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Mystery Tales: Time Travel

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Title Screen

Mystery Tales: Time Travel

Also known as: Mystery Saga: Time Travel (DE)
Developer: Most Wanted Entertainment
Publishers: Foreign Media (EU), O-Games (US)
Platform: Nintendo DS
Released in US: October 19, 2010
Released in EU: April 1, 2010


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


In the hidden object game Mystery Tales: Time Travel, local writer Melanie Cygnes learns she is, in fact, a witch with time travelling powers.

Unused Areas

Early Druid Garden

Only present in the original European release is an early version of the "Druid Garden" level, located in hiddenobject\Script\Wq_Celtic_garden.o. Though the object placement is the same, it lacks spell-enabling and dialogue commands.

Reverse
2x2
10
e show_conversation 0
a puzzle
c 0 4 2 1059
	d input touched
o arrow 488 246 v info
o bark 229 150 v info
o block 257 361 v info
o butterfly 82 59 v info
o can 325 349 v info
o cowbell 423 136 v info
o cross 88 239 v info
o dragon 166 137 v info
o egg 469 123 v info
o flag 83 126 v info
o fleck 32 186 v info
o horn 425 72 v info
o jawbone 263 319 v info
o mushroom 69 271 v info
o nut 99 361 v info
o pattern 365 260 v info
o petal 49 328 v info
o pike 378 185 v info
o rabbit 138 320 v info
o sculpt 142 185 v info
o seal 210 370 v info
o snake 42 127 v info
o shell 418 302 v info
o shield 281 280 v info
o spider 387 10 v info
o sword 218 272 v info
o symbol 257 29 v info
o tinder 199 190 v info
o tower 117 140 v info
o tree 343 259 v info
m eyeball01 320 0 v nop
	e component eye
m eyeball02 12 227 v nop
	e component eye
m feather01 212 81 v nop
	e component feather
m feather02 251 372 v nop
	e component feather
m frog01 132 14 v nop
	e component frog
m frog02 68 311 v nop
	e component frog
m frog03 359 336 v nop
	e component frog
m gem01 420 87 v nop
	e component gem
m gem02 496 164 v nop
	e component gem
m gem03 35 34 v nop
	e component gem
s puzzle 324 27 v nop
  e add puzzle
t

Louvre

The hiddenobject directory also contains a folder labeled Test, which, in turn, contains assets and code for a Louvre level, which is a leftover from Casual Mania.

Ho_louvre_egyptian.h

HotSpot
2x2
o butterfly 81 254 v
	e activate elso
	e add butterfly
g begin elso
	o arrow 192 322 v	
	o baseball_bat 323 179 v	
	o bottle 171 163 v
		e add bottle
g events
	e activate cup
g end

o cup 0 56 v
	d selected butterfly
o duel_gun 271 291 v	
o fan 428 34 v
	e end level
o hammer 126 239 v
o hockey_stick 39 32 v
o lance 494 64 v
o meat_axe 287 0 v
o mouse 22 333 v
o orange 389 142 v
o pipe 468 218 v
o rifle 149 118	v
o ruler 217 283 v
o scissors 187 72 v
o spider 15 219 v
o sword 70 47 v
o tie 302 119 v
t

Objects

  • Ho_louvre_egyptian_map.tgd - Ho louvre egyptian map.png
  • Ho_louvre_egyptian_o_arrow.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o arrow.png
  • Ho_louvre_egyptian_o_baseball_bat.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o baseball bat.png
  • Ho_louvre_egyptian_o_bottle.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o bottle.png
  • Ho_louvre_egyptian_o_butterfly.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o butterfly.png
  • Ho_louvre_egyptian_o_cup.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o cup.png
  • Ho_louvre_egyptian_o_duel_gun.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o duel gun.png
  • Ho_louvre_egyptian_o_fan.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o fan.png
  • Ho_louvre_egyptian_o_hammer.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o hammer.png
  • Ho_louvre_egyptian_o_hockey_stick.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o hockey stick.png
  • Ho_louvre_egyptian_o_lance.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o lance.png
  • Ho_louvre_egyptian_o_meat_axe.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o meat axe.png
  • Ho_louvre_egyptian_o_mouse.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o mouse.png
  • Ho_louvre_egyptian_o_orange.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o orange.png
  • Ho_louvre_egyptian_o_pipe.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o pipe.png
  • Ho_louvre_egyptian_o_rifle.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o rifle.png
  • Ho_louvre_egyptian_o_ruler.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o ruler.png
  • Ho_louvre_egyptian_o_scissors.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o scissors.png
  • Ho_louvre_egyptian_o_spider.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o spider.png
  • Ho_louvre_egyptian_o_sword.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o sword.png
  • Ho_louvre_egyptian_o_tie.ctgd - MysterytalesTIMETRAVEL-Ho louvre egyptian o tie.png

Background

Ho_louvre_egyptian_background.ctgd Assembled
MysterytalesTIMETRAVEL-Ho louvre egyptian background.png MysterytalesTIMETRAVEL-Ho louvre egyptian backgroundA.png


Unused Code

Only in Europe v1.0

Only present in the original European release, also within hiddenobject\Script, are three possibly debug-related script files, labeled as nitro_prefix_debug.o, ho_HighScore.o, and gamebackup.o.

