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Notes:Kirby Super Star/Object IDs

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This is a sub-page of Notes:Kirby Super Star.

OBJECT IDs
----
01: Waddle Dee.
    00: Walks back and forth, jumps.
    10: Walks back and forth; jump 
        (Does not walk off ledges).
    20: Walks back and forth in path
        (No jumping).
02: Enemy hit explosion.
    00: Default.
03: Sir Kibble.
    00: Walksg back and forth.
    10: Stationary
        (Throws cutter on ground, then in air)
04: Noddy.
    00: Walks around, then sleeps.
    10: Stationry -- wakes up, then sleeps.
    20: Constantly sleeping.
05: Bomber.
    00: Default.
06: Cappy.
    00: Walks back and forth.
    10: Walks back and forth
        (Shoots cap off)
    20: Walks back and forth
        (No mushroom cap)
    30: Falls diagonally, then walks back and forth
        (No mushroom cap)
    40: Mushroom cap, falling.
    50: Mushroom cap, stationary.
07: Boss Waddle Dee.
    00: Boss health bar.
    10: No health bar.
08: Gator.
09: Biospark.
    00: Default.
0A: Bronto Burt.
    00: Flies in a parabolic line.
    10: Flies in a parabolic line, homes in on
        Kirby's Y position.
    20: Homes in on Kirby, then flies away.
    30: Divebombs Kirby.
    40: Bounces off walls diagonally.
    50: Drops down, does a quick loop, then flies
        in a quadratic line.
    60: Falls down, then flies in a straight line.
    70: Flies down, then up, in a path.
    80: Walks. When Kirby jumps, flies in a straight line.
0B: Capsule J.
    00: Walks on ground, dashes after Kirby.
    10: Floats in air.
0C: Burnin' Leo.
    00: Walks, shoots fire, jumps.
    10: Stationary, shoots fire.
0D: Gordo.
    00: Stationary.
    10: Moves left and right, turns when wall is hit.
    20: Moves up and down, turns when wall is hit.
    30: Moves left and right in path.
    40: Moves up and down in path.
    50: Moves northeast and southwest, turns when wall is hit.
    60: Moves northwest and southeast, turns when wall is hit.
    70: Moves right, then clings to walls and floors.
    80: Moves down, then clings to walls and floors.
    90: Bounces around
0E: Gim.
    00: Walks, throws Yo-yo.
    10: Runs, throws Yo-yo.
0F: Wheelie.
    00: Walks, then runs after Kirby.
    10: Constantly charges Kirby.
10: Jungle Bomb.
    00: Moves toward Kirby, throws bombs.
    10: (Same as 00?)
    20: Jumps in places, throws bombs.
    30: Drops a bomb near Kirby, then runs away.
    40: Moves back and forth in a short path, throws bombs.
    50: Throws one bomb, then walks away.
11: Lovely.
    00: On floor, attacks Kirby when in close range.
    10: On ceiling, attacks Kirby when in close range.
12: Knuckle Joe.
    00: Walks in a path, attacks Kirby when in close range.
    10: Walks back and forth, attacks Kirby when in close range.
13: Poppy Bros. Jr.
    00: No weapon.
    10: Bomb Bros.
    20: Cutter Bros (Doesn't fire weapon).
    30: Cutter Bros.
    40: Riding apple.
    50: Rolling apple.
    60: Apple.
    70: Rolling apple (Deflected by guarding)
14: Grizzo.
    00: Walks, then charges at Kirby.
    10: Walks, doesn't charge.
    20: Sleeping.
    30: Walks, charges at Kirby, eventually stops moving.
15: Shotzo.
    00: Shoots to the right.
    10: Shoots northeast.
    20: Shoots up.
    30: Shoots northwest.
    40: Shoots left.
    50: Tracks Kirby, then fires.
16: Broom Hatter.
    00: Walks in a path.
    10: Walks back and forth.
17: Kabu.
    00: Jumps up.
    10: Floats in the air, then teleports and charges.
    20: Charges at Kirby.
18: Scarfy.
    00: Floats in the air.
    10: Flies in a parabolic line.
    20: Stationary.
    30: Flies, homes in on Kirby.
19: NULL?
1A: Twizzy.
    00: Hops on the ground.
    10: Lifts off, then flies in a parabolic line.
    20: Lifts off, then flies to the right.
    30: Flies in a parabolic line.
    40: Charges towards Kirby.
    50: Flies up and down.
1B: Tooky.
    00: Sits on the ground, flies at Kirby when in close range.
    10: Charges at Kirby.
    20: Charges at Kirby, homes in on Kirby's Y position.
    30: Flies and homes in on Kirby.
1C: Blipper.
1D: Glunk.
    00: Stationary.
    10: Fires up.
1E: Sir Slippy.
    00: Hops around, jumps in the air.
1F: Squishy.
    00: Walks back and forth, jumps.
    10: Jumps around.
20: Blade Knight.
    00: Walks around, slices.
    10: Walks towards Kirby, slices.
    20: Walks back and forth, slices.
21: Dacooga.
    00: Flies straight.
