Nicktoons Unite! (Game Boy Advance)
Nicktoons Unite! |
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Also known as: SpongeBob SquarePants and Friends: Unite! (EU) This game has a hidden developer message. |
SpongeBob SquarePants, Timmy Turner, Jimmy Neutron, and Danny Phantom team up to stop the evil syndicate. The game suffers from having very inconsistent graphics, such as the characters using pre-rendered sprites from the Nintendo DS version, while enemy sprites are 2D art, with two even ripped directly from The SpongeBob SquarePants Movie.
Contents
Unused Text
Build Date
Present at 53400 in the US ROM.
August 11 2005 17:09:22 Release Current Build: %s Build: %02d.%02d.%02d.%04d Date: %s %s
And at 4AA58 in the European ROM.
October 3 2005 18:28:56
Save Functions
Starting at 3CC48 are saving-related strings. The game uses passwords to continue.
Empty Select Save Slot CONFIRM DO NOT TURN OFF Saving Data FINISHED Saving...
Cheat Menu
Found at 4D090. There is currently no known way to access it. Of note is that there's nothing else to unlock in the game besides the levels...
RESET EVERYTHING INVINCIBILITY UNLOCK ALL LEVELS UNLOCK EVERYTHING ALL CHEATS ON - CHEAT MENU -
Magic String
Somebody hid his magic string at 4DA47.
@this is my magic string 32 long
Variable Names
Starting at 4F014 are variable names for every entity in the game and then some. Sandwiched between the heroes and the bosses' strings are a lot of leftovers referring to characters in Climax Group's earlier GBA Disney games Disney's Lilo & Stitch 2: Hamsterviel Havoc and W.I.T.C.H. (both of which use the same engine as this game, right down to the menus), and among the enemies' strings are lines referring to some unused enemies: Vicky (who was probably intended as a villain in Dimmsdale), "ELMATADOR" (There's nothing even remotely Spanish in this game), antibodies and leaping flames.