nitro_prefix_debug.o

#include "Nitro_TS_Debug.mch"

ho_HighScore.o

#pragma once
namespace ns_hiddenobject
{
	enum eHighScoreCategory
	{
		hsc_Story=0,
		hsc_Memory,
		hsc_Spell,
		hsc_MAX
	};
	struct cHighScoreItem
	{
		cHighScoreItem();
		bool		m_bUsed;
		cDateTime	m_Date;
		u32			m_iScore;
	};
	class cHighScore
	{
	public:
		static const u32 s_iSlotCount = 10;
	public:
		cHighScore();
		void AddScore( const u32 pScore, const eHighScoreCategory pCategory );
		cHighScoreItem* GetItem( const eHighScoreCategory pCategory, const u32 pIndex ) const;
	protected:
		u32 MinScore( const eHighScoreCategory pCategory ) const;
	protected:
		std: :vector<cHighScoreItem*> m_aScores[hsc_MAX];
	};
}

gamebackup.o

#pragma once
namespace ns_menu{ class cSettingsScreen; class cLanguageOKButton; }
namespace ns_story{ class cStory; }
namespace ns_hiddenobject{ class cInventory; class cHighScore; }
class cGameBackup
{
	friend class ns_menu: :cSettingsScreen;
	friend class ns_menu: :cLanguageOKButton;
	friend class ns_story: :cStory;
	friend class ns_hiddenobject: :cInventory;
	friend class ns_hiddenobject: :cHighScore;
public:
	static cGameBackup* Instance;
	static void Create();
public:
	cGameBackup();
	void Load();
	void CheckReadFromBackup();
protected:
	void ProcessOptionsData();
	void SaveOptionsData();
	void SetupDefaultOptionsData();
	void ProcessStoryData();
	void SaveStoryData();
	void SetupDefaultStoryData();
	void ProcessHighscoreData();
	void SaveHighscoreData();
	void SetupDefaultHighscoreData();
	bool FormatCard();
	bool BackupHeaderCheck();
	void CheckIOResult( const BOOL pResult );
	void ShowCorruptDataErrorMessage();
	void ShowAccessErrorMessage();
	void SetCurrentLanguageFromOwnerInfo();
	void ApplyCurrentLanguage();
protected:
	MATHCRC8Table m_CRCTable;
	const u32 m_iCRCSize;
	const u32 m_iOptionsDataSize;
	const u32 m_iOptionsDataLanguageIndex;
	const u32 m_iOptionsDataSoundVolume;
	const u32 m_iOptionsDataMusicVolume;
	const u32 m_iOptionsDataBrightness;
	const u32 m_iOptionsDataCRC;
	const s32 m_iDefaultSoundVolume;
	const s32 m_iDefaultMusicVolume;
	const s32 m_iDefaultBrightness;
	const u32 m_iStoryDataSize;
	const u32 m_iStoryDataNextItemIndex;
	const u32 m_iStoryDataComponentsIndex;
	const u32 m_iStoryDataPuzzleIndex;
	const u32 m_iStoryDataLevelsIndex;
	const u32 m_iStoryDataScoreIndex;
	const u32 m_iStoryDataCRC;
	const u32 m_iHighscoreDataSize;
	const u32 m_iHighscoreDataStoryIndex;
	const u32 m_iHighscoreDataMemoryIndex;
	const u32 m_iHighscoreDataSpellIndex;
	const u32 m_iHighscoreDataCRC;
};

Only in Europe v1.1/US

Similiarly, the European revision and the US release have their own share of debug-related files. They are located in the folders hiddenobject\Script and hiddenobject\French_House_Hall.

