If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Nicktoons Unite! (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Nicktoons Unite!

Also known as: SpongeBob SquarePants and Friends: Unite! (EU)
Developer: Climax Group
Publisher: THQ
Platform: Game Boy Advance
Released in US: October 27, 2005
Released in EU: March 3, 2006


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


SpongeBob SquarePants, Timmy Turner, Jimmy Neutron, and Danny Phantom team up to stop the evil syndicate. The game suffers from having very inconsistent graphics, such as the characters using pre-rendered sprites from the Nintendo DS version, while enemy sprites are 2D art, with two even ripped directly from The SpongeBob SquarePants Movie.

Unused Text

Build Date

Present at 53400 in the US ROM.

August 11 2005
17:09:22
Release
Current Build: %s
Build: %02d.%02d.%02d.%04d
Date: %s %s

And at 4AA58 in the European ROM.

October 3 2005 18:28:56

Save Functions

Starting at 3CC48 are saving-related strings. The game uses passwords to continue.

Empty
Select Save Slot
CONFIRM



DO NOT TURN OFF
Saving Data
FINISHED
Saving...

Cheat Menu

Found at 4D090. There is currently no known way to access it. Of note is that there's nothing else to unlock in the game besides the levels...

RESET EVERYTHING
INVINCIBILITY
UNLOCK ALL LEVELS
UNLOCK EVERYTHING
ALL CHEATS ON
- CHEAT MENU -

Magic String

Somebody hid his magic string at 4DA47.

  @this is my magic string 32 long

Variable Names

Starting at 4F014 are variable names for every entity in the game and then some. Sandwiched between the heroes and the bosses' strings are a lot of leftovers referring to characters in Climax Group's earlier GBA Disney games Disney's Lilo & Stitch 2: Hamsterviel Havoc and W.I.T.C.H. (both of which use the same engine as this game, right down to the menus), and among the enemies' strings are lines referring to some unused enemies: Vicky (who was probably intended as a villain in Dimmsdale), "ELMATADOR" (There's nothing even remotely Spanish in this game), antibodies and leaping flames.