FOLLOWER_Y_DISP FREEZE_FLASH_MASK FREEZE_DELAY FREEZE_FLASH_TIME PORTAL_DISTANCE_PLAYER_Y PORTAL_DISTANCE_PLAYER_X TELEPORT_DELAY CHARACTER_MAX_FIRE_DELAY PICKUP_SOUND_DELAY TIMMYTURNER_SPECIAL_DELAY SPONGEBOB_SPECIAL_DELAY DANNYPHANTOM_SPECIAL_DELAY JIMMYNEUTRON_SPECIAL_DELAY PICKUP_TIMMY_BALLOON_RESPAWN PICKUP_JIMMY_JETPACK_RESPAWN PICKUP_SPONGE_SHRINK_RESPAWN PICKUP_DANNY_GHOST_RESPAWN ENERGY_BAR_MAX ENERGY_BAR_SMALL_STEP ENERGYBAR_TT_RECHARGE_DELAY ENERGYBAR_TT_RECHARGE_STEP ENERGYBAR_TT_STEP ENERGYBAR_TT_MAX ENERGYBAR_JN_RECHARGE_DELAY ENERGYBAR_JN_RECHARGE_STEP ENERGYBAR_JN_STEP ENERGYBAR_JN_MAX ENERGYBAR_SB_RECHARGE_DELAY ENERGYBAR_SB_RECHARGE_STEP ENERGYBAR_SB_STEP ENERGYBAR_SB_MAX ENERGYBAR_DP_RECHARGE_DELAY ENERGYBAR_DP_RECHARGE_STEP ENERGYBAR_DP_STEP ENERGYBAR_DP_MAX SPONGESPLATBIG_DAMAGE SPONGESPLAT_DISTANCE SPONGESPLAT_SPEED SPONGESPLAT_DAMAGE TIMMYRAY_SPEED TIMMYRAY_MAX_RAY TIMMYRAY_DISTANCE TIMMYRAY_DELAY TIMMYRAY_INITIALDELAY TIMMYRAY_DAMAGE JIMMYRAY_SPEED JIMMYRAY_DAMAGE ECTOPLASM_SPEED ECTOPLASM_DAMAGE GANTU_COFFEE_TIME GANTU_LASER_SPEED GANTU_LASER_AIM_TIME GANTU_LASER_DAMAGE GANTU_COLLIDE_DAMAGE EXPBALL_RED_SCORE EXPBALL_YELLOW_SCORE EXPBALL_BLUE_SCORE EXPBALL_GREEN_SCORE PICKUP_ICECREAM_SCORE PICKUP_CAKE_SCORE PICKUP_COFFEE_SCORE PICKUP_GRENADE_SCORE PICKUP_ROCKET_SCORE PICKUP_FOURARM_SCORE PICKUP_LASER_SCORE PICKUP_GRAVITY CAKE_HEALTH_RESTORE ICE_CREAM_HEALTH_RESTORE FALLING_BOX_DAMAGE FALLING_STALACTITE_DAMAGE COFFEE_SPEED COFFEE_TIME LASER_BARRIER_DAMAGE GRENADE_MAX_YVEL ICEPLATFORM_HEALTH YANG_BOSS_LAVA_BALL_MAX_HEALTH YANG_BOSS_LAVA_BALL_FIRE_DAMAGE YANG_BOSS_LAVA_BALL_FIRE_TIME YANG_BOSS_LAVA_BALL_DAMAGE YANG_BOSS_SHOOT_INTERVAL YANG_BOSS_MOVE_SPEED SLUGGER_BOSS_SNOWBALL_SPEED SLUGGER_BOSS_SNOWBALL_TIME RICHTER_BOSS_PLATFORM_DAMAGE RICHTER_BOSS_PLATFORM_SHAKETIME RICHTER_BOSS_BELL_LIFE RICHTER_BOSS_STRUT_LIFE RICHTER_BOSS_TAIL_YVEL RICHTER_BOSS_TAIL_XVEL RICHTER_BOSS_TAIL_DAMAGE RICHTER_BOSS_TAIL_DELAY RICHTER_BOSS_SHAKE_TIME RICHTER_BOSS_MOVE_SPEED RICHTER_BOSS_MAX_HEALTH SPLODY_BOSS_PAUSE_TIME SPLODY_BOSS_NUM_BULLETS SPLODY_BOSS_JUMP_FORCE_Y SPLODY_BOSS_JUMP_FORCE_X SPLODY_BOSS_MAX_HEALTH SPLODY_BOSS_MOVE_SPEED SPLODY_BOSS_RUN_SPEED GANTU_HAND_DAMAGE GANTU_HAND_TIME GANTU_HAND_SPEED GANTU_FIRE_COUNT GANTU_THINK_TIME GANTU_HEALTH MAGMA_C_LAUNCHDELAY MAGMA_C_YVEL MAGMA_X_VEL MAGMA_D_GRAVITY MAGMA_GRAVITY MAGMA_MAX_Y_VEL MAGMA_DROP_OFFSET