Script

Help_Test.o

Story
hiddenobject\French_House_Hall\Wq_French_House_Hall_background.tgd
c 0 4 2 1039
c 1 4 2 1040
c 2 4 2 1041
c 3 18 -1 -1 p
c 4 4 2 1032
c 5 4 2 1033
c 6 4 2 1034
c 7 4 2 1015
c 8 8 2 1016
c 9 4 2 1017
c 10 8 2 1018
c 11 4 2 1019
c 12 8 2 1020
c 13 8 2 1021
c 14 8 2 1022
c 15 8 2 1023
c 16 8 2 1024
c 17 8 2 1025
c 18 8 2 1026
c 19 8 2 1027
c 20 8 2 1028
c 21 8 2 1029
c 22 4 2 1030
c 23 4 2 1149
c 24 4 2 1150
c 25 3 2 1161
c 26 4 2 1116
c 27 4 2 1117
c 28 11 2 1118
c 29 4 2 1119
c 30 11 2 1120
c 31 4 2 1121
c 32 11 2 1122
c 33 4 2 1123
c 34 11 2 1124
c 35 4 2 1125
c 36 11 2 1126
c 37 4 2 1127
c 38 11 2 1128
c 39 4 2 1129
c 40 11 2 1130
c 41 4 2 1131
c 42 11 2 1132
c 43 4 2 1133
c 44 11 2 1134
c 45 11 2 1135
c 46 4 2 1136
c 47 11 2 1137
c 48 4 2 1138
c 49 11 2 1139
c 50 4 2 1140
c 51 11 2 1141
c 52 4 2 1142
c 53 11 2 1143
c 54 11 2 1144
c 55 3 2 1152
c 56 3 2 1153
c 57 3 2 1154
c 58 3 2 1155
c 59 4 2 1073
c 60 4 2 1072
c 61 4 2 1064
c 62 4 2 1065
c 63 4 2 1066
c 64 4 2 1067
c 65 4 2 1068
c 66 4 2 1069
c 67 4 2 1070
c 68 4 2 1107
c 69 4 2 1108
c 70 4 2 1370
c 71 4 2 1371
c 72 1 2 1374
c 73 1 2 1375
c 74 1 2 1376
c 75 1 2 1377
c 76 1 2 1378
c 77 1 2 1379
c 78 1 2 1380
c 79 1 2 1381
c 80 4 2 1364
c 81 4 2 1365
c 82 4 2 1366
c 83 4 2 1367
c 84 4 2 1368
c 85 4 2 1242
c 86 19 2 1666
c 87 4 2 1243
c 88 4 2 1226
c 89 4 2 1227
c 90 4 2 1231
c 91 4 2 1233
c 92 4 2 1234
c 93 4 2 1235
c 94 4 2 1236
c 95 4 2 1237
c 96 4 2 1238
c 97 4 2 1239
c 98 4 2 1240
c 99 4 2 1232
c 100 0 2 873
c 101 0 2 874
c 102 0 2 875
c 103 4 2 1423
c 104 4 2 1424
c 105 4 2 1425
c 106 4 2 1426
c 107 15 2 1462
c 108 15 2 1463
c 109 4 2 1464
c 110 15 2 1465
c 111 15 2 1466
c 112 4 2 1467
c 113 15 2 1468
c 114 15 2 1469
c 115 4 2 1470
c 116 0 2 856
c 117 0 2 858
c 118 0 2 859
c 119 0 2 860
c 120 0 2 861
c 121 0 2 862
c 122 0 2 WQ_STORY_002_LVL_01_07
c 123 0 2 865
c 124 0 2 866
c 125 0 2 867
c 126 0 2 868
c 127 0 2 869
c 128 0 2 870
c 129 0 2 857
c 130 4 2 1415
c 131 4 2 1416
c 132 4 2 1417
c 133 4 2 1419
c 134 4 2 1420
c 135 4 2 1411
c 136 4 2 1412
c 137 4 2 1413
c 138 13 2 1302
c 139 13 2 1303
c 140 13 2 1304
c 141 13 2 1305
c 142 13 2 1289
c 143 13 2 1290
c 144 13 2 1291
c 145 13 2 1324
c 146 13 2 1325
c 147 2 2 988
c 148 2 2 989
c 149 2 2 990
c 150 2 2 991
c 151 5 2 953
c 152 0 2 954
c 153 5 2 955
c 154 5 2 956
c 155 0 2 957
c 156 5 2 958
c 157 0 2 959
c 158 5 2 960
c 159 0 2 961
c 160 5 2 962
c 161 0 2 963
c 162 5 2 964
c 163 5 2 967
c 164 0 2 968
c 165 5 2 969
c 166 5 2 970
c 167 5 2 971
c 168 5 2 972
c 169 5 2 973
c 170 5 2 974
c 171 5 2 975
c 172 5 2 976
c 173 5 2 977
c 174 5 2 978
c 175 5 2 979
c 176 5 2 980
c 177 0 2 981
c 178 5 2 982
c 179 0 2 948
c 180 0 2 951
c 181 2 2 984
c 182 2 2 985
c 183 2 2 1000
c 184 0 2 893
c 185 0 2 894
c 186 16 2 896
c 187 16 2 897
c 188 16 2 898
c 189 0 2 914
c 190 0 2 916
c 191 0 2 918
c 192 0 2 919
c 193 0 2 920
c 194 0 2 921
c 195 0 2 922
c 196 0 2 923
c 197 0 2 924
c 198 0 2 925
c 199 0 2 926
c 200 0 2 927
c 201 0 2 928
c 202 0 2 915
c 203 0 2 917
c 204 0 2 879
c 205 0 2 880
c 206 0 2 881
t