FOLLOWER_Y_DISP
FREEZE_FLASH_MASK
FREEZE_DELAY
FREEZE_FLASH_TIME
PORTAL_DISTANCE_PLAYER_Y
PORTAL_DISTANCE_PLAYER_X
TELEPORT_DELAY
CHARACTER_MAX_FIRE_DELAY
PICKUP_SOUND_DELAY
TIMMYTURNER_SPECIAL_DELAY
SPONGEBOB_SPECIAL_DELAY
DANNYPHANTOM_SPECIAL_DELAY
JIMMYNEUTRON_SPECIAL_DELAY
PICKUP_TIMMY_BALLOON_RESPAWN
PICKUP_JIMMY_JETPACK_RESPAWN
PICKUP_SPONGE_SHRINK_RESPAWN
PICKUP_DANNY_GHOST_RESPAWN
ENERGY_BAR_MAX
ENERGY_BAR_SMALL_STEP
ENERGYBAR_TT_RECHARGE_DELAY
ENERGYBAR_TT_RECHARGE_STEP
ENERGYBAR_TT_STEP
ENERGYBAR_TT_MAX
ENERGYBAR_JN_RECHARGE_DELAY
ENERGYBAR_JN_RECHARGE_STEP
ENERGYBAR_JN_STEP
ENERGYBAR_JN_MAX
ENERGYBAR_SB_RECHARGE_DELAY
ENERGYBAR_SB_RECHARGE_STEP
ENERGYBAR_SB_STEP
ENERGYBAR_SB_MAX
ENERGYBAR_DP_RECHARGE_DELAY
ENERGYBAR_DP_RECHARGE_STEP
ENERGYBAR_DP_STEP
ENERGYBAR_DP_MAX
SPONGESPLATBIG_DAMAGE
SPONGESPLAT_DISTANCE
SPONGESPLAT_SPEED
SPONGESPLAT_DAMAGE
TIMMYRAY_SPEED
TIMMYRAY_MAX_RAY
TIMMYRAY_DISTANCE
TIMMYRAY_DELAY
TIMMYRAY_INITIALDELAY
TIMMYRAY_DAMAGE
JIMMYRAY_SPEED
JIMMYRAY_DAMAGE
ECTOPLASM_SPEED
ECTOPLASM_DAMAGE
GANTU_COFFEE_TIME
GANTU_LASER_SPEED
GANTU_LASER_AIM_TIME
GANTU_LASER_DAMAGE
GANTU_COLLIDE_DAMAGE
EXPBALL_RED_SCORE
EXPBALL_YELLOW_SCORE
EXPBALL_BLUE_SCORE
EXPBALL_GREEN_SCORE
PICKUP_ICECREAM_SCORE
PICKUP_CAKE_SCORE
PICKUP_COFFEE_SCORE
PICKUP_GRENADE_SCORE
PICKUP_ROCKET_SCORE
PICKUP_FOURARM_SCORE
PICKUP_LASER_SCORE
PICKUP_GRAVITY
CAKE_HEALTH_RESTORE
ICE_CREAM_HEALTH_RESTORE
FALLING_BOX_DAMAGE
FALLING_STALACTITE_DAMAGE
COFFEE_SPEED
COFFEE_TIME
LASER_BARRIER_DAMAGE
GRENADE_MAX_YVEL
ICEPLATFORM_HEALTH
YANG_BOSS_LAVA_BALL_MAX_HEALTH
YANG_BOSS_LAVA_BALL_FIRE_DAMAGE
YANG_BOSS_LAVA_BALL_FIRE_TIME
YANG_BOSS_LAVA_BALL_DAMAGE
YANG_BOSS_SHOOT_INTERVAL
YANG_BOSS_MOVE_SPEED
SLUGGER_BOSS_SNOWBALL_SPEED
SLUGGER_BOSS_SNOWBALL_TIME
RICHTER_BOSS_PLATFORM_DAMAGE
RICHTER_BOSS_PLATFORM_SHAKETIME
RICHTER_BOSS_BELL_LIFE
RICHTER_BOSS_STRUT_LIFE
RICHTER_BOSS_TAIL_YVEL
RICHTER_BOSS_TAIL_XVEL
RICHTER_BOSS_TAIL_DAMAGE
RICHTER_BOSS_TAIL_DELAY
RICHTER_BOSS_SHAKE_TIME
RICHTER_BOSS_MOVE_SPEED
RICHTER_BOSS_MAX_HEALTH
SPLODY_BOSS_PAUSE_TIME
SPLODY_BOSS_NUM_BULLETS
SPLODY_BOSS_JUMP_FORCE_Y
