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Mystery Tales: Time Travel
Mystery Tales: Time Travel |
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Also known as: Mystery Saga: Time Travel (DE) This game has unused areas. |
In the hidden object game Mystery Tales: Time Travel, local writer Melanie Cygnes learns she is, in fact, a witch with time travelling powers.
Contents
Unused Areas
Early Druid Garden
Only present in the original European release is an early version of the "Druid Garden" level, located in hiddenobject\Script\Wq_Celtic_garden.o. Though the object placement is the same, it lacks spell-enabling and dialogue commands.
Reverse 2x2 10 e show_conversation 0 a puzzle c 0 4 2 1059 d input touched o arrow 488 246 v info o bark 229 150 v info o block 257 361 v info o butterfly 82 59 v info o can 325 349 v info o cowbell 423 136 v info o cross 88 239 v info o dragon 166 137 v info o egg 469 123 v info o flag 83 126 v info o fleck 32 186 v info o horn 425 72 v info o jawbone 263 319 v info o mushroom 69 271 v info o nut 99 361 v info o pattern 365 260 v info o petal 49 328 v info o pike 378 185 v info o rabbit 138 320 v info o sculpt 142 185 v info o seal 210 370 v info o snake 42 127 v info o shell 418 302 v info o shield 281 280 v info o spider 387 10 v info o sword 218 272 v info o symbol 257 29 v info o tinder 199 190 v info o tower 117 140 v info o tree 343 259 v info m eyeball01 320 0 v nop e component eye m eyeball02 12 227 v nop e component eye m feather01 212 81 v nop e component feather m feather02 251 372 v nop e component feather m frog01 132 14 v nop e component frog m frog02 68 311 v nop e component frog m frog03 359 336 v nop e component frog m gem01 420 87 v nop e component gem m gem02 496 164 v nop e component gem m gem03 35 34 v nop e component gem s puzzle 324 27 v nop e add puzzle t
Louvre
The hiddenobject directory also contains a folder labeled Test, which, in turn, contains assets and code for a Louvre level, which is a leftover from Casual Mania.
Ho_louvre_egyptian.h
HotSpot 2x2 o butterfly 81 254 v e activate elso e add butterfly g begin elso o arrow 192 322 v o baseball_bat 323 179 v o bottle 171 163 v e add bottle g events e activate cup g end o cup 0 56 v d selected butterfly o duel_gun 271 291 v o fan 428 34 v e end level o hammer 126 239 v o hockey_stick 39 32 v o lance 494 64 v o meat_axe 287 0 v o mouse 22 333 v o orange 389 142 v o pipe 468 218 v o rifle 149 118 v o ruler 217 283 v o scissors 187 72 v o spider 15 219 v o sword 70 47 v o tie 302 119 v t
Objects
- Ho_louvre_egyptian_map.tgd -
- Ho_louvre_egyptian_o_arrow.ctgd -
- Ho_louvre_egyptian_o_baseball_bat.ctgd -
- Ho_louvre_egyptian_o_bottle.ctgd -
- Ho_louvre_egyptian_o_butterfly.ctgd -
- Ho_louvre_egyptian_o_cup.ctgd -
- Ho_louvre_egyptian_o_duel_gun.ctgd -
- Ho_louvre_egyptian_o_fan.ctgd -
- Ho_louvre_egyptian_o_hammer.ctgd -
- Ho_louvre_egyptian_o_hockey_stick.ctgd -
- Ho_louvre_egyptian_o_lance.ctgd -
- Ho_louvre_egyptian_o_meat_axe.ctgd -
- Ho_louvre_egyptian_o_mouse.ctgd -
- Ho_louvre_egyptian_o_orange.ctgd -
- Ho_louvre_egyptian_o_pipe.ctgd -
- Ho_louvre_egyptian_o_rifle.ctgd -
- Ho_louvre_egyptian_o_ruler.ctgd -
- Ho_louvre_egyptian_o_scissors.ctgd -
- Ho_louvre_egyptian_o_spider.ctgd -
- Ho_louvre_egyptian_o_sword.ctgd -
- Ho_louvre_egyptian_o_tie.ctgd -
Background
Ho_louvre_egyptian_background.ctgd | Assembled |
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Unused Code
Only in Europe v1.0
Only present in the original European release, also within hiddenobject\Script, are three possibly debug-related script files, labeled as nitro_prefix_debug.o, ho_HighScore.o, and gamebackup.o.
