If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Need for Speed: Carbon (PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Need for Speed: Carbon

Developer: EA Canada
Publisher: EA Games
Platform: PlayStation 2
Released in JP: December 21, 2006
Released in US: October 31, 2006
Released in EU: November 3, 2006
Released in AU: November 16, 2006


DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


Cacti removal is best done with gloves. Very thick gloves.
This page or file is awaiting consideration for deletion.
Please make sure it is not linked anywhere before deleting it!
Reason for deletion request: The PS2 version of this game is not significantly different enough from the other versions to warrant its own page. It has also had content copy-pasted over from the page for the other releases.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
Investigate the VLT Files from extracted OPM Demo files using NFS-Vlted 1.1

Need for Speed: Carbon is the story sequel to 2005's Most Wanted. Although it brought back the night racing and extensive car customization of the Underground series (Most Wanted took place during the day and somewhat pared down the visual customization) and introduced touge racing to the Need for Speed franchise, it isn't quite as beloved as the previous three games due to being slightly rushed for a mid-late 2006 release and is seen as the beginning of the franchise's eventual decline until its second reboot with 2009's Shift.

Development Text

All text below can be found in SLUS_214.93.

Placeholder options and some test text.

WMTempInputPassword
Long Long Option 1
Long Option 2
Option 3
Option 4
Option 5
Option 6
To_Home
This is test, This is Test. This is test, This is Test.

Game info with a build date.

NFS07_psx2_REL_2006_10_03_00_45_America

Debug-related stuff.

MemoryPool: "%s"
AllocationNumber Address      Size    Debug Text (& Line)
=========================================================
     *************** FREE    %6d **************
    %5d        0x%08x %7d   %s
CarLoaderDefrag but with a really long debug name!!

Bonus Cars

Several bonus cars feature unused prices for the car lot.

According to the game data in NFS-VLTEd, these cars have their prices set, but cannot be seen in the Car Lot due to their IsCustomizable field being set to False. However, the player can change the IsCustomizable field of these cars from False to True to make them purchasable in the Car Lot.

  • Audi Le Mans quattro - $250.000
  • BMW M3 GTR (Race) - $300.000
  • Chevrolet Camaro Concept - $100.000
  • Chevrolet Chevelle SS - $65.000
  • Ford Shelby GT500 (2006) - $140.000
  • Koenigsegg CCX - $250.000
  • Lamborghini Murciélago LP 640 - $245.000
  • Lexus IS300 - $27.000
  • Lotus Europa S - $50.000
  • Mitsubishi Eclipse GS-T $35.000
  • Pagani Zonda F - $250.000
  • Plymouth Road Runner - $85.000
  • Pontiac GTO (2005) - $35.000
  • Porsche 911 GT3 RS (997) - $245.000
  • Toyota Corolla GT-S (AE86) - $15.000
  • Toyota MR2 (SW20) - $25.000

Also, the Chevrolet Camaro Concept and Koenigsegg CCX are coded to be unlocked at the beginning, if the player changes the hashes in Frontend/Customization, the cars will no longer be unlocked by default. The Koenigsegg CCX has a hash of 0x000125FD, while the Chevrolet Camaro Concept's hash is 0xC2B3A220.

(Source: Need for Speed Wiki)

Unused Unlocking Condition

The node of the Tuner Car Lot contains an unused rewards/car_unlocks/camaro, which indicates the 1967 Chevrolet Camaro SS 396 is unlocked just by visiting the Downtown Car Lot for the first time, which is unused, however, the Camaro can be made unlockable if the player removes or replaces the 0xA10D3372 in the frontend/customization node, or can put any car to be unlocked from just visiting the Tuner Car Lot.

Cutscene

Several sentences from cutscenes were either removed or shortened in the final game. Some of them can be seen in the Collectors Edition videos such as Page To Picture, Characters and On Set. Most of the dialogues can be found in the game's files.

