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Need for Speed: Carbon

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Title Screen

Need for Speed: Carbon

Developer: EA Canada
Publisher: EA Games
Platforms: Windows, PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii
Released in JP: December 21, 2006
Released in US: October 30, 2006
November 17, 2006 (PS3)
November 19, 2006 (Wii)
Released in EU: November 3, 2006
Released in AU: November 16, 2006

DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
PiracyIcon.png This game has anti-piracy features.

Careful, you'll lose an eye.
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There's a whole lotta words here, but not enough pictures. Please fix this.

Need for Speed: Carbon is the story sequel to 2005's Most Wanted. Although it brought back the night racing and extensive car customization of the Underground series (Most Wanted took place during the day and somewhat pared down the visual customization) and introduced touge racing to the Need for Speed franchise, it isn't quite as beloved as the previous three games due to being slightly rushed for a mid-late 2006 release and is seen as the beginning of the franchise's eventual decline until its second reboot with 2009's Shift. It is also the first Need for Speed game to be released on the Wii.

Bonus Cars

Several bonus cars feature unused prices for the car lot.

According to the game data in NFS-VLTEd, these cars have their prices set, but cannot be seen in the Car Lot due to their IsCustomizable fields being set to False. However, they can be changed from False to True to make the purchasable in the Car Lot.

  • Audi Le Mans quattro - $250.000
  • BMW M3 GTR (Race) - $300.000
  • Chevrolet Camaro Concept - $100.000
  • Chevrolet Chevelle SS - $65.000
  • Ford Shelby GT500 (2006) - $140.000
  • Koenigsegg CCX - $250.000
  • Lamborghini Murciélago LP 640 - $245.000
  • Lexus IS300 - $27.000
  • Lotus Europa S - $50.000
  • Mitsubishi Eclipse GS-T $35.000
  • Pagani Zonda F - $250.000
  • Plymouth Road Runner - $85.000
  • Pontiac GTO (2005) - $35.000
  • Porsche 911 GT3 RS (997) - $245.000
  • Toyota Corolla GT-S (AE86) - $15.000
  • Toyota MR2 (SW20) - $25.000

Also, the Chevrolet Camaro Concept and Koenigsegg CCX are coded to be unlocked at the beginning, if the player changes the hashes in Frontend/Customization, the cars will no longer be unlocked by default. The Koenigsegg CCX has a hash of 0x000125FD, while the Chevrolet Camaro Concept's hash is 0xC2B3A220.

(Source: Need for Speed Wiki)

Unused Unlocking Condition

The node of the tuner car lot contains an unused rewards/car_unlocks/camaro, which indicates the 1967 Chevrolet Camaro SS 396 is unlocked just by visiting the Downtown Car Lot for the first time, which is unused, however, the Camaro can be made unlockable if the player removes or replaces the 0xA10D3372 in the frontend/customization node, or can put any car to be unlocked from just visiting the Tuner Car Lot.


Several sentences from cutscenes were either removed or shortened in the final game. Some of them can be seen in the Collectors Edition videos such as Page To Picture, Characters and On Set. Most of the dialogues can be found in game files.

  • Cutscene "attract_english_":
    • "Yeah. I heard you were back in town. Now I want to hear you're gone." - Kenji
  • Cutscene "seq01_opening_english_":
    • "I can't believe Darius gave you this car. Start it up, let's hear it." - Nikki
    • "I think you're ready, I think you're going to blow them away." - Nikki or Darius
    • "I don't have time for this, you...you know what? This is..." - Darius
    • "I have suspect party in custody. Suspect is code 5 and I'm still code 8. Repeat, code 8 assistance required. Hey! Don't move! Suspect is resisting arrest. We have a code 8 here. Get 'em cuffed!" - Several police officers
  • Cutscene "seq02_busted_english_":
    • "Whoa! Damn! My bad Romeo, my bad. Look, we'll catch up real soon. You have yourself a nice night. (Laughing)" - Jonathan Cross
    • "I don't want to hear anything from you OK? Just listen‚" - Nikki
  • Cutscene "seq05_safehouse_english_":
    • "Listen. I... I'm not saying you wouldn't have won but were you watching when I put that guy into the wall?" - Neville
    • "Hey, Nikki. You miss me?" - Neville
    • "Wha... What's to put up with?" - Neville
    • "Nothing, ah you're a nice guy." - Sal
  • Cutscene "seq06_samsonflashback_english":
    • "Hey! Stop! Freeze! I got ya! Get down on the ground!" - Unknown police officer
  • Cutscene "seq07_restaurant_english_":
    • "How'd you hear?" - Darius
    • "A friend mentioned it." - Darius' Henchmen
    • "Is this because I had a thing for him? That's ancient." - Nikki
    • "What's gotten into you?" - Nikki or Darius
    • Not all races are won on the track. - Nikki or Darius
  • Cutscene "seq08_yumiflashback_english_":
    • "I usually notice things everyone else misses, like, faster routes. Kenji, he can tune cars, but he just can't see what's in front of his face you know?" - Yumi
    • "Hey! Freeze! Police! Don't move! Stay there! Hold it! Hands in the air!!" - Unknown police officer
  • Cutscene "seq09_nikkiflashback_english_":
    • "Step out of your vehicles! Hands on your heads! Units 1 and 5, containment! Get on containment!" - Unknown police officer
  • Cutscene "seq10_colinflashback_english_":
    • "I just want to win. What about you?" - Colin
  • Cutscene "seq13_herowins_english_":
    • "Congratulations, I always knew you could do it. But you know there's someone else in town who hasn't quite tested you out there yet. What do you say? You and me?" - Nikki