    10: Flies northwest.
    20: Flies straight, arcs up when in close range.
    30: Floats in place, fires bullets.
22: Axe Knight.
    00: Sits, then charges at Kirby.
    10: Walks around, then charges at Kirby.
23: Trident Knight.
    00: Sits, then charges at Kirby.
24: Javelin Knight.
    00: Floats around, throws javelins.
25: Mace Knight.
    00: Sits, then charges at Kirby. Throws mace.
    10: Walks, then charges at Kirby. Throws mace.
    20: Runs around constantly, swinging mace.
26: Birdy.
    00: Walks on the ground, then flies at Kirby.
    10: Walks on the ground, lifts off, flies.
    20: Constantly flying.
    30: Flies down, then walks around.
27: Plasma Wisp.
    00: Floats in place, fires energy balls.
    10: Floats towards Kirby.
    20: Teleports towards Kirby, fires, then teleports away.
    30: Teleports in, then teleports out.
28: Rocky
    00: Walks back and forth, tries to jump on Kirby.
    10: Stationary.
29: Chilly.
    00: Walks back and forth, fires icicles.
    10: Stationary, fires icicles.
2A: Simirror
    00: Walks back and forth, fires mirror shots.
2B: Walky
    00: Walks back and forth, sings.
    10: Jogs back and forth, sings.
    20: Walks back and forth, tries to sing, runs away.
2C: TAC
    00: Runs towards Kirby, steals ability.
2D: Magical Sweeper
    00: Floats above Kirby, then flies away.
    10: Floats in place, fires projectiles.
    20: Walks back and forth, fires projectiles.
    30: Walks in one direction, fires projectiles.
    40: Walks in one direction.
2E: Moto Shotzo.
    00: Runs towards Kirby, fires shots, tracks air movement.
    10: Walks towards Kirby, fires shots.
2F: Laser Ball.
    00: Floats towards Kirby, fires shots.
    10: Stationary, fires shots.
    20: Flies away.
    30: Flies down, fires shots, then flies down again.
30: Bounder.
    00: Walks towards Kirby, throws stars.
31: Waddle Dee on a Chain.
    00: Swings back and forth.
32: Waddle Doo on a Chain.
    00: Swings back and forth.
33: Parasol.
    00: Floats away.
    10: Floats towards Kirby, then explodes.
34: Parasol Waddle Dee.
    00: Floats down, keeps Parasol.
    10: Floats down, Parasol flies away.
    20: Floats down, Parasol floats towards Kirby, then explodes.
35: Parasol Waddle Dee.
    00: Floats down, keeps Parasol.
    10: Floats down, Parasol flies away.
    20: Floats down, Parasol floats towards Kirby, then explodes.
36: Parasol Shotzo.
    00: Shotzo floats constantly. When hit, Parasol flies away.
    10: Shotzo floats constantly. When hit, Parasol homes in and explodes.
37: Coconut.
    00: Drops down and explodes.
    20: Stationary.
38: Pata.
    00: Flies towards Kirby, curves downward.
    10: Flies towards Kirby, curves upward.
39: (Duplicate Poppy Bros. Jr. data?)
3A: (Duplicate Poppy Bros. Jr. data?)
3B: Volm. 
    00: Stationary, fires shots.
    10: Stationary, fires shots.
    20: Jumps up and down, fires shots.
    30: Jumps up and down on ceiling, fire shots.
    40: Walks in a path, fire shots.
3C: Iron Mom.
    00: Default.
3D: ???
3E: Star spawner.
3F: ???
40: Boss Spawner.
    (ID is dependent on spawn locations)
41: (Duplicate Iron Mom data?)
42: Jukid
    00: Default.
43: Poppy Bros. Sr.
    00: Default.
44: Chef Kawasaki.
    00: Default.
45: Mr. Frosty.
    00: Default.
46: Bonkers.
    00: Default.
47: Bugzzy.
    00: Default.
48: NULL.
49: NULL.
4A: NULL.
4B: NULL.
4C: NULL.
4D: NULL.
4E: NULL.
4F: ???
50: Whispy Woods
    00: Default.
51: Lololo & Lalala.
    00: Default.
52: Kracko Jr.
    00: Default.
53: Kracko.
    00: Default.
54: King Dedede.
    00: Default.
55: Dyna Blade.
    00: Default.
56: Fatty Whale.
    00: Default.
57: Chameleo Arm.
    00: Default.
58: Wham Bam Rock.
    00: Default.
59: Halberd Reactor.
    00: Default.
5A: Meta Knight.
    00: Default.
5B: (Duplicate Meta Knight data?)
5C: Twin Woods.
    00: Default.
5D: Computer Virus.
    00: First Fight.
    10: Second Fight.
5E: Twin Cannon.
5F: Heavy Lobster.
60: Heart of Nova.
61: Marx.
62: ???
63: ???
64: ???
65: ???
66: ???
67: ???
68: Boss Spawner -- The Arena #1.
69: Boss Spawner -- The Arena #2.
6A: Food on conveyor belt.
6B: ???
6C: ???
6D: ???
6E: ???
6F: ???
