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Notes:GoldenEye 007 (Nintendo 64)

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This page contains notes for the game GoldenEye 007 (Nintendo 64).

Music modifier values

Use the GameShark code 80024337 00??.

00 = NO MUSIC
01#= Mission Death (Alternate version)
02 = Goldeneye Theme
03 = Train
04 = Depot
05*= Jungle (Unused early version)
06*= Citadel
07 = Facility
08 = Control
09 = Dam
0A = Frigate
0B = Archives
0C = Silo
0D*= Jungle Perimeter (Unused)
0E = Streets
0F = Bunker 1
10 = Bunker 2
11 = Statue
12 = Elevator (Control)
13 = Cradle
14 = NO MUSIC
15 = Elevator (Caverns)
16 = Egyptian
17 = Menu theme
18 = Pause theme
19 = Aztec
1A = Caverns
1B = Mission Death
1C = Surface 2
1D = Train X
1E = NO MUSIC
1F = Facility X
20*= Depot X
21*= Control X
22*= Caverns X
23*= Dam X
24*= Frigate X
25 = Archives X
26 = Silo X
27 = NO MUSIC
28 = Streets X
29 = Bunker 1 X
2A = Bunker 2 X
2B = Jungle X
2C = Nintendo/Rare logo theme
2D*= Statue X
2E = Aztec X
2F*= Egyptian X
30 = Cradle X
31 = Ending theme
32 = Runway
33 = Runway Plane
34*= Surface 2 X
35 = Bungee (wind blowing)
36#= Multiplayer Death (Alternate version)
37 = Jungle
38*= Runway X
39 = Surface 1
3A = Multiplayer Death
3B*= Surface 1 X
3C = Captured (Surface)
3D = Captured (Statue)
3E#= Frigate outro
3F = NO MUSIC

* = Unused in singlelayer

# = Completely unused