MAGMA_BOUNCE_RUMBLE_TIME MAGMA_A_RELEASE_RUMBLE_TIME MAGMA_B_DAMAGE MAGMA_A_DAMAGE MAGMA_MAX_BOUNCES MAGMA_SCORE SEWERAGE_RATE_DEFAULT FUMAROLE_RATE DRIVING_LEVEL_TIME FAN_POWER FAN_WIDTH SKYLIGHT_MAX_HEALTH WINDOW_MAX_HEALTH GRENADIER_HARD_GRENADE_XVEL GRENADIER_MEDIUM_GRENADE_XVEL GRENADIER_SOFT_GRENADE_XVEL GRENADE_AFTERTOUCH GRENADE_YVEL GRENADE_XVEL LASER_SPEED HOMING_BULLET_TURN_RATE HOMING_BULLET_SPEED HOMING_BULLET_DAMAGE HAMSTERVIEL_MOVE_SPEED LILOSOLDIER_TURN_TIME LILOSOLDIER_STUN_TIME LILOSOLDIER_HEAR_DISTANCE LILOSOLDIER_HEAR_Y_TOLERANCE LILOSOLDIER_SEE_DISTANCE LILOSOLDIER_SEE_Y_TOLERANCE LILOSOLDIER_THINK_TIME LILOSOLDIER_MAX_Y_VEL LILOSOLDIER_CHASE_SPEED LILOSOLDIER_PATROL_SPEED LILOSOLDIER_SCORE LILOSOLDIER_GRAVITY LILOSOLDIER_MAX_HEALTH FLYSOLDIER_SCORE FLYSOLDIER_MAX_HEALTH GRENADIER_DELAY GRENADIER_SCORE GRENADIER_MAX_HEALTH FOOTSHIELD_SHIELD_TIME FOOTSHIELD_VULNERABLE_TIME FOOTSHIELD_SCORE FOOTSHIELD_MAX_HEALTH SUPERSOLDIER_ATTACK_DISTANCE SUPERSOLDIER_TOO_CLOSE_DISTANCE SUPERSOLDIER_PAUSE_TIME SUPERSOLDIER_THINK_TIME SUPERSOLDIER_MAX_Y_VEL SUPERSOLDIER_SPEED SUPERSOLDIER_SCORE SUPERSOLDIER_MAX_HEALTH ENEMY_GRENADE_DAMAGE FREEZE_TIME FREEZECLOUD_MASS FREEZECLOUD_LIFETIME HOLIO_BLACKHOLE_EFFECT_TIME HOLIO_MAX_Y_VEL HOLIO_JUMPFORCE HOLIO_SPEED HOLIO_MAX_HEALTH HOLIO_GRAVITY YANG_ENERGY_RECHARGE_RATE YANG_ENERGY_USE_RATE YANG_YVEL YANG_XVEL YANG_DAMAGE YANG_MAX_Y_VEL YANG_JUMPFORCE YANG_SPEED YANG_MAX_HEALTH YAARP_ENERGY_RECHARGE_RATE YAARP_ENERGY_USE_RATE YAARP_BULLET_SPEED YAARP_BULLET_LIFETIME YAARP_BULLET_DAMAGE YAARP_BULLET_NUM_WAVES YAARP_MAX_Y_VEL YAARP_JUMPFORCE YAARP_SPEED YAARP_MAX_HEALTH SLUGGER_ENERGY_RECHARGE_RATE SLUGGER_ENERGY_USE_RATE SPLODY_HEAD_BULLET_TURN_RATE SPLODY_HEAD_BULLET_SPEED SPLODY_ENERGY_RECHARGE_RATE SPLODY_ENERGY_USE_RATE SPLODY_MAX_Y_VEL SPLODY_JUMPFORCE SPLODY_SPEED SPLODY_MAX_HEALTH SPLODY_DAMAGE BIG_BULLET_DAMAGE BULLET_DAMAGE CORNELIA_SHAKE_TIME CORNELIA_MAX_HEALTH CORNELIA_GRAVITY VINE_YSPEED VINE_XSPEED WHISP_YSPEED WHISP_XSPEED BODY_MAX_Y_VEL BODY_GRAVITY SLEEPWALKER_ENERGY_CHARGE_RATE SLEEPWALKER_ENERGY_USE_RATE SLEEPWALKER_BULLET_SPEED SLEEPWALKER_BULLET_LIFETIME