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No More Heroes 2: Desperate Struggle

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Title Screen

No More Heroes 2: Desperate Struggle

Developer: Grasshopper Manufacture
Publishers: Rising Star Games (EU/AU), Ubisoft (US), CyberFront (KR), Marvelous Entertainment (JP)
Platform: Wii
Released in JP: October 21, 2010
Released in US: January 26, 2010
Released in EU: May 28, 2010
Released in AU: May 25, 2010
Released in KR: May 28, 2010


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Regional differences, including censored violence in the JP release and a different remix for the song "Philistine" in the EU release.

Before you start your Desperate Struggling, you should drop a nice save.

Unused Stages

stg0000.bin is a school building that reuses some parts / assets from the 8th ranked assassin stage in the first No More Heroes game.

stg0002.bin is a beta Helter Skelter (without him) stage, much of the buildings/ billboards in the background appear only here. stg0100.bin is identical but has Helter Skelter.

stg0003.bin is the No More Heroes motel, separated from the rest of Santa Destroy.

stg0004.bin is the No More Heroes motel with an outside area that leads into more of Santa Destroy (albeit still a very small part), and has teleports to stg0100.bin.

stg0005.bin, stg0007.bin, stg0012.bin, and stg0013.bin are debug rooms, each with a variation of enemies.

stg0006.bin loads immediately into the cutscene before the 4th ranked assassin stage and then warps to the Area51 clothing store.

stg0008.bin is a beta New Destroyman (with him in it) boss stage.

stg0010.bin and stg0011.bin are sound test stages for footsteps on different floors.

stg0205.bin is a beta version of the second 50th ranked assassin stage, with the only noticeable difference being that the first room has a door that can only be opened once all enemies in the room are killed (as opposed to the open hallway leading into the next room in the final version), and that there are much more enemies in the first room. Appears in IGN pre-release gameplay footage.

stg0206.bin is a beta version of the 50th ranked assassin fight, albeit there is no perceivable difference between this and the final version (which is about 900KB larger). Appears in IGN pre-release gameplay footage.

stg0401.bin is a completely unused stage that would have appeared in between Kimmy Howell's stage and boss fight. It appeared in a trailer for No More Heroes 2, however.

stg0009.bin and potentially stg1514.bin are unused but there is no known way to access them as of yet.

Unused Cutscene

A cutscene intended for the Charlie MacDonald boss battle goes totally unused - it features Charlie and his entourage of cheerleaders pumping themselves up while inside the Santa Death Parade, with the (otherwise unused) "boss level start" fanfare from the previous game accompanying it.

According to a leaked script found on NeoGAF, the following dialogue, also unused, corresponds to this cutscene:

Teamwork is our offense. 
Unity is our game.
Humanity is our defense.
Formation is our fame.

Dummy Audio Files

Present in Sound are three blank audio files called _dammy_music.brstm, dammy.brstm, and dammy.0.brstm.

Pre-Spliced Cutscenes

In Movie, the files mvus004.thp and mvus006.thp are parts of mvus003.thp, which is the cutscene before the Charlie MacDonald fight.

Similarly, mvjp005.thp and mvus005.thp are part of mvus003.thp, the opening company credits.