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NFL Blitz (Nintendo 64)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 9
Games > Games by series > NFL series
NFL Blitz |
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Developer: Midway Games This game has hidden development-related text. |
Development Text
Present throughout the ROM are various error messages and text for debug displays.
0x2EE3C
Failed to find texture of font GetTextureInfo::malloc failed for texture size:%d Unknown texture: %s x1 = %d, y1 = %d, x2 = %d, y2 = %d gu3dfLoad::start gu3dfGetInfo::start g_finit malloc failed to allocate Header Info! g_finit malloc failed to allocate TOC Info g_fopen failed to allocate file Tried to seek on a compressed file EX ninfilesys.c _h_m_init should not be used! Out of Memory Free on a non-allocated block Tried to free a NULL Tried to free something outside the memory pool The memory heap has become corrupted! Not enough RAM to start up the Memory Engine Bad MemoryDataType!!! Free Passed a Null Ptr! Posible block overwrite! audio:LoadMidiSeqBank - not available
0x65670
transit welcome attract main_proc::could not init cmos pause pre_game main_init_sound(): ERROR initializing sound system main_init_sound(): ERROR in sound system main_init_sound(): ERROR initializing sound system
0x6859C
To Be Determined Bye Game mthread: killing thread %s (pid:%d pc:%x) mthread.c FREEPROC process.c NO TEXTURE create_texture(): guLoadTextureDirect(%s, ) - id: %d Attempt to delete non-existant texture node oprintf: undefined format character!!! %s NO OBJECT snd_dbg_boot_info(): done BNK Invalid music transition snd_bank_showlist(): no banks loaded bank name: %s node addr: %08X prev addr: %08X next addr: %08X dram_start: %08X dram_end: %08X scall_first: %08X scall_last: %08X bank64: %08X %d banks currently loaded
0x121970
Drone states: %2x: JOB_NONE JOB_RUSH JOB_COVER %2x fake_time: %d JOB_BLOCK %2x JOB_CATCH JOB_BREAKUP JOB_ZONE move_time: %d target: %2x %s enemy %2x gives us %d yards drone %2x hits unknown script command %d returning neg r %f, r1,r2: %f %f negative ct on man other int_time = %f %d Warning: game_mode changed from %s to %s during do_collision attack mode: %d, new att script: %p, new def script %p
0x122F8D
game_info: qtr_pstatus = %x, %x game_mode = %s off_side = %1d off_init = %d game_quarter: %d game_time: %d:%d:%d last_pos = %d los = %d old_los = %d %s down, first at %d team_play = %p %p ball_carrier = %d(%2x) play_type = %s play_end_cause = %s auto_hike_cntr = %d team_handicap = %d %d game_flags: %s ball position: %f %f %f ball velocity: %f %f %f ball target: %f %f tdata: time of poss: %3d %3d off plays: %3d %3d fumbles: %3d %3d lost fumbles: %3d %3d interceptions: %3d %3d 4th dn atts: %3d %3d 4th dn convs: %3d %3d tackles: %3d %3d sacks: %3d %3d sack_yards: %3d %3d passes: %3d %3d completions: %3d %3d passing_yards: %3d %3d rushes: %3d %3d rushing_yards: %3d %3d kick_returns: %3d %3d return_yards: %3d %3d total_yards: %3d %3d last_catch: %p %2x: %6s %9s:%5.2f %2x: %6s %9s:%2d to %10s:%2d (%f) %2x: %6s %9s:%-5d x,z: %f %f FIELDX: %d %9s:%2d animode: plrflgs: (%4.2f)
0x124850
dust dustcld t_ball_tex_data t_handwball_TextureData t_ball_tex_data t_ball_TextureData libAni3D: Error opening file %s for reading libAni3D: Error allocating ram for file %s failed libAni3D: - Version mismatch on file %s libAni3D: - Expected 0x%X, read 0x%X AnimHeap-Out of Memory Free on a non-allocated block Tried to free a NULL Tried to free something outside the memory pool The memory heap has become corrupted! Not enough RAM to start up the Memory Engine uninitialized parent matrix!
(Source: Ferrox)
The NFL series
| |
---|---|
NFL Blitz | |
Game Boy (Color) | NFL Blitz 2000 • NFL Blitz 2001 |
Nintendo 64 | NFL Blitz • NFL Blitz 2000 • NFL Blitz 2001 |
PlayStation 2 | NFL Blitz 20-03 |
NFL Quarterback Club | |
SNES | NFL Quarterback Club • NFL Quarterback Club 96 |
Genesis | NFL Quarterback Club |
32X | NFL Quarterback Club |
Game Boy (Color) | NFL Quarterback Club II • NFL Quarterback Club 96 |
Nintendo 64 | NFL Quarterback Club 98 • NFL Quarterback Club 99 • NFL Quarterback Club 2000 • NFL QB Club 2001 |
Other | |
SNES | NFL Football (Konami) • NFL Football (Sculptured Software) • Troy Aikman NFL Football |
Arcade | Hard Yardage |
CD-i | NFL Football Trivia Challenge • NFL Instant Replay |
Xbox | NFL Fever 2003 |
Wii | EA Sports Active: NFL Training Camp |
See Also | |
Madden series |
Categories:
- Pages missing developer references
- Games developed by Midway Games
- Pages missing publisher references
- Games published by Midway Games
- Nintendo 64 games
- Pages missing date references
- Games released in 1998
- Games released in September
- Games released on September 9
- Games with hidden development-related text
- NFL series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 9
Games > Games by series > NFL series