SLEEPWALKER_BULLET_DAMAGE SLEEPWALKER_BULLET_NUM_WAVES SLEEPWALKER_MAX_Y_VEL SLEEPWALKER_JUMPFORCE SLEEPWALKER_SPEED SLEEPWALKER_MAX_HEALTH MAGMA_SPURT_DAMAGE LINE_DAMAGE_LARGE LINE_DAMAGE_MEDIUM LINE_DAMAGE_SMALL FIRE_SCORE FIRE_DAMAGE BULLET_GRAVITY ENEMY_BULLET_ARC_SPEED ENEMY_BULLET_SPEED BOX_LIGHT_MASS BOX_MASS BOX_HEAVY_MASS BULLET_LIFETIME WHISPERER_DAMAGE_AMOUNT MUDSLUG_SCORE MUDSLUG_MOVE_SPEED MUDSLUG_DAMAGE_AMOUNT SPIDER_DAMAGE_AMOUNT SPIDER_ALERT_RANGE SPIDER_MAX_Y_DETECTION SPIDER_MIN_Y_DETECTION SPIDER_THINK_TIME SPIDER_PAUSE_TIME SPIDER_MAX_Y_VEL SPIDER_SPEED SPIDER_SCORE SPIDER_MAX_HEALTH SCUTTLER_CHARGE_SPEED SCUTTLER_LEAP_FORCE SCUTTLER_CHARGE_RANGE SCUTTLER_LEAP_RANGE SCUTTLER_DAMAGE_AMOUNT SCUTTLER_ALERT_RANGE SCUTTLER_MAX_Y_DETECTION SCUTTLER_MIN_Y_DETECTION SCUTTLER_THINK_TIME SCUTTLER_PAUSE_TIME SCUTTLER_MAX_Y_VEL SCUTTLER_SPEED SCUTTLER_SCORE SCUTTLER_MAX_HEALTH SEWERTROOPER_MIN_TURN_RANGE SEWERTROOP_EMERGE_RANGE SEWERTROOPER_DAMAGE SEWERTROOPER_ALERT_RANGE SEWERTROOPER_MAX_Y_DETECTION SEWERTROOPER_MIN_Y_DETECTION SEWERTROOPER_THINK_TIME SEWERTROOPER_PAUSE_TIME SEWERTROOPER_MAX_Y_VEL SEWERTROOPER_SPEED SEWERTROOPER_SCORE SEWERTROOPER_MAX_HEALTH FOOTSOLDIER_DAMAGE FOOTSOLDIER_AXE_MAX_OFFSET FOOTSOLDIER_AXE_MIN_OFFSET FOOTSOLDIER_TURN_OFFSET FOOTSOLDIER_BOW_ARC_Y_OFFSET FOOTSOLDIER_BOW_Y_OFFSET FOOTSOLDIER_BOW_X_OFFSET FOOTSOLDIER_MELEE_DISTANCE FOOTSOLDIER_MELEE_ALERT_DIST FOOTSOLDIER_ATTACK_DIST FOOTSOLDIER_ATTACK_ARC_DIST FOOTSOLDIER_ATTACK_EXIT_DIST FOOTSOLDIER_ATTACK_ENTRY_DIST FOOTSOLDIER_ALERT_RANGE FOOTSOLDIER_MAX_Y_DETECTION FOOTSOLDIER_MIN_Y_DETECTION FOOTSOLDIER_PAUSE_TIME FOOTSOLDIER_THINK_TIME FOOTSOLDIER_MAX_Y_VEL FOOTSOLDIER_ALERT_SPEED FOOTSOLDIER_SPEED FOOTSOLDIER_MASS FOOTSOLDIER_SCORE FOOTSOLDIER_MAX_HEALTH BIG_BEAM_DAMAGE BIG_BEAM_Y_OFFSET BIG_BEAM_X_OFFSET ELYONFAKE_MAX_HEALTH ELYONFAKE_DAMAGE_AMOUNT ELYONBOSS_MAX_HEALTH ELYONBOSS_DEAD_TIME ELYONBOSS_DAMAGE_AMOUNT ELYONBOSS_MAX_Y_DETECTION ELYONBOSS_MIN_Y_DETECTION VORTEX_USE_DELAY EXIT_DOOR_OPEN_DELAY EXIT_DOOR_PAUSE EXIT_DOOR_DELAY ELYON_BEAM_SPELL_ENERGY_4 ELYON_BEAM_SPELL_ENERGY_3 ELYON_BEAM_SPELL_ENERGY_2 