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Notes:Kirby Super Star/Object IDs
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This is a sub-page of Notes:Kirby Super Star.
OBJECT IDs ---- 01: Waddle Dee. 00: Walks back and forth, jumps. 10: Walks back and forth; jump (Does not walk off ledges). 20: Walks back and forth in path (No jumping). 02: Enemy hit explosion. 00: Default. 03: Sir Kibble. 00: Walksg back and forth. 10: Stationary (Throws cutter on ground, then in air) 04: Noddy. 00: Walks around, then sleeps. 10: Stationry -- wakes up, then sleeps. 20: Constantly sleeping. 05: Bomber. 00: Default. 06: Cappy. 00: Walks back and forth. 10: Walks back and forth (Shoots cap off) 20: Walks back and forth (No mushroom cap) 30: Falls diagonally, then walks back and forth (No mushroom cap) 40: Mushroom cap, falling. 50: Mushroom cap, stationary. 07: Boss Waddle Dee. 00: Boss health bar. 10: No health bar. 08: Gator. 09: Biospark. 00: Default. 0A: Bronto Burt. 00: Flies in a parabolic line. 10: Flies in a parabolic line, homes in on Kirby's Y position. 20: Homes in on Kirby, then flies away. 30: Divebombs Kirby. 40: Bounces off walls diagonally. 50: Drops down, does a quick loop, then flies in a quadratic line. 60: Falls down, then flies in a straight line. 70: Flies down, then up, in a path. 80: Walks. When Kirby jumps, flies in a straight line. 0B: Capsule J. 00: Walks on ground, dashes after Kirby. 10: Floats in air. 0C: Burnin' Leo. 00: Walks, shoots fire, jumps. 10: Stationary, shoots fire. 0D: Gordo. 00: Stationary. 10: Moves left and right, turns when wall is hit. 20: Moves up and down, turns when wall is hit. 30: Moves left and right in path. 40: Moves up and down in path. 50: Moves northeast and southwest, turns when wall is hit. 60: Moves northwest and southeast, turns when wall is hit. 70: Moves right, then clings to walls and floors. 80: Moves down, then clings to walls and floors. 90: Bounces around 0E: Gim. 00: Walks, throws Yo-yo. 10: Runs, throws Yo-yo. 0F: Wheelie. 00: Walks, then runs after Kirby. 10: Constantly charges Kirby. 10: Jungle Bomb. 00: Moves toward Kirby, throws bombs. 10: (Same as 00?) 20: Jumps in places, throws bombs. 30: Drops a bomb near Kirby, then runs away. 40: Moves back and forth in a short path, throws bombs. 50: Throws one bomb, then walks away. 11: Lovely. 00: On floor, attacks Kirby when in close range. 10: On ceiling, attacks Kirby when in close range. 12: Knuckle Joe. 00: Walks in a path, attacks Kirby when in close range. 10: Walks back and forth, attacks Kirby when in close range. 13: Poppy Bros. Jr. 00: No weapon. 10: Bomb Bros. 20: Cutter Bros (Doesn't fire weapon). 30: Cutter Bros. 40: Riding apple. 50: Rolling apple. 60: Apple. 70: Rolling apple (Deflected by guarding) 14: Grizzo. 00: Walks, then charges at Kirby. 10: Walks, doesn't charge. 20: Sleeping. 30: Walks, charges at Kirby, eventually stops moving. 15: Shotzo. 00: Shoots to the right. 10: Shoots northeast. 20: Shoots up. 30: Shoots northwest. 40: Shoots left. 50: Tracks Kirby, then fires. 16: Broom Hatter. 00: Walks in a path. 10: Walks back and forth. 17: Kabu. 00: Jumps up. 10: Floats in the air, then teleports and charges. 20: Charges at Kirby. 18: Scarfy. 00: Floats in the air. 10: Flies in a parabolic line. 20: Stationary. 30: Flies, homes in on Kirby. 19: NULL? 1A: Twizzy. 00: Hops on the ground. 10: Lifts off, then flies in a parabolic line. 20: Lifts off, then flies to the right. 30: Flies in a parabolic line. 40: Charges towards Kirby. 50: Flies up and down. 1B: Tooky. 00: Sits on the ground, flies at Kirby when in close range. 10: Charges at Kirby. 20: Charges at Kirby, homes in on Kirby's Y position. 30: Flies and homes in on Kirby. 1C: Blipper. 