Wq_French_House_Hall_Test.o

Logical
2x2
e show_conversation 0
c 0 4 2 1039
	d input touched
	e show_conversation 1
c 1 4 2 1040
	d input touched
	e show_conversation 2
c 2 4 2 1041
	d input touched
	e show_conversation 3
c 3 18 -1 -1 p
	d input touched
	e show_conversation 4
c 4 4 2 1032
	d input touched
	e show_conversation 5
c 5 4 2 1033
	d input touched
	e show_conversation 6
c 6 4 2 1034
	d input touched
	e show_conversation 7
c 7 4 2 1015
	d input touched
	e show_conversation 8
c 8 8 2 1016
	d input touched
	e show_conversation 9
c 9 4 2 1017
	d input touched
	e show_conversation 10
c 10 8 2 1018
	d input touched
	e show_conversation 11
c 11 4 2 1019
	d input touched
	e show_conversation 12
c 12 8 2 1020
	d input touched
	e show_conversation 13
c 13 8 2 1021
	d input touched
	e show_conversation 14
c 14 8 2 1022
	d input touched
	e show_conversation 15
c 15 8 2 1023
	d input touched
	e show_conversation 16
c 16 8 2 1024
	d input touched
	e show_conversation 17
c 17 8 2 1025
	d input touched
	e show_conversation 18
c 18 8 2 1026
	d input touched
	e show_conversation 19
c 19 8 2 1027
	d input touched
	e show_conversation 20
c 20 8 2 1028
	d input touched
	e show_conversation 21
c 21 8 2 1029
	d input touched
	e show_conversation 22
c 22 4 2 1030
	d input touched
	e show_conversation 23
c 23 4 2 1149
	d input touched
	e show_conversation 24
c 24 4 2 1150
	d input touched
	e show_conversation 25
c 25 3 2 1161
	d input touched
	e show_conversation 26
c 26 4 2 1116
	d input touched
	e show_conversation 27
c 27 4 2 1117
	d input touched
	e show_conversation 28
c 28 11 2 1118
	d input touched
	e show_conversation 29
c 29 4 2 1119
	d input touched
	e show_conversation 30
c 30 11 2 1120
	d input touched
	e show_conversation 31
c 31 4 2 1121
	d input touched
	e show_conversation 32
c 32 11 2 1122
	d input touched
	e show_conversation 33
c 33 4 2 1123
	d input touched
	e show_conversation 34
c 34 11 2 1124
	d input touched
	e show_conversation 35
c 35 4 2 1125
	d input touched
	e show_conversation 36
c 36 11 2 1126
	d input touched
	e show_conversation 37
c 37 4 2 1127
	d input touched
	e show_conversation 38
c 38 11 2 1128
	d input touched
	e show_conversation 39
c 39 4 2 1129
	d input touched
	e show_conversation 40
c 40 11 2 1130
	d input touched
	e show_conversation 41
c 41 4 2 1131
	d input touched
	e show_conversation 42
c 42 11 2 1132
	d input touched
	e show_conversation 43
c 43 4 2 1133
	d input touched
	e show_conversation 44
c 44 11 2 1134
	d input touched
	e show_conversation 45
c 45 11 2 1135
	d input touched
	e show_conversation 46
c 46 4 2 1136
	d input touched
	e show_conversation 47
c 47 11 2 1137
	d input touched
	e show_conversation 48
c 48 4 2 1138
	d input touched
	e show_conversation 49
c 49 11 2 1139
	d input touched
	e show_conversation 50
c 50 4 2 1140
	d input touched
	e show_conversation 51
c 51 11 2 1141
	d input touched
	e show_conversation 52
c 52 4 2 1142
	d input touched
	e show_conversation 53
c 53 11 2 1143
	d input touched
	e show_conversation 54
c 54 11 2 1144
	d input touched
	e show_conversation 55
c 55 3 2 1152
	d input touched
	e show_conversation 56
c 56 3 2 1153
	d input touched
	e show_conversation 57
c 57 3 2 1154
	d input touched
	e show_conversation 58
c 58 3 2 1155
	d input touched
	e show_conversation 59
c 59 4 2 1073
	d input touched
	e show_conversation 60
c 60 4 2 1072
	d input touched
	e show_conversation 61
c 61 4 2 1064
	d input touched
	e show_conversation 62
c 62 4 2 1065
	d input touched
	e show_conversation 63
c 63 4 2 1066
	d input touched
	e show_conversation 64
c 64 4 2 1067
	d input touched
	e show_conversation 65
c 65 4 2 1068
	d input touched
	e show_conversation 66
c 66 4 2 1069
	d input touched
	e show_conversation 67
c 67 4 2 1070
	d input touched
	e show_conversation 68
c 68 4 2 1107
	d input touched
	e show_conversation 69
c 69 4 2 1108
	d input touched
	e show_conversation 70
c 70 4 2 1370
	d input touched
	e show_conversation 71
c 71 4 2 1371
	d input touched
	e show_conversation 72
c 72 1 2 1374
	d input touched
	e show_conversation 73
c 73 1 2 1375
	d input touched
	e show_conversation 74
c 74 1 2 1376
	d input touched
	e show_conversation 75
c 75 1 2 1377
	d input touched
	e show_conversation 76
c 76 1 2 1378
	d input touched
	e show_conversation 77
c 77 1 2 1379
	d input touched
	e show_conversation 78
c 78 1 2 1380
	d input touched
	e show_conversation 79
c 79 1 2 1381
	d input touched
	e show_conversation 80
c 80 4 2 1364
	d input touched
	e show_conversation 81
c 81 4 2 1365
	d input touched
	e show_conversation 82
c 82 4 2 1366
	d input touched
	e show_conversation 83
c 83 4 2 1367
	d input touched
	e show_conversation 84
c 84 4 2 1368
	d input touched
	e show_conversation 85
c 85 4 2 1242
	d input touched
	e show_conversation 86
c 86 19 2 1666
	d input touched
	e show_conversation 87
c 87 4 2 1243
	d input touched
	e show_conversation 88
c 88 4 2 1226
	d input touched
	e show_conversation 89
c 89 4 2 1227
	d input touched
	e show_conversation 90
c 90 4 2 1231
	d input touched
	e show_conversation 91
c 91 4 2 1233
	d input touched
	e show_conversation 92
c 92 4 2 1234
	d input touched
	e show_conversation 93
c 93 4 2 1235
	d input touched
	e show_conversation 94
c 94 4 2 1236
	d input touched
	e show_conversation 95
c 95 4 2 1237
	d input touched
	e show_conversation 96
c 96 4 2 1238
	d input touched
	e show_conversation 97
c 97 4 2 1239
	d input touched
	e show_conversation 98
c 98 4 2 1240
	d input touched
	e show_conversation 99
c 99 4 2 1232
	d input touched
	e show_conversation 100
c 100 0 2 873
	d input touched
	e show_conversation 101
c 101 0 2 874
	d input touched
	e show_conversation 102
c 102 0 2 875
	d input touched
	e show_conversation 103
c 103 4 2 1423
	d input touched
	e show_conversation 104
