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Nickelodeon Toon Twister 3-D

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Title Screen

Nickelodeon Toon Twister 3-D

Developer: WayForward Technologies
Publisher: Scholastic
Platform: Windows
Released in US: October 15, 2003

DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

DevelopmentIcon.png This game has a development article

Play the game, get help from Plankton, make movie, FAMOUS!


Read about development information and materials for this game.
Development Info

Unused Graphics



Present in the root of the disc is setup.bmp, which appears to be a mockup screen of the autorun executable. It shows no real difference from the final besides the Nickelodeon logo overlapping the dialog box.


Unused Used
NTT3D iconbig 3dp clarinet original.png NTT3D iconbig 3dp clarinet.png
  • iconbig_3dp_clarinet_original is the prop menu icon for Squidward's clarinet, but rendered differently and more washed out in color.
Unused Used
NTT3D GPL gen bg sponge 07 old.png NTT3D GPL gen bg sponge 07.png
  • gen_bg_sponge_07_old is an early thumbnail for one of the SpongeBob backgrounds, using the original 2D painting instead of the 3D version seen in-game.

NTT3D GPL gen bg sponge 18.png

  • gen_bg_sponge_18 is an icon for a SpongeBob background that was cut completely.


TT3D dm icon spr blond b.png

  • dm_icon_spr_blond_b is a 2D fairy prop that otherwise does not appear in the prop menu.


NTT3D bgjimmy02sconsol.png

  • Jimmy Neutron's lab has an assortment of 2D assets that are not seen.

Unused Models

Present in the w3d folder are all of the game's 3D files, including some that go unseen by the user.


NTT3D bed.png

3dp_bed_hi.w3d is a model of Timmy Turner's bed. A different mesh with thinner outlines is used in his bedroom set.



3dp_cocktail_hi.w3d is not a cocktail, but rather a 3D cookie jar in the Rugrats style.

Cookie Jar

NTT3D cookiejar.png

3dp_cookiejar_hi.w3d is another cookie jar, but in 2D.



3dp_gary.w3d is a 3D model of SpongeBob's pet snail. He appears as a 2D sprite in-game instead.

Pirate Doll

Tickets to the SpongeBob movie!

3dp_piratedoll_hi.w3d is a pirate doll.


NTT3D sledgehammer.png

3dp_sledgehammer_hi.w3d is yet another unused prop.

Unused Sounds

Placeholder Audio

Some of Plankton's tutorial lines are recorded by someone who isn't Doug Lawrence, and likely a developer.

Audio Subtitle
Pacing is the key to a great cartoon, keep your cartoon to under 60 seconds or you're gonna lose your audience's attention.
If you can't say everything you need to say in eight scenes or less, you may prepare yourself for a sequel.
Sorry kid there's no room in the timeline for that. If it's absolutely integral to your scene, you're gonna have to either move or delete some things to make some room.
Easy hot shot, only four visuals effects per scene. You ain't big time yet.

Sound Effects

Filename Audio


Debug Text

A debug text file aptly named debug.txt can be found in the game's main directory. It seems to handle some of the game's resources, such as the 3D renderer and the amount of memory available for the game.

[#speed: 3798, #OS: "Windows XP, version 6.1", #memory: "2047 MB/2047 MB", #renderer: #directX7_0, #devices: [#openGL, #directX5_2, #directX7_0, #software]]


Used for error logs in the swf files.


.swf Nodes

In the game's directory, there are three .swf files. They aren't unused, they just are part of the game but they got some nodes that are seen offscreen.

NTT3-D HiddenNodes dmToolbox.png
There are 10 nodes in this file, all fully functional.

NTT3-D HiddenNodes dmWorkarea.png
There is 1 node in this file, doesn't function.

NTT3-D HiddenNodes emToolbox.png
There are 5 nodes in this file, all are also fully functional.

Developer Messages

Throughout the game's cast files are filenames left by a disgruntled developer who clearly had some grievances during development.

  • In vwdirect.cxt are two graphics named Burn_In_Hell_Macromedia_Programmers and Macromedia_Director_Is_A_Piece_Of_Shit, which are just black and white boxes, respectively.
  • In help.cxt is hlp_pl_pr_intro_211_Fuck_Rault.mp3, which is otherwise just Plankton's help dialog.