  • Cutscene "attract_english_":
    • "Yeah. I heard you were back in town. Now I want to hear you're gone." - Kenji
  • Cutscene "seq01_opening_english_":
    • "I can't believe Darius gave you this car. Start it up, let's hear it." - Nikki
    • "I think you're ready, I think you're going to blow them away." - Nikki or Darius
    • "I don't have time for this, you...you know what? This is..." - Darius
    • "I have suspect party in custody. Suspect is code 5 and I'm still code 8. Repeat, code 8 assistance required. Hey! Don't move! Suspect is resisting arrest. We have a code 8 here. Get 'em cuffed!" - Several police officers
  • Cutscene "seq02_busted_english_":
    • "Whoa! Damn! My bad Romeo, my bad. Look, we'll catch up real soon. You have yourself a nice night. (Laughing)" - Jonathan Cross
    • "I don't want to hear anything from you OK? Just listen‚" - Nikki
  • Cutscene "seq05_safehouse_english_":
    • "Listen. I... I'm not saying you wouldn't have won but were you watching when I put that guy into the wall?" - Neville
    • "Hey, Nikki. You miss me?" - Neville
    • "Wha... What's to put up with?" - Neville
    • "Nothing, ah you're a nice guy." - Sal
  • Cutscene "seq06_samsonflashback_english":
    • "Hey! Stop! Freeze! I got ya! Get down on the ground!" - Unknown police officer
  • Cutscene "seq07_restaurant_english_":
    • "How'd you hear?" - Darius
    • "A friend mentioned it." - Darius' Henchmen
    • "Is this because I had a thing for him? That's ancient." - Nikki
    • "What's gotten into you?" - Nikki or Darius
    • Not all races are won on the track. - Nikki or Darius
  • Cutscene "seq08_yumiflashback_english_":
    • "I usually notice things everyone else misses, like, faster routes. Kenji, he can tune cars, but he just can't see what's in front of his face you know?" - Yumi
    • "Hey! Freeze! Police! Don't move! Stay there! Hold it! Hands in the air!!" - Unknown police officer
  • Cutscene "seq09_nikkiflashback_english_":
    • "Step out of your vehicles! Hands on your heads! Units 1 and 5, containment! Get on containment!" - Unknown police officer
  • Cutscene "seq10_colinflashback_english_":
    • "I just want to win. What about you?" - Colin
  • Cutscene "seq13_herowins_english_":
    • "Congratulations, I always knew you could do it. But you know there's someone else in town who hasn't quite tested you out there yet. What do you say? You and me?" - Nikki
(Source: Game files: English_Global.bin; PlayStation 2 demo files)

Event Names

A few track names that are not used by any route are referred in language files, they could be either unreleased routes or early names for released routes or placeholders:

  • Mount Kempton Drift
  • Silverton Peak Drift
  • Kenji Battle
  • Angie's Last Resort
  • Enage the Wolf
(Source: Game file: English_InGame.bin)

Pursuit

10 heat levels were made possible, although only 8 are used in the game. With a maximum of 5 heat levels in Career Mode. Levels 9 and 10 may have been dropped for design scope or technical reasons.

  • Heat Level 9 features Police Civic Cruisers.
  • Heat Level 10 features multiple Sergeant Cross Corvettes.
(Source: Game files: attributes.bin)

Textures

Several unused textures files can be found in the game's files of the retail game and the PlayStation 2 demo, although some may be leftover content from the overlapping development of Need for Speed: Most Wanted (2005).

Some of these include SECONDARYLOGOs for cars that were not in the final game, but were deleted due to the desired car list variety (2 Tier 1s, 4 Tier 2s and 5 Tier 3s per car type).

Also, the BMW M3 GTR (Race) uses a generic CARSELECT_MANUFACTURER and SECONDARY_LOGO wordmark texture instead of the actual BMW logo and the M3 GTR logo from Need for Speed: Most Wanted (2005). However, the Improvement, Ultimate, Endgame and Battle Royale Mods give the M3 GTR its logos from Need for Speed: Most Wanted.

(Source: Need for Speed Wiki)

Unused Customization

Several cars were originally supposed to have 5 bodykits, according to the in-game ecar data, but however, because the game would be too big for the time it was being developed, and the amount of consoles the game would be released on, many cars that returned from Need for Speed: Most Wanted unfortunately only had four bodykits in-game, with one being deleted.

And the GEOMETRY.bin for cars that had 5 kits has a skipped number (e.g. Mitsubishi Lancer Evolution IX MR-edition does not have a KITW01, which indicates the first bodykit was deleted likely due to optimization reasons).

Due to the car list desirability and development time, two cars from the previous game (Lexus IS300 and 2005 Pontiac GTO), only had one kit ported (Body 2 for the IS300, and Body 3 for the GTO), and the hoods were just leftovers from Most Wanted, also, due to the rushed development, the hoods' vinyls were poorly mapped, as well as the GTO's Body 3. Owing to their incomplete state and intention to be used as quick race-only cars, their IsCustomizable was set to False to prevent being used in Career Mode. However, the player can change it from False to True to enable both cars to be in Career Mode.

However, it is possible to restore the 2005 Ford Mustang GT (S-197)'s missing first bodykit through a mod. However, a future update for the Improvement Mod of Need for Speed: Carbon will also restore the removed bodykits.

