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MyArcade V Gamer 220 in 1

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MyArcade V Gamer 220 in 1

Developers: Various
Publisher: dreamGEAR
Platforms: Unlicensed NES, VT03
Released in US: 2016


SourceIcon.png This game has uncompiled source code.
CopyrightIcon.png This game has hidden developer credits.


The MyArcade Gamer V 220 in 1 Handheld is a interesting device. It reuses the body of one of DreamGear's earlier handhelds while redoing the internals.

Unused Source Code

At 0x7BE2E3 there is a big snippet of unused source code that might go to a game either in the console or to another one of the DreamGear consoles.

	LDA	MOTION,X
	AND	#$7F
	STA	MOTION,X
	LDA	#FFH
	STA	BGMeetFlag
			LDA		#<Act0009PosProc4
			STA		SNAPPOS_PROC
ÿÿ                      LDA             #>Act0009PosProc4
			STA		SNAPPOS_PROC+1
?EXIT9
	RTS
;===========================================
PLAY_MUSIÿÿ
	    MUSIC_NUM

	JSR	CONMB_MUSIC_INIT_CHECK
	RTS
;===========================================
;===========================================
    ÿÿ      C000H
_ResetKeyEntry1 	DS	3
CheckBGMeet1:		DS	3
SET_SPRMEET_F1		DS	3
SET_ACT00_WEAPON	DS	3
SET_ACT01_WEAPON	DS	3
_ResetKeyEntry		DS	3
SETÿÿPR    _F		DS	3
CheckBGMeet:		DS	3		;8

SET_SCATHE		DS	3		;9
LOST_LIFE		DS	3		;10
DOWN_SCROLL		DS	3		;11

GET_RANDOM1		DS	3		;12
GET_RANDOM2		Dÿÿ3	    
CONMB_MUSIC_INIT_CHECK	DS	3		;14
;===========================================
;	 ORG	 F300H
;		 INCLUDE SPRITE.ASM
	END
;================ÿÿ==    ===================
�--
ACTProc#0013:
			LDA		#<Act0101InitProc
			STA		SNAPINIT_PROC
                        LDA             #>Act0101InitPÿÿc
    STA		SNAPINIT_PROC+1
			LDA		#<Act0013EndProc
			STA		SNAPEND_PROC
                        LDA             #>Act0013EndProc
			STA		SNAPEND_ÿÿOC    			LDA		#<Act0010IncProc
			STA		SNAPINC_PROC
                        LDA             #>Act0010IncProc
			STA		SNAPINC_PROC+1
			JMP		GetNexÿÿna    ct0013EndProc
	LDA	#D5H
	STA	MOTION+1,X
	JSR	_ResetKeyEntry
			LDA		MOTION+2,X
			AND		#$C0
			STA		MOTION+2,X			
;			 LDA		 MOTION+5,X
ÿÿ		    		 #$BF
;			 STA		 MOTION+5,X
			LDA		MOTION,X
			AND		#$7F
			STA		MOTION,X
			JSR		GetFrameAddress
			JSR		SetSnapPos
			RTS
;--------ÿÿ--    -------------------------------------
ACTProc#0014:
			LDA		#<Act0001InitProc
			STA		SNAPINIT_PROC
                        LDA             ÿÿAc    1InitProc
			STA		SNAPINIT_PROC+1
			LDA		#<Act0012EndProc
			STA		SNAPEND_PROC
                        LDA             #>Act0012EndProc
		ÿÿTA    APEND_PROC+1
			LDA		#<Act0012IncProc
			STA		SNAPINC_PROC
                        LDA             #>Act0012IncProc
			STA		SNAPINC_PROC+1
ÿÿ	J    GetNextSnap
;-----------------------------------------------------
ACTProc#0015:
			LDA		#<Act0101InitProc
			STA		SNAPINIT_PROC
          ÿÿ            LDA             #>Act0101InitProc
			STA		SNAPINIT_PROC+1
			LDA		#<Act0015IncProc
			STA		SNAPINC_PROC
                        LDA   ÿÿ        #>Act0015IncProc
			STA		SNAPINC_PROC+1
			JMP		GetNextSnap
Act0015IncProc:
	LDA	MOTION
	AND	#40H
	BNE	?S1_5
	LDA	SPRITE
	CLC
	ADC	#5ÿÿ	S    PRITE_X
	LDA	SPRITE+1
	ADC	#0
	STA	SPRITE_X+1
	JMP	?A1_8
?S1_5
	LDA	SPRITE
	SEC
	SBC	#5
	STA	SPRITE_X
	LDA	SPRITE+1
	SBC	#0
	STA	SPRÿÿE_    
?A1_8
			LDA		SPRITE+2
			CLC
			ADC		#8
			STA		SPRITE_Y
			LDA		SPRITE+3
			ADC		#0
			STA		SPRITE_Y+1
	LDA	SPRITE_Y
	CMP	#240
	BCCÿÿC1    EC
	SBC	#240
	STA	SPRITE_Y
	INC	SPRITE_Y+1
?C1
			LDA		#$92
			JSR		CheckBGMeet