SPLODY_BOSS_JUMP_FORCE_X
SPLODY_BOSS_MAX_HEALTH
SPLODY_BOSS_MOVE_SPEED
SPLODY_BOSS_RUN_SPEED
GANTU_HAND_DAMAGE
GANTU_HAND_TIME
GANTU_HAND_SPEED
GANTU_FIRE_COUNT
GANTU_THINK_TIME
GANTU_HEALTH
MAGMA_C_LAUNCHDELAY
MAGMA_C_YVEL
MAGMA_X_VEL
MAGMA_D_GRAVITY
MAGMA_GRAVITY
MAGMA_MAX_Y_VEL
MAGMA_DROP_OFFSET
MAGMA_BOUNCE_RUMBLE_TIME
MAGMA_A_RELEASE_RUMBLE_TIME
MAGMA_B_DAMAGE
MAGMA_A_DAMAGE
MAGMA_MAX_BOUNCES
MAGMA_SCORE
SEWERAGE_RATE_DEFAULT
FUMAROLE_RATE
DRIVING_LEVEL_TIME
FAN_POWER
FAN_WIDTH
SKYLIGHT_MAX_HEALTH
WINDOW_MAX_HEALTH
GRENADIER_HARD_GRENADE_XVEL
GRENADIER_MEDIUM_GRENADE_XVEL
GRENADIER_SOFT_GRENADE_XVEL
GRENADE_AFTERTOUCH
GRENADE_YVEL
GRENADE_XVEL
LASER_SPEED
HOMING_BULLET_TURN_RATE
HOMING_BULLET_SPEED
HOMING_BULLET_DAMAGE
HAMSTERVIEL_MOVE_SPEED
LILOSOLDIER_TURN_TIME
LILOSOLDIER_STUN_TIME
LILOSOLDIER_HEAR_DISTANCE
LILOSOLDIER_HEAR_Y_TOLERANCE
LILOSOLDIER_SEE_DISTANCE
LILOSOLDIER_SEE_Y_TOLERANCE
LILOSOLDIER_THINK_TIME
LILOSOLDIER_MAX_Y_VEL
LILOSOLDIER_CHASE_SPEED
LILOSOLDIER_PATROL_SPEED
LILOSOLDIER_SCORE
LILOSOLDIER_GRAVITY
LILOSOLDIER_MAX_HEALTH
FLYSOLDIER_SCORE
FLYSOLDIER_MAX_HEALTH
GRENADIER_DELAY
GRENADIER_SCORE
GRENADIER_MAX_HEALTH
FOOTSHIELD_SHIELD_TIME
FOOTSHIELD_VULNERABLE_TIME
FOOTSHIELD_SCORE
FOOTSHIELD_MAX_HEALTH
SUPERSOLDIER_ATTACK_DISTANCE
SUPERSOLDIER_TOO_CLOSE_DISTANCE
SUPERSOLDIER_PAUSE_TIME
SUPERSOLDIER_THINK_TIME
SUPERSOLDIER_MAX_Y_VEL
SUPERSOLDIER_SPEED
SUPERSOLDIER_SCORE
SUPERSOLDIER_MAX_HEALTH
ENEMY_GRENADE_DAMAGE
FREEZE_TIME
FREEZECLOUD_MASS
FREEZECLOUD_LIFETIME
HOLIO_BLACKHOLE_EFFECT_TIME
HOLIO_MAX_Y_VEL
HOLIO_JUMPFORCE
HOLIO_SPEED
HOLIO_MAX_HEALTH
HOLIO_GRAVITY
YANG_ENERGY_RECHARGE_RATE
YANG_ENERGY_USE_RATE
YANG_YVEL
YANG_XVEL
YANG_DAMAGE
YANG_MAX_Y_VEL
YANG_JUMPFORCE
YANG_SPEED
YANG_MAX_HEALTH
YAARP_ENERGY_RECHARGE_RATE
YAARP_ENERGY_USE_RATE
YAARP_BULLET_SPEED
YAARP_BULLET_LIFETIME
YAARP_BULLET_DAMAGE
YAARP_BULLET_NUM_WAVES
YAARP_MAX_Y_VEL
YAARP_JUMPFORCE
YAARP_SPEED
YAARP_MAX_HEALTH
SLUGGER_ENERGY_RECHARGE_RATE
SLUGGER_ENERGY_USE_RATE
SPLODY_HEAD_BULLET_TURN_RATE
SPLODY_HEAD_BULLET_SPEED
SPLODY_ENERGY_RECHARGE_RATE
SPLODY_ENERGY_USE_RATE
SPLODY_MAX_Y_VEL