Source: Game files: English_Global.bin; PlayStation 2 demo files

Event Names

A few track names that are not used by any route are refered in language files, they could be either unreleased routes or early names for released routes:

  • Mount Kempton Drift
  • Silverton Peak Drift
  • Kenji Battle
  • Angie's Last Resort
  • Enage the Wolf

Source: Game file: English_InGame.bin


10 heat levels were made possible, although only 8 are used in the game. With a maximum of 5 heat levels in Career Mode. Levels 9 and 10 may have been dropped for design scope or technical reasons.

  • Heat Level 9 features Police Civic Cruisers.
  • Heat Level 10 features multiple Sergeant Cross Corvettes.

Source: Game files: attributes.bin

Unused Menu Theme

In the final game, there are three menu themes with transitions to each other for each of the car classes (Exotic, Muscle and Tuner), which switch between each other based on the class type of the currently shown car in the menu. However, there's an unused fourth menu theme with transitions to and from the menu themes that are used. The song is an alternate mix Hard Drivers by Ekstrak. A different mix of this song is infact used, albeit as a part of the game's 'EA Trax' (licensed part of the soundtrack) rather than in the menu.
Unused theme

Transitions From:

  • Unused to Exotic
  • Unused to Muscle
  • Unused to Tuner

Transitions To:

  • Exotic to Unused
  • Muscle to Unused
  • Tuner to Unused

Source: [Game installation folder]/sound/pfdata/cb_mus_0.mus


Several unused textures files can be found in the game files of the retail game and the PlayStation 2 demo, although some may be leftover content from the overlapping development of Need for Speed: Most Wanted (2005).

Some of these include SECONDARYLOGOs for cars that were not in the final game, but were deleted due to the desired car list variety (2 Tier 1s, 4 Tier 2s and 5 Tier 3s per car type)

Also, the BMW M3 GTR (Race) uses a generic CARSELECT_MANUFACTURER and SECONDARY_LOGO wordmark texture instead of the actual BMW logo and the M3 GTR logo from Need for Speed: Most Wanted (2005). However, the Improvement, Ultimate, Endgame and Battle Royale Mods give the M3 GTR its logos from that game, or a High Quality Manufacturer Logos mod gives the M3 a high Quality secondary logo, as well as BMW's current logo.

(Source: Need for Speed Wiki)

Unused Customization

Several cars were originally supposed to have 5 bodykits, according to the in-game ecar data, on the other hand, because the game would be too big for the time it was being developed, and the amount of consoles the game would be released on, many cars that returned from Need for Speed: Most Wanted unfortunately only had 4 bodykits in game, with one being deleted.

And the GEOMETRY.bin for cars that had 5 kits has a skipped number (eg. Mitsubishi Lancer Evolution IX MR-edition does not have a KITW01, which indicates the first bodykit was deleted likely due to optimization reasons)

Due to the car list desirability and development time, two cars from the previous game (Lexus IS300 and 2005 Pontiac GTO), only had 1 kit ported (Body 2 for the IS300, and Body 3 for the GTO), and the hoods were just leftovers from Most Wanted, also, due to the rushed development, the hoods' vinyls were poorly mapped, as well as the GTO's Body 3. Owing to their incomplete state and intention to be used as quick race-only cars, their IsCustomizable fields were set to False to prevent being used in Career Mode. However, the player can change it from False to True to enable use of both cars in career mode.

However, it is possible to restore the Ford Mustang GT (S-197)'s missing first bodykit, as well as the 2005 Porsche Cayman S (987)'s missing second bodykit through a mod.

Also, a future update for the Improvement Mod or later mods of Need for Speed: Carbon will also restore the removed bodykits.

Also, the Lexus IS300 and 2005 Pontiac GTO can get their missing bodykits and hoods back, as well as fixing the vinyl mapping issues through a restomod. This also fixes the BMW M3 GTR E46 (Race)’s body part issues, including missing roof scoops, overlapping aftermarket spoilers, and the malfunctioning Autosculpt screen on the M3 GTR (which crashes the game when the player scrolls to Rear Bumper in the Autosculpt section), as well as adding a yellow headlights option, and 8 aftermarket hoods from the BMW M3 (E46).

Unused/Unfinished Cars and Meshes

A number of cars and meshes from the predecessor can be found in the game's resources. However, they were not completed due to the development time needed, as EA forced Black Box to rush the game for an October 31, 2006 release.