c 104 4 2 1424
	d input touched
	e show_conversation 105
c 105 4 2 1425
	d input touched
	e show_conversation 106
c 106 4 2 1426
	d input touched
	e show_conversation 107
c 107 15 2 1462
	d input touched
	e show_conversation 108
c 108 15 2 1463
	d input touched
	e show_conversation 109
c 109 4 2 1464
	d input touched
	e show_conversation 110
c 110 15 2 1465
	d input touched
	e show_conversation 111
c 111 15 2 1466
	d input touched
	e show_conversation 112
c 112 4 2 1467
	d input touched
	e show_conversation 113
c 113 15 2 1468
	d input touched
	e show_conversation 114
c 114 15 2 1469
	d input touched
	e show_conversation 115
c 115 4 2 1470
	d input touched
	e show_conversation 116
c 116 0 2 856
	d input touched
	e show_conversation 117
c 117 0 2 858
	d input touched
	e show_conversation 118
c 118 0 2 859
	d input touched
	e show_conversation 119
c 119 0 2 860
	d input touched
	e show_conversation 120
c 120 0 2 861
	d input touched
	e show_conversation 121
c 121 0 2 862
	d input touched
	e show_conversation 122
c 122 0 2 WQ_STORY_002_LVL_01_07
	d input touched
	e show_conversation 123
c 123 0 2 865
	d input touched
	e show_conversation 124
c 124 0 2 866
	d input touched
	e show_conversation 125
c 125 0 2 867
	d input touched
	e show_conversation 126
c 126 0 2 868
	d input touched
	e show_conversation 127
c 127 0 2 869
	d input touched
	e show_conversation 128
c 128 0 2 870
	d input touched
	e show_conversation 129
c 129 0 2 857
	d input touched
	e show_conversation 130
c 130 4 2 1415
	d input touched
	e show_conversation 131
c 131 4 2 1416
	d input touched
	e show_conversation 132
c 132 4 2 1417
	d input touched
	e show_conversation 133
c 133 4 2 1419
	d input touched
	e show_conversation 134
c 134 4 2 1420
	d input touched
	e show_conversation 135
c 135 4 2 1411
	d input touched
	e show_conversation 136
c 136 4 2 1412
	d input touched
	e show_conversation 137
c 137 4 2 1413
	d input touched
	e show_conversation 138
c 138 13 2 1302
	d input touched
	e show_conversation 139
c 139 13 2 1303
	d input touched
	e show_conversation 140
c 140 13 2 1304
	d input touched
	e show_conversation 141
c 141 13 2 1305
	d input touched
	e show_conversation 142
c 142 13 2 1289
	d input touched
	e show_conversation 143
c 143 13 2 1290
	d input touched
	e show_conversation 144
c 144 13 2 1291
	d input touched
	e show_conversation 145
c 145 13 2 1324
	d input touched
	e show_conversation 146
c 146 13 2 1325
	d input touched
	e show_conversation 147
c 147 2 2 988
	d input touched
	e show_conversation 148
c 148 2 2 989
	d input touched
	e show_conversation 149
c 149 2 2 990
	d input touched
	e show_conversation 150
c 150 2 2 991
	d input touched
	e show_conversation 151
c 151 5 2 953
	d input touched
	e show_conversation 152
c 152 0 2 954
	d input touched
	e show_conversation 153
c 153 5 2 955
	d input touched
	e show_conversation 154
c 154 5 2 956
	d input touched
	e show_conversation 155
c 155 0 2 957
	d input touched
	e show_conversation 156
c 156 5 2 958
	d input touched
	e show_conversation 157
c 157 0 2 959
	d input touched
	e show_conversation 158
c 158 5 2 960
	d input touched
	e show_conversation 159
c 159 0 2 961
	d input touched
	e show_conversation 160
c 160 5 2 962
	d input touched
	e show_conversation 161
c 161 0 2 963
	d input touched
	e show_conversation 162
c 162 5 2 964
	d input touched
	e show_conversation 163
c 163 5 2 967
	d input touched
	e show_conversation 164
c 164 0 2 968
	d input touched
	e show_conversation 165
c 165 5 2 969
	d input touched
	e show_conversation 166
c 166 5 2 970
	d input touched
	e show_conversation 167
c 167 5 2 971
	d input touched
	e show_conversation 168
c 168 5 2 972
	d input touched
	e show_conversation 169
c 169 5 2 973
	d input touched
	e show_conversation 170
c 170 5 2 974
	d input touched
	e show_conversation 171
c 171 5 2 975
	d input touched
	e show_conversation 172
c 172 5 2 976
	d input touched
	e show_conversation 173
c 173 5 2 977
	d input touched
	e show_conversation 174
c 174 5 2 978
	d input touched
	e show_conversation 175
c 175 5 2 979
	d input touched
	e show_conversation 176
c 176 5 2 980
	d input touched
	e show_conversation 177
c 177 0 2 981
	d input touched
	e show_conversation 178
c 178 5 2 982
	d input touched
	e show_conversation 179
c 179 0 2 948
	d input touched
	e show_conversation 180
c 180 0 2 951
	d input touched
	e show_conversation 181
c 181 2 2 984
	d input touched
	e show_conversation 182
c 182 2 2 985
	d input touched
	e show_conversation 183
c 183 2 2 1000
	d input touched
	e show_conversation 184
c 184 0 2 893
	d input touched
	e show_conversation 185
c 185 0 2 894
	d input touched
	e show_conversation 186
c 186 16 2 896
	d input touched
	e show_conversation 187
c 187 16 2 897
	d input touched
	e show_conversation 188
c 188 16 2 898
	d input touched
	e show_conversation 189
c 189 0 2 914
	d input touched
	e show_conversation 190
c 190 0 2 916
	d input touched
	e show_conversation 191
c 191 0 2 918
	d input touched
	e show_conversation 192
c 192 0 2 919
	d input touched
	e show_conversation 193
c 193 0 2 920
	d input touched
	e show_conversation 194
c 194 0 2 921
	d input touched
	e show_conversation 195
c 195 0 2 922
	d input touched
	e show_conversation 196
c 196 0 2 923
	d input touched
	e show_conversation 197
c 197 0 2 924
	d input touched
	e show_conversation 198
c 198 0 2 925
	d input touched
	e show_conversation 199
c 199 0 2 926
	d input touched
	e show_conversation 200
c 200 0 2 927
	d input touched
	e show_conversation 201
c 201 0 2 928
	d input touched
	e show_conversation 202
c 202 0 2 915
	d input touched
	e show_conversation 203
c 203 0 2 917
	d input touched
	e show_conversation 204
c 204 0 2 879
	d input touched
	e show_conversation 205
c 205 0 2 880
	d input touched
	e show_conversation 206
c 206 0 2 881
t