SPLODY_JUMPFORCE
SPLODY_SPEED
SPLODY_MAX_HEALTH
SPLODY_DAMAGE
BIG_BULLET_DAMAGE
BULLET_DAMAGE
CORNELIA_SHAKE_TIME
CORNELIA_MAX_HEALTH
CORNELIA_GRAVITY
VINE_YSPEED
VINE_XSPEED
WHISP_YSPEED
WHISP_XSPEED
BODY_MAX_Y_VEL
BODY_GRAVITY
SLEEPWALKER_ENERGY_CHARGE_RATE
SLEEPWALKER_ENERGY_USE_RATE
SLEEPWALKER_BULLET_SPEED
SLEEPWALKER_BULLET_LIFETIME
SLEEPWALKER_BULLET_DAMAGE
SLEEPWALKER_BULLET_NUM_WAVES
SLEEPWALKER_MAX_Y_VEL
SLEEPWALKER_JUMPFORCE
SLEEPWALKER_SPEED
SLEEPWALKER_MAX_HEALTH
MAGMA_SPURT_DAMAGE
LINE_DAMAGE_LARGE
LINE_DAMAGE_MEDIUM
LINE_DAMAGE_SMALL
FIRE_SCORE
FIRE_DAMAGE
BULLET_GRAVITY
ENEMY_BULLET_ARC_SPEED
ENEMY_BULLET_SPEED
BOX_LIGHT_MASS
BOX_MASS
BOX_HEAVY_MASS
BULLET_LIFETIME
WHISPERER_DAMAGE_AMOUNT
MUDSLUG_SCORE
MUDSLUG_MOVE_SPEED
MUDSLUG_DAMAGE_AMOUNT
SPIDER_DAMAGE_AMOUNT
SPIDER_ALERT_RANGE
SPIDER_MAX_Y_DETECTION
SPIDER_MIN_Y_DETECTION
SPIDER_THINK_TIME
SPIDER_PAUSE_TIME
SPIDER_MAX_Y_VEL
SPIDER_SPEED
SPIDER_SCORE
SPIDER_MAX_HEALTH
SCUTTLER_CHARGE_SPEED
SCUTTLER_LEAP_FORCE
SCUTTLER_CHARGE_RANGE
SCUTTLER_LEAP_RANGE
SCUTTLER_DAMAGE_AMOUNT
SCUTTLER_ALERT_RANGE
SCUTTLER_MAX_Y_DETECTION
SCUTTLER_MIN_Y_DETECTION
SCUTTLER_THINK_TIME
SCUTTLER_PAUSE_TIME
SCUTTLER_MAX_Y_VEL
SCUTTLER_SPEED
SCUTTLER_SCORE
SCUTTLER_MAX_HEALTH
SEWERTROOPER_MIN_TURN_RANGE
SEWERTROOP_EMERGE_RANGE
SEWERTROOPER_DAMAGE
SEWERTROOPER_ALERT_RANGE
SEWERTROOPER_MAX_Y_DETECTION
SEWERTROOPER_MIN_Y_DETECTION
SEWERTROOPER_THINK_TIME
SEWERTROOPER_PAUSE_TIME
SEWERTROOPER_MAX_Y_VEL
SEWERTROOPER_SPEED
SEWERTROOPER_SCORE
SEWERTROOPER_MAX_HEALTH
FOOTSOLDIER_DAMAGE
FOOTSOLDIER_AXE_MAX_OFFSET
FOOTSOLDIER_AXE_MIN_OFFSET
FOOTSOLDIER_TURN_OFFSET
FOOTSOLDIER_BOW_ARC_Y_OFFSET
FOOTSOLDIER_BOW_Y_OFFSET
FOOTSOLDIER_BOW_X_OFFSET
FOOTSOLDIER_MELEE_DISTANCE
FOOTSOLDIER_MELEE_ALERT_DIST
FOOTSOLDIER_ATTACK_DIST
FOOTSOLDIER_ATTACK_ARC_DIST
FOOTSOLDIER_ATTACK_EXIT_DIST
FOOTSOLDIER_ATTACK_ENTRY_DIST
FOOTSOLDIER_ALERT_RANGE
FOOTSOLDIER_MAX_Y_DETECTION
FOOTSOLDIER_MIN_Y_DETECTION
FOOTSOLDIER_PAUSE_TIME
FOOTSOLDIER_THINK_TIME
FOOTSOLDIER_MAX_Y_VEL
FOOTSOLDIER_ALERT_SPEED
FOOTSOLDIER_SPEED
FOOTSOLDIER_MASS
FOOTSOLDIER_SCORE
FOOTSOLDIER_MAX_HEALTH