nitro_prefix_debug.o
#include "Nitro_TS_Debug.mch"
ho_HighScore.o
#pragma once namespace ns_hiddenobject { enum eHighScoreCategory { hsc_Story=0, hsc_Memory, hsc_Spell, hsc_MAX }; struct cHighScoreItem { cHighScoreItem(); bool m_bUsed; cDateTime m_Date; u32 m_iScore; }; class cHighScore { public: static const u32 s_iSlotCount = 10; public: cHighScore(); void AddScore( const u32 pScore, const eHighScoreCategory pCategory ); cHighScoreItem* GetItem( const eHighScoreCategory pCategory, const u32 pIndex ) const; protected: u32 MinScore( const eHighScoreCategory pCategory ) const; protected: std: :vector<cHighScoreItem*> m_aScores[hsc_MAX]; }; }
gamebackup.o
#pragma once namespace ns_menu{ class cSettingsScreen; class cLanguageOKButton; } namespace ns_story{ class cStory; } namespace ns_hiddenobject{ class cInventory; class cHighScore; } class cGameBackup { friend class ns_menu: :cSettingsScreen; friend class ns_menu: :cLanguageOKButton; friend class ns_story: :cStory; friend class ns_hiddenobject: :cInventory; friend class ns_hiddenobject: :cHighScore; public: static cGameBackup* Instance; static void Create(); public: cGameBackup(); void Load(); void CheckReadFromBackup(); protected: void ProcessOptionsData(); void SaveOptionsData(); void SetupDefaultOptionsData(); void ProcessStoryData(); void SaveStoryData(); void SetupDefaultStoryData(); void ProcessHighscoreData(); void SaveHighscoreData(); void SetupDefaultHighscoreData(); bool FormatCard(); bool BackupHeaderCheck(); void CheckIOResult( const BOOL pResult ); void ShowCorruptDataErrorMessage(); void ShowAccessErrorMessage(); void SetCurrentLanguageFromOwnerInfo(); void ApplyCurrentLanguage(); protected: MATHCRC8Table m_CRCTable; const u32 m_iCRCSize; const u32 m_iOptionsDataSize; const u32 m_iOptionsDataLanguageIndex; const u32 m_iOptionsDataSoundVolume; const u32 m_iOptionsDataMusicVolume; const u32 m_iOptionsDataBrightness; const u32 m_iOptionsDataCRC; const s32 m_iDefaultSoundVolume; const s32 m_iDefaultMusicVolume; const s32 m_iDefaultBrightness; const u32 m_iStoryDataSize; const u32 m_iStoryDataNextItemIndex; const u32 m_iStoryDataComponentsIndex; const u32 m_iStoryDataPuzzleIndex; const u32 m_iStoryDataLevelsIndex; const u32 m_iStoryDataScoreIndex; const u32 m_iStoryDataCRC; const u32 m_iHighscoreDataSize; const u32 m_iHighscoreDataStoryIndex; const u32 m_iHighscoreDataMemoryIndex; const u32 m_iHighscoreDataSpellIndex; const u32 m_iHighscoreDataCRC; };
Only in Europe v1.1/US
Similiarly, the European revision and the US release have their own share of debug-related files. They are located in the folders hiddenobject\Script and hiddenobject\French_House_Hall.
Script
Help_Test.o
Story hiddenobject\French_House_Hall\Wq_French_House_Hall_background.tgd c 0 4 2 1039 c 1 4 2 1040 c 2 4 2 1041 c 3 18 -1 -1 p c 4 4 2 1032 c 5 4 2 1033 c 6 4 2 1034 c 7 4 2 1015 c 8 8 2 1016 c 9 4 2 1017 c 10 8 2 1018 c 11 4 2 1019 c 12 8 2 1020 c 13 8 2 1021 c 14 8 2 1022 c 15 8 2 1023 c 16 8 2 1024 c 17 8 2 1025 c 18 8 2 1026 c 19 8 2 1027 c 20 8 2 1028 c 21 8 2 1029 c 22 4 2 1030 c 23 4 2 1149 c 24 4 2 1150 c 25 3 2 1161 c 26 4 2 1116 c 27 4 2 1117 c 28 11 2 1118 c 29 4 2 1119 c 30 11 2 1120 c 31 4 2 1121 c 32 11 2 1122 c 33 4 2 1123 c 34 11 2 1124 c 35 4 2 1125 c 36 11 2 1126 c 37 4 2 1127 c 38 11 2 1128 c 39 4 2 1129 c 40 11 2 1130 c 41 4 2 1131 c 42 11 2 1132 c 43 4 2 1133 c 44 11 2 1134 c 45 11 2 1135 c 46 4 2 1136 c 47 11 2 1137 c 48 4 2 1138 c 49 11 2 1139 c 50 4 2 1140 c 51 11 2 1141 c 52 4 2 1142 c 53 11 2 1143 c 54 11 2 1144 c 55 3 2 1152 c 56 3 2 1153 c 57 3 2 1154 c 58 3 2 1155 c 59 4 2 1073 c 60 4 2 1072 c 61 4 2 1064 c 62 4 2 1065 c 63 4 2 1066 c 64 4 2 1067 c 65 4 2 1068 c 66 4 2 1069 c 67 4 2 1070 c 68 4 2 1107 c 69 4 2 1108 c 70 4 2 1370 c 71 4 2 1371 c 72 1 2 1374 c 73 1 2 1375 c 74 1 2 1376 c 75 1 2 1377 c 76 1 2 1378 c 77 1 2 1379 c 78 1 2 1380 c 79 1 2 1381 c 80 4 2 1364 c 81 4 2 1365 c 82 4 2 1366 c 83 4 2 1367 c 84 4 2 1368 c 85 4 2 1242 c 86 19 2 1666 c 87 4 2 1243 c 88 4 2 1226 c 89 4 2 1227 c 90 4 2 1231 c 91 4 2 1233 c 92 4 2 1234 c 93 4 2 1235 c 94 4 2 1236 c 95 4 2 1237 c 96 4 2 1238 c 97 4 2 1239 c 98 4 2 1240 c 99 4 2 1232 c 100 0 2 873 c 101 0 2 874 c 102 0 2 875 c 103 4 2 1423 c 104 4 2 1424 c 105 4 2 1425 c 106 4 2 1426 c 107 15 2 1462 c 108 15 2 1463 c 109 4 2 1464 c 110 15 2 1465 c 111 15 2 1466 c 112 4 2 1467 c 113 15 2 1468 c 114 15 2 1469 c 115 4 2 1470 c 116 0 2 856 c 117 0 2 858 c 118 0 2 859 c 119 0 2 860 c 120 0 2 861 c 121 0 2 862 c 122 0 2 WQ_STORY_002_LVL_01_07 c 123 0 2 865 c 124 0 2 866 c 125 0 2 867 c 126 0 2 868 c 127 0 2 869 c 128 0 2 870 c 129 0 2 857 c 130 4 2 1415 c 131 4 2 1416 c 132 4 2 1417 c 133 4 2 1419 c 134 4 2 1420 c 135 4 2 1411 c 136 4 2 1412 c 137 4 2 1413 c 138 13 2 1302 c 139 13 2 1303 c 140 13 2 1304 c 141 13 2 1305 c 142 13 2 1289 c 143 13 2 1290 c 144 13 2 1291 c 145 13 2 1324 c 146 13 2 1325 c 147 2 2 988 c 148 2 2 989 c 149 2 2 990 c 150 2 2 991 c 151 5 2 953 c 152 0 2 954 c 153 5 2 955 c 154 5 2 956 c 155 0 2 957 c 156 5 2 958 c 157 0 2 959 c 158 5 2 960 c 159 0 2 961 c 160 5 2 962 c 161 0 2 963 c 162 5 2 964 c 163 5 2 967 c 164 0 2 968 c 165 5 2 969 c 166 5 2 970 c 167 5 2 971 c 168 5 2 972 c 169 5 2 973 c 170 5 2 974 c 171 5 2 975 c 172 5 2 976 c 173 5 2 977 c 174 5 2 978 c 175 5 2 979 c 176 5 2 980 c 177 0 2 981 c 178 5 2 982 c 179 0 2 948 c 180 0 2 951 c 181 2 2 984 c 182 2 2 985 c 183 2 2 1000 c 184 0 2 893 c 185 0 2 894 c 186 16 2 896 c 187 16 2 897 c 188 16 2 898 c 189 0 2 914 c 190 0 2 916 c 191 0 2 918 c 192 0 2 919 c 193 0 2 920 c 194 0 2 921 c 195 0 2 922 c 196 0 2 923 c 197 0 2 924 c 198 0 2 925 c 199 0 2 926 c 200 0 2 927 c 201 0 2 928 c 202 0 2 915 c 203 0 2 917 c 204 0 2 879 c 205 0 2 880 c 206 0 2 881 t
Wq_French_House_Hall_Test.o
