If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Mortal Kombat (2011)

From The Cutting Room Floor
Jump to navigation Jump to search
This page contains changes which are not marked for translation.
Other languages:
English • ‎français • ‎português do Brasil • ‎中文(简体)‎ • ‎한국어

Title Screen

Mortal Kombat

Also known as: Mortal Kombat: Komplete Edition (later PS3/360 release, Windows)
Developers: NetherRealm Studios, High Voltage Software (Windows)
Publisher: Warner Bros. Interactive
Platforms: Xbox 360, PlayStation 3, PlayStation Vita, Windows
Released internationally: July 3, 2013 (Windows)
Released in US: April 19, 2011 (PS3/360), February 28, 2012 (PS3/360 Komplete Edition), May 1, 2012 (Vita)
Released in EU: April 21, 2011 (PS3/360), March 2, 2012 (PS3/360 Komplete Edition), May 4, 2012 (Vita)


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

Mortal Kombat returns to 2D gameplay, bigger and bloodier than ever!

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Characters

Skarlet

An unfinished version of Skarlet exists on the disc, which uses Jade's stance and Mileena's profile picture as placeholders. Also of interest is the fact that Skarlet's alternate costume is on-disc.

Upon official release, the alternate costume was not included with the character and went unused, later appearing in the Vita edition.

DLC BaseMale

A placeholder character with no special moves, and bare minimum playability, that may have been used to test DLC character slots.
Inexplicably, when selected, the announcer states "Fujin!", which may imply that the Wind God character Fujin was intended to appear.

Fujin would later appear in Mortal Kombat X as a Story Mode-only character, and referenced in Cassie Cage's Selfie fatality (where Ed Boon wonders if anyone has unlocked him), and eventually added as DLC character in Mortal Kombat 11.

NPC BaseMale

Similar to the above, but uses Sub-Zero's stance and basic attacks, as well as his lifebar icon and a BUG_ME name. This character is also voice-less in-game but extracting sound files within his package reveals that he used Kano's voice clips from MKvsDCU!

Jax's Gun

MK9-JaxGun.png MK9-TYLJaxicon.png

Jax was meant to have a submachine gun in battle, much like his previous appearance in MKVSDCU. It was scrapped, but you can still see this gun occasionally. Two examples of this gun in action is when you do a Fatality on him and in his Test your Luck icon. The soundclips for this (also from MKVSDCU) can be found in Jax's files. In Mortal Kombat X, Jax gets his gun back in his Heavy Weapons variation.

Unused Sounds

The game has quite a ton of unused sounds. Most of them are simply leftover from the previous game, while some are just voice clips that never made it through.

Jax

Filename Sound Comments
sfx_jax_fatality_gun
Submachine gun fire. Was used in Jax's old "Air Submachine Gun" fatality.
sfx_jax_gun_fire01
Submachine gun fire (again). This clip was for using the gun as a Special Attack.
sfx_jax_gun_impact01
Impact noises from the gunfire.
sfx_jax_gun_out01
SFX of the gun being taken out.
sfx_jax_shell01
Bullet shells hitting the floor.

Raiden

The sound clips for Raiden's Electric Fly are still named after Superman.

Filename Sound Comments
sfx_raid_charge_ready02
SFX for the lightning charge being ready.
sfx_raid_charge_up
SFX for Raiden charging his Lightning projectile. While he could do so in MKvsDCU, he can't here, leaving this leftover unused.

Shang Tsung

Filename Sound Comments
sfx_shan_fatality_soul_sm
SFX for Shang Tsung stealing the opponent's soul, from his old Fatality "Morph".
sfx_shan_fatality_soul01
SFX for Shang Tsung stealing the opponent's soul. This longer version was used in his "Back Breaker" fatality.
sfx_shan_fat1_laff_long03
One of the Joker's laughs, meant to be used in Shang Tsung's Bang Bang! fatality.
sfx_shan_teleport
SFX for Shang Tsung doing his old Hot Escape move.

Liu Kang

Filename Sound Comments
vo_liuk_lkcycle
Liu Kang saying some Kung-Fu gibberish. In the final game he is silent during the Bicycle Kick, where this would have been used.
vo_liuk_lkcycle_mk3
Similar to the above, but based off of his voice clip from Mortal Kombat 3.
vo_liuk_lkflyk1
A unique voice clip for the Flying Kick. In the final game one of his "Special Attack" voice clips is used instead.
vo_liuk_lkspink
Not sure where this would have been used, as Liu Kang has no "Spin Kick" in this game.

Sub-Zero

Filename Sound Comments
vo_sub1_char_intro01
Probably just a cut feature of Bi-Han's costume for Sub-Zero having his own intro line, similarly to human versions of Cyrax and Sektor having different intro lines. Choosing Bi-Han's costume indeed changes Sub-Zero's voice when in battle, though his intro remains unchanged. Interestingly enough, this line actually can be heard in the second chapter of story mode; Bi-Han says it to Sonya right before the fight with him begins. However, the story mode version of this line is longer and sounds different, so it's presumably a completely different take rather than just a line from story mode with first few words removed.

