Monkey Puncher
Monkey Puncher |
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Also known as: Saru Puncher (JP) This game has unused modes / minigames. |
Pretty much the best title for a game ever.
Contents
Unused Text
Located at 0x2C51 is a string that may refer the game's early working title.
PROJECT SARDIS
Debug graphics
Both the European and Japanese (Saru Puncher) versions contain graphics for a menu with the options "GAME START", "DEBUG MODE" and "ANIME". The code to display these options was removed from the final game.
Debug Menu
The debug menu can be accessed from the title screen via the Game Genie code 032-C4B-E62.
Options: BGM will play background music. SE will play sound effects. キャラ (Chara) will select a character. アニメ (Animation) will display the selected animation.
Navigation: Use Up/Down to navigate to each option. Use Left/Right to change the numbers for each option. Use A to use selected option. Use B to get back to the start menu.
Stats Editor
Use Game Genie code 152-A9F-E6A, then start the game.
Navigation: Use Select to switch between page 1 and page 2. Use A/B to increase/decrease numbers. Use Up/Down to change between stats. Start would return to the last menu if the menu was accessed the correct way.
First Page, Left Column
Ability to move (こうどうりょく)
Obedience (すなおさ)
Rage Level (きょうぼうせい)
Curiosity (こうきしん)
Belligerence (とうそうしん)
Danger (きけん)
First Page, Right Column
Friendship Level (しんみつど)
Health Level (まんぷくど)
Concentration (しゅうちゅうりょく)
Drowsiness (ねむけ)
Drowsiness Level (ひろうど)
Ranking (ランキング)
Second Page, Left Column
Power L(evel) (パワーL)
Cleverness L(evel) (かしこさL)
Stamina L(evel) (スタミナL)
Speed M (スピードM)
Physical Strength M (たいりょくM)
Physical Strength N (たいりょくN)
Second Page, Right Column
Speed L(evel) (スピードL)
Physical Strength M (たいりょくM)
Power M (パワーM)
Cleverness M (かしこさM)
Stamina M (スタミナM)
Stamina N (スタミナN)
String Debugger
The string debugger has to be started from inside the main menu while playing. Use Game Genie code 249-C9B-91A, then navigate to System → Comm. to access this menu.
The current text bank and number will be displayed in the top left box after you changed it at least once.
Navigation: Use Up/Down to increase/decrease the text bank and Left/Right to increase/decrease text number. A will display the text string, B will exit to the previous menu.
Unused mode
Use Game Genie code 0C2-C4B-E62 to access some kind of unused scene from the title screen.
This might have been the "Anime" option on the title screen, as this character looks somewhat different in style than other stuff that is used in game.
Navigation: Use A or B to return to the previous menu.
Unused scene
Use Game Genie code 0E9-C9B-91A, then navigate to System → Comm. to access this scene.
Hey, Kenta, how are ya? In monkey boxing, strength is everything! Well, there's nothing left but training, so do your best...
This scene might be an early version of the introduction of the Hero's uncle, as the usual text after the uncle showed up the first time is shown after this scene.
Unfinished Super Game Boy Palette
Game Genie codes F91-8AF-80F + 2D1-8BF-5D2 replaces PAL_TRN and PAL_SET the palette set with an unfinished black setting, which was an early idea to include an additional palette.
- Pages missing developer references
- Games developed by Atelier Double
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- Games published by Taito
- Games published by Evolution Entertainment
- Game Boy games
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- Games released in 2000
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- Games with unused game types
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- Games with unused text
- Games with debugging functions
- Games with hidden sound tests
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Games > Games by content > Games with debugging functions
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