Logical 2x2 e show_conversation 0 c 0 4 2 1039 d input touched e show_conversation 1 c 1 4 2 1040 d input touched e show_conversation 2 c 2 4 2 1041 d input touched e show_conversation 3 c 3 18 -1 -1 p d input touched e show_conversation 4 c 4 4 2 1032 d input touched e show_conversation 5 c 5 4 2 1033 d input touched e show_conversation 6 c 6 4 2 1034 d input touched e show_conversation 7 c 7 4 2 1015 d input touched e show_conversation 8 c 8 8 2 1016 d input touched e show_conversation 9 c 9 4 2 1017 d input touched e show_conversation 10 c 10 8 2 1018 d input touched e show_conversation 11 c 11 4 2 1019 d input touched e show_conversation 12 c 12 8 2 1020 d input touched e show_conversation 13 c 13 8 2 1021 d input touched e show_conversation 14 c 14 8 2 1022 d input touched e show_conversation 15 c 15 8 2 1023 d input touched e show_conversation 16 c 16 8 2 1024 d input touched e show_conversation 17 c 17 8 2 1025 d input touched e show_conversation 18 c 18 8 2 1026 d input touched e show_conversation 19 c 19 8 2 1027 d input touched e show_conversation 20 c 20 8 2 1028 d input touched e show_conversation 21 c 21 8 2 1029 d input touched e show_conversation 22 c 22 4 2 1030 d input touched e show_conversation 23 c 23 4 2 1149 d input touched e show_conversation 24 c 24 4 2 1150 d input touched e show_conversation 25 c 25 3 2 1161 d input touched e show_conversation 26 c 26 4 2 1116 d input touched e show_conversation 27 c 27 4 2 1117 d input touched e show_conversation 28 c 28 11 2 1118 d input touched e show_conversation 29 c 29 4 2 1119 d input touched e show_conversation 30 c 30 11 2 1120 d input touched e show_conversation 31 c 31 4 2 1121 d input touched e show_conversation 32 c 32 11 2 1122 d input touched e show_conversation 33 c 33 4 2 1123 d input touched e show_conversation 34 c 34 11 2 1124 d input touched e show_conversation 35 c 35 4 2 1125 d input touched e show_conversation 36 c 36 11 2 1126 d input touched e show_conversation 37 c 37 4 2 1127 d input touched e show_conversation 38 c 38 11 2 1128 d input touched e show_conversation 39 c 39 4 2 1129 d input touched e show_conversation 40 c 40 11 2 1130 d input touched e show_conversation 41 c 41 4 2 1131 d input touched e show_conversation 42 c 42 11 2 1132 d input touched e show_conversation 43 c 43 4 2 1133 d input touched e show_conversation 44 c 44 11 2 1134 d input touched e show_conversation 45 c 45 11 2 1135 d input touched e show_conversation 46 c 46 4 2 1136 d input touched e show_conversation 47 c 47 11 2 1137 d input touched e show_conversation 48 c 48 4 2 1138 d input touched e show_conversation 49 c 49 11 2 1139 d input touched e show_conversation 50 c 50 4 2 1140 d input touched e show_conversation 51 c 51 11 2 1141 d input touched e show_conversation 52 c 52 4 2 1142 d input touched e show_conversation 53 c 53 11 2 1143 d input touched e show_conversation 54 c 54 11 2 1144 d input touched e show_conversation 55 c 55 3 2 1152 d input touched e show_conversation 56 c 56 3 2 1153 d input touched e show_conversation 57 c 57 3 2 1154 d input touched e show_conversation 58 c 58 3 2 1155 d input touched e show_conversation 59 c 59 4 2 1073 d input touched e show_conversation 60 c 60 4 2 1072 d input touched e show_conversation 61 c 61 4 2 1064 d input touched e show_conversation 62 c 62 4 2 1065 d input touched e show_conversation 63 c 63 4 2 1066 d input touched e show_conversation 64 c 64 4 2 1067 d input touched e show_conversation 65 c 65 4 2 1068 d input touched e show_conversation 66 c 66 4 2 1069 d input touched e show_conversation 67 c 67 4 2 1070 d input touched e show_conversation 68 c 68 4 2 1107 d input touched e show_conversation 69 c 69 4 2 1108 d input touched e show_conversation 70 c 70 4 2 1370 d input touched e show_conversation 71 c 71 4 2 1371 d input touched e show_conversation 72 c 72 1 2 1374 d input touched e show_conversation 73 c 73 1 2 1375 d input touched e show_conversation 74 c 74 1 2 1376 d input touched e show_conversation 75 c 75 1 2 1377 d input touched e show_conversation 76 c 76 1 2 1378 d input touched e show_conversation 77 c 77 1 2 1379 d input touched e show_conversation 78 c 78 1 2 1380 d input touched e show_conversation 79 c 79 1 2 1381 d input touched e show_conversation 80 c 80 4 2 1364 d input touched e show_conversation 81 c 81 4 2 1365 d input touched e show_conversation 82 c 82 4 2 1366 d input touched e show_conversation 83 c 83 4 2 1367 d input touched e show_conversation 84 c 84 4 2 1368 d input touched e show_conversation 85 c 85 4 2 1242 d input touched e show_conversation 86 c 86 19 2 1666 d input touched e show_conversation 87 c 87 4 2 1243 d input touched e show_conversation 88 c 88 4 2 1226 d input touched e show_conversation 89 c 89 4 2 1227 d input touched e show_conversation 90 c 90 4 2 1231 d input touched e show_conversation 91 c 91 4 2 1233 d input touched e show_conversation 92 c 92 4 2 1234 d input touched e show_conversation 93 c 93 4 2 1235 d input touched e show_conversation 94 c 94 4 2 1236 d input touched e show_conversation 95 c 95 4 2 1237 d input touched e show_conversation 96 c 96 4 2 1238 d input touched e show_conversation 97 c 97 4 2 1239 d input touched e show_conversation 98 c 98 4 2 1240 d input touched e show_conversation 99 c 99 4 2 1232 d input touched e show_conversation 100 c 100 0 2 873 d input touched e show_conversation 101 c 101 0 2 874 d input touched e show_conversation 102 c 102 0 2 875 d input touched e show_conversation 103 c 103 4 2 1423 d input touched e show_conversation 104 c 104 4 2 1424 d input touched e show_conversation 105 c 105 4 2 1425 d input touched e show_conversation 106 c 106 4 2 1426 d input touched e show_conversation 107 c 107 15 2 1462 d input touched e show_conversation 108 c 108 15 2 1463 d input touched e show_conversation 109 c 109 4 2 1464 d input touched e show_conversation 110 c 110 15 2 1465 d input touched e show_conversation 111 c 111 15 2 1466 d input touched e show_conversation 112 c 112 4 2 1467 d input touched e show_conversation 113 c 