BIG_BEAM_DAMAGE
BIG_BEAM_Y_OFFSET
BIG_BEAM_X_OFFSET
ELYONFAKE_MAX_HEALTH
ELYONFAKE_DAMAGE_AMOUNT
ELYONBOSS_MAX_HEALTH
ELYONBOSS_DEAD_TIME
ELYONBOSS_DAMAGE_AMOUNT
ELYONBOSS_MAX_Y_DETECTION
ELYONBOSS_MIN_Y_DETECTION
VORTEX_USE_DELAY
EXIT_DOOR_OPEN_DELAY
EXIT_DOOR_PAUSE
EXIT_DOOR_DELAY
ELYON_BEAM_SPELL_ENERGY_4
ELYON_BEAM_SPELL_ENERGY_3
ELYON_BEAM_SPELL_ENERGY_2
ELYON_BEAM_SPELL_ENERGY_1
ELYON_SPELL_Y_OFFSET
ELYON_SPELL_X_OFFSET
WILL_PORTAL_SPELL_ENERGY_4
WILL_PORTAL_SPELL_ENERGY_3
WILL_PORTAL_SPELL_ENERGY_2
WILL_PORTAL_SPELL_ENERGY_1
WILL_BEAM_DAMAGE_4
WILL_BEAM_DAMAGE_3
WILL_BEAM_DAMAGE_2
WILL_BEAM_DAMAGE_1
WILL_BEAM_SPELL_ENERGY_4
WILL_BEAM_SPELL_ENERGY_3
WILL_BEAM_SPELL_ENERGY_2
WILL_BEAM_SPELL_ENERGY_1
WILL_SPELL_Y_OFFSET
WILL_SPELL_X_OFFSET
WILL_TIPTOE_SPEED
WILL_SPEED
WILL_MAX_Y_VEL
WILL_JUMPFORCE
WILL_GRAVITY
HAYLIN_TORNADO_SPELL_ENERGY_4
HAYLIN_TORNADO_SPELL_ENERGY_3
HAYLIN_TORNADO_SPELL_ENERGY_2
HAYLIN_TORNADO_SPELL_ENERGY_1
HAYLIN_YSPEED
HAYLIN_XSPEED
HAYLIN_MAX_HEALTH
IRMA_BUBBLE_SPELL_ENERGY_4
IRMA_BUBBLE_SPELL_ENERGY_3
IRMA_BUBBLE_SPELL_ENERGY_2
IRMA_BUBBLE_SPELL_ENERGY_1
JET_FLOW_POWER
JET_INTIAL_POWER
JET_ANGLE_INCREMENT
JET_MAX_ANGLE
JET_DAMAGE
JET_SPEED
IRMA_JET_SPELL_ENERGY_4
IRMA_JET_SPELL_ENERGY_3
IRMA_JET_SPELL_ENERGY_2
IRMA_JET_SPELL_ENERGY_1
IRMA_SPELL_Y_OFFSET
IRMA_SPELL_X_OFFSET
IRMA_FREEZE_ATTACK_SPEED
IRMA_FREEZE_ATTACK_TIME
IRMA_MAX_Y_VEL
IRMA_JUMPFORCE
IRMA_SPEED
IRMA_MAX_HEALTH
IRMA_GRAVITY
CALEB_ARROW_CHARGE_RATE
CALEB_MAX_ARROW_SPEED
CALEB_BASE_ARROW_SPEED
CALEB_ARROW_DAMAGE_AMOUNT
CALEB_DAMAGE
CALEB_JUMP_FORCE
CALEB_SMALL_JUMP_TIME
CALEB_MIN_JUMP_TIME
CALEB_CRAWL_SPEED
CALEB_RUN_SPEED
CORNELIA_QUAKE_SPELL_ENERGY_4
CORNELIA_QUAKE_SPELL_ENERGY_3
CORNELIA_QUAKE_SPELL_ENERGY_2
CORNELIA_QUAKE_SPELL_ENERGY_1
QUAKE_TIME_4
QUAKE_TIME_3
QUAKE_TIME_2
QUAKE_TIME_1
CORNELIA_GRENADE_DAMAGE
CORNELIA_SHOT_RATE
CORNELIA_CAMERA_CHASE_SPEED
CORNELIA_SMALL_JUMP_TIME
CORNELIA_MIN_JUMP_TIME
CORNELIA_CRAWL_SPEED
CORNELIA_SPEED
CORNELIA_MAX_Y_VEL
CORNELIA_MAX_Y_VEL_SHOOTING
CORNELIA_JUMP_FORCE
CORNELIA_MOVING_FIRE_RATE
CORNELIA_FIRE_RATE
CORNELIA_FIRE_COUNT
CORNELIA_BULLET_SPEED
