We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Moon Alert!
Jump to navigation
Jump to search
| Moon Alert! |
|---|
|
Developer:
Ocean
|
Source Code Fragments
A decent amount of the code is left in the game. The code seen below can be seen with a hex editor at the addresses below in the .tap dump of the game.
675A:
JONPLOT INC E DJNZ CLRMSL POP HL LD (CHBAS),
6C92:
ALL MSGPUT
LD HL,STDBYS
CALL SPEAK
CALL PLAYNMS
LD BC,5000
CALL LNGDEL
LD C,0
LD B,14
CALL CLRMES
POP HL
POP DE
POP BC
POP AF
RET
PLAYPL DB 27,106
DB 'Ready Player '
PNMTP1 DB ' ',0
STDBYS DB 55,17,24,11,21,1,28,6,0FFH,
;INKEYN - Wait for keypress, max. delay = 2 mins.6
ENTRY: None
;EXIT : A = Character pressed or 0 if delay exceeded
; Flags set
INKEYN PUSH DE
PUSH HL
LD HL,0
LD (FRAMES),HL
XOR A
LD (LASTK),A
LD A,(FLAGS2)
SET 3
7320:
LD A,(PAUSE)
OR A
JR NZ,WTPAUS
XOR A
LD (LASTK),A
PAUSLP LD A,(LASTK)
OR A
JR Z,PAUSLP
XOR
7920
INC HL LD (HL),0 INC HL LD (HL),0 INC HL LD (HL),0 POP HL LD A,(HL) CP 5 JR NZ,NTL1Z
7B9B:
CALL ADDSCR
CALL GETPLY
INC HL
INC HL
INC HL
INC HL
LD (HL),0
EXTBPS LD BC,10000
CALL LNGDEL
POP HL
POP DE
POP BC
POP AF
RET
POINTM DB 27,106Q,'CONGRATULATIONS!',13,13
DB 27,107Q,' You have reached Point '
POINCH1 DB 'A!',0
TIMESM DB 27,104Q,'Target Time:',13,13
DB 27,105Q,' Your Time:',13,13
DB 27,107Q,' Bonus Points:',0
SORRYB DB 27,103Q,'Sorry No Bonus!',0
ENDL1 DB 27,106Q,'End of Level Bonus:'
DB '10,000 Points',0
ENDCRS DB 27,106Q,'Mission Completion Bonus:'
DB '50,000',0
ACCSSN DB 27,105Q,'Crator-Vator Enabled',0
PREPAR DB 27,107Q,'Prepare for journey to Level \'
DB 0
PTLTTB DB 'FKPUZ'
TTIMTB DW 180H
DW 200H
DW 200H
DW 200H
DW 200H
DW 200H
DW 200H
DW 200H
DW 200H
DW 200H
RAIDERS DB 20,203,20,0,20,192,80,171
DB 120,128,20,0,20,228,20,0
DB 20,203,160,192,40,0,20,171
DB 20,0,20,152,80,135,120,96
DB 20,0,20,152,20,0,20,135
DB 80,128,80,114,40,102,0FFH
GRTGUYS DB 36,84
83B9:
(PNUM),A NOALPL LD A,(NPLAY) INC A LD B,A HLFMLP PUSH BC CALL GETPLY CALL BUBBLE CALL HOFNAME POP BC LD A,(PNUM) XOR 1 LD (PNUM),A DJNZ HLFMLP POP HL POP DE POP BC POP AF RET ;BUBBLE - Check and insert new score in table ENTRY:
8584:
BLOOP CALL CMPBCD JR C,XITBUB LD A,B CP 1 JR Z,XITBUB PUSH DE LD DE,25 ADD HL,DE POP DE DJNZ BUBLOOP XITBUB LD A,
873A:
POP HL POP DE EX DE,HL LD BC,3 LDIR EX DE,HL POP BC NOINSET POP DE
8CBA:
THNM EX DE,HL LD HL,MRNOBY LD BC,10 LDIR EXTHNM POP HL POP DE POP BC POP AF RET AMAZSC DB 27,107Q,'AMAZING Score',0 GRTSCR DB 27,107Q,' GREAT Score',0 HNPLY DB 27,107Q,'Player ' HNPNP1 DB '[!',0 ENTHOFM DB 27,6,'Please enter your name',13 DB ' Press ',27,307Q,'ENTER',27,6 DB ' when Finished',0 ALCHTB DB ' !#&'',-./:;' MRNOBY DB 'Mr. Nobody' GRTSPS DB 100,39,20,13,3,55,42,58,0FFH AMAZSP DB 24,16,84,43,12,11,36,0FFH ;BEEPER - Makes loudspeaker beep ;ENTRY: A = value indicating frequency ; BC = value giving number of half cycles ;EXIT : None BEEPER PUSH AF PUSH BC PUSH DE LD E,A LD A,(BACKGND) BEEPLP XOR 24 LD D,A OUT (COLSND),A PUSH BC
