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Mortal Kombat (2011)
Mortal Kombat |
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Also known as: Mortal Kombat: Komplete Edition (later PS3/360 release, Windows) This game has unused playable characters. This game has a prerelease article |
Mortal Kombat returns to 2D gameplay, bigger and bloodier than ever!
Contents
Sub-Page
Prerelease Info |
Unused Characters
Skarlet
An unfinished version of Skarlet exists on the disc, which uses Jade's stance and Mileena's profile picture as placeholders. Also of interest is the fact that Skarlet's alternate costume is on-disc.
Upon official release, the alternate costume was not included with the character and went unused, later appearing in the Vita edition.
DLC BaseMale
A placeholder character with no special moves, and bare minimum playability, that may have been used to test DLC character slots.
Inexplicably, when selected, the announcer states "Fujin!", which may imply that the Wind God character Fujin was intended to appear.
Fujin would later appear in Mortal Kombat X as a Story Mode-only character, and referenced in Cassie Cage's Selfie fatality (where Ed Boon wonders if anyone has unlocked him), and eventually added as DLC character in Mortal Kombat 11.
NPC BaseMale
Similar to the above, but uses Sub-Zero's stance and basic attacks, as well as his lifebar icon and a BUG_ME name. This character is also voice-less in-game but extracting sound files within his package reveals that he used Kano's voice clips from MKvsDCU!
Jax's Gun
Jax was meant to have a submachine gun in battle, much like his previous appearance in MKVSDCU. It was scrapped, but you can still see this gun occasionally. Two examples of this gun in action is when you do a Fatality on him and in his Test your Luck icon. The soundclips for this (also from MKVSDCU) can be found in Jax's files. In Mortal Kombat X, Jax gets his gun back in his Heavy Weapons variation.
Unused Sounds
The game has quite a ton of unused sounds. Most of them are simply leftover from the previous game, while some are just voice clips that never made it through.
Jax
Filename | Sound | Comments |
---|---|---|
sfx_jax_fatality_gun | Submachine gun fire. Was used in Jax's old "Air Submachine Gun" fatality. | |
sfx_jax_gun_fire01 | Submachine gun fire (again). This clip was for using the gun as a Special Attack. | |
sfx_jax_gun_impact01 | Impact noises from the gunfire. | |
sfx_jax_gun_out01 | SFX of the gun being taken out. | |
sfx_jax_shell01 | Bullet shells hitting the floor. |
Raiden
The sound clips for Raiden's Electric Fly are still named after Superman.
Filename | Sound | Comments |
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sfx_raid_charge_ready02 | SFX for the lightning charge being ready. | |
sfx_raid_charge_up | SFX for Raiden charging his Lightning projectile. While he could do so in MKvsDCU, he can't here, leaving this leftover unused. |
Shang Tsung
Filename | Sound | Comments |
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sfx_shan_fatality_soul_sm | SFX for Shang Tsung stealing the opponent's soul, from his old Fatality "Morph". | |
sfx_shan_fatality_soul01 | SFX for Shang Tsung stealing the opponent's soul. This longer version was used in his "Back Breaker" fatality. | |
sfx_shan_fat1_laff_long03 | One of the Joker's laughs, meant to be used in Shang Tsung's Bang Bang! fatality. | |
sfx_shan_teleport | SFX for Shang Tsung doing his old Hot Escape move. |
Liu Kang
Filename | Sound | Comments |
---|---|---|
vo_liuk_lkcycle | Liu Kang saying some Kung-Fu gibberish. In the final game he is silent during the Bicycle Kick, where this would have been used. | |
vo_liuk_lkcycle_mk3 | Similar to the above, but based off of his voice clip from Mortal Kombat 3. | |
vo_liuk_lkflyk1 | A unique voice clip for the Flying Kick. In the final game one of his "Special Attack" voice clips is used instead. | |
vo_liuk_lkspink | Not sure where this would have been used, as Liu Kang has no "Spin Kick" in this game. |
Sub-Zero
Filename | Sound | Comments |
---|---|---|
vo_sub1_char_intro01 | Probably just a cut feature of Bi-Han's costume for Sub-Zero having his own intro line, similarly to human versions of Cyrax and Sektor having different intro lines. Choosing Bi-Han's costume indeed changes Sub-Zero's voice when in battle, though his intro remains unchanged. Interestingly enough, this line actually can be heard in the second chapter of story mode; Bi-Han says it to Sonya right before the fight with him begins. However, the story mode version of this line is longer and sounds different, so it's presumably a completely different take rather than just a line from story mode with first few words removed. |
Cyber Sub-Zero
Filename | Sound | Comments |
---|---|---|
vo_sub0_vict_laugh01 | Sub-Zero laughing. His human form doesn't have this voice clip, which means it was meant for a scrapped winpose unique to his cyber-form. |
Shao Kahn
Filename | Sound | Comments |