ELYON_BEAM_SPELL_ENERGY_1 ELYON_SPELL_Y_OFFSET ELYON_SPELL_X_OFFSET WILL_PORTAL_SPELL_ENERGY_4 WILL_PORTAL_SPELL_ENERGY_3 WILL_PORTAL_SPELL_ENERGY_2 WILL_PORTAL_SPELL_ENERGY_1 WILL_BEAM_DAMAGE_4 WILL_BEAM_DAMAGE_3 WILL_BEAM_DAMAGE_2 WILL_BEAM_DAMAGE_1 WILL_BEAM_SPELL_ENERGY_4 WILL_BEAM_SPELL_ENERGY_3 WILL_BEAM_SPELL_ENERGY_2 WILL_BEAM_SPELL_ENERGY_1 WILL_SPELL_Y_OFFSET WILL_SPELL_X_OFFSET WILL_TIPTOE_SPEED WILL_SPEED WILL_MAX_Y_VEL WILL_JUMPFORCE WILL_GRAVITY HAYLIN_TORNADO_SPELL_ENERGY_4 HAYLIN_TORNADO_SPELL_ENERGY_3 HAYLIN_TORNADO_SPELL_ENERGY_2 HAYLIN_TORNADO_SPELL_ENERGY_1 HAYLIN_YSPEED HAYLIN_XSPEED HAYLIN_MAX_HEALTH IRMA_BUBBLE_SPELL_ENERGY_4 IRMA_BUBBLE_SPELL_ENERGY_3 IRMA_BUBBLE_SPELL_ENERGY_2 IRMA_BUBBLE_SPELL_ENERGY_1 JET_FLOW_POWER JET_INTIAL_POWER JET_ANGLE_INCREMENT JET_MAX_ANGLE JET_DAMAGE JET_SPEED IRMA_JET_SPELL_ENERGY_4 IRMA_JET_SPELL_ENERGY_3 IRMA_JET_SPELL_ENERGY_2 IRMA_JET_SPELL_ENERGY_1 IRMA_SPELL_Y_OFFSET IRMA_SPELL_X_OFFSET IRMA_FREEZE_ATTACK_SPEED IRMA_FREEZE_ATTACK_TIME IRMA_MAX_Y_VEL IRMA_JUMPFORCE IRMA_SPEED IRMA_MAX_HEALTH IRMA_GRAVITY CALEB_ARROW_CHARGE_RATE CALEB_MAX_ARROW_SPEED CALEB_BASE_ARROW_SPEED CALEB_ARROW_DAMAGE_AMOUNT CALEB_DAMAGE CALEB_JUMP_FORCE CALEB_SMALL_JUMP_TIME CALEB_MIN_JUMP_TIME CALEB_CRAWL_SPEED CALEB_RUN_SPEED CORNELIA_QUAKE_SPELL_ENERGY_4 CORNELIA_QUAKE_SPELL_ENERGY_3 CORNELIA_QUAKE_SPELL_ENERGY_2 CORNELIA_QUAKE_SPELL_ENERGY_1 QUAKE_TIME_4 QUAKE_TIME_3 QUAKE_TIME_2 QUAKE_TIME_1 CORNELIA_GRENADE_DAMAGE CORNELIA_SHOT_RATE CORNELIA_CAMERA_CHASE_SPEED CORNELIA_SMALL_JUMP_TIME CORNELIA_MIN_JUMP_TIME CORNELIA_CRAWL_SPEED CORNELIA_SPEED CORNELIA_MAX_Y_VEL CORNELIA_MAX_Y_VEL_SHOOTING CORNELIA_JUMP_FORCE CORNELIA_MOVING_FIRE_RATE CORNELIA_FIRE_RATE CORNELIA_FIRE_COUNT CORNELIA_BULLET_SPEED WHISP_MAX_HEALTH TARANEE_FIREBALL_SPELL_ENERGY_4 TARANEE_FIREBALL_SPELL_ENERGY_3 TARANEE_FIREBALL_SPELL_ENERGY_2 TARANEE_FIREBALL_SPELL_ENERGY_1 FIREBALL_DAMAGE FIREBALL_SPEED TARANEE_GRENADE_DAMAGE TARANEE_SPELL_Y_OFFSET TARANEE_SPELL_X_OFFSET TARANEE_SHOT_RATE TARANEE_CAMERA_CHASE_SPEED TARANEE_SMALL_JUMP_TIME TARANEE_MIN_JUMP_TIME TARANEE_CRAWL_SPEED TARANEE_SPEED TARANEE_MAX_Y_VEL