113 15 2 1468 d input touched e show_conversation 114 c 114 15 2 1469 d input touched e show_conversation 115 c 115 4 2 1470 d input touched e show_conversation 116 c 116 0 2 856 d input touched e show_conversation 117 c 117 0 2 858 d input touched e show_conversation 118 c 118 0 2 859 d input touched e show_conversation 119 c 119 0 2 860 d input touched e show_conversation 120 c 120 0 2 861 d input touched e show_conversation 121 c 121 0 2 862 d input touched e show_conversation 122 c 122 0 2 WQ_STORY_002_LVL_01_07 d input touched e show_conversation 123 c 123 0 2 865 d input touched e show_conversation 124 c 124 0 2 866 d input touched e show_conversation 125 c 125 0 2 867 d input touched e show_conversation 126 c 126 0 2 868 d input touched e show_conversation 127 c 127 0 2 869 d input touched e show_conversation 128 c 128 0 2 870 d input touched e show_conversation 129 c 129 0 2 857 d input touched e show_conversation 130 c 130 4 2 1415 d input touched e show_conversation 131 c 131 4 2 1416 d input touched e show_conversation 132 c 132 4 2 1417 d input touched e show_conversation 133 c 133 4 2 1419 d input touched e show_conversation 134 c 134 4 2 1420 d input touched e show_conversation 135 c 135 4 2 1411 d input touched e show_conversation 136 c 136 4 2 1412 d input touched e show_conversation 137 c 137 4 2 1413 d input touched e show_conversation 138 c 138 13 2 1302 d input touched e show_conversation 139 c 139 13 2 1303 d input touched e show_conversation 140 c 140 13 2 1304 d input touched e show_conversation 141 c 141 13 2 1305 d input touched e show_conversation 142 c 142 13 2 1289 d input touched e show_conversation 143 c 143 13 2 1290 d input touched e show_conversation 144 c 144 13 2 1291 d input touched e show_conversation 145 c 145 13 2 1324 d input touched e show_conversation 146 c 146 13 2 1325 d input touched e show_conversation 147 c 147 2 2 988 d input touched e show_conversation 148 c 148 2 2 989 d input touched e show_conversation 149 c 149 2 2 990 d input touched e show_conversation 150 c 150 2 2 991 d input touched e show_conversation 151 c 151 5 2 953 d input touched e show_conversation 152 c 152 0 2 954 d input touched e show_conversation 153 c 153 5 2 955 d input touched e show_conversation 154 c 154 5 2 956 d input touched e show_conversation 155 c 155 0 2 957 d input touched e show_conversation 156 c 156 5 2 958 d input touched e show_conversation 157 c 157 0 2 959 d input touched e show_conversation 158 c 158 5 2 960 d input touched e show_conversation 159 c 159 0 2 961 d input touched e show_conversation 160 c 160 5 2 962 d input touched e show_conversation 161 c 161 0 2 963 d input touched e show_conversation 162 c 162 5 2 964 d input touched e show_conversation 163 c 163 5 2 967 d input touched e show_conversation 164 c 164 0 2 968 d input touched e show_conversation 165 c 165 5 2 969 d input touched e show_conversation 166 c 166 5 2 970 d input touched e show_conversation 167 c 167 5 2 971 d input touched e show_conversation 168 c 168 5 2 972 d input touched e show_conversation 169 c 169 5 2 973 d input touched e show_conversation 170 c 170 5 2 974 d input touched e show_conversation 171 c 171 5 2 975 d input touched e show_conversation 172 c 172 5 2 976 d input touched e show_conversation 173 c 173 5 2 977 d input touched e show_conversation 174 c 174 5 2 978 d input touched e show_conversation 175 c 175 5 2 979 d input touched e show_conversation 176 c 176 5 2 980 d input touched e show_conversation 177 c 177 0 2 981 d input touched e show_conversation 178 c 178 5 2 982 d input touched e show_conversation 179 c 179 0 2 948 d input touched e show_conversation 180 c 180 0 2 951 d input touched e show_conversation 181 c 181 2 2 984 d input touched e show_conversation 182 c 182 2 2 985 d input touched e show_conversation 183 c 183 2 2 1000 d input touched e show_conversation 184 c 184 0 2 893 d input touched e show_conversation 185 c 185 0 2 894 d input touched e show_conversation 186 c 186 16 2 896 d input touched e show_conversation 187 c 187 16 2 897 d input touched e show_conversation 188 c 188 16 2 898 d input touched e show_conversation 189 c 189 0 2 914 d input touched e show_conversation 190 c 190 0 2 916 d input touched e show_conversation 191 c 191 0 2 918 d input touched e show_conversation 192 c 192 0 2 919 d input touched e show_conversation 193 c 193 0 2 920 d input touched e show_conversation 194 c 194 0 2 921 d input touched e show_conversation 195 c 195 0 2 922 d input touched e show_conversation 196 c 196 0 2 923 d input touched e show_conversation 197 c 197 0 2 924 d input touched e show_conversation 198 c 198 0 2 925 d input touched e show_conversation 199 c 199 0 2 926 d input touched e show_conversation 200 c 200 0 2 927 d input touched e show_conversation 201 c 201 0 2 928 d input touched e show_conversation 202 c 202 0 2 915 d input touched e show_conversation 203 c 203 0 2 917 d input touched e show_conversation 204 c 204 0 2 879 d input touched e show_conversation 205 c 205 0 2 880 d input touched e show_conversation 206 c 206 0 2 881 t
French_House_Hall
Wq_French_House_Hall_Test.h