1D: Glunk. 00: Stationary. 10: Fires up. 1E: Sir Slippy. 00: Hops around, jumps in the air. 1F: Squishy. 00: Walks back and forth, jumps. 10: Jumps around. 20: Blade Knight. 00: Walks around, slices. 10: Walks towards Kirby, slices. 20: Walks back and forth, slices. 21: Dacooga. 00: Flies straight. 10: Flies northwest. 20: Flies straight, arcs up when in close range. 30: Floats in place, fires bullets. 22: Axe Knight. 00: Sits, then charges at Kirby. 10: Walks around, then charges at Kirby. 23: Trident Knight. 00: Sits, then charges at Kirby. 24: Javelin Knight. 00: Floats around, throws javelins. 25: Mace Knight. 00: Sits, then charges at Kirby. Throws mace. 10: Walks, then charges at Kirby. Throws mace. 20: Runs around constantly, swinging mace. 26: Birdy. 00: Walks on the ground, then flies at Kirby. 10: Walks on the ground, lifts off, flies. 20: Constantly flying. 30: Flies down, then walks around. 27: Plasma Wisp. 00: Floats in place, fires energy balls. 10: Floats towards Kirby. 20: Teleports towards Kirby, fires, then teleports away. 30: Teleports in, then teleports out. 28: Rocky 00: Walks back and forth, tries to jump on Kirby. 10: Stationary. 29: Chilly. 00: Walks back and forth, fires icicles. 10: Stationary, fires icicles. 2A: Simirror 00: Walks back and forth, fires mirror shots. 2B: Walky 00: Walks back and forth, sings. 10: Jogs back and forth, sings. 20: Walks back and forth, tries to sing, runs away. 2C: TAC 00: Runs towards Kirby, steals ability. 2D: Magical Sweeper 00: Floats above Kirby, then flies away. 10: Floats in place, fires projectiles. 20: Walks back and forth, fires projectiles. 30: Walks in one direction, fires projectiles. 40: Walks in one direction. 2E: Moto Shotzo. 00: Runs towards Kirby, fires shots, tracks air movement. 10: Walks towards Kirby, fires shots. 2F: Laser Ball. 00: Floats towards Kirby, fires shots. 10: Stationary, fires shots. 20: Flies away. 30: Flies down, fires shots, then flies down again. 30: Bounder. 00: Walks towards Kirby, throws stars. 31: Waddle Dee on a Chain. 00: Swings back and forth. 32: Waddle Doo on a Chain. 00: Swings back and forth. 33: Parasol. 00: Floats away. 10: Floats towards Kirby, then explodes. 34: Parasol Waddle Dee. 00: Floats down, keeps Parasol. 10: Floats down, Parasol flies away. 20: Floats down, Parasol floats towards Kirby, then explodes. 35: Parasol Waddle Dee. 00: Floats down, keeps Parasol. 10: Floats down, Parasol flies away. 20: Floats down, Parasol floats towards Kirby, then explodes. 36: Parasol Shotzo. 00: Shotzo floats constantly. When hit, Parasol flies away. 10: Shotzo floats constantly. When hit, Parasol homes in and explodes. 37: Coconut. 00: Drops down and explodes. 20: Stationary. 38: Pata. 00: Flies towards Kirby, curves downward. 10: Flies towards Kirby, curves upward. 39: (Duplicate Poppy Bros. Jr. data?) 3A: (Duplicate Poppy Bros. Jr. data?) 3B: Volm. 00: Stationary, fires shots. 10: Stationary, fires shots. 20: Jumps up and down, fires shots. 30: Jumps up and down on ceiling, fire shots. 40: Walks in a path, fire shots. 3C: Iron Mom. 00: Default. 3D: ??? 3E: Star spawner. 3F: ??? 40: Boss Spawner. (ID is dependent on spawn locations) 41: (Duplicate Iron Mom data?) 42: Jukid 00: Default. 43: Poppy Bros. Sr. 00: Default. 44: Chef Kawasaki. 00: Default. 45: Mr. Frosty. 00: Default. 46: Bonkers. 00: Default. 47: Bugzzy. 00: Default. 48: NULL. 49: NULL. 4A: NULL. 4B: NULL. 4C: NULL. 4D: NULL. 4E: NULL. 4F: ??? 50: Whispy Woods 00: Default. 51: Lololo & Lalala. 00: Default. 52: Kracko Jr. 00: Default. 53: Kracko. 00: Default. 54: King Dedede. 00: Default. 55: Dyna Blade. 00: Default. 56: Fatty Whale. 00: Default. 57: Chameleo Arm. 00: Default. 58: Wham Bam Rock. 00: Default. 59: Halberd Reactor. 