WHISP_MAX_HEALTH
TARANEE_FIREBALL_SPELL_ENERGY_4
TARANEE_FIREBALL_SPELL_ENERGY_3
TARANEE_FIREBALL_SPELL_ENERGY_2
TARANEE_FIREBALL_SPELL_ENERGY_1
FIREBALL_DAMAGE
FIREBALL_SPEED
TARANEE_GRENADE_DAMAGE
TARANEE_SPELL_Y_OFFSET
TARANEE_SPELL_X_OFFSET
TARANEE_SHOT_RATE
TARANEE_CAMERA_CHASE_SPEED
TARANEE_SMALL_JUMP_TIME
TARANEE_MIN_JUMP_TIME
TARANEE_CRAWL_SPEED
TARANEE_SPEED
TARANEE_MAX_Y_VEL
TARANEE_MAX_Y_VEL_SHOOTING
TARANEE_JUMP_FORCE
TARANEE_MOVING_FIRE_RATE
TARANEE_FIRE_RATE
TARANEE_FIRE_COUNT
TARANEE_BULLET_SPEED
CHARACTER_REJOIN_Y
CHARACTER_REJOIN_X
CHARACTER_Y_REBOUND
CHARACTER_X_REBOUND
CHARACTER_REBOUND_TIME
CHARACTER_FLASH_TIME
CHARACTER_SHOT_RATE
CHARACTER_CAMERA_CHASE_SPEED
CHARACTER_SMALL_JUMP_TIME
CHARACTER_MIN_JUMP_TIME
CHARACTER_CRAWL_SPEED
CHARACTER_SPEED
CHARACTER_MAX_Y_VEL
CHARACTER_MAX_Y_VEL_SHOOTING
CHARACTER_JUMP_FORCE
CHARACTER_MOVING_FIRE_RATE
CHARACTER_FIRE_RATE
CHARACTER_FIRE_COUNT
CHARACTER_BULLET_SPEED
CHARACTER_MASS
CHARACTER_MAX_HEALTH
STUN_TIME
PROFCPOD_MAX_FIRE
PROFCPOD_TAKEOFF_VAL
PROFCPOD_IN_AIR_DELAY
PROFCPOD_TAKEOFF_DELAY
PROFCPOD_LAND_DELAY
PROFCPOD_EXPLODE_TIME
PROFC_ATTACK_RANGE
PROFC_JUMP_HEIGHT
PROFC_MAX_HEALTH
PROFC_THINK_TIME
PROFC_SCORE
PROFC_DAMAGE
PROFC_MAX_Y_VEL
PROFC_EMERGE_RANGE
PROFC_MIN_TURN_RANGE
PROFC_SPEED
PROFC_JUMP_VEL
PLANKTON_THUG_DELAY
PLANKTON_HEALTH
PLANKTON_MASS
PLANKTON_Y_OUT
PLANKTON_X_OUT_2
PLANKTON_X_OUT_1
PLANKTON_JUMP_HEIGHT2
PLANKTON_JUMP_HEIGHT
PLANKTON_JUMP_VEL
PLANKTON_MAX_HEALTH
PLANKTON_THINK_TIME
PLANKTON_SCORE
PLANKTON_DAMAGE
PLANKTON_MAX_Y_VEL
PLANKTON_MIN_TURN_RANGE
PLANKTON_SPEED
VLAD_FIRE_DELAY
VLAD_FLYING_TIME
VLAD_FALL_DELAY
VLAD_TURN_SPEED
VLAD_MAX_SPEED
VLAD_BODY_TIME
VLAD_CLONE_RETURN
VLAD_HEALTH
VLAD_MAX_HEALTH
VLAD_THINK_TIME
VLAD_SCORE
VLAD_DAMAGE
VLAD_MAX_Y_VEL
VLAD_EMERGE_RANGE
VLAD_MIN_TURN_RANGE
VLAD_SPEED
LASERDRILL_OFF_TIME
LASERDRILL_ON_TIME
LASERDRILL_MAX_HEALTH
LASERDRILL_DAMAGE
ELECTRICFIELD_OFF_TIME
ELECTRICFIELD_ON_TIME
ELECTRICFIELD_MAX_HEALTH
ELECTRICFIELD_DAMAGE
THUGFISH_FIRE_DELAY
THUGFISH_ATTACK_RANGE_Y
THUGFISH_ATTACK_RANGE
THUGFISH_MAX_HEALTH
THUGFISH_THINK_TIME
THUGFISH_SCORE
