Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Notes:GoldenEye 007 (Nintendo 64)

From The Cutting Room Floor
Jump to navigation Jump to search

This page contains notes for the game GoldenEye 007 (Nintendo 64).

Music modifier values

Use the GameShark code 80024337 00??.

00 = NO MUSIC
01#= Mission Death (Alternate version)
02 = Goldeneye Theme
03 = Train
04 = Depot
05*= Jungle (Unused early version)
06*= Citadel
07 = Facility
08 = Control
09 = Dam
0A = Frigate
0B = Archives
0C = Silo
0D*= Jungle Perimeter (Unused)
0E = Streets
0F = Bunker 1
10 = Bunker 2
11 = Statue
12 = Elevator (Control)
13 = Cradle
14 = NO MUSIC
15 = Elevator (Caverns)
16 = Egyptian
17 = Menu theme
18 = Pause theme
19 = Aztec
1A = Caverns
1B = Mission Death
1C = Surface 2
1D = Train X
1E = NO MUSIC
1F = Facility X
20*= Depot X
21*= Control X
22*= Caverns X
23*= Dam X
24*= Frigate X
25 = Archives X
26 = Silo X
27 = NO MUSIC
28 = Streets X
29 = Bunker 1 X
2A = Bunker 2 X
2B = Jungle X
2C = Nintendo/Rare logo theme
2D*= Statue X
2E = Aztec X
2F*= Egyptian X
30 = Cradle X
31 = Ending theme
32 = Runway
33 = Runway Plane
34*= Surface 2 X
35 = Bungee (wind blowing)
36#= Multiplayer Death (Alternate version)
37 = Jungle
38*= Runway X
39 = Surface 1
3A = Multiplayer Death
3B*= Surface 1 X
3C = Captured (Surface)
3D = Captured (Statue)
3E#= Frigate outro
3F = NO MUSIC

* = Unused in singlelayer

# = Completely unused