Logical 2x2 e show_conversation 0 c 0 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_01 d input touched e show_conversation 1 c 1 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_02 d input touched e show_conversation 2 c 2 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_03 d input touched e show_conversation 3 c 3 C_EVIL_GHOSTS B_BUBBLE_NONE T_TEXT_NONE p d input touched e show_conversation 4 c 4 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_01 d input touched e show_conversation 5 c 5 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_02 d input touched e show_conversation 6 c 6 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_03 d input touched e show_conversation 7 c 7 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_01 d input touched e show_conversation 8 c 8 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_02 d input touched e show_conversation 9 c 9 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_03 d input touched e show_conversation 10 c 10 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_04 d input touched e show_conversation 11 c 11 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_05 d input touched e show_conversation 12 c 12 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_06 d input touched e show_conversation 13 c 13 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_07 d input touched e show_conversation 14 c 14 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_08 d input touched e show_conversation 15 c 15 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_09 d input touched e show_conversation 16 c 16 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_10 d input touched e show_conversation 17 c 17 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_11 d input touched e show_conversation 18 c 18 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_12 d input touched e show_conversation 19 c 19 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_13 d input touched e show_conversation 20 c 20 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_14 d input touched e show_conversation 21 c 21 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_15 d input touched e show_conversation 22 c 22 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_16 d input touched e show_conversation 23 c 23 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_036_LVL_17_01 d input touched e show_conversation 24 c 24 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_036_LVL_17_02 d input touched e show_conversation 25 c 25 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_040_LVL_19_01 d input touched e show_conversation 26 c 26 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_01 d input touched e show_conversation 27 c 27 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_02 d input touched e show_conversation 28 c 28 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_03 d input touched e show_conversation 29 c 29 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_04 d input touched e show_conversation 30 c 30 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_05 d input touched e show_conversation 31 c 31 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_06 d input touched e show_conversation 32 c 32 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_07 d input touched e show_conversation 33 c 33 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_08 d input touched e show_conversation 34 c 34 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_09 d input touched e show_conversation 35 c 35 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_10 d input touched e show_conversation 36 c 36 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_11 d input touched e show_conversation 37 c 37 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_12 d input touched e show_conversation 38 c 38 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_13 d input touched e show_conversation 39 c 39 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_14 d input touched e show_conversation 40 c 40 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_15 d input touched e show_conversation 41 c 41 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_16 d input touched e show_conversation 42 c 42 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_17 d input touched e show_conversation 43 c 43 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_18 d input touched e show_conversation 44 c 44 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_19 d input touched e show_conversation 45 c 45 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_20 d input touched e show_conversation 46 c 46 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_21 d input touched e show_conversation 47 c 47 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_22 d input touched e show_conversation 48 c 48 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_23 d input touched e show_conversation 49 c 49 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_24 d input touched e show_conversation 50 c 50 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_25 d input touched e show_conversation 51 c 51 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_26 d input touched e show_conversation 52 c 52 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_27 d input touched e show_conversation 53 c 53 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_28 d input touched e show_conversation 54 c 54 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_29 d input touched e show_conversation 55 c 55 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_01 d input touched e show_conversation 56 c 56 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_02 d input touched e show_conversation 57 c 57 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_03 d input touched e show_conversation 58 c 58 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_04 d input touched e show_conversation 59 c 59 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_030_LVL_14_02 d input touched e show_conversation 60 c 60 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_030_LVL_14_01 d input touched e show_conversation 61 c 61 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_01 d input touched e show_conversation 62 c 62 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_02 d input touched e show_conversation 63 c 63 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_03 d input touched e show_conversation 64 c 64 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_04 d input touched e show_conversation 65 c 65 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_05 