Cyber Sub-Zero

Filename Sound Comments
vo_sub0_vict_laugh01
Sub-Zero laughing. His human form doesn't have this voice clip, which means it was meant for a scrapped winpose unique to his cyber-form.

Shao Kahn

Filename Sound Comments
vo_shao_iamshao
" I am Shao Kahn! "
vo_shao_victory01
The first of a set where apparently, Shao Kahn was to mock his opponent further instead of laughing in his winpose. " I rule this world! "
vo_shao_victory02
"I win!"
vo_shao_victory03
"All too easy."
sfx_shao_fire_ball01
Sound effects for Shao Kahn's old Explosive Ball.
sfx_shao_fire_ball02
sfx_shao_fire_ball_hit01
The fireball making a impact noise.
sfx_shao_fire_ball_hit02
sfx_shao_shield01
SFX for Shao Kahn's old "Emperor's Shield".
sfx_shao_shield02
sfx_shao_shield_impact01
The shield impacting.
sfx_shao_shield_impact02
sfx_shao_shield_deflect
The shield deflecting a projectile.
sfx_shao_hammer_disappear
Shao Kahn's hammer dissappearing.

Announcer

Filename Sound Comments
vo_anno_brutality01
The announcer saying "Brutality!". This was featured in Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy, and would make its grand return in the game's sequel Mortal Kombat X.
(Source: Brutality : Ed Boon)

Unused Name Art

Some characters have unused art in their respective package files. These are the characters name, done in a way that's fitting for them (Such as Jax's name being metallic). These are leftovers from Mortal Kombat: Deadly Alliance, where they were used in the character biographies.

Unused Text

Unused Challenge Tower Text

Among the data for the Challenge Tower lies data for an unused challenge, featuring the scrapped Brutality finisher.

No Mercy Challenge

NO_MERCY_TITLE=No Mercy!
NO_MERCY_DETAILS="[-]Quick time event!"
NO_MERCY_MSG_1=Focus yourself for the final blow to perform a brutality.

Unused Character Bios

Nekropolis Bios for the boss characters Goro, Kintaro, and Shao Kahn exist in-game. As they are unplayable by normal means, they go unused.

Goro

Prince Goro has brought much honor to the Shokan race by serving Shao Kahn. His bloody
achievements include crushed rebellions and conquered provinces. During the past 500 years
he has been celebrated for winning the last nine Mortal Kombat tournaments for Outworld. 
Should he defeat Earthrealm's champion this time, he will become more than legendary. His
victory is assured. There are none in Earthrealm who can withstand the might of Goro.

Kintaro

Like Goro and Sheeva, Kintaro is of the four-armed Shokan race. Unlike his aristocratic
comrades, however, he is of lower-class Tigrar lineage. As is customary when recruiting
Shokan and Centaur into Shao Kahn's service, one of each race must face each other in 
bloody kombat. Kintaro killed his opponent and, in an unprecedented act of bravado, roared
for more Centaur blood. Centaurs leapt furiously into the ring to their demise. This savagery
led Shao Kahn to appoint Kintaro his personal bodyguard.

Shao Kahn

Emperor Shao Kahn's lust for power is matched only by his ruthlessness. Millenia ago he
overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually
he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking
the realm by force, but if Shao Kahn's champions win 10 consecutive tournaments, Earthrealm
will be his. As long as his champions Shang Tsung and Prince Goro do not fail him, he will be
victorious.

Unused Ending Text

The first line of the unused ending text. The rest of it can't be seen as the credits interrupt.

Endings for Goro and Kintaro exist, yet Shao Kahn lacks one.

Goro

For millennia Shao Kahn had toyed with the proud Shokan race, continuously demanding they prove 
their worth against the hated Centaur. Goro slew the emperor, ending this indignity.
He then used Shao Kahn’s blood to paint runic symbols on his body—an ancient Shokan ritual of
succession.
Suddenly the runes began to glow, searing Goro’s flesh.
Incredible power surged through him.
Goro became Drathon, the Destroyer Prince prophesized to exterminate the Centaur and reunite the
Shokan bloodlines.

Kintaro

Kintaro's meteoric rise to glory in the service of Shao Kahn had inflated his ego and his hunger
for exaltation.
But his position as the emperor's bodyguard had stifled any opportunity for further achievement
or recognition--save one.
After killing Shao Kahn, the most powerful being in Outworld, Kintaro's fame had grown indeed.
He had achieved the notoriety of a traitor. Now hunted by the Centaur, Tarkatan and Shokan,
Kintaro lives a life of exile, a victim of his own infamy.

Development Oversights

Story Mode

Sheeva in her alternate costume in the mk047 cutscene.

During Chapter 10, after the fight against Sheeva, she can be seen in her alternate costume, despite her using her main one prior to and in the battle.