70: Fuse fire.
    00: Default.
71: Candle fire.
    00: Default.
72: Door Star.
    00: Default.
    10: Pulsating.
73: Special Star.
    00: Stays in place.
    10: Moves towards center of screen.
74: ???
75: Warp Star.
    00: Default.
76: Falling Warp Star.
    00: Default.
77: Autoscroller.
    00: Scroll up.
    10: Scroll right.
    20: Scroll down.
    30: Scroll left.
78: Trolley.
    00: Faces right.
    10: Faces left.
    20: Moves right automatically.
    30: Moves left automatically.
    40: Overturned cart, facing right.
    50: Overturned cart, facing left.
79: Cannon
    00: Default.
7A: Arrow Cannon.
    00: Fires up.
    10: Fires up.
    20: Fires northeast.
    30: Fires northeast.
    40: Fires right.
    50: Fires right.
    60: Fires southeast.
    70: Fires southeast.
    80: Fires down.
    90: Fires down.
    A0: Fires southwest.
    B0: Fires southwest.
    C0: Fires left.
    D0: Fires left.
    00: Fires northwest.
    00: Fires northwest.
7B: Fuse.
    00: Default.
7C: Launch platform.
    00: Launches right.
    10: Launches left.
7D: Spring.
    00: Default.
7E: ???
7F: Giant Switch.
80: 1Up.
    00: Default.
81: Invincibility Candy.
    00: Default.
82: Maxim Tomato.
    00: Default.
83: Food item 1.
    00: Default.
84: Food item 2.
    00: Default.
85: Food item 3.
    00: Default.
86: Food item 4.
    00: Default.
87: ???
88: (Duplicate 1up data?)
89: (Duplicate Invincibility Candy data?)
8A: (Duplicate Maxim Tomato data?)
8B: (Duplicate Food item 1 data?)
8C: (Duplicate Food item 2 data?)
8D: (Duplicate Food item 3 data?)
8E: (Duplicate Food item 4 data?)
8F: ???
90: Ability Pedestal -- Set 1.
    00: Beam.
    10: Fighter.
    20: Bomb.
    30: Sword.
    40: Plasma.
    50: Hammer.
    60: Sleep.
    70: Cutter.
    80: Fire.
    90: Ice.
    A0: Jet.
    B0: Parasol.
    C0: Mirror.
    D0: Ninja.
    E0: Wheel.
    F0: Yoyo.
91: Ability Pedestal -- Set 2.
    00: Cutter.
    10: Fire.
    20: Ice.
    30: Jet.
    40: Parasol.
    50: Mirror.
    60: Ninja.
    70: Wheel.
    80: Yoyo.
    90: Wing.
    A0: Stone.
    B0: Copy.
    C0: Suplex.
92: Ability Pedestal -- Random Ability.
    00: Default.
93: ???
94: Deluxe Copy Ability -- Set 1.
    00: Beam.
    10: Fighter.
    20: Bomb.
    30: Sword.
    40: Plasma.
    50: Hammer.
    60: Sleep.
    70: Cutter.
    80: Fire.
    90: Ice.
    A0: Jet.
    B0: Parasol.
    C0: Mirror.
    D0: Ninja.
    E0: Wheel.
    F0: Yoyo.
95: Deluxe Copy Ability -- Set 2.
    00: Cutter.
    10: Fire.
    20: Ice.
    30: Jet.
    40: Parasol.
    50: Mirror.
    60: Ninja.
    70: Wheel.
    80: Yoyo.
    90: Wing.
    A0: Stone.
    B0: Copy.
    C0: Suplex.
96: ???
97: ???
98: ???
99: Fusebox.
    00: Default.
9A: Switch type 1.
    00: Default.
9B: Switch type 2.
    00: Default.
9C: FREEZE.
9D: Switch type 3.
    00: Default.
9E: Switch type 4.
    00: Default.
9F: Disappearing switch.
    00: Default.
A0: Dyna Blade end of level cannon.
    00: Default.
A1: ???
A2: ???
A3: Green Greens cutscene object.
A4: Float Islands cutscene object.
A5: Bubbly Clouds cutscene object.
A6: Mt. Dedede cutscene object.
A7: ???
A8: Halfmoon in-room Warp Star.
A9: ???
AA: ???
AB: ???
AC: Meta Knights battle.
AD: ???
AE: ???
AF: ???

B8: Treasure chest 1.
    00: Default.
B9: Treasure chest 2. 
    00: Default.
BA: Save point platform.
BB: ???
BC: ???
BD: Revenge of Meta Knight dialogue trigger.
BE: ???
BF: ???
C0: Waddle Dee race starter
    00: Default.
C1: Arrow sign.
    00: Up.
    10: Right.
    20: Down.
    30: Left.

F0: Dyna Blade end of level distance tally.
    00: Default.
F1: ??? Object.
F2: Candle.
    00: Lit candle.
    10: Unlit candle.
F3: Multi star spawner.
    00: Default.
F4: Cut platform.
    00: Default.
F5: Hanging cut platform.
    00: Default.
F6: Elevator.
    00: Default.