d input touched e show_conversation 66 c 66 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_06 d input touched e show_conversation 67 c 67 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_07 d input touched e show_conversation 68 c 68 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_032_LVL_15_01_01 d input touched e show_conversation 69 c 69 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_032_LVL_15_01_02 d input touched e show_conversation 70 c 70 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_058_LVL_27_01 d input touched e show_conversation 71 c 71 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_058_LVL_27_02 d input touched e show_conversation 72 c 72 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_01 d input touched e show_conversation 73 c 73 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_02 d input touched e show_conversation 74 c 74 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_03 d input touched e show_conversation 75 c 75 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_04 d input touched e show_conversation 76 c 76 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_05 d input touched e show_conversation 77 c 77 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_06 d input touched e show_conversation 78 c 78 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_07 d input touched e show_conversation 79 c 79 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_08 d input touched e show_conversation 80 c 80 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_01 d input touched e show_conversation 81 c 81 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_02 d input touched e show_conversation 82 c 82 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_03 d input touched e show_conversation 83 c 83 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_04 d input touched e show_conversation 84 c 84 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_05 d input touched e show_conversation 85 c 85 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_047_LVL_22_01 d input touched e show_conversation 86 c 86 C_PHARAOH B_INGAME WQ_STORY_047_LVL_22_01_02 d input touched e show_conversation 87 c 87 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_047_LVL_22_02 d input touched e show_conversation 88 c 88 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_043_LVL_20_01 d input touched e show_conversation 89 c 89 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_043_LVL_20_02 d input touched e show_conversation 90 c 90 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_01_01 d input touched e show_conversation 91 c 91 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_02 d input touched e show_conversation 92 c 92 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_03 d input touched e show_conversation 93 c 93 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_04 d input touched e show_conversation 94 c 94 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_05 d input touched e show_conversation 95 c 95 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_06 d input touched e show_conversation 96 c 96 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_07 d input touched e show_conversation 97 c 97 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_08 d input touched e show_conversation 98 c 98 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_09 d input touched e show_conversation 99 c 99 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_01_02 d input touched e show_conversation 100 c 100 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_01 d input touched e show_conversation 101 c 101 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_02 d input touched e show_conversation 102 c 102 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_03 d input touched e show_conversation 103 c 103 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_01 d input touched e show_conversation 104 c 104 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_02 d input touched e show_conversation 105 c 105 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_03 d input touched e show_conversation 106 c 106 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_04 d input touched e show_conversation 107 c 107 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_01 d input touched e show_conversation 108 c 108 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_02 d input touched e show_conversation 109 c 109 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_03 d input touched e show_conversation 110 c 110 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_04 d input touched e show_conversation 111 c 111 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_05 d input touched e show_conversation 112 c 112 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_06 d input touched e show_conversation 113 c 113 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_07 d input touched e show_conversation 114 c 114 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_08 d input touched e show_conversation 115 c 115 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_09 d input touched e show_conversation 116 c 116 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_01_01 d input touched e show_conversation 117 c 117 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_02 d input touched e show_conversation 118 c 118 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_03 d input touched e show_conversation 119 c 119 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_04 d input touched e show_conversation 120 c 120 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_05 d input touched e show_conversation 121 c 121 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_06 d input touched e show_conversation 122 c 122 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_07 d input