	JSR	SET_SPRMEET_F

			LDA		BGMeetFlag
			AND		#10H
ÿÿBN    ROC_D
			LDA		BGMeetFlag
			AND		#02H
	BNE	?PROC_E
	JMP	?PROC_F
?PROC_D
	LDA	#$CB
	STA	MOTION+1,X
	JSR	_ResetKeyEntry

	LDA	MOTION+2,Xÿÿ	A    $C0
	STA	MOTION+2,X
;	 LDA	 #0
;	 STA	 MOTION+5,X
	LDA	MOTION,X
	AND	#$7F
	STA	MOTION,X
			LDA		#<Act0015PosProc1
			STA		SNAPPOS_PROC
ÿÿ                      LDA             #>Act0015PosProc1
			STA		SNAPPOS_PROC+1
	JMP	?EXIT0F
?PROC_E
	LDA	#$C0
	STA	MOTION+1,X
	JSR	_ResetKeyEntrÿÿ

    A	MOTION+2,X
	AND	#$C0
	STA	MOTION+2,X
;	 LDA	 #0
;	 STA	 MOTION+5,X
	LDA	MOTION,X
	AND	#$7F
	STA	MOTION,X
			LDA		#<Act0015PosProc2
		ÿÿTA    APPOS_PROC
                        LDA             #>Act0015PosProc2
			STA		SNAPPOS_PROC+1
	JMP	?EXIT0F

?PROC_F
			LDA		BGMeetFlag
			Aÿÿ		    
	BEQ	?PROC_G
	LDA	BG_CONTROL22
	AND	#40H
	BEQ	?PROC_G

	LDA	#$D2
	STA	MOTION+1,X
	JSR	_ResetKeyEntry

	LDA	MOTION+2,X
	AND	#$C0
	STÿÿMO    +2,X
;	 LDA	 #0
;	 STA	 MOTION+5,X
	LDA	MOTION,X
	AND	#$7F
	STA	MOTION,X
			LDA		#<Act0015PosProc2
			STA		SNAPPOS_PROC
                ÿÿ      LDA             #>Act0015PosProc2
			STA		SNAPPOS_PROC+1
	JMP	?EXIT0F

?PROC_G
			LDA		#<Act0015PosProc1
			STA		SNAPPOS_PROC
           ÿÿ           LDA             #>Act0015PosProc1
			STA		SNAPPOS_PROC+1
?EXIT0F
	RTS

Act0015PosProc2
			LDA		BG_SUPPORT+0
			STA		SPRITE+2
			LDAÿÿBG    PORT+1
			STA		SPRITE+3

Act0015PosProc22
	LDA	MOTION
	AND	#40H
	BNE	?S1_5
	LDA	SPRITE
	CLC
	ADC	#5
	STA	SPRITE
	LDA	SPRITE+1
	ADC	#ÿÿ
	    SPRITE+1
	JMP	?A1_8
?S1_5
	LDA	SPRITE
	SEC
	SBC	#5
	STA	SPRITE
	LDA	SPRITE+1
	SBC	#0
	STA	SPRITE+1
?A1_8
	RTS