00: Default. 5A: Meta Knight. 00: Default. 5B: (Duplicate Meta Knight data?) 5C: Twin Woods. 00: Default. 5D: Computer Virus. 00: First Fight. 10: Second Fight. 5E: Twin Cannon. 5F: Heavy Lobster. 60: Heart of Nova. 61: Marx. 62: ??? 63: ??? 64: ??? 65: ??? 66: ??? 67: ??? 68: Boss Spawner -- The Arena #1. 69: Boss Spawner -- The Arena #2. 6A: Food on conveyor belt. 6B: ??? 6C: ??? 6D: ??? 6E: ??? 6F: ??? 70: Fuse fire. 00: Default. 71: Candle fire. 00: Default. 72: Door Star. 00: Default. 10: Pulsating. 73: Special Star. 00: Stays in place. 10: Moves towards center of screen. 74: ??? 75: Warp Star. 00: Default. 76: Falling Warp Star. 00: Default. 77: Autoscroller. 00: Scroll up. 10: Scroll right. 20: Scroll down. 30: Scroll left. 78: Trolley. 00: Faces right. 10: Faces left. 20: Moves right automatically. 30: Moves left automatically. 40: Overturned cart, facing right. 50: Overturned cart, facing left. 79: Cannon 00: Default. 7A: Arrow Cannon. 00: Fires up. 10: Fires up. 20: Fires northeast. 30: Fires northeast. 40: Fires right. 50: Fires right. 60: Fires southeast. 70: Fires southeast. 80: Fires down. 90: Fires down. A0: Fires southwest. B0: Fires southwest. C0: Fires left. D0: Fires left. 00: Fires northwest. 00: Fires northwest. 7B: Fuse. 00: Default. 7C: Launch platform. 00: Launches right. 10: Launches left. 7D: Spring. 00: Default. 7E: ??? 7F: Giant Switch. 80: 1Up. 00: Default. 81: Invincibility Candy. 00: Default. 82: Maxim Tomato. 00: Default. 83: Food item 1. 00: Default. 84: Food item 2. 00: Default. 85: Food item 3. 00: Default. 86: Food item 4. 00: Default. 87: ??? 88: (Duplicate 1up data?) 89: (Duplicate Invincibility Candy data?) 8A: (Duplicate Maxim Tomato data?) 8B: (Duplicate Food item 1 data?) 8C: (Duplicate Food item 2 data?) 8D: (Duplicate Food item 3 data?) 8E: (Duplicate Food item 4 data?) 8F: ??? 90: Ability Pedestal -- Set 1. 00: Beam. 10: Fighter. 20: Bomb. 30: Sword. 40: Plasma. 50: Hammer. 60: Sleep. 70: Cutter. 80: Fire. 90: Ice. A0: Jet. B0: Parasol. C0: Mirror. D0: Ninja. E0: Wheel. F0: Yoyo. 91: Ability Pedestal -- Set 2. 00: Cutter. 10: Fire. 20: Ice. 30: Jet. 40: Parasol. 50: Mirror. 60: Ninja. 70: Wheel. 80: Yoyo. 90: Wing. A0: Stone. B0: Copy. C0: Suplex. 92: Ability Pedestal -- Random Ability. 00: Default. 93: ??? 94: Deluxe Copy Ability -- Set 1. 00: Beam. 10: Fighter. 20: Bomb. 30: Sword. 40: Plasma. 50: Hammer. 60: Sleep. 70: Cutter. 80: Fire. 90: Ice. A0: Jet. B0: Parasol. C0: Mirror. D0: Ninja. E0: Wheel. F0: Yoyo. 95: Deluxe Copy Ability -- Set 2. 00: Cutter. 10: Fire. 20: Ice. 30: Jet. 40: Parasol. 50: Mirror. 60: Ninja. 70: Wheel. 80: Yoyo. 90: Wing. A0: Stone. B0: Copy. C0: Suplex. 96: ??? 97: ??? 98: ??? 99: Fusebox. 00: Default. 9A: Switch type 1. 00: Default. 9B: Switch type 2. 00: Default. 9C: FREEZE. 9D: Switch type 3. 00: Default. 9E: Switch type 4. 00: Default. 9F: Disappearing switch. 00: Default. A0: Dyna Blade end of level cannon. 00: Default. A1: ??? A2: ??? A3: Green Greens cutscene object. A4: Float Islands cutscene object. A5: Bubbly Clouds cutscene object. A6: Mt. Dedede cutscene object. A7: ??? A8: Halfmoon in-room Warp Star. A9: ??? AA: ??? AB: ??? AC: Meta Knights battle. AD: ??? AE: ??? AF: ??? B8: Treasure chest 1. 00: Default. B9: Treasure chest 2. 00: Default. BA: Save point platform. BB: ??? BC: ??? BD: Revenge of Meta Knight dialogue trigger. BE: ??? BF: ??? C0: Waddle Dee race starter 00: Default. C1: Arrow sign. 00: Up. 10: Right. 20: Down. 30: Left. F0: Dyna Blade end of level distance tally. 00: Default. F1: ??? Object. F2: Candle. 00: Lit candle. 10: Unlit candle. F3: Multi star spawner. 00: Default. F4: Cut platform. 00: Default. F5: Hanging cut platform. 00: Default. F6: Elevator. 00: Default.