However, these cars can be restored by an Improvement Mod, and it also adds cars that appeared in Need for Speed: Most Wanted

Audi A4 3.2 FSI quattro

The Audi A4 3.2 FSI quattro was originally supposed to be a usable car. The model is fully customisable with the exception of some Autosculpt parts or refined performance. Also, due to being unfinished, the vinyls are mapped poorly.

It has five body kits although they all have missing meshes and textures. Since only the mesh of the car is in the game files, it has no performance parts.

Cadillac CTS (Gen. 1)

The Cadillac CTS can be found in the game files of Need for Speed: Carbon. The model is fully customisable with the exception of some Autosculpt parts or refined performance. Also, due to being unfinished, the vinyls are mapped poorly.

It has four body kits although they all have missing meshes and textures. Since only the mesh of the car is in the game files, it has no performance parts.

Mazda Mazda3 (BK3P)

The Mazda3 is one of the unfinished cars intended for the game, The model does not have any stock rims, interior, performance parts, bodykits, hoods, and crashes when the player scrolls to the rear bumper in the Autosculpt section. Also, due to being unfinished, the vinyls are mapped poorly.

A model fix was made for the Mazda 3 that restored the Mazda 3, by converting the hoods and bodykits from the MazdaSpeed 3, and the stock rims come from the Mazda RX-8

It was likely scrapped due to the higher performance Mazda MazdaSpeed 3.

Porsche 911 Turbo S (996)

The Porsche 911 Turbo S (996) has four body kits although they all have missing elements including headlights and an interior mesh, however, the stock body kit is made up of a single sphere mesh for the purpose of testing and refining car shader materials. Also, the model does not contain any autosculpt materials, which can crash the game if the player scrolls to the rear bumper. However, the Improvement Mod fixes the 996 Turbo S, also coding it to use the Porsche rear spoilers instead of the regular ones. Also, due to being unfinished, the vinyls are mapped poorly on aftermarket hoods, and the car uses regular spoilers instead of Porsche spoilers.

Porsche 911 Carrera S (997)

The Porsche 911 Carrera S (997)'s model can be found in the game files. The model is fully customisable with the exception of some Autosculpt parts or refined performance.

It has five body kits although they all have missing elements and textures. Since only the mesh of the car is in the game files, it has no performance parts. Also, due to being unfinished, the vinyls are mapped poorly, also, the car is coded to use the regular spoiler set instead of the Porsche Spoiler set. Its language string is also named Porsche 997s instead of Porsche 911 Carrera S (997).

Volkswagen Golf GTI (Mk.V)

The Volkswagen Golf GTI is fully customisable with the exception of some Autosculpt parts or refined performance.

It has four body kits although they all have missing elements and textures. Since only the mesh of the car is in the game files, it has no performance parts. Also, due to being unfinished, the vinyls are mapped poorly.

Some mods restore the Golf GTI from Most Wanted (2005), whilist adding it's ProStreet widebody kit/ Golf R32's Bodykit 2 as it's bodykit 5.

It was likely replaced by the higher performance Volkswagen Golf R32 during development.

Non-playable Traffic Cars

  • Ambulance
  • Camper
  • Cement Truck
  • Coupe
  • Traffic variant of Dump Truck
  • Player drivable Police State Cruiser
  • Player drivable Cross unit
  • Pizza Delivery Car
  • Police Helicopter for pursuits
  • Truck hauling an Autozone trailer
  • Truck hauling boxes
  • Truck hauling containers
  • Truck hauling pipes
  • Tank Truck
  • Truck without trailer
  • A player drivable truck without trailer

(Source: Need for Speed Wiki)


A second flag girl was cut from the PC, PS3 and Xbox 360 releases. She is still featured in PS2 (and GameCube) release.

(Source: Need for Speed Wiki)


Manic is a cut Crew Member listed in the game files. It is unknown which would have been his initial crew, or which role he would have in the game's story.

Source: Game files: gameplay.bin; Entry "characters/manic"

Platform differences

  • Every Move a Picture's song named "Signs of Life" is shorter in GameCube and Wii versions.
  • The Race Wars game mode is exclusive to the Windows (with 10 opponents), PS3 and Xbox 360 versions (with 19 opponents)
  • Online reward cards is exclusive for Windows, PS3 and Xbox 360 versions.
  • GameCube and some other versions have 4 players in races instead of 8.
  • PlayStation 3, PC, and Xbox 360 versions have more opponents in races.
  • Splitscreen mode exists only on console versions.
  • In the Xbox360 release, a few billboards were replaced to advertise the presidential candidate Barack Obama during his campaign in 2008 and 2012


If the game is pirated improperly, all your cars will lost in the garage from career mode, plus all events unlocked from world map and preventing you from going back to the main menu or select free roam, customization and even events since the buttons will crash the game. To fix this start new game or use debug car customize (Can found in NFSC Extra Options)and in free roam,you can buy a car.However,this anti-piracy can happen in few days if you doesn't play this game too much or finished the game then wait few days maybe.

(Source: https://youtu.be/GKEfaolYrz8)