Act0015PosProc1
			ÿÿA	    ITE+2
			CLC
			ADC		#8
			STA		SPRITE+2
			LDA		SPRITE+3
			ADC		#0
			STA		SPRITE+3
	JMP	Act0015PosProc22
;---------------------------ÿÿ--    ------------------
ACTProc#0016:
ACTProc#0017:
			LDA		#<Act0000InitProc
			STA		SNAPINIT_PROC
			LDA		#>Act0000InitProc
			STA		SNAPINIT_ÿÿOC    			LDA		#<Act0016IncProc
			STA		SNAPINC_PROC
                        LDA             #>Act0016IncProc
			STA		SNAPINC_PROC+1
			JMP		GetNexÿÿna    
Act0016IncProc:
		JSR	GET_SPRITE_XY

	JSR	SET_SPRMEET_F

			JSR		DefaultIncProc

	LDA	SPRMeetFlag1
	BEQ	?EXIT

	LDA	#$C0
	STA	MOTIONÿÿ,X    SR	_ResetKeyEntry

	LDA	MOTION+2,X
	AND	#$C0
	STA	MOTION+2,X
;	 LDA	 MOTION+5,X
;	 AND	 #$BF
;	 STA	 MOTION+5,X
	LDA	MOTION,X
	AND	#$7Fÿÿ	S    OTION,X
?EXIT
	RTS
;-----------------------------------------------------
;-----------------------------------------------------
ACTProc#00ÿÿ:
    LDA		#<Act0001InitProc
			STA		SNAPINIT_PROC
                        LDA             #>Act0001InitProc
			STA		SNAPINIT_PROC+1
			LDA		#<Actÿÿ18    roc
			STA		SNAPEND_PROC
                        LDA             #>Act0018EndProc
			STA		SNAPEND_PROC+1
			JMP		GetNextSnap

Act0018EndPrÿÿ
    DA		MOTION+2,X
			AND		#$C0
			STA		MOTION+2,X			
			LDA		MOTION+5,X
			AND		#$BF
			STA		MOTION+5,X
			LDA		MOTION,X
			AND		#$7F
			STÿÿ	M    N,X
			JSR		GetFrameAddress
			JSR		SetSnapPos
			RTS
;-----------------------------------------------------
ACTProc#0019:
			LDA		#<Act00ÿÿIn    oc
			STA		SNAPINIT_PROC
                        LDA             #>Act0001InitProc
			STA		SNAPINIT_PROC+1
			LDA		#<Act0018EndProc
			STA	ÿÿNA    _PROC
                        LDA             #>Act0018EndProc
			STA		SNAPEND_PROC+1
			JMP		GetNextSnap
;---------------------------------ÿÿ--    ------------
ACTProc#001A:
			LDA		#<Act0001InitProc
			STA		SNAPINIT_PROC
                        LDA             #>Act0001InitProc
			STAÿÿSN    IT_PROC+1
			LDA		#<Act0018EndProc
			STA		SNAPEND_PROC
                        LDA             #>Act0018EndProc
			STA		SNAPEND_PROC+1
			ÿÿP	    NextSnap
;-----------------------------------------------------
ACTProc#001B:
			JMP		GetNextSnap
;-----------------------------------------ÿÿ--    ----
;=====================================
MainProc#02:
		DW	ACTProc#0200,ACTProc#0201
;-------------------------------------
ACTProc#0200ÿÿ
;    ---------------------------------
ACTProc#0201:
;-------------------------------------
		JMP	GetNextSnap
;==========================
MainPrÿÿ#0    		DW	ACTProc#0300,ACTProc#0301
;-------------------------------------
ACTProc#0300:
;-------------------------------------
ACTProc#0301:
;-ÿÿ--    ----------------------------

Programmer Credits

Throughout the ROM there are various hidden programmer credits

C77BF7

Programmer:Wang Hongchao

D66B10

Programmer:WangFei  Music:WangFei  Artist:WangXiang  Originality:WangFei

D4F1F0

Programmer:Wang Hongchao

103F43C

Program: Tony(zhang yuan shen)

1467259

Programmer:Wang Hongchao

15EF842

Programmer:WangFei  Music:WangFei  Artist:WangXiang  Originality:WangFei

1FFF0F0

Program : Zhang Yuan Shen