TARANEE_MAX_Y_VEL_SHOOTING TARANEE_JUMP_FORCE TARANEE_MOVING_FIRE_RATE TARANEE_FIRE_RATE TARANEE_FIRE_COUNT TARANEE_BULLET_SPEED CHARACTER_REJOIN_Y CHARACTER_REJOIN_X CHARACTER_Y_REBOUND CHARACTER_X_REBOUND CHARACTER_REBOUND_TIME CHARACTER_FLASH_TIME CHARACTER_SHOT_RATE CHARACTER_CAMERA_CHASE_SPEED CHARACTER_SMALL_JUMP_TIME CHARACTER_MIN_JUMP_TIME CHARACTER_CRAWL_SPEED CHARACTER_SPEED CHARACTER_MAX_Y_VEL CHARACTER_MAX_Y_VEL_SHOOTING CHARACTER_JUMP_FORCE CHARACTER_MOVING_FIRE_RATE CHARACTER_FIRE_RATE CHARACTER_FIRE_COUNT CHARACTER_BULLET_SPEED CHARACTER_MASS CHARACTER_MAX_HEALTH STUN_TIME PROFCPOD_MAX_FIRE PROFCPOD_TAKEOFF_VAL PROFCPOD_IN_AIR_DELAY PROFCPOD_TAKEOFF_DELAY PROFCPOD_LAND_DELAY PROFCPOD_EXPLODE_TIME PROFC_ATTACK_RANGE PROFC_JUMP_HEIGHT PROFC_MAX_HEALTH PROFC_THINK_TIME PROFC_SCORE PROFC_DAMAGE PROFC_MAX_Y_VEL PROFC_EMERGE_RANGE PROFC_MIN_TURN_RANGE PROFC_SPEED PROFC_JUMP_VEL PLANKTON_THUG_DELAY PLANKTON_HEALTH PLANKTON_MASS PLANKTON_Y_OUT PLANKTON_X_OUT_2 PLANKTON_X_OUT_1 PLANKTON_JUMP_HEIGHT2 PLANKTON_JUMP_HEIGHT PLANKTON_JUMP_VEL PLANKTON_MAX_HEALTH PLANKTON_THINK_TIME PLANKTON_SCORE PLANKTON_DAMAGE PLANKTON_MAX_Y_VEL PLANKTON_MIN_TURN_RANGE PLANKTON_SPEED VLAD_FIRE_DELAY VLAD_FLYING_TIME VLAD_FALL_DELAY VLAD_TURN_SPEED VLAD_MAX_SPEED VLAD_BODY_TIME VLAD_CLONE_RETURN VLAD_HEALTH VLAD_MAX_HEALTH VLAD_THINK_TIME VLAD_SCORE VLAD_DAMAGE VLAD_MAX_Y_VEL VLAD_EMERGE_RANGE VLAD_MIN_TURN_RANGE VLAD_SPEED LASERDRILL_OFF_TIME LASERDRILL_ON_TIME LASERDRILL_MAX_HEALTH LASERDRILL_DAMAGE ELECTRICFIELD_OFF_TIME ELECTRICFIELD_ON_TIME ELECTRICFIELD_MAX_HEALTH ELECTRICFIELD_DAMAGE THUGFISH_FIRE_DELAY THUGFISH_ATTACK_RANGE_Y THUGFISH_ATTACK_RANGE THUGFISH_MAX_HEALTH THUGFISH_THINK_TIME THUGFISH_SCORE THUGFISH_DAMAGE THUGFISH_MAX_Y_VEL THUGFISH_EMERGE_RANGE THUGFISH_MIN_TURN_RANGE THUGFISH_SPEED JELLYFISH_MAX_ATTACK_RANGE JELLYFISH_MIN_ATTACK_RANGE JELLYFISH_MAX_HEALTH JELLYFISH_THINK_TIME JELLYFISH_SCORE JELLYFISH_DAMAGE JELLYFISH_MAX_Y_VEL JELLYFISH_EMERGE_RANGE JELLYFISH_MIN_TURN_RANGE JELLYFISH_SPEED MACROPLANKTON_FIRE_DELAY MACROPLANKTON_BACKOFF_RANGE MACROPLANKTON_ATTACK_RANGE_Y MACROPLANKTON_ATTACK_RANGE