THUGFISH_DAMAGE
THUGFISH_MAX_Y_VEL
THUGFISH_EMERGE_RANGE
THUGFISH_MIN_TURN_RANGE
THUGFISH_SPEED
JELLYFISH_MAX_ATTACK_RANGE
JELLYFISH_MIN_ATTACK_RANGE
JELLYFISH_MAX_HEALTH
JELLYFISH_THINK_TIME
JELLYFISH_SCORE
JELLYFISH_DAMAGE
JELLYFISH_MAX_Y_VEL
JELLYFISH_EMERGE_RANGE
JELLYFISH_MIN_TURN_RANGE
JELLYFISH_SPEED
MACROPLANKTON_FIRE_DELAY
MACROPLANKTON_BACKOFF_RANGE
MACROPLANKTON_ATTACK_RANGE_Y
MACROPLANKTON_ATTACK_RANGE
MACROPLANKTON_MAX_HEALTH
MACROPLANKTON_THINK_TIME
MACROPLANKTON_SCORE
MACROPLANKTON_DAMAGE
MACROPLANKTON_MAX_Y_VEL
MACROPLANKTON_EMERGE_RANGE
MACROPLANKTON_MIN_TURN_RANGE
MACROPLANKTON_SPEED
FEARSOMEPHANTOM_MAX_HEALTH
FEARSOMEPHANTOM_MAX_ATTACK_RANGE
FEARSOMEPHANTOM_MIN_ATTACK_RANGE
FEARSOMEPHANTOM_DAMAGE
FEARSOMEPHANTOM_MAX_Y_VEL
PLASMANIMAL2_ATTACK_RANGE_Y
PLASMANIMAL2_ATTACK_RANGE
PLASMANIMAL2_MAX_HEALTH
PLASMANIMAL2_THINK_TIME
PLASMANIMAL2_SCORE
PLASMANIMAL2_DAMAGE
PLASMANIMAL2_MAX_Y_VEL
PLASMANIMAL2_EMERGE_RANGE
PLASMANIMAL2_MIN_TURN_RANGE
PLASMANIMAL2_SPEED
PLASMANIMAL_ATTACK_RANGE_Y
PLASMANIMAL_ATTACK_RANGE
PLASMANIMAL_MAX_HEALTH
PLASMANIMAL_THINK_TIME
PLASMANIMAL_SCORE
PLASMANIMAL_DAMAGE
PLASMANIMAL_MAX_Y_VEL
PLASMANIMAL_EMERGE_RANGE
PLASMANIMAL_MIN_TURN_RANGE
PLASMANIMAL_SPEED
ELMATADOR_MAX_ATTACK_RANGE
ELMATADOR_MIN_ATTACK_RANGE
ELMATADOR_MAX_HEALTH
ELMATADOR_THINK_TIME
ELMATADOR_SCORE
ELMATADOR_DAMAGE
ELMATADOR_MAX_Y_VEL
ELMATADOR_EMERGE_RANGE
ELMATADOR_MIN_TURN_RANGE
ELMATADOR_SPEED
NANOPANTS_PATROL_RANGE
NANOPANTS_ATTACK_RANGE_Y
NANOPANTS_ATTACK_RANGE
NANOPANTS_CHASE_RANGE
NANOPANTS_MAX_HEALTH
NANOPANTS_THINK_TIME
NANOPANTS_SCORE
NANOPANTS_DAMAGE_AMOUNT
NANOPANTS_MAX_Y_VEL
NANOPANTS_EMERGE_RANGE
NANOPANTS_MIN_TURN_RANGE
NANOPANTS_SPEED
ANTIBODIES_Y_SPEED
ANTIBODIES_Y_RANGE
ANTIBODIES_PATROL_RANGE
ANTIBODIES_ATTACK_RANGE
ANTIBODIES_CHASE_RANGE
ANTIBODIES_MAX_HEALTH
ANTIBODIES_THINK_TIME
ANTIBODIES_SCORE
ANTIBODIES_DAMAGE_AMOUNT
ANTIBODIES_MAX_Y_VEL
ANTIBODIES_EMERGE_RANGE
ANTIBODIES_MIN_TURN_RANGE
ANTIBODIES_SPEED
AUTODEFENCE_ATTACK_RANGE_Y
AUTODEFENCE_ATTACK_RANGE
AUTODEFENCE_MAX_HEALTH
AUTODEFENCE_THINK_TIME
AUTODEFENCE_SCORE
AUTODEFENCE_DAMAGE_AMOUNT