touched e show_conversation 123 c 123 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_08 d input touched e show_conversation 124 c 124 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_09 d input touched e show_conversation 125 c 125 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_10 d input touched e show_conversation 126 c 126 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_11 d input touched e show_conversation 127 c 127 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_12 d input touched e show_conversation 128 c 128 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_13 d input touched e show_conversation 129 c 129 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_01_02 d input touched e show_conversation 130 c 130 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_01 d input touched e show_conversation 131 c 131 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_02 d input touched e show_conversation 132 c 132 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_03 d input touched e show_conversation 133 c 133 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_067_LVL_31_01 d input touched e show_conversation 134 c 134 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_067_LVL_31_02 d input touched e show_conversation 135 c 135 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_01 d input touched e show_conversation 136 c 136 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_02 d input touched e show_conversation 137 c 137 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_03 d input touched e show_conversation 138 c 138 C_CROW B_INGAME WQ_STORY_052_LVL_24_01 d input touched e show_conversation 139 c 139 C_CROW B_INGAME WQ_STORY_052_LVL_24_02 d input touched e show_conversation 140 c 140 C_CROW B_INGAME WQ_STORY_052_LVL_24_03 d input touched e show_conversation 141 c 141 C_CROW B_INGAME WQ_STORY_052_LVL_24_04 d input touched e show_conversation 142 c 142 C_CROW B_INGAME WQ_STORY_050_LVL_23_01 d input touched e show_conversation 143 c 143 C_CROW B_INGAME WQ_STORY_050_LVL_23_02 d input touched e show_conversation 144 c 144 C_CROW B_INGAME WQ_STORY_050_LVL_23_03 d input touched e show_conversation 145 c 145 C_CROW B_INGAME WQ_STORY_054_LVL_25_01 d input touched e show_conversation 146 c 146 C_CROW B_INGAME WQ_STORY_054_LVL_25_02 d input touched e show_conversation 147 c 147 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_01 d input touched e show_conversation 148 c 148 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_02 d input touched e show_conversation 149 c 149 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_03 d input touched e show_conversation 150 c 150 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_04 d input touched e show_conversation 151 c 151 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_04 d input touched e show_conversation 152 c 152 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_05 d input touched e show_conversation 153 c 153 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_06 d input touched e show_conversation 154 c 154 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_07 d input touched e show_conversation 155 c 155 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_08 d input touched e show_conversation 156 c 156 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_09 d input touched e show_conversation 157 c 157 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_10 d input touched e show_conversation 158 c 158 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_11 d input touched e show_conversation 159 c 159 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_12 d input touched e show_conversation 160 c 160 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_13 d input touched e show_conversation 161 c 161 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_14 d input touched e show_conversation 162 c 162 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_15 d input touched e show_conversation 163 c 163 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_18 d input touched e show_conversation 164 c 164 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_19 d input touched e show_conversation 165 c 165 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_20 d input touched e show_conversation 166 c 166 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_21 d input touched e show_conversation 167 c 167 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_22 d input touched e show_conversation 168 c 168 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_23 d input touched e show_conversation 169 c 169 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_24 d input touched e show_conversation 170 c 170 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_25 d input touched e show_conversation 171 c 171 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_26 d input touched e show_conversation 172 c 172 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_27 d input touched e show_conversation 173 c 173 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_28 d input touched e show_conversation 174 c 174 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_29 d input touched e show_conversation 175 c 175 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_30 d input touched e show_conversation 176 c 176 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_31 d input touched e show_conversation 177 c 177 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_32 d input touched e show_conversation 178 c 178 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_33 d input touched e show_conversation 179 c 179 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_01_02 d input touched e show_conversation 180 c 180 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_02_02 d input touched e show_conversation 181 c 181 