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Notes:Doom Classic Complete
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This page contains notes for the game Doom Classic Complete.
Dev Menu Decompile
Via JPEXS Free Flash Decompiler. If you know a better way, please feel free to replace.
package { import flash.external.ExternalInterface; import flash.text.TextField; public class Dev_Menu extends idFlashMenu { public var skill_Option:TextField; public var infAmmo_Option:TextField; public var godMode_Option:TextField; public var expansion_Option:TextField; public var allWeapons_Option:TextField; public var noClip_Option:TextField; public var mapNumber_Option:TextField; var mapNumber:Number = 1; var expansionNumber:Number = 0; var skillNumber:Number = 0; var noClip:Boolean = false; var infAmmo:Boolean = false; var godMode:Boolean = false; var allWeapons:Boolean = false; public function Dev_Menu(param1:idFlashMenu) { addFrameScript(9,frame10,26,frame27); super(param1,8,null); this.gotoAndStop(selectedOption); UpdateOptions(); } public function UpdateOptions() : * { var _loc1_:TextField = this.getChildByName("mapNumber_Option") as TextField; var _loc2_:TextField = this.getChildByName("expansion_Option") as TextField; var _loc3_:TextField = this.getChildByName("skill_Option") as TextField; var _loc4_:TextField = this.getChildByName("noClip_Option") as TextField; var _loc5_:TextField = this.getChildByName("infAmmo_Option") as TextField; var _loc6_:TextField = this.getChildByName("godMode_Option") as TextField; var _loc7_:TextField = this.getChildByName("allWeapons_Option") as TextField; _loc1_.text = mapNumber.toString(); _loc2_.text = expansionNumber.toString(); _loc3_.text = skillNumber.toString(); if(noClip) { _loc4_.text = "ON"; } else { _loc4_.text = "OFF"; } if(infAmmo) { _loc5_.text = "ON"; } else { _loc5_.text = "OFF"; } if(godMode) { _loc6_.text = "ON"; } else { _loc6_.text = "OFF"; } if(allWeapons) { _loc7_.text = "ON"; } else { _loc7_.text = "OFF"; } } override public function Initialize() : * { super.Initialize(); this.visible = true; } public function Modify_MapNumber(param1:*) : * { var _loc2_:TextField = this.getChildByName("mapNumber_Option") as TextField; mapNumber = mapNumber + param1; if(mapNumber < 1) { mapNumber = 32; } else if(mapNumber > 32) { mapNumber = 1; } _loc2_.text = mapNumber.toString(); } public function Modify_BooleanText(param1:*, param2:*) : * { if(param1) { param2.text = "ON"; } else { param2.text = "OFF"; } } override public function LEFT_Selection() : * { switch(selectedOption) { case 1: expansionNumber = expansionNumber - 1; break; case 2: mapNumber = mapNumber - 1; break; case 3: skillNumber = skillNumber - 1; break; case 4: noClip = !noClip; break; case 5: infAmmo = !infAmmo; break; case 6: godMode = !godMode; break; case 7: allWeapons = !allWeapons; } this.UpdateOptions(); super.LEFT_Selection(); } override public function RIGHT_Selection() : * { switch(selectedOption) { case 1: expansionNumber = expansionNumber + 1; break; case 2: mapNumber = mapNumber + 1; break; case 3: skillNumber = skillNumber + 1; break; case 4: noClip = !noClip; break; case 5: infAmmo = !infAmmo; break; case 6: godMode = !godMode; break; case 7: allWeapons = !allWeapons; } this.UpdateOptions(); super.RIGHT_Selection(); } override public function SELECT_Option(param1:Number, param2:String) : * { if(param1 == 8) { ExternalInterface.call("DevMenu_Play",expansionNumber,mapNumber,skillNumber,noClip,infAmmo,godMode,allWeapons); this.visible = false; } super.SELECT_Option(param1,param2); } function frame10() : * { SendEvent("transition_in_finished"); stop(); } function frame27() : * { SendEvent("transition_out_finished"); stop(); } } }