NFL Blitz (Nintendo 64)
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This game has hidden development-related text.
Present throughout the ROM are various error messages and text for debug displays.
Failed to find texture of font GetTextureInfo::malloc failed for texture size:%d Unknown texture: %s x1 = %d, y1 = %d, x2 = %d, y2 = %d gu3dfLoad::start gu3dfGetInfo::start g_finit malloc failed to allocate Header Info! g_finit malloc failed to allocate TOC Info g_fopen failed to allocate file Tried to seek on a compressed file EX ninfilesys.c _h_m_init should not be used! Out of Memory Free on a non-allocated block Tried to free a NULL Tried to free something outside the memory pool The memory heap has become corrupted! Not enough RAM to start up the Memory Engine Bad MemoryDataType!!! Free Passed a Null Ptr! Posible block overwrite! audio:LoadMidiSeqBank - not available
transit welcome attract main_proc::could not init cmos pause pre_game main_init_sound(): ERROR initializing sound system main_init_sound(): ERROR in sound system main_init_sound(): ERROR initializing sound system
To Be Determined Bye Game mthread: killing thread %s (pid:%d pc:%x) mthread.c FREEPROC process.c NO TEXTURE create_texture(): guLoadTextureDirect(%s, ) - id: %d Attempt to delete non-existant texture node oprintf: undefined format character!!! %s NO OBJECT snd_dbg_boot_info(): done BNK Invalid music transition snd_bank_showlist(): no banks loaded bank name: %s node addr: %08X prev addr: %08X next addr: %08X dram_start: %08X dram_end: %08X scall_first: %08X scall_last: %08X bank64: %08X %d banks currently loaded
Drone states: %2x: JOB_NONE JOB_RUSH JOB_COVER %2x fake_time: %d JOB_BLOCK %2x JOB_CATCH JOB_BREAKUP JOB_ZONE move_time: %d target: %2x %s enemy %2x gives us %d yards drone %2x hits unknown script command %d returning neg r %f, r1,r2: %f %f negative ct on man other int_time = %f %d Warning: game_mode changed from %s to %s during do_collision attack mode: %d, new att script: %p, new def script %p
game_info: qtr_pstatus = %x, %x game_mode = %s off_side = %1d off_init = %d game_quarter: %d game_time: %d:%d:%d last_pos = %d los = %d old_los = %d %s down, first at %d team_play = %p %p ball_carrier = %d(%2x) play_type = %s play_end_cause = %s auto_hike_cntr = %d team_handicap = %d %d game_flags: %s ball position: %f %f %f ball velocity: %f %f %f ball target: %f %f tdata: time of poss: %3d %3d off plays: %3d %3d fumbles: %3d %3d lost fumbles: %3d %3d interceptions: %3d %3d 4th dn atts: %3d %3d 4th dn convs: %3d %3d tackles: %3d %3d sacks: %3d %3d sack_yards: %3d %3d passes: %3d %3d completions: %3d %3d passing_yards: %3d %3d rushes: %3d %3d rushing_yards: %3d %3d kick_returns: %3d %3d return_yards: %3d %3d total_yards: %3d %3d last_catch: %p %2x: %6s %9s:%5.2f %2x: %6s %9s:%2d to %10s:%2d (%f) %2x: %6s %9s:%-5d x,z: %f %f FIELDX: %d %9s:%2d animode: plrflgs: (%4.2f)
dust dustcld t_ball_tex_data t_handwball_TextureData t_ball_tex_data t_ball_TextureData libAni3D: Error opening file %s for reading libAni3D: Error allocating ram for file %s failed libAni3D: - Version mismatch on file %s libAni3D: - Expected 0x%X, read 0x%X AnimHeap-Out of Memory Free on a non-allocated block Tried to free a NULL Tried to free something outside the memory pool The memory heap has become corrupted! Not enough RAM to start up the Memory Engine uninitialized parent matrix!
|The NFL series|
|SNES||NFL Football (Konami, Sculptured Software) • NFL Quarterback Club • NFL Quarterback Club 96 • Troy Aikman NFL Football|
|Nintendo 64||NFL Quarterback Club 98 • NFL Quarterback Club 99 • NFL Quarterback Club 2000 • NFL QB Club 2001 • NFL Blitz • NFL Blitz 2000 • NFL Blitz 2001|
|Game Boy (Color)||NFL Blitz 2000 • NFL Blitz 2001|
|PlayStation 2||NFL Blitz 20-03|
|Xbox||NFL Fever 2003|