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_015_LVL_07_01 d input touched e show_conversation 182 c 182 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_015_LVL_07_02 d input touched e show_conversation 183 c 183 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_019_LVL_09_01 d input touched e show_conversation 184 c 184 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_008_LVL_04_01_01 d input touched e show_conversation 185 c 185 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_008_LVL_04_01_02 d input touched e show_conversation 186 c 186 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_03 d input touched e show_conversation 187 c 187 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_04 d input touched e show_conversation 188 c 188 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_05 d input touched e show_conversation 189 c 189 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_01_01 d input touched e show_conversation 190 c 190 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_02_01 d input touched e show_conversation 191 c 191 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_03 d input touched e show_conversation 192 c 192 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_04 d input touched e show_conversation 193 c 193 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_05 d input touched e show_conversation 194 c 194 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_06 d input touched e show_conversation 195 c 195 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_07 d input touched e show_conversation 196 c 196 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_08 d input touched e show_conversation 197 c 197 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_09 d input touched e show_conversation 198 c 198 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_10 d input touched e show_conversation 199 c 199 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_11 d input touched e show_conversation 200 c 200 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_12 d input touched e show_conversation 201 c 201 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_13 d input touched e show_conversation 202 c 202 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_01_02 d input touched e show_conversation 203 c 203 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_02_02 d input touched e show_conversation 204 c 204 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_01 d input touched e show_conversation 205 c 205 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_02 d input touched e show_conversation 206 c 206 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_03 t
Windows Executable/Scripts
The root of the cartridge data contains a file labeled tgd.exe. Opening it on the command line reveals it's some sort of file utility:
szumma tgc/tga =(0)/(0) (:0) bytes
There are also multiple batch programs inside the folders in hiddenobject labeled levelcheck.bat, with roughly the same content...
@"%CWFOLDER_NITRO%\ARM_Tools\Command_Line_Tools\mwccarm.exe" -preprocess -include "../../../../_lang/globhead.h" -include "../../../src/story/script_tools.h" -ppopt noline Wq_AzteC_sacred_lake.h -o __TEMP_SCRIPT_.o @..\..\..\..\tools\levelcheck\release\levelcheck.exe __TEMP_SCRIPT_.o Wq_AzteC_sacred_lake @del __TEMP_SCRIPT_.o pause
...and another batch program inside the folder story, labeled as check.bat.
@echo Hasznalat: check fajlnev @echo. @echo. @echo. @echo NE LEGYEN BENNE CIMKE !!! ( story hatterkep) @echo. @echo ========================================================================= @echo. @echo. @echo. @"%CWFOLDER_NITRO%\ARM_Tools\Command_Line_Tools\mwccarm.exe" -preprocess -include "../../../_lang/globhead.h" -include "../../src/story/script_tools.h" -ppopt noline %1 @echo. @echo. @echo. @echo ========================================================================= @echo. @echo. @echo. @echo. @pause
Regional/Revisional Differences
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: There's presumably a dialogue difference in the Roman Cottage level. Verify further. |
Three versions of the game are known to exist:
- The original European release.
- A revision of the European release.
- The American release, which is based on the European revision.
Help Guides
- The guide for hotspot levels consist of a single long message in the Europe v1.0 release, which was split in v1.1. The American release uses the latter.
Europe v1.0 | Europe v1.1, US |
---|---|
Hotspot levels are special locations where you don't have a list of objects to find. Try to find the hotspots with your stylus! As soon as you discover one, a list of objects will appear. You'll need to find these to close the hotspot. When all the hotspots have been closed, you can go on in your adventure. |
Hotspot levels are special locations where you don't have a list of objects to find. Try to find the hotspots with your stylus! As soon as you discover one, a list of objects will appear. You'll need to find these to close the hotspot. |
When all the hotspots have been closed, you can go on in your adventure. |
- Pages missing developer references
- Games developed by Most Wanted Entertainment
- Pages missing publisher references
- Games published by Foreign Media
- Games published by O-Games
- Nintendo DS games
- Pages missing date references
- Games released in 2010
- Games released in October
- Games released on October 19
- Games released in April
- Games released on April 1
- Games with unused areas
- Games with unused code
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Most Wanted Entertainment
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Easy Interactive > Games published by Foreign Media
Games > Games by publisher > Games published by O-Games
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 1
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 19