MACROPLANKTON_MAX_HEALTH MACROPLANKTON_THINK_TIME MACROPLANKTON_SCORE MACROPLANKTON_DAMAGE MACROPLANKTON_MAX_Y_VEL MACROPLANKTON_EMERGE_RANGE MACROPLANKTON_MIN_TURN_RANGE MACROPLANKTON_SPEED FEARSOMEPHANTOM_MAX_HEALTH FEARSOMEPHANTOM_MAX_ATTACK_RANGE FEARSOMEPHANTOM_MIN_ATTACK_RANGE FEARSOMEPHANTOM_DAMAGE FEARSOMEPHANTOM_MAX_Y_VEL PLASMANIMAL2_ATTACK_RANGE_Y PLASMANIMAL2_ATTACK_RANGE PLASMANIMAL2_MAX_HEALTH PLASMANIMAL2_THINK_TIME PLASMANIMAL2_SCORE PLASMANIMAL2_DAMAGE PLASMANIMAL2_MAX_Y_VEL PLASMANIMAL2_EMERGE_RANGE PLASMANIMAL2_MIN_TURN_RANGE PLASMANIMAL2_SPEED PLASMANIMAL_ATTACK_RANGE_Y PLASMANIMAL_ATTACK_RANGE PLASMANIMAL_MAX_HEALTH PLASMANIMAL_THINK_TIME PLASMANIMAL_SCORE PLASMANIMAL_DAMAGE PLASMANIMAL_MAX_Y_VEL PLASMANIMAL_EMERGE_RANGE PLASMANIMAL_MIN_TURN_RANGE PLASMANIMAL_SPEED ELMATADOR_MAX_ATTACK_RANGE ELMATADOR_MIN_ATTACK_RANGE ELMATADOR_MAX_HEALTH ELMATADOR_THINK_TIME ELMATADOR_SCORE ELMATADOR_DAMAGE ELMATADOR_MAX_Y_VEL ELMATADOR_EMERGE_RANGE ELMATADOR_MIN_TURN_RANGE ELMATADOR_SPEED NANOPANTS_PATROL_RANGE NANOPANTS_ATTACK_RANGE_Y NANOPANTS_ATTACK_RANGE NANOPANTS_CHASE_RANGE NANOPANTS_MAX_HEALTH NANOPANTS_THINK_TIME NANOPANTS_SCORE NANOPANTS_DAMAGE_AMOUNT NANOPANTS_MAX_Y_VEL NANOPANTS_EMERGE_RANGE NANOPANTS_MIN_TURN_RANGE NANOPANTS_SPEED ANTIBODIES_Y_SPEED ANTIBODIES_Y_RANGE ANTIBODIES_PATROL_RANGE ANTIBODIES_ATTACK_RANGE ANTIBODIES_CHASE_RANGE ANTIBODIES_MAX_HEALTH ANTIBODIES_THINK_TIME ANTIBODIES_SCORE ANTIBODIES_DAMAGE_AMOUNT ANTIBODIES_MAX_Y_VEL ANTIBODIES_EMERGE_RANGE ANTIBODIES_MIN_TURN_RANGE ANTIBODIES_SPEED AUTODEFENCE_ATTACK_RANGE_Y AUTODEFENCE_ATTACK_RANGE AUTODEFENCE_MAX_HEALTH AUTODEFENCE_THINK_TIME AUTODEFENCE_SCORE AUTODEFENCE_DAMAGE_AMOUNT AUTODEFENCE_EMERGE_RANGE ROBOTS_PATROL_RANGE ROBOTS_ATTACK_RANGE_Y ROBOTS_ATTACK_RANGE ROBOTS_CHASE_RANGE ROBOTS_MAX_HEALTH ROBOTS_THINK_TIME ROBOTS_SCORE ROBOTS_DAMAGE_AMOUNT ROBOTS_MAX_Y_VEL ROBOTS_EMERGE_RANGE ROBOTS_MIN_TURN_RANGE ROBOTS_SPEED NEGATIMMY_PATROL_RANGE NEGATIMMY_ATTACK_RANGE_Y NEGATIMMY_ATTACK_RANGE NEGATIMMY_CHASE_RANGE NEGATIMMY_MAX_HEALTH NEGATIMMY_THINK_TIME NEGATIMMY_SCORE NEGATIMMY_DAMAGE_AMOUNT NEGATIMMY_MAX_Y_VEL NEGATIMMY_EMERGE_RANGE