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Nickelodeon Toon Twister 3-D

From The Cutting Room Floor
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Title Screen

Nickelodeon Toon Twister 3-D

Developer: WayForward Technologies
Publisher: Scholastic
Platform: Windows
Released internationally: October 2003

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.

Play the game, get help from Plankton, make movie, FAMOUS!

Unused Models

Present in the w3d folder are all of the game's 3D files, including some that go unseen by the user.


NTT3D bed.png

3dp_bed_hi.w3d is a model of Timmy Turner's bed. A different mesh with thinner outlines is used in his bedroom set.



3dp_cocktail_hi.w3d is a cocktail of sorts that resembles a 3D cookie jar.

Cookie Jar

NTT3D cookiejar.png

3dp_cookiejar_hi.w3d is a 2D cookie jar that goes unused.



3dp_gary.w3d is a 3D model for SpongeBob's pet snail. He appears as a 2D sprite in-game instead.

Pirate Doll

Tickets to the SpongeBob movie

3dp_piratedoll_hi.w3d is a random pirate doll that seems a little out of place for this game.


NTT3D sledgehammer.png

3dp_sledgehammer_hi.w3d is yet another unused prop.

Unused Graphics

Present in the root of the disc is setup.bmp, which appears to be a mockup screen for the autorun executable. It shows no real difference from the final besides the Nickelodeon logo overlapping the dialog box.

NTT3D setup.png

Unused Sounds

Placeholder Audio

Some of Plankton's tutorial audio is recorded by someone who isn't Doug Lawrence, and likely a developer.

Audio Subtitle
Pacing is the key to a great cartoon, keep your cartoon to under 60 seconds or you're gonna lose your audience's attention.
If you can't say everything you need to say in eight scenes or less, you may prepare yourself for a sequel.
Sorry kid there's no room in the timeline for that. If it's absolutely integral to your scene, you're gonna have to either move or delete some things to make some room.
Easy hot shot, only four visuals effects per scene. You ain't big time yet.

Development Related

Debug Text

A debug text file aptly named debug.txt can be found in the game's main directory. It seems to handle some of the game's resources, such as the 3D renderer and the amount of memory available for the game.

[#speed: 3798, #OS: "Windows XP, version 6.1", #memory: "2047 MB/2047 MB", #renderer: #directX7_0, #devices: [#openGL, #directX5_2, #directX7_0, #software]]


Used for error logs in the swf files.


.swf Nodes

In the game's directory, there are three .swf files. They aren't unused, they just are part of the game but they got some nodes that are seen off-screen.


NTT3-D HiddenNodes dmToolbox.png

There are 10 nodes in this file, all fully functional.


NTT3-D HiddenNodes dmWorkarea.png

There is 1 node in this file, doesn't function.


NTT3-D HiddenNodes emToolbox.png

There are 5 nodes in this file, all are also fully functional.