Also, the Lexus IS300 and 2005 Pontiac GTO can get their missing bodykits and hoods back, as well as fixing the vinyl mapping issues through a restomod. This also fixes the BMW M3 GTR E46 (Race)’s body part issues, including missing roof scoops, overlapping aftermarket spoilers, and the malfunctioning Autosculpt screen on the M3 GTR (which crashes the game when the player scrolls to Rear Bumper in the Autosculpt section), as well as adding a yellow headlights option, and 8 aftermarket hoods from the BMW M3 (E46).

Unused Cars and Meshes

A number of cars and meshes from the predecessor can be found in the game's resources. However, they were not completed due to the development time needed as the publisher, Electronic Arts, forced Black Box to rush the game for an October 31, 2006 release.

However, these cars can be restored by an Improvement Mod, and it also adds cars that appeared in Need for Speed: Most Wanted.

Audi A4 3.2 FSI quattro

The Audi A4 3.2 FSI quattro was originally supposed to be a usable car. The model is fully customisable with the exception of some Autosculpt parts or refined performance. Also, due to being unfinished, the vinyls are mapped poorly.

It has five body kits although they all have missing meshes and textures. Since only the mesh of the car is in the game's files, it has no performance parts.

Cadillac CTS (Gen. 1)

The Cadillac CTS can be found in the game's files of Need for Speed: Carbon. The model is fully customisable with the exception of some Autosculpt parts or refined performance. Also, due to being unfinished, the vinyls are mapped poorly.

It has four body kits although they all have missing meshes and textures. Since only the mesh of the car is in the game's files, it has no performance parts.

Mazda Mazda3

The Mazda3 is one of the unfinished cars intended for the game, The model does not have any stock rims, interior, performance parts, bodykits, hoods, and crashes when the player scrolls to the rear bumper in the Autosculpt section. Also, due to being unfinished, the vinyls are mapped poorly.

A model fix was made for the Mazda 3 that restored the Mazda 3, by converting the hoods and bodykits from the MazdaSpeed 3, and the stock rims come from the Mazda RX-8.

It was likely scrapped due to the higher performance Mazda MazdaSpeed 3.

Porsche 911 Turbo S (996)

The Porsche 911 Turbo S (996) has four body kits although they all have missing elements including headlights and an interior mesh, however, the stock body kit is made up of a single sphere mesh for the purpose of testing and refining car shader materials. Also, the model does not contain any autosculpt materials, which can crash the game if the player scrolls to the rear bumper. However, the Improvement Mod fixes the 996 Turbo S, also coding it to use the Porsche rear spoilers instead of the regular ones. Also, due to being unfinished, the vinyls are mapped poorly.

Porsche 911 Carrera S (997)

The Porsche 911 Carrera S (997)'s model can be found in the game's files. The model is fully customisable with the exception of some Autosculpt parts or refined performance.

It has five body kits although they all have missing elements and textures. Since only the mesh of the car is in the game's files, it has no performance parts. Also, due to being unfinished, the vinyls are mapped poorly, also, the car is coded to use the regular spoiler set instead of the Porsche Spoiler set.

Volkswagen Golf GTI (Mk.V)

The Volkswagen Golf GTI is fully customisable with the exception of some Autosculpt parts or refined performance.

It has four body kits although they all have missing elements and textures. Since only the mesh of the car is in the game's files, it has no performance parts. Also, due to being unfinished, the vinyls are mapped poorly.

It was likely replaced by the higher performance Volkswagen Golf R32 during development.

Non-Playable Traffic Cars

  • Ambulance
  • Camper
  • Cement Truck
  • Coupe
  • Traffic variant of Dump Truck
  • Player drivable Police State Cruiser
  • Player drivable Cross unit
  • Pizza Delivery Car
  • Police Helicopter for pursuits
  • Truck hauling an Autozone trailer
  • Truck hauling boxes
  • Truck hauling containers
  • Truck hauling pipes
  • Tank Truck
  • Truck without trailer
  • A player drivable truck without trailer
(Source: Need for Speed Wiki)

General

Hmmm...
To do:
Check if this is in the Wii version as well or is it just like the 3 7th gen releases

A second flag girl was cut from the PC, PS3 and Xbox 360 releases. She is still featured in the PS2 (and GameCube) release.

(Source: Need for Speed Wiki)

Crew

Manic is a cut Crew Member listed in the game's files. It is unknown which would have been his initial crew, or which role he would have in the game's story.

(Source: Game files: gameplay.bin; Entry "characters/manic")


Oddities

Direct Map Porting

Hmmm...
To do:
If possible,try make an HostFs patch so you can port the map from Undercover easily.

The PlayStation 2 version of Undercover and Carbon are very similar on a technical level, so much so that it's possible to directly replace the world files with the ones from Undercover, with some skybox glitches.