Notes:Diddy Kong Racing
This page contains notes for the game Diddy Kong Racing.
Enable of of these codes then select any track in the track selection menu.
800DF4C7 ???? - USA V1.0 800DFA47 ???? - USA V1.1 800DF557 ???? - Europe V1.0 800DFAD7 ???? - Europe V1.1 800E0E77 ???? - Japan 0000 Central Area - Main hub world in the Adventure mode. 0001 Walrus Boss - Snowflake Mountain boss track. 0002 Dragon Forest 0003 Fossil Canyon 0004 Pirate Lagoon 0005 Ancient Lake 0006 Walrus Cove 0007 Hot Top Volcano 0008 Whale Bay 0009 Snowball Valley 000A Crescent Island 000B Fire Mountain 000C Dino Domain 000D Everfrost Peak 000E Sherbet Island 000F Spaceport Alpha 0010 Horseshoe Gulch - An unused, unfinished map that was probably used to test the AI. 0011 Spacedust Alley 0012 Greenwood Village 0013 Boulder Canyon 0014 Windmill Plains 0015 Front End - A multi-colored cube. This map is loaded into memory during the N64/Rare logos but the cube is never visible in game. 0016 Character Select Test - Despite the name, it's just the regular character selection screen. 0017 RC Car Sequence - The title screen cutscene. The name is likely a left over from when the game was RC Pro AM 64. 0018 Snowflake Mountain 0019 Smokey Castle 001A Darkwater Beach 001B Icicle Pyramid 001C Frosty Village 001D Jungle Falls 001E Treasure Caves 001F Haunted Woods 0020 Darkmoon Caverns 0021 Star City 0022 Trophy Race - The checkered flag background used when you select the trophy race. 0023 Future Fun Land 0024 Sequence Area - The Adventure mode opening cutscene. The map is based on an earlier version of the hub world. 0025 Wizpig - The first Wizpig track. 0026 Trickytops - Dino Domain boss track. 0027 Options Background 0028 Sherbet Boss - Sherbet Island boss track. 0029 Dragon Boss - Dragon Forest boss track rematch. 002A Wizpig Mouth Seq - The cutscene of the stone Wizpig's mouth opening. The map appears to be based on an even earlier version of the hub world. 002B Ammy Seq - The cutscene that plays when you win a piece of the Wizpig amulet. 002C Stopwatch Ammy - The cutscene that plays when you win a piece of the TT amulet. 002D Rocket Sequence - The cutscene of the lighthouse transforming into a rocket. 002E Trickytops - Dino Domain boss track rematch. 002F Dino Trophy - The cutscene that plays when you win the Dino Domain trophy race. 0030 Snowflake Trophy - The cutscene that plays when you win the Snowflake Mountain trophy race. 0031 Sherbet Trophy - The cutscene that plays when you win the Sherbet Island trophy race. 0032 Dragon Trophy - The cutscene that plays when you win the Dragon Forest trophy race. 0033 Space Trophy - The cutscene that plays when you win the Spaceport Alpha trophy race. 0034 Walrus - Snowflake Mountain boss track rematch. 0035 Sherbet - Sherbet Island boss track rematch. 0036 Dragon - Dragon Forest boss track rematch 0037 Wizpig - Second Wizpig track. 0038 Party Seq - The beach party cutscene that plays after you defeat Wizpig the first time. 0039 Trickytops Anim - The map used when the Dino Domain boss talks to you. The map only contains the very top and bottom portions of the track. 003A Dragon Boss Anim - The map used when the Dragon Forest boss talks to you. 003B Walrus Boss Anim - The map used when the Snowflake Mountain boss talks to you. The map only contains the very beginning and end portions of the track. 003C Wizpig Anim - The cutscene that plays after you defeat Wizpig the first time. 003D Octo Anim - The map used when the Sherbet Island boss talks to you. The map only contains the area around the starting line. 003E Wizspacenim - The cutscene that plays after you defeat Wizpig the second time. 003F Lastbit - Final ending cutscene. 0040 Lastbitb - Second part of the final ending cutscene.
|U V1.0||801269C0 00??|
|U V1.1||80126F80 00??|
|E V1.0||80126A50 00??|
|E V1.1||80127010 00??|
These codes are for the Tracks mode. This reveals that all of the boss characters are programmed as vehicles including the snowballs that appear in Snowball Valley and the pterodactyls found in Dino Domain.
Vehicle ID 04 will crash the game on most of the tracks but works on some like Darkwater Beach. It appears as a car but you can't control it, you'll just go forward automatically and turn seemingly randomly. This behavior was verified on a real N64 so it's not an emulation glitch.
00 Car 01 Hovercraft 02 Plane 03 Flying Car (unused) 04 Glitch Car (unused) 05 Tricky (triceratops boss) 06 Bluey (walrus boss) 07 Smokey (dragon boss) 08 Pterodactyl 09 Snowball 0A Taj's Magic Carpet 0B Bubbler (octopus boss) 0C Wizpig On Foot 0D Wizpig On Rocket