We just reached 25,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

NiGHTS: Journey of Dreams

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

NiGHTS: Journey of Dreams

Developer: Sonic Team
Publisher: Sega
Platform: Wii
Released in JP: December 13, 2007
Released in US: December 18, 2007
Released in EU: January 24, 2008
Released in AU: January 25, 2008

AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Released 11 years after the original, NiGHTS: Journey of Dreams brings pointer controls and another story to the world of Nightopia.


E3 and TGS leftovers
"Liver Rescue".
Unused cutscenes

Test Levels

To do:
  • Find a code or some other more graceful way of activating this.
  • What's different between Test03, Test04 and Test05?
  • There are files in the "Arrangement" folder for Test levels 0 through 4, what do these do?
  • Are there any remaining object layouts?


NJoD Test03 1.png NJoD Test03 2.png NJoD Test03 3.png

By switching the /DATA/files/stage1000 directory with that of DATA/files/Test03, the geometry for a test level can be loaded in place of Pure Valley's first mission. To avoid falling out of bounds when the level loads, change the coordinates of SetPlayerPosition inside DATA/files/lua/stage/stage1000/missionLevel00.lua to 0,0,0.

This test level has no flight path associated with it and bears a striking similarity to one found within Shadow the Hedgehog and Mario & Sonic at the Olympic Winter Games (Wii).

Unused graphics

Dream Forest Door

NJoD cmn d dreamdoor nc.png

A texture of the Japanese-looking door with kanji "Dream Forest" written on it.

Persona Masks Placeholder Textures

A set of placeholder textures for persona masks. Each persona mask name is written in katakana.



Files for Donbalon's boss fight located in the directory "\character\gadget\stg1010" contain the unused prop named "godhands". This pair of hands has the grabbing and holding animations and the burning effect made of sprites. Only one fire sprite is used for the burning effect.

Early Donbalon

NJoD EarlyDonbalon.png

Files "test.brres" in directory "\test" contain a model of Donbalon with early textures. The textures are much more transparent compared to the final ones.

Early textures: Final textures:
NJoD lea wii body.png NJoD lea wii body-final.png
NJoD lea wii collar.png NJoD lea wii collar-final.png
NJoD lea wii hat.png NJoD lea wii hat-final.png
NJoD lea wii hip.png NJoD lea wii hip-final.png


Unused animations

The game contains unused animations for kids and NiGHTS dualising, Will losing the coaster and boat minigames and Will doing the winning pose at the end of the level.

(Source: KetrinDarkDragon [1])

Internal Names

All internal files refer to Will as Kevin.

Reala Race Missions

Several unused cutscenes hint at the cut racing missions similar to 2 players VS races.

(Source: Original TCRF research)