French_House_Hall

Wq_French_House_Hall_Test.h

Logical
2x2

e show_conversation 0

c 0 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_01		
	d input touched
	e show_conversation 1
c 1 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_02
	d input touched
	e show_conversation 2
c 2 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_03
	d input touched
	e show_conversation 3
c 3 C_EVIL_GHOSTS B_BUBBLE_NONE T_TEXT_NONE p
	d input touched
	e show_conversation 4
c 4 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_01
	d input touched
	e show_conversation 5
c 5 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_02
	d input touched
	e show_conversation 6
c 6 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_03
	d input touched
	e show_conversation 7
c 7 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_01
	d input touched
	e show_conversation 8
c 8 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_02
	d input touched
	e show_conversation 9
c 9 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_03
	d input touched
	e show_conversation 10
c 10 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_04
	d input touched
	e show_conversation 11
c 11 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_05
	d input touched
	e show_conversation 12
c 12 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_06
	d input touched
	e show_conversation 13
c 13 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_07
	d input touched
	e show_conversation 14
c 14 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_08
	d input touched
	e show_conversation 15
c 15 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_09
	d input touched
	e show_conversation 16
c 16 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_10
	d input touched
	e show_conversation 17
c 17 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_11
	d input touched
	e show_conversation 18
c 18 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_12
	d input touched
	e show_conversation 19
c 19 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_13
	d input touched
	e show_conversation 20
c 20 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_14
	d input touched
	e show_conversation 21
c 21 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_15
	d input touched
	e show_conversation 22
c 22 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_16
	d input touched
	e show_conversation 23
c 23 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_036_LVL_17_01
	d input touched
	e show_conversation 24
c 24 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_036_LVL_17_02
	d input touched
	e show_conversation 25
c 25 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_040_LVL_19_01
	d input touched
	e show_conversation 26
c 26 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_01
	d input touched
	e show_conversation 27
c 27 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_02
	d input touched
	e show_conversation 28
c 28 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_03
	d input touched
	e show_conversation 29
c 29 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_04
	d input touched
	e show_conversation 30
c 30 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_05
	d input touched
	e show_conversation 31
c 31 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_06
	d input touched
	e show_conversation 32
c 32 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_07
	d input touched
	e show_conversation 33
c 33 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_08
	d input touched
	e show_conversation 34
c 34 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_09
	d input touched
	e show_conversation 35
c 35 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_10
	d input touched
	e show_conversation 36
c 36 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_11
	d input touched
	e show_conversation 37
c 37 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_12
	d input touched
	e show_conversation 38
c 38 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_13
	d input touched
	e show_conversation 39
c 39 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_14
	d input touched
	e show_conversation 40
c 40 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_15
	d input touched
	e show_conversation 41
c 41 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_16
	d input touched
	e show_conversation 42
c 42 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_17
	d input touched
	e show_conversation 43
c 43 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_18
	d input touched
	e show_conversation 44
c 44 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_19
	d input touched
	e show_conversation 45
c 45 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_20
	d input touched
	e show_conversation 46
c 46 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_21
	d input touched
	e show_conversation 47
c 47 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_22
	d input touched
	e show_conversation 48
c 48 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_23
	d input touched
	e show_conversation 49
c 49 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_24
	d input touched
	e show_conversation 50
c 50 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_25
	d input touched
	e show_conversation 51
c 51 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_26
	d input touched
	e show_conversation 52
c 52 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_27
	d input touched
	e show_conversation 53
c 53 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_28
	d input touched
	e show_conversation 54
c 54 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_29
	d input touched
	e show_conversation 55
c 55 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_01
	d input touched
	e show_conversation 56
c 56 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_02
	d input touched
	e show_conversation 57
c 57 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_03
	d input touched
	e show_conversation 58
c 58 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_04
	d input touched
	e show_conversation 59
c 59 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_030_LVL_14_02
	d input touched
	e show_conversation 60
c 60 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_030_LVL_14_01
	d input touched
	e show_conversation 61
c 61 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_01
	d input touched
	e show_conversation 62
c 62 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_02
	d input touched
	e show_conversation 63
c 63 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_03
	d input touched
	e show_conversation 64
c 64 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_04
	d input touched
	e show_conversation 65
c 65 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_05
	d input touched
	e show_conversation 66
c 66 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_06
	d input touched
	e show_conversation 67
c 67 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_07
	d input touched
	e show_conversation 68
c 68 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_032_LVL_15_01_01
	d input touched
	e show_conversation 69
c 69 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_032_LVL_15_01_02
	d input touched
	e show_conversation 70
c 70 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_058_LVL_27_01
	d input touched
	e show_conversation 71
c 71 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_058_LVL_27_02
	d input touched
	e show_conversation 72
c 72 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_01
	d input touched
	e show_conversation 73
c 73 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_02
	d input touched
	e show_conversation 74
c 74 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_03
	d input touched
	e show_conversation 75
c 75 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_04
	d input touched
	e show_conversation 76
c 76 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_05
	d input touched
	e show_conversation 77
c 77 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_06
	d input touched
	e show_conversation 78
c 78 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_07
	d input touched
	e show_conversation 79
c 79 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_08
	d input touched
	e show_conversation 80
c 80 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_01
	d input touched
	e show_conversation 81
c 81 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_02
	d input touched
	e show_conversation 82
c 82 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_03
	d input touched
	e show_conversation 83
c 83 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_04
	d input touched
	e show_conversation 84
c 84 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_05
	d input touched
	e show_conversation 85
c 85 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_047_LVL_22_01
	d input touched
	e show_conversation 86
c 86 C_PHARAOH B_INGAME WQ_STORY_047_LVL_22_01_02
	d input touched
	e show_conversation 87
c 87 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_047_LVL_22_02
	d input touched
	e show_conversation 88
c 88 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_043_LVL_20_01
	d input touched
	e show_conversation 89
c 89 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_043_LVL_20_02
	d input touched
	e show_conversation 90
c 90 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_01_01
	d input touched
	e show_conversation 91
c 91 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_02
	d input touched
	e show_conversation 92
c 92 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_03
	d input touched
	e show_conversation 93
c 93 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_04
	d input touched
	e show_conversation 94
c 94 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_05
	d input touched
	e show_conversation 95
c 95 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_06
	d input touched
	e show_conversation 96
c 96 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_07
	d input touched
	e show_conversation 97
c 97 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_08
	d input touched
	e show_conversation 98
c 98 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_09
	d input touched
	e show_conversation 99
c 99 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_01_02
	d input touched
	e show_conversation 100
c 100 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_01
	d input touched
	e show_conversation 101
c 101 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_02
	d input touched
	e show_conversation 102
c 102 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_03
	d input touched
	e show_conversation 103
