Evolution Entertainment (EU)
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: March 24, 2000
Released in EU: December 2000

MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

Pretty much the best title for a game ever.

Unused Text

Located at 0x2C51 is a string that may refer the game's early working title.


Debug graphics

VRAM at the title screen.

Both the European and Japanese (Saru Puncher) versions contain graphics for a menu with the options "GAME START", "DEBUG MODE" and "ANIME". The code to display these options was removed from the final game.

Debug Menu

Animation and sound debug menu.

The debug menu can be accessed from the title screen via the Game Genie code 032-C4B-E62.

Options: BGM will play background music. SE will play sound effects. キャラ (Chara) will select a character. アニメ (Animation) will display the selected animation.

Navigation: Use Up/Down to navigate to each option. Use Left/Right to change the numbers for each option. Use A to use selected option. Use B to get back to the start menu.

Stats Editor

Use Game Genie code 152-A9F-E6A, then start the game.

Navigation: Use Select to switch between page 1 and page 2. Use A/B to increase/decrease numbers. Use Up/Down to change between stats. Start would return to the last menu if the menu was accessed the correct way.

First Page, Left Column
Ability to move (こうどうりょく)
Obedience (すなおさ)
Rage Level (きょうぼうせい)
Curiosity (こうきしん)
Belligerence (とうそうしん)
Danger (きけん)

First Page, Right Column
Friendship Level (しんみつど)
Health Level (まんぷくど)
Concentration (しゅうちゅうりょく)
Drowsiness (ねむけ)
Drowsiness Level (ひろうど)
Ranking (ランキング)

Second Page, Left Column
Power L(evel) (パワーL)
Cleverness L(evel) (かしこさL)
Stamina L(evel) (スタミナL)
Speed M (スピードM)
Physical Strength M (たいりょくM)
Physical Strength N (たいりょくN)

Second Page, Right Column
Speed L(evel) (スピードL)
Physical Strength M (たいりょくM)
Power M (パワーM)
Cleverness M (かしこさM)
Stamina M (スタミナM)
Stamina N (スタミナN)

String Debugger

String debugger in action.

The string debugger has to be started from inside the main menu while playing. Use Game Genie code 249-C9B-91A, then navigate to SystemComm. to access this menu.

The current text bank and number will be displayed in the top left box after you changed it at least once.

Navigation: Use Up/Down to increase/decrease the text bank and Left/Right to increase/decrease text number. A will display the text string, B will exit to the previous menu.

Unused mode


Use Game Genie code 0C2-C4B-E62 to access some kind of unused scene from the title screen.

This might have been the "Anime" option on the title screen, as this character looks somewhat different in style than other stuff that is used in game.

Navigation: Use A or B to return to the previous menu.

Unused scene

Animation of the unused scene.

Use Game Genie code 0E9-C9B-91A, then navigate to SystemComm. to access this scene.

Hey, Kenta, how are ya?
In monkey boxing, strength is everything!
Well, there's nothing left but training, so do your best...

This scene might be an early version of the introduction of the Hero's uncle, as the usual text after the uncle showed up the first time is shown after this scene.

Unfinished Super Game Boy Palette

Game Genie codes F91-8AF-80F + 2D1-8BF-5D2 replaces PAL_TRN and PAL_SET the palette set with an unfinished black setting, which was an early idea to include an additional palette.