---|---|---|
vo_shao_iamshao | " I am Shao Kahn! " | |
vo_shao_victory01 | The first of a set where apparently, Shao Kahn was to mock his opponent further instead of laughing in his winpose. " I rule this world! " | |
vo_shao_victory02 | "I win!" | |
vo_shao_victory03 | "All too easy." | |
sfx_shao_fire_ball01 | Sound effects for Shao Kahn's old Explosive Ball. | |
sfx_shao_fire_ball02 | ||
sfx_shao_fire_ball_hit01 | The fireball making a impact noise. | |
sfx_shao_fire_ball_hit02 | ||
sfx_shao_shield01 | SFX for Shao Kahn's old "Emperor's Shield". | |
sfx_shao_shield02 | ||
sfx_shao_shield_impact01 | The shield impacting. | |
sfx_shao_shield_impact02 | ||
sfx_shao_shield_deflect | The shield deflecting a projectile. | |
sfx_shao_hammer_disappear | Shao Kahn's hammer dissappearing. |
Announcer
Filename | Sound | Comments |
---|---|---|
vo_anno_brutality01 | The announcer saying "Brutality!". This was featured in Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy, and would make its grand return in the game's sequel Mortal Kombat X. |
Unused Name Art
Some characters have unused art in their respective package files. These are the characters name, done in a way that's fitting for them (Such as Jax's name being metallic). These are leftovers from Mortal Kombat: Deadly Alliance, where they were used in the character biographies.
Unused Text
Unused Challenge Tower Text
Among the data for the Challenge Tower lies data for an unused challenge, featuring the scrapped Brutality finisher.
No Mercy Challenge
NO_MERCY_TITLE=No Mercy! NO_MERCY_DETAILS="[-]Quick time event!" NO_MERCY_MSG_1=Focus yourself for the final blow to perform a brutality.
Unused Character Bios
Nekropolis Bios for the boss characters Goro, Kintaro, and Shao Kahn exist in-game. As they are unplayable by normal means, they go unused.
Goro
Prince Goro has brought much honor to the Shokan race by serving Shao Kahn. His bloody achievements include crushed rebellions and conquered provinces. During the past 500 years he has been celebrated for winning the last nine Mortal Kombat tournaments for Outworld. Should he defeat Earthrealm's champion this time, he will become more than legendary. His victory is assured. There are none in Earthrealm who can withstand the might of Goro.
Kintaro
Like Goro and Sheeva, Kintaro is of the four-armed Shokan race. Unlike his aristocratic comrades, however, he is of lower-class Tigrar lineage. As is customary when recruiting Shokan and Centaur into Shao Kahn's service, one of each race must face each other in bloody kombat. Kintaro killed his opponent and, in an unprecedented act of bravado, roared for more Centaur blood. Centaurs leapt furiously into the ring to their demise. This savagery led Shao Kahn to appoint Kintaro his personal bodyguard.
Shao Kahn
Emperor Shao Kahn's lust for power is matched only by his ruthlessness. Millenia ago he overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking the realm by force, but if Shao Kahn's champions win 10 consecutive tournaments, Earthrealm will be his. As long as his champions Shang Tsung and Prince Goro do not fail him, he will be victorious.
Unused Ending Text
Endings for Goro and Kintaro exist, yet Shao Kahn lacks one.
Goro
For millennia Shao Kahn had toyed with the proud Shokan race, continuously demanding they prove their worth against the hated Centaur. Goro slew the emperor, ending this indignity. He then used Shao Kahn’s blood to paint runic symbols on his body—an ancient Shokan ritual of succession. Suddenly the runes began to glow, searing Goro’s flesh. Incredible power surged through him. Goro became Drathon, the Destroyer Prince prophesized to exterminate the Centaur and reunite the Shokan bloodlines.
Kintaro
Kintaro's meteoric rise to glory in the service of Shao Kahn had inflated his ego and his hunger for exaltation. But his position as the emperor's bodyguard had stifled any opportunity for further achievement or recognition--save one. After killing Shao Kahn, the most powerful being in Outworld, Kintaro's fame had grown indeed. He had achieved the notoriety of a traitor. Now hunted by the Centaur, Tarkatan and Shokan, Kintaro lives a life of exile, a victim of his own infamy.
Development Oversights
Story Mode
During Chapter 10, after the fight against Sheeva, she can be seen in her alternate costume, despite her using her main one prior to and in the battle.
- Pages missing developer references
- Games developed by NetherRealm Studios
- Games developed by High Voltage Software
- Pages missing publisher references
- Games published by Warner Bros. Interactive
- Xbox 360 games
- PlayStation 3 games
- PlayStation Vita games
- Windows games
- Pages missing date references
- Games released in 2011
- Games released in April
- Games released on April 19
- Games released on April 21
- Games with unused characters
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Mortal Kombat series
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