AUTODEFENCE_EMERGE_RANGE
ROBOTS_PATROL_RANGE
ROBOTS_ATTACK_RANGE_Y
ROBOTS_ATTACK_RANGE
ROBOTS_CHASE_RANGE
ROBOTS_MAX_HEALTH
ROBOTS_THINK_TIME
ROBOTS_SCORE
ROBOTS_DAMAGE_AMOUNT
ROBOTS_MAX_Y_VEL
ROBOTS_EMERGE_RANGE
ROBOTS_MIN_TURN_RANGE
ROBOTS_SPEED
NEGATIMMY_PATROL_RANGE
NEGATIMMY_ATTACK_RANGE_Y
NEGATIMMY_ATTACK_RANGE
NEGATIMMY_CHASE_RANGE
NEGATIMMY_MAX_HEALTH
NEGATIMMY_THINK_TIME
NEGATIMMY_SCORE
NEGATIMMY_DAMAGE_AMOUNT
NEGATIMMY_MAX_Y_VEL
NEGATIMMY_EMERGE_RANGE
NEGATIMMY_MIN_TURN_RANGE
NEGATIMMY_SPEED
VICKI_MAX_HEALTH
VICKI_THINK_TIME
VICKI_SCORE
VICKI_DAMAGE_AMOUNT
VICKI_MAX_Y_VEL
VICKI_MIN_TURN_RANGE
VICKI_SPEED
VICKI_ATTACK_RANGE
VICKI_MAX_DIST_FROM_PLAYER
LEAPING_FLAMES_DAMAGE
LEAPING_FLAMES_BURN_TIME
LEAPING_FLAMES_IGNITION_TIME
LEAPING_FLAMES_PILOT_TIME
DRIP_ACCELERATION
DRIP_DAMAGE
DRIP_INTERVAL
ROBOTS2_SPEED
ROBOTS2_Y_RANGE
ROBOTS2_PATROL_RANGE
ROBOTS2_ATTACK_RANGE
ROBOTS2_CHASE_RANGE
ROBOTS2_MAX_HEALTH
ROBOTS2_THINK_TIME
ROBOTS2_SCORE
ROBOTS2_DAMAGE_AMOUNT
ROBOTS2_MAX_Y_VEL
ROBOTS2_EMERGE_RANGE
ROBOTS2_MIN_TURN_RANGE
CONVEYOR_SPEED
CONVEYOR_COLLISION_SHIFT
CONVEYOR_COLLISION_WIDTH
CONVEYOR_COLLISION_HEIGHT
DANNY_PHANTOM_DOOR_FLASH_TIME
DANNY_PHANTOM_DOOR_ANIM_SPEED
SBFIRE_DAMAGE
CROCKER_MAX_HEALTH
CROCKER_THINK_TIME
CROCKER_SCORE
CROCKER_MAX_Y_VEL
CROCKER_MIN_TURN_RANGE
CROCKER_SPEED
CROCKER_PATROL_RANGE
CROCKER_EMERGE_RANGE
CROCKER_ATTACK_RANGE
CROCKER_CHASE_RANGE
CROCKER_CONTACT_DAMAGE
CROCKER_MISSILE_DAMAGE
CROCKER_ROBOT_ATTACK_RANGE
CROCKER_ROBOT_SPEED
CROCKER_MAX_ROBOTS
CROCKER_ROBOT_SPAWN_INTERVAL
CROCKER_NUM_LOCKERS
CROCKER_SPEEDUP_PERCENTAGE
CROCKER_DWELL_TIME_MAX_BOSS
CROCKER_HIDE_TIME_MAX_BOSS
CROCKER_DWELL_TIME_MAX
CROCKER_HIDE_TIME_MAX
JNPORTAL_DOOR_DIE_PAUSE
JNPORTAL_DOOR_PAUSE
JNPORTAL_MAX_HEALTH

Regional Differences

US EU
NicktoonsUniteGBA-title.png SpongeBob SquarePants and Friends Unite! (Europe) title.png
  • The composition was rearranged to compensate for the different title.
US EU
Nicktoons Unite GBA US cutscene.png Nicktoons Unite GBA EU cutscene.png
  • The font used in the cutscenes and certain UI elements are smaller in the European version.