Monkey Shines
Monkey Shines |
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Developers: Fantasoft,
Myriad (Windows) This game has a hidden developer message. |
Monkey Shines is in a nanogenre of its own: the prerendered pacifist primate platformer.
Contents
Unused Graphics
There are a couple of enemies in the resources for Bonzo World 1 ("Spooked") that never appear in-game. These are their sprite sheets.
Unused Rooms
In Monkey Shines 1.2.2, Room 800 (second row, just left of center) was added to Bonzo World 1 ("Spooked"). Room 800 is not accessible from anywhere in the world, and no other changes were made to the world between versions 1.2.1 and 1.2.2.
Music Module Text
The game's soundtrack is made up of tracker modules, which in the Mac version are stored as MADH resources. They can be extracted by transplanting the contents of each MADH resource into the data fork of an empty file.
As is common in such modules, their metadata and instrument names hold credits and comments from the composers: Petteri Lajunen (Pest/TranZe) and Ville-Eemeli Käkelä (WEC/TranZe).
Monkey Shines (Intro)
Developer message | Translation |
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ApinaPaistaa™ (c) 1996 Pest/TranZe, "ApinaPaistaa" elikkä "MonkeyShines" voi kun oli hauska... keksin ihan itse... joo... halvat on huvit... |
MonkeyShines™ "ApinaPaistaa" meaning "MonkeyShines" oh that was so funny... thought it up myself... yeah... i'm easy to entertain... |
ApinaPaistaa titlemusic ---------------------- All samples by me The short synth sounds are programmed by me (Doesnt the word "program" sound wonderful? : ) I just had to write it here! ; ) |
Bonzo World 1 (Spooked)
MonkeyShines: Nightmare |
Copyright 1996 by Ville-Eemeli Käkelä (WEC / TranZe) |
Monkey Shines: Nightmare by WEC / TranZe Samples from: Roland Alpha Juno 2 Korg X5 Future Music CDs Thanks to : Petteri Lajunen (Pest / TranZe) for Korg X5 samples and Antoine Rosset This song was made with Player PRO 4.4.1 and converted to MADH - format with Player PRO 4.5.2. If you are playing with Player PRO 4.5.2, play with speakers using True Stereo mode with 16 Bits, 44 kHz and default panning if possible. To contact me, write to: Ville-Eemeli Käkelä Nylanderintie 4A5 90570 Oulu Suomi / Finland or E-mail me: kakela@palttu.oulu.fi (c) 1996 by WEC |
Bonzo World 2 (Spaced Out)
<-> SpaceApe <-> | |
Developer message | Translation |
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Composed and sampled by (c) 1996 Petteri Lajunen a.k.a Pest/TranZe, made for the game "Monkey Shines", elikkä lamerit ei sitten kopsi tätä... |
so lamers, don't you copy this... |
Bonzo World 3 (About the House)
<-> Ape-House <-> |
(c) 1996 Petteri Lajunen This is the house-world music for MonkeyShines, dont spread this separately! |
Bla.1 Bla.3 Bla.6 RolandJp.Passo.4 SiniPassoTunkkanen HuonoLooppinenLeadi BD HH SD SynthSpud.1 all samplez by me remember : only losers rip samples without giving the real author credits. >: ) (c) 1996 Petteri Lajunen |
Bonzo World 4 (In the Drink)
MonkeyShines: Water World |
Copyright 1996 by Ville-Eemeli Käkelä (WEC / TranZe) |
Monkey Shines: Water by WEC / TranZe Samples from: Roland Alpha Juno 2 Korg X5 Future Music CDs Axel F - theme Various CDs Thanks to : Petteri Lajunen (Pest / TranZe) for Korg X5 samples and Antoine Rosset This song was made with Player PRO 4.4.1 and converted to MADH - format with Player PRO 4.5.1. If you are playing with Player PRO 4.5.1, play with speakers using True Stereo mode with 16 Bits, 44 kHz and default panning if possible. To contact me, write to: Ville-Eemeli Käkelä Nylanderintie 4A5 90570 Oulu Suomi / Finland or E-mail me: kakela@freenet.hut.fi (c) 1996 by WEC |
Bonzo World 5 (In the Swing)
MonkeyShines: Jungle Party |
Copyright 1996 by Ville-Eemeli Käkelä (WEC / TranZe) |
Monkey Shines: Jungle by WEC / TranZe Samples from: Korg X5 Future Music CDs Moby Axel F - theme Various CDs Thanks to : Petteri Lajunen (Pest / TranZe) for Korg X5 samples and Antoine Rosset This song was made with Player PRO 4.4.1 and converted to MADH - format with Player PRO 4.5.1. If you are playing with Player PRO 4.5.1, play with loud speakers using True Stereo mode with 16 Bits, 44 kHz and default panning if possible. To contact me, write to: Ville-Eemeli Käkelä Nylanderintie 4A5 90570 Oulu Suomi / Finland or E-mail me: kakela@freenet.hut.fi (c) 1996 by WEC |
Platform Differences
The PC port lacked a level editor, but could play converted versions of levels designed by Mac users. The official site offered PC conversions of the fan-made levels it hosted, but the conversion tool was not made public.