c 103 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_01
	d input touched
	e show_conversation 104
c 104 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_02
	d input touched
	e show_conversation 105
c 105 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_03
	d input touched
	e show_conversation 106
c 106 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_04
	d input touched
	e show_conversation 107
c 107 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_01
	d input touched
	e show_conversation 108
c 108 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_02
	d input touched
	e show_conversation 109
c 109 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_03
	d input touched
	e show_conversation 110
c 110 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_04
	d input touched
	e show_conversation 111
c 111 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_05
	d input touched
	e show_conversation 112
c 112 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_06
	d input touched
	e show_conversation 113
c 113 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_07
	d input touched
	e show_conversation 114
c 114 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_08
	d input touched
	e show_conversation 115
c 115 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_09
	d input touched
	e show_conversation 116
c 116 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_01_01
	d input touched
	e show_conversation 117
c 117 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_02
	d input touched
	e show_conversation 118
c 118 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_03
	d input touched
	e show_conversation 119
c 119 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_04
	d input touched
	e show_conversation 120
c 120 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_05
	d input touched
	e show_conversation 121
c 121 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_06
	d input touched
	e show_conversation 122
c 122 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_07
	d input touched
	e show_conversation 123
c 123 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_08
	d input touched
	e show_conversation 124
c 124 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_09
	d input touched
	e show_conversation 125
c 125 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_10
	d input touched
	e show_conversation 126
c 126 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_11
	d input touched
	e show_conversation 127
c 127 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_12
	d input touched
	e show_conversation 128
c 128 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_13
	d input touched
	e show_conversation 129
c 129 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_01_02
	d input touched
	e show_conversation 130
c 130 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_01
	d input touched
	e show_conversation 131
c 131 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_02
	d input touched
	e show_conversation 132
c 132 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_03
	d input touched
	e show_conversation 133
c 133 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_067_LVL_31_01
	d input touched
	e show_conversation 134
c 134 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_067_LVL_31_02
	d input touched
	e show_conversation 135
c 135 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_01
	d input touched
	e show_conversation 136
c 136 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_02
	d input touched
	e show_conversation 137
c 137 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_03
	d input touched
	e show_conversation 138
c 138 C_CROW B_INGAME WQ_STORY_052_LVL_24_01
	d input touched
	e show_conversation 139
c 139 C_CROW B_INGAME WQ_STORY_052_LVL_24_02
	d input touched
	e show_conversation 140
c 140 C_CROW B_INGAME WQ_STORY_052_LVL_24_03
	d input touched
	e show_conversation 141
c 141 C_CROW B_INGAME WQ_STORY_052_LVL_24_04
	d input touched
	e show_conversation 142
c 142 C_CROW B_INGAME WQ_STORY_050_LVL_23_01
	d input touched
	e show_conversation 143
c 143 C_CROW B_INGAME WQ_STORY_050_LVL_23_02
	d input touched
	e show_conversation 144
c 144 C_CROW B_INGAME WQ_STORY_050_LVL_23_03
	d input touched
	e show_conversation 145
c 145 C_CROW B_INGAME WQ_STORY_054_LVL_25_01
	d input touched
	e show_conversation 146
c 146 C_CROW B_INGAME WQ_STORY_054_LVL_25_02
	d input touched
	e show_conversation 147
c 147 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_01
	d input touched
	e show_conversation 148
c 148 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_02
	d input touched
	e show_conversation 149
c 149 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_03
	d input touched
	e show_conversation 150
c 150 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_04
	d input touched
	e show_conversation 151
c 151 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_04
	d input touched
	e show_conversation 152
c 152 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_05
	d input touched
	e show_conversation 153
c 153 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_06
	d input touched
	e show_conversation 154
c 154 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_07
	d input touched
	e show_conversation 155
c 155 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_08
	d input touched
	e show_conversation 156
c 156 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_09
	d input touched
	e show_conversation 157
c 157 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_10
	d input touched
	e show_conversation 158
c 158 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_11
	d input touched
	e show_conversation 159
c 159 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_12
	d input touched
	e show_conversation 160
c 160 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_13
	d input touched
	e show_conversation 161
c 161 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_14
	d input touched
	e show_conversation 162
c 162 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_15
	d input touched
	e show_conversation 163
c 163 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_18
	d input touched
	e show_conversation 164
c 164 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_19
	d input touched
	e show_conversation 165
c 165 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_20
	d input touched
	e show_conversation 166
c 166 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_21
	d input touched
	e show_conversation 167
c 167 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_22
	d input touched
	e show_conversation 168
c 168 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_23
	d input touched
	e show_conversation 169
c 169 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_24
	d input touched
	e show_conversation 170
c 170 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_25
	d input touched
	e show_conversation 171
c 171 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_26
	d input touched
	e show_conversation 172
c 172 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_27
	d input touched
	e show_conversation 173
c 173 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_28
	d input touched
	e show_conversation 174
c 174 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_29
	d input touched
	e show_conversation 175
c 175 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_30
	d input touched
	e show_conversation 176
c 176 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_31
	d input touched
	e show_conversation 177
c 177 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_32
	d input touched
	e show_conversation 178
c 178 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_33
	d input touched
	e show_conversation 179
c 179 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_01_02
	d input touched
	e show_conversation 180
c 180 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_02_02
	d input touched
	e show_conversation 181
c 181 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_015_LVL_07_01
	d input touched
	e show_conversation 182
c 182 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_015_LVL_07_02
	d input touched
	e show_conversation 183
c 183 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_019_LVL_09_01
	d input touched
	e show_conversation 184
c 184 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_008_LVL_04_01_01
	d input touched
	e show_conversation 185
c 185 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_008_LVL_04_01_02
	d input touched
	e show_conversation 186
c 186 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_03
	d input touched
	e show_conversation 187
c 187 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_04
	d input touched
	e show_conversation 188
c 188 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_05
	d input touched
	e show_conversation 189
c 189 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_01_01
	d input touched
	e show_conversation 190
c 190 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_02_01
	d input touched
	e show_conversation 191
c 191 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_03
	d input touched
	e show_conversation 192
c 192 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_04
	d input touched
	e show_conversation 193
c 193 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_05
	d input touched
	e show_conversation 194
c 194 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_06
	d input touched
	e show_conversation 195
c 195 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_07
	d input touched
	e show_conversation 196
c 196 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_08
	d input touched
	e show_conversation 197
c 197 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_09
	d input touched
	e show_conversation 198
c 198 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_10
	d input touched
	e show_conversation 199
c 199 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_11
	d input touched
	e show_conversation 200
c 200 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_12
	d input touched
	e show_conversation 201
c 201 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_13
	d input touched
	e show_conversation 202
c 202 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_01_02
	d input touched
	e show_conversation 203
c 203 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_02_02
	d input touched
	e show_conversation 204
c 204 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_01
	d input touched
	e show_conversation 205
c 205 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_02
	d input touched
	e show_conversation 206
c 206 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_03