NEGATIMMY_MIN_TURN_RANGE NEGATIMMY_SPEED VICKI_MAX_HEALTH VICKI_THINK_TIME VICKI_SCORE VICKI_DAMAGE_AMOUNT VICKI_MAX_Y_VEL VICKI_MIN_TURN_RANGE VICKI_SPEED VICKI_ATTACK_RANGE VICKI_MAX_DIST_FROM_PLAYER LEAPING_FLAMES_DAMAGE LEAPING_FLAMES_BURN_TIME LEAPING_FLAMES_IGNITION_TIME LEAPING_FLAMES_PILOT_TIME DRIP_ACCELERATION DRIP_DAMAGE DRIP_INTERVAL ROBOTS2_SPEED ROBOTS2_Y_RANGE ROBOTS2_PATROL_RANGE ROBOTS2_ATTACK_RANGE ROBOTS2_CHASE_RANGE ROBOTS2_MAX_HEALTH ROBOTS2_THINK_TIME ROBOTS2_SCORE ROBOTS2_DAMAGE_AMOUNT ROBOTS2_MAX_Y_VEL ROBOTS2_EMERGE_RANGE ROBOTS2_MIN_TURN_RANGE CONVEYOR_SPEED CONVEYOR_COLLISION_SHIFT CONVEYOR_COLLISION_WIDTH CONVEYOR_COLLISION_HEIGHT DANNY_PHANTOM_DOOR_FLASH_TIME DANNY_PHANTOM_DOOR_ANIM_SPEED SBFIRE_DAMAGE CROCKER_MAX_HEALTH CROCKER_THINK_TIME CROCKER_SCORE CROCKER_MAX_Y_VEL CROCKER_MIN_TURN_RANGE CROCKER_SPEED CROCKER_PATROL_RANGE CROCKER_EMERGE_RANGE CROCKER_ATTACK_RANGE CROCKER_CHASE_RANGE CROCKER_CONTACT_DAMAGE CROCKER_MISSILE_DAMAGE CROCKER_ROBOT_ATTACK_RANGE CROCKER_ROBOT_SPEED CROCKER_MAX_ROBOTS CROCKER_ROBOT_SPAWN_INTERVAL CROCKER_NUM_LOCKERS CROCKER_SPEEDUP_PERCENTAGE CROCKER_DWELL_TIME_MAX_BOSS CROCKER_HIDE_TIME_MAX_BOSS CROCKER_DWELL_TIME_MAX CROCKER_HIDE_TIME_MAX JNPORTAL_DOOR_DIE_PAUSE JNPORTAL_DOOR_PAUSE JNPORTAL_MAX_HEALTH
Regional Differences
US | EU |
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- The composition was rearranged to compensate for the different title.
US | EU |
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- The font used in the cutscenes and certain UI elements are smaller in the European version.
- Pages missing developer references
- Games developed by Climax Group
- Pages missing publisher references
- Games published by THQ
- Game Boy Advance games
- Pages missing date references
- Games released in 2005
- Games released in October
- Games released on October 27
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused text
- Games with regional differences
- Nickelodeon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Climax Group
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 27
Games > Games by series > Nickelodeon series