Version History
Version 1.2 was the only one published for Windows. The changelogs below come from the final Mac OS release.
Game
1.0.0 Initial Release 1.0.2 Better error checking in the music code to help us try to locate the problems some people were having. 1.0.3 Better handling of the 'world file not found' dialog. The application looks for the selected world file in the same folder, but if it isn't there, all mounted volumes (including CDs) are searched. High scores are now stored in the preferences file. This means that Monkey Shines doesn't have to create a file in its own folder, so it will run better from locked volumes (e.g. CDs). If you have a high scores file from an older version, the scores will be copied into the preferences file and the old high scores file deleted. World 2 had a bug which is now fixed. 1.1 Rewrote the entire graphics engine! The limitation whereby two sprites could not overlap is now gone (see older versions of the level editor manual for details). Added a QuickDraw compatibility option. Changed the paused screen to read 'Paused' instead of 'Time Out', since this was confusing some people. Fixed a bug with the error message warning. Updated the music libraries. Hopefully this will fix the problems people have had with the stability of the music (if not, we left the appropriate sections of the troubleshooting section in place). 1.1.1 Fixed a bug in the 'death by bee sting'. Quite a spectacular one actually! 1.1.2 Updated music code to version 4.5.8. Some people are still having trouble. If you are one of those people, look in your extensions folder (in your system folder) for a file called 'SoundLib'. If you find it, remove it. Honestly, you don't need it. 1.2 There is now a Monkey Shines Data file containing the artwork and audio. This will hopefully remove the need for patch applications as and when updates are released. This file MUST be in the same folder as the application. Fixed several bugs with the file searching on MacOS Extended Format disks. Added resolution switching using DrawSprocket and support for user input configuration using InputSprocket. This will allow you to use most joysticks etc. without configuring them using the control panel. Updated music code yet again. IMPORTANT - Monkey Shines once again requires a screen capable of displaying 256 colours. If there is enough demand I will reintroduce support for lower screen depths. 1.2.1 This version works on both PowerPC and 68K Macs (basically, all Macs with a colour screen big enough for the game). Fixed a couple of minor bugs with our use of Apple's game sprockets. |
Level Editor
1.1.2 Major overhaul of code. Level drawing routine greatly simplified. Sprites visible menu option FINALLY implemented. Potential crash with drawing/deleting conveyor belts fixed. File properly closed. This fixes one possible cause of world file corruption. Level count properly updated when new level created. This would have caused an incorrect count and numbering of objects. Puts up the 'save first' dialog before the dialog to open/create a new level. Not perfect, since if you hit cancel, there will be no level open. The 'Open' dialog needs to access the level resources, and can cause major problems with the open level. Could work around it, but not much point. When selecting 'new level', the okay button was initially enabled, even if there is already a level with that resource ID. Although there was an additional check to prevent overwriting levels, this was not good. Fixed. Some people had reported the tool bar not being drawn. Hopefully this is now fixed. Sprites are loaded before the platforms are drawn, since some numbers in the array are modified for keys/fruit. Not really a bug, but should be marginally safer. 1.1.3 More minor bug fixes. 1.1.4 Patterns didn't show up in colour in the dialog box on some machines - fixed. Menu items enabled/disabled more often as appropriate. I have one report that this may not be as perfect as I thought. Let me know if you have problems. If your screen is big enough, the editor will use a draggable window with title bar. No scroll bars or resize - anyone want them ? Several other minor bug fixes. 1.1.5 Minor problem with menu enabling fixed. |
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