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No More Room in Hell

From The Cutting Room Floor
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Title Screen

No More Room in Hell

Developer: NMRiH Dev Team
Platforms: Windows, Mac OS X, Linux
Released internationally: October 30, 2011 (Mod), October 31, 2013 (Steam)


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


No More Room in Hell was an original standalone Half-Life 2 mod until it was greenlit on Steam in 2013. In the game, you can kill zombies and do other stuff. Inspired by Dawn of the Dead, the game is titled after a quote from the movie.

Unused Graphics

Half Life 2 Dummy Texture.png

A leftover dummy texture from Half-Life 2.

NMRiHPlaceholderGraphic.png

An orange placeholder image.

Unused Model

NMRiHHandrailTestModel.png
A test model found in the static folder.

Unused Sounds

Old Weapon Sounds

There is a folder in the sounds directory called ___old with some early gun sounds for the Colt 1911 and Berretta.

Filename Sound
beretta_fire1.wav
colt_fire.wav
colt1911_fire1.wav
colt1911_fire1_remixed.wav
colt1911_fire2.wav
colt1911_fire2_obsolete.wav
colt1911_fire3.wav
colt1911_fire4.wav
colt1911_fire6.wav

Unused Test

There is a file in the scripts folder called debugoptions.txt. Commands in this file also lead to console commands, [Shift+F1] opens a debug menu.

DebugMenu
{
	"width"		"512"
	"height"	"300"

	Performance
	{
		r_speeds
		{
			"incrementcvar"	"r_speeds 0 10 1"
		}
		host_speeds
		{
			"togglecvar"	"host_speeds"
		}
		"FPS"
		{
			"togglecvar"	"cl_showfps"
		}
		"Position"
		{
			"togglecvar"	"cl_showpos"
		}
	}
	"MatSys"
	{
		Fullbright
		{
			"incrementcvar"	"mat_fullbright 0 2 1"
		}
		"Buffer Primitives"
		{
			"togglecvar"	"mat_bufferprimitives"
		}
		WireFrame
		{
			"togglecvar"	"mat_wireframe"
		}
		Luxels
		{
			"togglecvar"	"mat_luxels"
		}
		DrawFlat
		{
			"togglecvar"	"mat_drawflat"
		}
		LightMapsOnly
		{
			"togglecvar"	"mat_lightmapsonly"
		}
		Normals
		{
			"togglecvar"	"mat_normals"
		}
		"Software Lighting"
		{
			"togglecvar"	"mat_softwarelighting"
		}
		"Reverse Depth"
		{
			"togglecvar"	"mat_reversedepth"
		}
		"Overbright"
		{
			"togglecvar"	"mat_overbright"
		}
	}
	Renderer
	{
		r_speeds
		{
			"incrementcvar"	"r_speeds 0 10 1"
		}

		SkyBox
		{
			"togglecvar"	"r_drawskybox"
		}
		VGUI
		{
			"togglecvar"	"r_drawvgui"
		}
		World
		{
			"togglecvar"	"r_drawworld"
		}
		Displacements
		{
			"togglecvar"	"r_drawdisp"
		}
		Entities
		{
			"togglecvar"	"r_drawentities"
		}
		"View Model"
		{
			"togglecvar"	"r_drawviewmodel"
		}
		"Static Props"
		{
			"togglecvar"	"r_drawstaticprops"
		}
		"Detail Props"
		{
			"togglecvar"	"r_drawdetailprops"
		}
		Decals
		{
			"togglecvar"	"r_drawdecals"
		}
		"Brush Models"
		{
			"togglecvar"	"r_drawbrushmodels"
		}
		Lights
		{
			"togglecvar"	"r_drawlights"
		}
		Portals
		{
			"togglecvar"	"r_drawportals"
		}
		Beams
		{
			"togglecvar"	"r_drawbeams"
		}
		Ropes
		{
			"togglecvar"	"r_drawropes"
		}
		Sprites
		{
			"togglecvar"	"r_drawsprites"
		}
		Particles
		{
			"togglecvar"	"r_drawparticles"
		}
		"Water Surface"
		{
			"togglecvar"	"r_drawwatersurface"
		}
	}

	Physics
	{
		"VPhysics wireframe"
		{
			"togglecvar"	"vcollide_wireframe"
		}
		"VPhysics axes"
		{
			"togglecvar"	"vcollide_axes"
		}
	}
	AI
	{
		Disable
		{
			"command"	"ai_disable"
		}
		Resume
		{
			"command"	"ai_resume"
		}
		Step
		{
			"command"	"ai_step"
		}
		"Noclip"
		{
			"command"	"noclip"
		}
		"God"
		{
			"command"	"god"
		}
		"No Target"
		{
			"command"	"notarget"
		}
		Enemies
		{
			"command"		"npc_enemies"
		}
		Go
		{
			"command"		"npc_go"
		}
		"Go Random"
		{
			"command"		"npc_go_random"
		}
		Route
		{
			"command"		"npc_route"
		}
		Select
		{
			"command"		"npc_select"
		}
		Bipass
		{
			"command"		"npc_destroy"
		}
		Destroy
		{
			"command"		"npc_destroy"
		}
		Visibility
		{
			"command"		"npc_visibility"
		}
		Tasks
		{
			"command"		"npc_tasks"
		}
		Combat
		{
			"command"		"npc_combat"
		}
		Focus
		{
			"command"		"npc_focus"
		}
		Picker
		{
			"command"		"ent_picker"
		}

		Text
		{
			"command"		"ent_text"
		}										

		"Name"
		{
			"command"		"ent_name"
		}

		BBox
		{
			"command"		"ent_bbox"
		}										

		Messages
		{
			"command"		"ent_messages"
		}

		Pause
		{
			"command"		"ent_pause"
		}										

		Pivot
		{
			"command"		"ent_pivot"
		}
	}
	"Node Graph"
	{
		Nodes
		{
			"command"		"ai_nodes"
		}
		"Next Hull"
		{
			"command"		"ai_next_hull"
		}
		"Show Hull"
		{
			"command"		"ai_show_hull"
		}
		"Show Connect"
		{
			"command"		"ai_show_connect"
		}
		"Show Visibility"
		{
			"command"		"ai_show_visibility"
		}
		"Show Graph Connect"
		{
			"command"		"ai_show_graph_connect"
		}
	}
}