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Normality/Build Dates
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This is a sub-page of Normality.
The following are version information strings contained in NORM.EXE.
Contents
Version String Format
In all versions, pressing V will display the version information.
Given the subsequent date and time printed after it, the compilation number appears to be in the format H
D
M
Y
, with the day and month being zero padded in the US release.
What the "adventure" date refers to is undocumented, but it seems to refer to the date of the game content itself.
Prototypes
The earliest prototypes have Graeme Ing's name in them instead of a QA version—he's credited as being the lead developer for the engine.
Early Demo
3D/ADV Kernel Real-Time Module (c) Gremlin Interactive Ltd. Normality. (Graeme Ing) Compilation: 10141195 Tuesday 14-11-1995 10:44. Adventure: 17091195
Later Demo
ADV Kernel Real-Time Module (c) Gremlin Interactive Ltd. Normality. (Graeme Ing) Compilation: 16241195 Friday 24-11-1995 16:22. Adventure: 14241195
Pre-Retail Demo
Normality: 3D/ADV Kernel Real-Time Module (c) 1996 Gremlin Interactive Ltd. QA Version: Gremlin Demo Compilation: 1211496 Thursday 11-4-1996 12:13. Adventure: 18100496
Interplay Demo (US)
Normality: 3D/ADV Kernel Real-Time Module (c) 1996 Gremlin Interactive Ltd. QA Version: Interplay Demo Compilation: 1429396 Friday 29-3-1996 14:17. Adventure: 11280396
Retail
All retail versions are characterized by having the same adventure date.
UK Retail Version
Normality: 3D/ADV Kernel Real-Time Module (c) 1996 Gremlin Interactive Ltd. QA Version: v1.0 Compilation: 206596 Monday 6-5-1996 20:22. Adventure: 17230496
US Retail Version
Normality: 3D/ADV Kernel Real-Time Module (c) 1996 Gremlin Interactive Ltd. QA Version: US V.F6 Compilation: 10090796 Tuesday 9-7-1996 10:45. Adventure: 17230496
German Retail Version
Normality: 3D/ADV Kernel Real-Time Module (c) 1996 Gremlin Interactive Ltd. QA Version: German V.1.2 Compilation: 2124596 Friday 24-5-1996 21:24. Adventure: 17230496