t

Windows Executable/Scripts

The root of the cartridge data contains a file labeled tgd.exe. Opening it on the command line reveals it's some sort of file utility:

szumma tgc/tga =(0)/(0) (:0) bytes

There are also multiple batch programs inside the folders in hiddenobject labeled levelcheck.bat, with roughly the same content...

@"%CWFOLDER_NITRO%\ARM_Tools\Command_Line_Tools\mwccarm.exe" -preprocess -include "../../../../_lang/globhead.h" -include "../../../src/story/script_tools.h" -ppopt noline Wq_AzteC_sacred_lake.h -o __TEMP_SCRIPT_.o


@..\..\..\..\tools\levelcheck\release\levelcheck.exe __TEMP_SCRIPT_.o Wq_AzteC_sacred_lake


@del __TEMP_SCRIPT_.o

pause

...and another batch program inside the folder story, labeled as check.bat.

@echo Hasznalat: check fajlnev

@echo.
@echo.
@echo.
@echo NE LEGYEN BENNE CIMKE !!! ( story  hatterkep)
@echo.
@echo =========================================================================
@echo.
@echo.
@echo.


@"%CWFOLDER_NITRO%\ARM_Tools\Command_Line_Tools\mwccarm.exe" -preprocess -include "../../../_lang/globhead.h" -include "../../src/story/script_tools.h" -ppopt noline %1

@echo.
@echo.
@echo.
@echo =========================================================================
@echo.
@echo.
@echo.
@echo.

@pause

Regional/Revisional Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's presumably a dialogue difference in the Roman Cottage level. Verify further.

Three versions of the game are known to exist:

  • The original European release.
  • A revision of the European release.
  • The American release, which is based on the European revision.

Help Guides

  • The guide for hotspot levels consist of a single long message in the Europe v1.0 release, which was split in v1.1. The American release uses the latter.
Europe v1.0 Europe v1.1, US
Hotspot levels are special
locations where you don't have a
list of objects to find. Try to find
the hotspots with your stylus! As
soon as you discover one, a list of
objects will appear. You'll need to
find these to close the hotspot.
When all the hotspots have been
closed, you can go on in your
adventure.
Hotspot levels are special
locations where you don't have a
list of objects to find. Try to find
the hotspots with your stylus! As
soon as you discover one, a list of
objects will appear. You'll need to
find these to close the hotspot.
When all the hotspots have been
closed, you can go on in your
adventure.