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Neon Genesis Evangelion: Shito Ikusei

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Title Screen

Neon Genesis Evangelion: Shito Ikusei

Developer: Soft Machine
Publisher: Bandai
Platform: WonderSwan
Released in JP: July 22, 1999


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Context

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

The game contains a jump table starting at 4000:005F and called upon at 4000:005A jmp far cs:[bx+5fh]. The table includes the address 4000:4A40 which is the main routine for an Angel Animation Viewer. The Angel Animation Viewer routine will get called if the offset at DS:3AA contains 0x0D but is not clearly visible anywhere in the ROM.

A debug routine also exists at 4000:CC6E but again there is no clear usage.

Angel Animation Viewer

NeoGenEvaWS angel view.png

To access the viewer, set a breakpoint at 4000:0051; At the start menu, select any option to cause the break to occur and modify the byte value at DS:3AA to 0xOD and continue execution.

To select Angel ID, press X1 or X3.

To select Action Type, press X2 or X4.

Debug Menu

NeoGenEva debug select.png

To access the debug menu, modify 4 bytes at the end of jump table 4000:0097 (0x140097) from 00 00 00 00 to 6E CC 00 40 and set a breakpoint at 4000:0051; At the start menu, select any option to cause the break to occur and modify the byte value at DS:3AA to 0xOE and continue execution.

Cycle through the selection by pressing either X1 or X3.

Debug Select
Adv Test
Normal Game
EventCutTest
Sound Test
Ending Select

Advance Test

NeoGenEvaWS adv test.png

Cycle through the selection by pressing either X1 or X3.

EVS MAP SELECT
EVS_M090
EVS_M230
EVS_M300
EVS_M301
EVS_M302
EVS_M303
EVS_M304
EVS_M305
EVS_M306
EVS_M307
EVS_M308
EVS_M420
Opening
SI_1_E1
SI_1_E2
SI_1_E4
SI_1_E5
SI_1_E8
SI_2_E1
SI_2_E2
SI_3_E1
SI_3_E2
SI_3_E3
SI_3_E4
SI_3_E5
SI_4_E1
SI_4_E2
SI_5_E1
SI_5_E2
SI_5_E3
SI_5_E4
SI_6_E1
SI_6_E3
SI_7_E1
SI_8_E1
SI_8_E2
SI_8_E3
SI_9_E1
SI_9_E2
SI_10
SI_11_E1
SI_11_E2
SI_11_E3
SI_11_E4
SI_11_E5
SI_12_E1
SI_12_E2
SI_12_E4
SI_12_E5
SI_12_E6
SI_13_E1
SI_13_E3
SI_15
SI_16
SI_18_E1
SI_18_E2
SI_18_E3
SI_18_E4
SI_19_E1
SI_20_E1
SI_20_E2
SI_20_E3
SI_21_E1
SI_21_E2
SI_22_E1
SI_22_E2
SI_22_E3
SI_24_E1
SI_24_E2
SI_26
SI_27
SI_28_E1
SI_28_E2
SI_28_E3
SI_28_E4
SI_29_E1
SI_29_E2
SI_29_E4
SI_31_E1
SI_31_E2
SI_31_E3
SI_32_E1
SI_32_E2
SI_33
SI_34
SI_35
SI_35_B
SI_36
SI_37
SI_38
SI_38_B
SI_39
SI_40_E1
SI_40_E2
SI_40_E3
SI_41
SI_42_E1
Item2
Itm3_E1
Itm3_E2A
Itm3_E2B
Itm3_E4
Itm18_E1
Itm18_E2
Itm20

Event Cut Scene Test

NeoGenEvaWS cut test.png

Cycle through the selection by pressing either X1 or X3.

Cut Scene
SN000
SN001
SN002
SN003
SN004
SN005
SN006
SN007
SN008
SN009
SN010
SN011
SN012
SN013
SN014
SN015
SN016
SN017
SN018
SN019
SN020
SN021
SN022
SN023
SN024
SN025
SN026
SN027
SN028
SN029
SN031
SN032
SN033
SN034
SN035
SN038
SN039
SN040
SN041
SN042
SN044
SN046
SN050
SN051

Sound Test

NeoGenEvaWS sound test.png

Cycle through the selection by pressing either X1 or X3.

To mute the audio, press B.

To play the audio, press A.

Sound Test
bgm00
bgm01
bgm02
bgm03
bgm04
bgm05
bgm06
bgm07
bgm08
bgm09
bgm10
bgm11
bgm12
bgm13
bgm14
bgm15
bgm16
bgm17
bgm18
bgm19
bgm20
bgm21
bgm22
bgm23
se001
se002
se003
se004
se005
se013
se014
se015
se018
se019
se021
se022
se024
se026
se029
se031
se033
se034
se035
se036
se037
se039
se040
se041
se043
se044
se045
se046
se047
se048
se049
se050
se006
se007
se008
se009
se010
se011
se012
se016
se017
se020
se023
se025
se027
se028
se030
se032
se038
se042

Ending Scene Test

NeoGenEvaWS ending test.png

Cycle through the selection by pressing either X1 or X3.

Ending Select
ICADM
ICYOU
ICCYA
ICCYB
ICCYC
ICMYA
ICMYB
ICMYC
ICSEA
ICSEB
ICSEC
ICSED
ICSEE
ICSEF
ICSEG
ICSEH
ICSEI
ICSEJ
ICSEK
ICSEL
ICSEM
ICSEN
ICSEO
ICSEP
ICSEQ
ICSER
ICSES
ICSET
ICSEU
ICSEV
ICSEW