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Nickelodeon Toon Twister 3-D
| Nickelodeon Toon Twister 3-D |
|---|
|
Developer:
WayForward Technologies
|
Play the game, get help from Plankton, make movie, FAMOUS!
Contents
Unused Models
Present in the w3d folder are all of the game's 3D files, including some that go unseen by the user.
Bed
3dp_bed_hi.w3d is a model of Timmy Turner's bed. A different mesh with thinner outlines is used in his bedroom set.
Cocktail
3dp_cocktail_hi.w3d is a cocktail of sorts that resembles a 3D cookie jar.
Cookie Jar
3dp_cookiejar_hi.w3d is a 2D cookie jar that goes unused.
Gary
3dp_gary.w3d is a 3D model for SpongeBob's pet snail. He appears as a 2D sprite in-game instead.
Pirate Doll
3dp_piratedoll_hi.w3d is a random pirate doll that seems a little out of place for this game.
Sledgehammer
3dp_sledgehammer_hi.w3d is yet another unused prop.
Unused Graphics
Present in the root of the disc is setup.bmp, which appears to be a mockup screen for the autorun executable. It shows no real difference from the final besides the Nickelodeon logo overlapping the dialog box.
Unused Sounds
Placeholder Audio
Some of Plankton's tutorial audio is recorded by someone who isn't Doug Lawrence, and likely a developer.
| Audio | Subtitle |
|---|---|
| Pacing is the key to a great cartoon, keep your cartoon to under 60 seconds or you're gonna lose your audience's attention. | |
| If you can't say everything you need to say in eight scenes or less, you may prepare yourself for a sequel. | |
| Sorry kid there's no room in the timeline for that. If it's absolutely integral to your scene, you're gonna have to either move or delete some things to make some room. | |
| Easy hot shot, only four visuals effects per scene. You ain't big time yet. |
Development Related
Debug Text
A debug text file aptly named debug.txt can be found in the game's main directory. It seems to handle some of the game's resources, such as the 3D renderer and the amount of memory available for the game.
[#speed: 3798, #OS: "Windows XP, version 6.1", #memory: "2047 MB/2047 MB", #renderer: #directX7_0, #devices: [#openGL, #directX5_2, #directX7_0, #software]]
Lingo
Used for error logs in the swf files.
[Lingo] DisplayFullLingoErrorText=1
.swf Nodes
In the game's directory, there are three .swf files. They aren't unused, they just are part of the game but they got some nodes that are seen off-screen.
dmToolbox.swf
There are 10 nodes in this file, all fully functional.
dmWorkarea.swf
There is 1 node in this file, doesn't function.
emToolbox.swf
There are 5 nodes in this file, all are also fully functional.
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