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No More Room in Hell
| No More Room in Hell |
|---|
|
Developer:
NMRiH Dev Team
|
No More Room in Hell was an original standalone Half-Life 2 mod until it was greenlit on Steam in 2013. In the game, you can kill zombies and do other stuff. Inspired by Dawn of the Dead, the game is titled after a quote from the movie.
Unused Graphics
A leftover dummy texture from Half-Life 2.
An orange placeholder image.
A minimap test from cs_assault in Counter-Strike: Source.
Unused Model
![]()
A test model found in the static folder.
Unused Sounds
Old Weapon Sounds
There is a folder in the sounds directory called ___old with some early gun sounds for the Colt 1911 and Berretta.
| Filename | Sound |
|---|---|
| beretta_fire1.wav | |
| colt_fire.wav | |
| colt1911_fire1.wav | |
| colt1911_fire1_remixed.wav | |
| colt1911_fire2.wav | |
| colt1911_fire2_obsolete.wav | |
| colt1911_fire3.wav | |
| colt1911_fire4.wav | |
| colt1911_fire6.wav |
Unused Test
There is a file in the scripts folder called debugoptions.txt. Commands in this file also lead to console commands, [Shift+F1] opens a debug menu.
DebugMenu
{
"width" "512"
"height" "300"
Performance
{
r_speeds
{
"incrementcvar" "r_speeds 0 10 1"
}
host_speeds
{
"togglecvar" "host_speeds"
}
"FPS"
{
"togglecvar" "cl_showfps"
}
"Position"
{
"togglecvar" "cl_showpos"
}
}
"MatSys"
{
Fullbright
{
"incrementcvar" "mat_fullbright 0 2 1"
}
"Buffer Primitives"
{
"togglecvar" "mat_bufferprimitives"
}
WireFrame
{
"togglecvar" "mat_wireframe"
}
Luxels
{
"togglecvar" "mat_luxels"
}
DrawFlat
{
"togglecvar" "mat_drawflat"
}
LightMapsOnly
{
"togglecvar" "mat_lightmapsonly"
}
Normals
{
"togglecvar" "mat_normals"
}
"Software Lighting"
{
"togglecvar" "mat_softwarelighting"
}
"Reverse Depth"
{
"togglecvar" "mat_reversedepth"
}
"Overbright"
{
"togglecvar" "mat_overbright"
}
}
Renderer
{
r_speeds
{
"incrementcvar" "r_speeds 0 10 1"
}
SkyBox
{
"togglecvar" "r_drawskybox"
}
VGUI
{
"togglecvar" "r_drawvgui"
}
World
{
"togglecvar" "r_drawworld"
}
Displacements
{
"togglecvar" "r_drawdisp"
}
Entities
{
"togglecvar" "r_drawentities"
}
"View Model"
{
"togglecvar" "r_drawviewmodel"
}
"Static Props"
{
"togglecvar" "r_drawstaticprops"
}
"Detail Props"
{
"togglecvar" "r_drawdetailprops"
}
Decals
{
"togglecvar" "r_drawdecals"
}
"Brush Models"
{
"togglecvar" "r_drawbrushmodels"
}
Lights
{
"togglecvar" "r_drawlights"
}
Portals
{
"togglecvar" "r_drawportals"
}
Beams
{
"togglecvar" "r_drawbeams"
}
Ropes
{
"togglecvar" "r_drawropes"
}
Sprites
{
"togglecvar" "r_drawsprites"
}
Particles
{
"togglecvar" "r_drawparticles"
}
"Water Surface"
{
"togglecvar" "r_drawwatersurface"
}
}
Physics
{
"VPhysics wireframe"
{
"togglecvar" "vcollide_wireframe"
}
"VPhysics axes"
{
"togglecvar" "vcollide_axes"
}
}
AI
{
Disable
{
"command" "ai_disable"
}
Resume
{
"command" "ai_resume"
}
Step
{
"command" "ai_step"
}
"Noclip"
{
"command" "noclip"
}
"God"
{
"command" "god"
}
"No Target"
{
"command" "notarget"
}
Enemies
{
"command" "npc_enemies"
}
Go
{
"command" "npc_go"
}
"Go Random"
{
"command" "npc_go_random"
}
Route
{
"command" "npc_route"
}
Select
{
"command" "npc_select"
}
Bipass
{
"command" "npc_destroy"
}
Destroy
{
"command" "npc_destroy"
}
Visibility
{
"command" "npc_visibility"
}
Tasks
{
"command" "npc_tasks"
}
Combat
{
"command" "npc_combat"
}
Focus
{
"command" "npc_focus"
}
Picker
{
"command" "ent_picker"
}
Text
{
"command" "ent_text"
}
"Name"
{
"command" "ent_name"
}
BBox
{
"command" "ent_bbox"
}
Messages
{
"command" "ent_messages"
}
Pause
{
"command" "ent_pause"
}
Pivot
{
"command" "ent_pivot"
}
}
"Node Graph"
{
Nodes
{
"command" "ai_nodes"
}
"Next Hull"
{
"command" "ai_next_hull"
}
"Show Hull"
{
"command" "ai_show_hull"
}
"Show Connect"
{
"command" "ai_show_connect"
}
"Show Visibility"
{
"command" "ai_show_visibility"
}
"Show Graph Connect"
{
"command" "ai_show_graph_connect"
}
}
}
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